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Cien Banchiere
Extrinsic Arcadia Distribution
129
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Posted - 2016.11.20 18:02:31 -
[31] - Quote
We also know no other game who has used this type of unlimited trial ever succeeded. I mean, look at Runes cape and I believe even WoW has something similar. And obviously no one ever upgraded in those games. |
Piugattuk
Lima beans Corp
552
|
Posted - 2016.11.20 18:12:49 -
[32] - Quote
Everyone is different and has their reasons, but the FTP scheme will bring fresh blood in, but it also serves another purpose, targets for biter vets looking for someone to shoot, I know for a fact my Alpha is going to repeatedly die to a happy happy PVP'er who is looking to yank their sausage in delight, I won't care but I'll probably squirm a bit for icing on the cake, my way of helping eve keep current players happy.
I think it was a smart marketing move, but time will tell. |
Steffles
University of Caille Gallente Federation
59
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Posted - 2016.11.20 20:32:57 -
[33] - Quote
Dark Lord Trump wrote:The reason why EvE is a sandbox is because the story is player-driven, not developer-driven. What a load of crap. What freaking story? EvE is all about pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew.
Story my ass.
Hey CPP - Time we put highsec back to how it was originally designed - http://i.imgur.com/GT0T0oS.jpg
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Shallanna Yassavi
Imperial Academy Amarr Empire
442
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Posted - 2016.11.20 21:31:56 -
[34] - Quote
1: They intended it as an "unlimited trial" type of thing. That doesn't change how people are going to see it. A lot of this game's systems are set-and-forget, and controlled by how many accounts you can throw at them: PI, research, industry, skills-even FW, to a degree. Those can't be opened up to F2P without breaking things.
2: How much time did it take to plex back in the day? A lot of what makes plex prices so high is the ease of making that many ISK compared to before. The big questions are: how much time did it take to make you that 300M back in the day, and how much does it take to make ~1.2B now? The other big problem with plex is it's a P2W mechanism: you can buy from CCP, sell them, and skip the stupid grinding from 3.
3: Still true. I don't know if you were here for the Shadow of the Serpentis event, but... CCP has a lot to learn about how to make PvE.
4: No argument there. It's a feature which needs to get killed with fire, but they're not going to because it appears to be making money. Except: other players are content, and the kind of players smart enough to play this game are also the kind of players smart enough to not buy that first month.
5: There are a lot of things you can do which have an effect on the game which don't involve your ship directly doing something, while flying around. I mess with market orders during my hauls when I'm in a system with a trade hub. You can courier-contract-exfiltrate stuff from hostile space if you get close enough, or courier-contract stuff from anywhere in the cluster. Sometimes you don't want to warp to zero at all, because there's a bubble. It's the difference between the kiddie keyboard with one octave and one of those organs with four keyboards , two rows of pedals, and a lot of stops. Some of us don't want the kiddie keyboard.
6: Fundamentally new gets harder to come up with if you don't want to break things horribly. Pitch a fundamentally new idea if you want to see fundamentally new.
A signature :o
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Sugar Smacks
State War Academy Caldari State
54
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Posted - 2016.11.20 22:06:23 -
[35] - Quote
DonaldJTrump USAPresident wrote:Mark Marconi wrote:I must admit a lot of the problems you seem to be referring to training time, plex price in isk and skill extractors, rely on the new player having no real life cash.
Take the price of plex atm, it is so high because the people with RL money are being outweighed by the people who don't want to spend RL cash.
The new "free to play" is a great way to introduce players and let them learn in their own time rather than 21 days then pay up or leave, because some people, the one who work a lot might not have much time in a 21 day window.
