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Onkel Fysen
Celestial Tranquility Catastrophic Experiment
6
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Posted - 2016.11.20 21:06:31 -
[1] - Quote
This is an idea we discussed in our corp, and we'd like to submit it. Many of us have a hate relationsship with the scanning process (for exploring). It's tedious, and often you find crap you don't want to find. It's not very realistic, since in RL you have scanners and drones that find specialized stuff more or less automaticly. In some way it's useful for the explorer in the aspect that pirates must also go through the same tedious process to find you when you're in there.
Anyway having a method to pay for skipping this process would be great. Let's say that we can supply some stations with scanner agents (In the same way as Locator Agents) that you can pay to find some class of objects on a space you define. The agent will then "look" for the objects, and you may let them use the same amunt of time that you would normally do with a ship without scanner bonus and little experience in scanning (so it cannot be used effectively for PVP).
Celestial Tranquility is a battle-oriented corp operating in high/low-sec. We want active players for PVE/PVP.
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Daichi Yamato
Xero Security and Technologies
3603
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Posted - 2016.11.20 21:18:40 -
[2] - Quote
On top of automation in general sucking, this feature would completely replace scanning and out compete noobs and poor players. No. Soooo many times.
What you could do instead is pay players to do it for you. That way there is no automation, prices are dynamic and proportionate to the work.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Onkel Fysen
Celestial Tranquility Catastrophic Experiment
6
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Posted - 2016.11.20 21:29:08 -
[3] - Quote
Daichi Yamato wrote:On top of automation in general sucking, this feature would completely replace scanning and out compete noobs and poor players. No. Soooo many times.
What you could do instead is pay players to do it for you. That way there is no automation, prices are dynamic and proportionate to the work.
I get what you mean, but the delay for agent scanning could be set to f.ex. twice the time it takes to do manually so it doesn't compete with normal scanning.
Celestial Tranquility is a battle-oriented corp operating in high/low-sec. We want active players for PVE/PVP.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
19166
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Posted - 2016.11.20 21:42:34 -
[4] - Quote
Scanning is child's play, it used to be a nuanced skill that made someone who had dedicated the time to getting competent at it a valuable asset to a good fleet.
Now it's so damn easy we recommend exploration as a starting career for newbros who can't tell their arse from their elbow.
No we definitely don't need scanning agents.
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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Zhilia Mann
Tide Way Out Productions
2774
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Posted - 2016.11.21 00:16:50 -
[5] - Quote
Ralph King-Griffin wrote:Scanning is child's play, it used to be a nuanced skill that made someone who had dedicated the time to getting competent at it a valuable asset to a good fleet.
Now it's so damn easy we recommend exploration as a starting career for newbros who can't tell their arse from their elbow.
No we definitely don't need scanning agents.
This. Scanning is hard? Get better at it. |
Onkel Fysen
Celestial Tranquility Catastrophic Experiment
7
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Posted - 2016.11.21 01:28:54 -
[6] - Quote
Zhilia Mann wrote:Ralph King-Griffin wrote:Scanning is child's play, it used to be a nuanced skill that made someone who had dedicated the time to getting competent at it a valuable asset to a good fleet.
Now it's so damn easy we recommend exploration as a starting career for newbros who can't tell their arse from their elbow.
No we definitely don't need scanning agents. This. Scanning is hard? Get better at it. It's not that hard after some practice. Only boring and time-consuming.
Celestial Tranquility is a battle-oriented corp operating in high/low-sec. We want active players for PVE/PVP.
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Zhilia Mann
Tide Way Out Productions
2774
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Posted - 2016.11.21 02:14:43 -
[7] - Quote
Onkel Fysen wrote: It's not that hard after some practice. Only boring and time-consuming.
If you want the cookies, bake them. If you're too lazy or bored with the process you didn't really want the cookies in the first place. |
Daichi Yamato
Xero Security and Technologies
3605
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Posted - 2016.11.21 02:45:10 -
[8] - Quote
Zhilia Mann wrote:Onkel Fysen wrote: It's not that hard after some practice. Only boring and time-consuming.
If you want the cookies, bake them. If you're too lazy or bored with the process you didn't really want the cookies in the first place.
Or pay someone. Seriously.
Hauling is boring and time consuming. Mining is boring and time consuming. Missioning is boring and time consuming.
Should they become automated for a fee? **** no. Pay a player with more patience or whos time is worth less than yours.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Gadget Helmsdottir
Gadget's Workshop
465
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Posted - 2016.11.21 17:13:01 -
[9] - Quote
Onkel Fysen wrote: I get what you mean, but the delay for agent scanning could be set to f.ex. twice the time it takes to do manually so it doesn't compete with normal scanning.
So... 30 - 40 seconds?
--Gadget... just scanned you down
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Sonya Corvinus
Grant Village
789
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Posted - 2016.11.21 19:56:29 -
[10] - Quote
Onkel Fysen wrote:It's not that hard after some practice. Only boring and time-consuming.
How is it time consuming? It takes maybe 5 minutes at most to scan every sig in a new hole with 10 unscanned sigs in it. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
19201
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Posted - 2016.11.21 20:00:32 -
[11] - Quote
Gadget Helmsdottir wrote:Onkel Fysen wrote: I get what you mean, but the delay for agent scanning could be set to f.ex. twice the time it takes to do manually so it doesn't compete with normal scanning.
So... 30 - 40 seconds? --Gadget... just scanned you down Edit: And giving this Mercs... this could override the locator agent is showing that someone is in space (so most likely logged on). Unless you're suggesting the agent can't scan down ships or MTU's? As someone who would use this for exactly that, this is a stupid idea.
We're Back in Business ,
have your very own Meeny Faced Bastards on call today
=]|[=
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Iain Cariaba
3282
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Posted - 2016.11.23 17:00:26 -
[12] - Quote
After CCP took any and all challenge out of using probes, you want to make it even easier?
No. Try getting better at one of the easiest careers in the game.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Gadget Helmsdottir
Gadget's Workshop
475
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Posted - 2016.11.23 17:02:11 -
[13] - Quote
Iain Cariaba wrote:After CCP took any and all challenge out of using probes, you want to make it even easier?
No. Try getting better at one of the easiest careers in the game.
OMG! you changed clothes.
Nice duds.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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