The new model fixes that and all the problems you described are bonuses for those with cash, especially the price of Plex, hell I am hoping for 3 bill per plex. Generally if a player is not hooked into a game within 21 days, then no amount of time in the world is gonna get them hooked. In these days, for players with money are people who want the most fun or enjoyment and unfortunately EVE has very low return in investment for the hours you spend and fun you get. Ask a player these days, what would they rather spend their $50 on? EVE Online that requires constant subscription, endless virtual currency grinding, time walls that cost money, dated gameplay and feel, being unable to do activities or player with others due to your low skill level that will take months if not years to catch up(unless you P2W with injectors). Battlefield 1 with endless hours of fun and little required downtime and dedication to have fun and being able to play with other people regardless of how new you are. EVE Online's system is from an age that will come to an end. The is the New Age of Gaming where all subscription MMO's come to die.
Did you just say all subscription MMOs are a thing of the past? Exactly where do you get this little bit of information? Is it because you and anyone who apparently talks to you dislikes them? You think your opinion matters that much eh? Your generation must feel they are that important they can make or break a market eh?
This bold statement made me laugh not only at the statement but how blind you must be to the market overall. You have this belief because "you don't like it" that "no one will like it". To that I can only say HAHAHAHAHAHAAHAHA
Pvp MMOs aren't disappearing, no matter how bad you might wish it, in fact I can name at least 2 more I might expect to see next year. Also after seeing the around 40,000 people who tried to log on at release of Archeage, I can surely say, they aren't "disappearing" any time soon.
While I enjoy bold statements. the ones with absolutely no proof are kind of silly. Also the fact you can only be bothered to play a game that gives the typical person around 15 hours of enjoyment says loads more about you than the market overall. |
Sugar Smacks
State War Academy Caldari State
54
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Posted - 2016.11.20 22:23:02 -
[36] - Quote
[/quote]
Well, you see... When you say PVE is awful, I don't think you're saying nearly half of what should be said. It's not that PVE is awful. I mean... yeah, it's tedious, repetitive and not very engaging. But the problem is lack of immersion. It's immersion that catalyzes the experience and quality of gameplay. We don't actually speak to NPCs. We have a pop up window come up with text. That is considered "speaking" to an NPC in EVE.
The quality in gameplay is pathetically low. EVE literally carries nothing with it that belongs in the present day. The level of quality in gameplay is similar to that of a game from almost 20 years ago. CCP have NO IDEA how many people try their game, and never bother to come back to their game all because of the same reason. EVE relies solely on Player to Player interactions; a byproduct of internet-enabled gaming. There is no actual content. And many essential components to a video game are literally non-existent in EVE. And it's time CCP realize that what they have and always will have is simply a niche game. A niche game that will die; and rather soon. Until they develop the remainder of these essential components. The "Station atmosphere not yet suitable for Capsuleers" message has been displayed after pressing the station door button in the Captain's Quarters since Incarna came out. Since nearly 7 years. SEVEN YEARS! That's an entire console generation gone by. Within 7 years they could have added interiors, voiced NPCs, and plenty more. And could have actually started to be a complete game. This game will die sooner than people realize. The competition surrounding the space-based MMO realm is painfully obvious now with games like Star Citizen and No Man's Sky. Regardless of how successful/unsuccessful the latter may be. Once someone beats them to the job (and it seems it's Star Citizen), CCP are finished. [/quote]
Have you seen Star Citizen? Seriously sat down and watch the devs play it to show an example of it? I know I have, and let me tell you what it reminds me of. It reminds me of Starflight but with better graphics.
You might say what is Starflight and that is because the game is so old you wouldn't remember it.
If you are heavily impressed by graphics and the ability to land on a planet and basically everything that doesn't have to do with gameplay you will probably like it. But then again, odds are you are also playing Overwatch and calling it "original" when most players that look it see a dozen games like it that came before it but not with such flashy graphics.
Maybe theres a reason no gaming company would bother with such a project as Star Citizen. Maybe theres a reason a developer had to beg the public for money to make it happen. Sure there is a niche of new players that have never seen these options in a game before and I am sure it could of been developed better than what I saw there.
It feels there is a segment of the gaming population that is pretty young that sees all the new releases and say wow that has never happened before. But the problem is your wrong it has happened before and failed, or just ran its course. Now you are seeing the exact same games with just some upgraded graphics and you praise them. Yes its amusing, but sad, because in all reality it shows you don't care about content and just flashy graphics. |
Mark Marconi
Ministry of War Amarr Empire
111
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Posted - 2016.11.20 22:35:27 -
[37] - Quote
Sugar Smacks wrote:Maybe theres a reason no gaming company would bother with such a project as Star Citizen. And given the massive amount of over time, there probably wont be again. it was meant to be finished 2 years ago but feature creep means it might never be finished. |
Chopper Rollins
Brutor Tribe Minmatar Republic
1658
|
Posted - 2016.11.20 22:54:34 -
[38] - Quote
Bibosikus wrote:IT IS PERFECTLY FINE TO SCRAP SOME LOW END SKILL BECAUSE THERE ARE NOW MORE HIGH END ONES THAN EVER BEFORE!
I find the core skills to be very smart, just like any combat set of skills they are the basics that max your ability to do higher level things. You went on a bit there about how you played a long time ago and others are mid-level players, whatever the hell that means. Then you shouted, making your argument passionate assertion, which is no argument at all.
Goggles. Making me look good. Making you look good.
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Jotunspor
Aion 514
15
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Posted - 2016.11.20 23:12:33 -
[39] - Quote
Sugar Smacks wrote:
Have you seen Star Citizen? Seriously sat down and watch the devs play it to show an example of it? I know I have, and let me tell you what it reminds me of. It reminds me of Starflight but with better graphics.
You might say what is Starflight and that is because the game is so old you wouldn't remember it.
If you are heavily impressed by graphics and the ability to land on a planet and basically everything that doesn't have to do with gameplay you will probably like it. But then again, odds are you are also playing Overwatch and calling it "original" when most players that look it see a dozen games like it that came before it but not with such flashy graphics.
Maybe theres a reason no gaming company would bother with such a project as Star Citizen. Maybe theres a reason a developer had to beg the public for money to make it happen. Sure there is a niche of new players that have never seen these options in a game before and I am sure it could of been developed better than what I saw there.
It feels there is a segment of the gaming population that is pretty young that sees all the new releases and say wow that has never happened before. But the problem is your wrong it has happened before and failed, or just ran its course. Now you are seeing the exact same games with just some upgraded graphics and you praise them. Yes its amusing, but sad, because in all reality it shows you don't care about content and just flashy graphics.
I'm ah.... I'm very, very confused. So the highlight of Star Citizen is its graphics. The graphics are like seeing Crysis 1 for the first time in 2007. And people are SO CAPTIVATED by these GRAPHICS that they can't see the OBVIOUS?! They can't see how much Star Citizen has NOTHING to do with "gameplay"? What in the actual phuq did I just read?
VS: A game that (I'll repeat myself here again) literally has next to no content. And all of the content it has, is extremely ****-poor in terms of quality. Poor in quality, and in my previous post, I elaborated a little on that with the example of missions.
Star Citizen's appeal is so unbelievably easy to see. And for the record. Making a game in general - a game that people actually want to play - is equally as easy. Why does Star Citizen appeal to so many people? Why have so many people become early backers? Because SC simply covers what gamers want. It looks great; which again - yes, you're right, isn't that important - is open world (obvious design choice for an MMO), offers missions with a living, breathing world surrounding them. Turns into an FPS, has exploration (again, with all essential components to a game.) What's there not to like?
How many of these things does EVE have? Next to none. Again, for the third time; EVE is a game that relies on Player-to-player interactions. Not content created by the developers. Player to player interactions. That does not, and never will appeal to the vast majority of gamers. It's too time-consuming and kills all immersion. And ultimately doesn't offer any stimulating gameplay. People don't want to Cosplay or perform a Sci-Fi version of a Medieval reenactment through a video game. People want to sit the hell down, turn on their PC, and enjoy. And when I said niche, I was referring to EVE. Are you the one that's confused? And it's funny how you mention that Overwatch most likely appeals to me. No actually, I saw about 3 minutes of gameplay footage and deemed it cookie-cutter garbage, just as you said. But ok.
Well, If no one undertook what CIG are trying to achieve for some clear reasons, I'm all ears. You somehow managed to write an entire paragraph... yet said nothing.
.................?
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Mara Rinn
Cosmic Goo Convertor
5992
|
Posted - 2016.11.21 00:16:05 -
[40] - Quote
Remember it is "Play for free" not F2P.
The Alpha accounts are intended as unlimited trials to allow new players the time they need to familiarise themselves with the "rules" and to find people to play with.
Alpha accounts are not intended to provide a satisfying play experience. They are a taster plate, not a meal.
One huge advantage Alpha clones have is that they can train up to their SP limit, while trial accounts only ever had 51 days. So please tell me more about this paywall which prevents Alpha accounts training skills in their second year of free play.
Finally, remember that EVE is a PVP game. The content is other players, not PVE. To really enjoy the game, get involved with other players.
Day 0 Advice for New Players
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OneMustFall
University of Caille Gallente Federation
0
|
Posted - 2016.11.21 01:57:59 -
[41] - Quote
From someone new to the game, the whole skill barrier is a real turnoff. When I heard you would be able to play Eve for free, I was pretty excited as I had been wanting to check the game out for a while. However I was pretty disappointed to see how limited an Alpha clone really is. There's all these ways to customize your character into the way you want yet you don't have access to half the skills. I get restricting access to higher level ships and slower skill progression but cutting off skills just isn't gonna entice me to want to break that paywall barrier. Someone who previously played the game and was a former sub who told me about the F2P move was looking to get back into the game decided to stop playing once he saw that most of the skills he had built up on his character were no longer accessible. All of that customization was now blocked by a paywall and he either had to retool his character or pay up.
I don't think this kind of model is viable nowadays. There are plenty of other games which let you just play the game for free and make their money instead off optional "conveniences" and cosmetics. A lot of these games still have the options to sub but most of the content is free. I get they want people to convert to subs but like what was stated here, the level of restrictions is too high to encourage new players (and returning players) to do so. I suspect Eve will get a boost from the recent transition but I don't think people are going to stick around if there aren't changes to make even trying out the game more enticing. |
Mark Marconi
Ministry of War Amarr Empire
112
|
Posted - 2016.11.21 06:20:28 -
[42] - Quote
OneMustFall wrote:From someone new to the game, the whole skill barrier is a real turnoff. When I heard you would be able to play Eve for free, I was pretty excited as I had been wanting to check the game out for a while. However I was pretty disappointed to see how limited an Alpha clone really is. There's all these ways to customize your character into the way you want yet you don't have access to half the skills. I get restricting access to higher level ships and slower skill progression but cutting off skills just isn't gonna entice me to want to break that paywall barrier. Someone who previously played the game and was a former sub who told me about the F2P move was looking to get back into the game decided to stop playing once he saw that most of the skills he had built up on his character were no longer accessible. All of that customization was now blocked by a paywall and he either had to retool his character or pay up.
I don't think this kind of model is viable nowadays. There are plenty of other games which let you just play the game for free and make their money instead off optional "conveniences" and cosmetics. A lot of these games still have the options to sub but most of the content is free. I get they want people to convert to subs but like what was stated here, the level of restrictions is too high to encourage new players (and returning players) to do so. I suspect Eve will get a boost from the recent transition but I don't think people are going to stick around if there aren't changes to make even trying out the game more enticing. At this current moment CCP would be cutting their own throats by throwing away their guaranteed income stream for a hypothetical one.
I am sure when their sub income stream dies enough they would go full free to play but with they are not at the highs they once were they are not that low.
Nor is WoW that uses the same model. Are you going to tell me blizzard should go free to play as well? |
Ima Wreckyou
The Conference Elite CODE.
3151
|
Posted - 2016.11.21 08:49:19 -
[43] - Quote
That was all discussed when CCP first talked about this feature. Here are the points I then made about why this will look like an insane castle with just paywalls everywhere:
https://forums.eveonline.com/default.aspx?g=posts&m=6616984#post6616984 https://forums.eveonline.com/default.aspx?g=posts&m=6624916#post6624916
The view of the majority of players in that other thread and even CCP where that it is not pay2win because you still need player skill (Which is an incredible stupid argument because this is obviously true for every game) and that this is an "extended trial" and not a "real" free2play game.
So now we have the feature and as expected we will now have this daily threads with people complaining about the paywalls and other people trying to sell it as "extended trial".
Oh well...
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Mark Marconi
Ministry of War Amarr Empire
113
|
Posted - 2016.11.21 10:10:39 -
[44] - Quote
Ima Wreckyou wrote:That was all discussed when CCP first talked about this feature. Here are the points I then made about why this will look like an insane castle with just paywalls everywhere: https://forums.eveonline.com/default.aspx?g=posts&m=6616984#post6616984 https://forums.eveonline.com/default.aspx?g=posts&m=6624916#post6624916 The view of the majority of players in that other thread and even CCP where that it is not pay2win because you still need player skill (Which is an incredible stupid argument because this is obviously true for every game) and that this is an "extended trial" and not a "real" free2play game. So now we have the feature and as expected we will now have this daily threads with people complaining about the paywalls and other people trying to sell it as "extended trial". Oh well... So just name it the way WoW defaults to upto lvl20.
Its the "too poor to pay, play".
When you want to enjoy the game but are either to broke or too miserly to cough up the dough.
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Gillia Winddancer
Brave Newbies Inc. Brave Collective
464
|
Posted - 2016.11.21 12:29:13 -
[45] - Quote
Mark Marconi wrote:Ima Wreckyou wrote:That was all discussed when CCP first talked about this feature. Here are the points I then made about why this will look like an insane castle with just paywalls everywhere: https://forums.eveonline.com/default.aspx?g=posts&m=6616984#post6616984 https://forums.eveonline.com/default.aspx?g=posts&m=6624916#post6624916 The view of the majority of players in that other thread and even CCP where that it is not pay2win because you still need player skill (Which is an incredible stupid argument because this is obviously true for every game) and that this is an "extended trial" and not a "real" free2play game. So now we have the feature and as expected we will now have this daily threads with people complaining about the paywalls and other people trying to sell it as "extended trial". Oh well... So just name it the way WoW defaults to upto lvl20. Its the "too poor to pay, play". When you want to enjoy the game but are either to broke or too miserly to cough up the dough.
I'm just curious since I've never played WoW or bothered following it in detail, but was there any uproar in the community when they introduced the free to play until level 20 bit? |
Bibosikus
Air
209
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Posted - 2016.11.21 12:51:17 -
[46] - Quote
Chopper Rollins wrote:Bibosikus wrote:IT IS PERFECTLY FINE TO SCRAP SOME LOW END SKILL BECAUSE THERE ARE NOW MORE HIGH END ONES THAN EVER BEFORE! I find the core skills to be very smart, just like any combat set of skills they are the basics that max your ability to do higher level things. You went on a bit there about how you played a long time ago and others are mid-level players, whatever the hell that means. Then you shouted, making your argument passionate assertion, which is no argument at all.
How are they smart, how do they benefit the game? Why is it so hard to understand that as EVE has aged more and more skills have been added. (Skill Creep as i call it) Skill creep has often come hand in hand with new toys or features or balances. And while that is fine it is in fact at it's base level still moving the goal posts. And that's FINE, It keeps players chasing new toys and the game evolving. In the RMT age of plex it also kinda stops newbs getting straight into titans through buying them, (even though in theory that's now possible too).
We don't need a set of skills that are basically requirements to fly all ships competently much like the learning skills the core skills of ship functions are just a massive waste of time. Many many corps wont accept players with less than 15mill sp and core skills maxed. It's an elitism argument now. So many old players say "I had to train them so should you" or its about "I play Eve online its so hard you can't, look at all this patients i've had".
Worse now there are skill injectors these early skills are kind of looking like a cash grab by ccp. "Hey before you can fly ANY ship well you need to train these. OR you could inject them" Basically skills like Engineering, Electronic, warp drive operations. Weapon Upgrades. and a few others need scrapping. or give them to newbs at level5 and give vets the sp to spend.
It's just a practical evolution with no real drawbacks and plenty of benefits that might stop people being put off EVE in the first 2 months. because there is nothing like being told to go study for the ship and the guns. Ohh and these other 20things like how not to overload your ships pg with the coffee machine.
Eagles may soar, but weasels don't get sucked into jet engines.
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March rabbit
Mosquito Squadron The-Culture
1946
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Posted - 2016.11.21 13:59:33 -
[47] - Quote
Bibosikus wrote:Chopper Rollins wrote:Bibosikus wrote:IT IS PERFECTLY FINE TO SCRAP SOME LOW END SKILL BECAUSE THERE ARE NOW MORE HIGH END ONES THAN EVER BEFORE! I find the core skills to be very smart, just like any combat set of skills they are the basics that max your ability to do higher level things. You went on a bit there about how you played a long time ago and others are mid-level players, whatever the hell that means. Then you shouted, making your argument passionate assertion, which is no argument at all. How are they smart, how do they benefit the game? Why is it so hard to understand that as EVE has aged more and more skills have been added. (Skill Creep as i call it) Skill creep has often come hand in hand with new toys or features or balances. And while that is fine it is in fact at it's base level still moving the goal posts. And that's FINE, It keeps players chasing new toys and the game evolving. In the RMT age of plex it also kinda stops newbs getting straight into titans through buying them, (even though in theory that's now possible too). We don't need a set of skills that are basically requirements to fly all ships competently much like the learning skills the core skills of ship functions are just a massive waste of time. Many many corps wont accept players with less than 15mill sp and core skills maxed. It's an elitism argument now. So many old players say "I had to train them so should you" or its about "I play Eve online its so hard you can't, look at all this patients i've had". Worse now there are skill injectors these early skills are kind of looking like a cash grab by ccp. "Hey before you can fly ANY ship well you need to train these. OR you could inject them" Basically skills like Engineering, Electronic, warp drive operations. Weapon Upgrades. and a few others need scrapping. or give them to newbs at level5 and give vets the sp to spend. It's just a practical evolution with no real drawbacks and plenty of benefits that might stop people being put off EVE in the first 2 months. because there is nothing like being told to go study for the ship and the guns. Ohh and these other 20things like how not to overload your ships pg with the coffee machine. hm.... I'm i right that 'fly the ship competently' for you means 'have all support skills at V'? How is it different (for example) from gunnery skills? Or you mean they are next to be removed?
And support skills really affect your fits: having 'all V' you can make t2 fit while having 'not so V' you would need to play with less demanding modules from faction/deadspace/storyline families. Or implants.
I guess using your logic we can remove all the skills from the game step by step
The Mittani: "the inappropriate drunked joke"
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Kyara Stone
Brutor Tribe Minmatar Republic
0
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Posted - 2016.11.21 14:08:14 -
[48] - Quote
absolutely true, alpha clones dont implement F2P scheme in eve, they just resemble time unlimited trial, thats it.
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Countess Markievicz
Eyememyne
16
|
Posted - 2016.11.21 14:12:04 -
[49] - Quote
I prefer, Eve is stagnant, rather than Eve is dying.
From a business perspective, CCP did what they felt was needed to keep the game alive in the long term.
If X (whatever X needs to be) amount of the freeloaders start to pay to play, then CCP have made a good call.
If free to play does not generate the required amount of new players, then I and others who pay to pay are, in effect, paying for freeloaders to leech off our subs.
My main worry is that the freeloaders will soon start to complain that what they have been offered is not enough and will demand more value from their free sub.
What will CCP do then?
I wish CCP well.
Addicted to Eve
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Loosy Lollipop
Night Raven Task Force United Interests
0
|
Posted - 2016.11.21 15:15:50 -
[50] - Quote
Countess Markievicz wrote:I prefer, Eve is stagnant, rather than Eve is dying.
From a business perspective, CCP did what they felt was needed to keep the game alive in the long term.
If X (whatever X needs to be) amount of the freeloaders start to pay to play, then CCP have made a good call.
If free to play does not generate the required amount of new players, then I and others who pay to pay are, in effect, paying for freeloaders to leech off our subs.
My main worry is that the freeloaders will soon start to complain that what they have been offered is not enough and will demand more value from their free sub.
What will CCP do then?
I wish CCP well.
Freeloaders already started to complain, their goal is to have more than they can for free, they can complain all time with no problem and with no risk.
Paying clients are already leeched, personally for example I live in a wormhole and do exploration as my favourite "active" gameplay.
Previously I had decent chances to find some relic or at least some data sites in my wormhole and in the wormholes around mine, while from the moment alphas came online I found almost nothing at all.
Everything is already farmed, resources are the same while shared by paying players and non paying players, it's harder for them to gather resources but numbers are so high resources are depleted anyway.
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Kyara Stone
Brutor Tribe Minmatar Republic
0
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Posted - 2016.11.21 16:09:32 -
[51] - Quote
well if resources are farmed, its maybe not a bad thing - driving people out of safe high sec into less secure areas. |
Cien Banchiere
Extrinsic Arcadia Distribution
130
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Posted - 2016.11.21 16:23:02 -
[52] - Quote
Loosy Lollipop wrote:
Previously I had decent chances to find some relic or at least some data sites in my wormhole and in the wormholes around mine, while from the moment alphas came online I found almost nothing at all.
Everything is already farmed, resources are the same while shared by paying players and non paying players, it's harder for them to gather resources but numbers are so high resources are depleted anyway.
What exactly is wrong with having competition? |
SurrenderMonkey
Space Llama Industries
2679
|
Posted - 2016.11.21 16:29:33 -
[53] - Quote
Loosy Lollipop wrote:
Freeloaders already started to complain, their goal is to have more than they can for free, they can complain all time with no problem and with no risk.
Paying clients are already leeched, personally for example I live in a wormhole and do exploration as my favourite "active" gameplay.
Previously I had decent chances to find some relic or at least some data sites in my wormhole and in the wormholes around mine, while from the moment alphas came online I found almost nothing at all.
Everything is already farmed, resources are the same while shared by paying players and non paying players, it's harder for them to gather resources but numbers are so high resources are depleted anyway.
I rather like the idea of baddies being out-competed for resources by gimped characters in gimped ships. Wormhole exploration is a particularly amusing example - the poor dears can't even fit a cloak.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2679
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Posted - 2016.11.21 16:34:50 -
[54] - Quote
It's been mentioned in a few other places, but it's likely not an oversight that the two current clone states are "Alpha" and "Omega". There's a lot of speculation going around that CCP will eventually be releasing clone states that have more capability than Alphas, but less capability (and cost) than Omegas.
Say, for example, CCP releases an "Epsilon" state that is half-way between an Alpha and an Omega in terms of capability but can be kept active for two months on one PLEX instead of one.
I doubt that the whole F2P -> P2P dynamic is quite done being hammered out yet. Give CCP some more time.
Relatively Notorious By Association
My Many Misadventures
I predicted FAUXs
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Jake Warbird
Republic Military School Minmatar Republic
4591
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Posted - 2016.11.21 16:37:02 -
[55] - Quote
I thought I should respond to you but then all these guys said it better than I ever could.
**Sugar Von MurdererTits-á**: Jake Warbird gets my vote for most intriguing and attractive male character in Eve.
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Loosy Lollipop
Night Raven Task Force United Interests
1
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Posted - 2016.11.21 17:12:34 -
[56] - Quote
SurrenderMonkey wrote:Loosy Lollipop wrote:
Freeloaders already started to complain, their goal is to have more than they can for free, they can complain all time with no problem and with no risk.
Paying clients are already leeched, personally for example I live in a wormhole and do exploration as my favourite "active" gameplay.
Previously I had decent chances to find some relic or at least some data sites in my wormhole and in the wormholes around mine, while from the moment alphas came online I found almost nothing at all.
Everything is already farmed, resources are the same while shared by paying players and non paying players, it's harder for them to gather resources but numbers are so high resources are depleted anyway.
I rather like the idea of baddies being out-competed for resources by gimped characters in gimped ships. Wormhole exploration is a particularly amusing example - the poor dears can't even fit a cloak.
I think everything comes to a price.
It can be good that a alpha can compete with a omega about something, but if resources are already scarce it can happen that omega, paying to play the game, is a bit unhappy.
You can share a piece of bread with ten persons and still be decently happy but if you share the same piece of bread with a hundred persons it can potentially be not so fun anymore.
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Xavier Higdon
Callide Vulpis Curatores Veritatis Alliance
379
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Posted - 2016.11.21 17:16:50 -
[57] - Quote
I wish someone would have told me EVE was dying before I resubbed. |
SurrenderMonkey
Space Llama Industries
2683
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Posted - 2016.11.21 17:18:16 -
[58] - Quote
Loosy Lollipop wrote:
I think everything comes to a price.
It can be good that a alpha can compete with a omega about something, but if resources are already scarce it can happen that omega, paying to play the game, is a bit unhappy.
You can share a piece of bread with ten persons and still be decently happy but if you share the same piece of bread with a hundred persons it can potentially be not so fun anymore.
Bloobloobloo. If some cloakless newbie in an Imicus can come into your home and eat your lunch, you deserved to have it taken. Put on your grownup-pants, decloak an Astero on them, and thank them for doing all the leg-work gathering up that loot for you.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Loosy Lollipop
Night Raven Task Force United Interests
1
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Posted - 2016.11.21 17:30:50 -
[59] - Quote
SurrenderMonkey wrote:Loosy Lollipop wrote:
I think everything comes to a price.
It can be good that a alpha can compete with a omega about something, but if resources are already scarce it can happen that omega, paying to play the game, is a bit unhappy.
You can share a piece of bread with ten persons and still be decently happy but if you share the same piece of bread with a hundred persons it can potentially be not so fun anymore.
Bloobloobloo. If some cloakless newbie in an Imicus can come into your home and eat your lunch, you deserved to have it taken. Put on your grownup-pants, decloak an Astero on them, and thank them for doing all the leg-work gathering up that loot for you.
Bad attitude, I'm saying something general, not something specific about me. |
Judaa K'Marr
Power-Hug Training Bootcamp
48
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Posted - 2016.11.21 18:16:39 -
[60] - Quote
Mark Marconi wrote:Ima Wreckyou wrote:That was all discussed when CCP first talked about this feature. Here are the points I then made about why this will look like an insane castle with just paywalls everywhere: https://forums.eveonline.com/default.aspx?g=posts&m=6616984#post6616984 https://forums.eveonline.com/default.aspx?g=posts&m=6624916#post6624916 The view of the majority of players in that other thread and even CCP where that it is not pay2win because you still need player skill (Which is an incredible stupid argument because this is obviously true for every game) and that this is an "extended trial" and not a "real" free2play game. So now we have the feature and as expected we will now have this daily threads with people complaining about the paywalls and other people trying to sell it as "extended trial". Oh well... So just name it the way WoW defaults to upto lvl20. Its the "too poor to pay, play". When you want to enjoy the game but are either to broke or too miserly to cough up the dough.
They wouldn't name it correctly for what it is, because they wanted the publicity from telling the whole world "EVE is now F2P!". Essentially it is one big bait-and-switch scheme. Posts like OP is just the start of the whine fest that will follow, understandably.
The matter has never been about "too poor to play", unlikely anyone is that poor if they own a computer and net access. The issue is that, they pay for EVE, then for WOW, then for FFXIV, then something from an item store, and gem store. Then wife is asking about where all this money is going. So it comes down to picking only that which is value for money, which to them, EVE isn't. This is Microeconomics 101, shouldn't need explaining to EVE players. |
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