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Zimmy Zeta
Lisa Needs Braces.
59739
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Posted - 2016.11.23 09:01:58 -
[31] - Quote
mkint wrote: Even after dumping a ton of cash into, taking on a ton of debt, and subsequently firing 1/3 of their employees, CCP never really had a good reason why it should ever even exist. The "why bother" question was passed to the players in a limited way on the forums, and it turns out, literally nobody had a good answer.
Well there are very good reasons why it should exist, unfortunately those were not really addressed with the whole Incarna project.
One of the core tenets of this game is "nowhere is safe"- so it's a little counter intuitive when in reality it is : "nowhere is safe except in npc space stations". If you've ever spent a prolonged time in a market hub and fought 0,01 ISK price wars against other players who are probably market bots or suffered through the same obnoxious local spam for hours, all done by characters who never, ever undock and thus are 100% untouchable, you will slowly realize that there's something amiss in this game.
Unfortunately, even when Incarna was still a thing and everybody was full of expectations and wishful thinking, CCP told us that WiS would *not* be about indoor violence but about social stuff. Then they proceeded to focus on fashion design, but no meaningful gameplay concepts.
Personally, I wouldn't even need to actually see my character animated or walking around in stations....just an option to bribe some hired thugs to have some other character beaten up and forcefully ejected out of a station so that I could take care of him myself would already do it for me....
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Mara Pahrdi
The Order of Anoyia
1269
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Posted - 2016.11.23 09:26:30 -
[32] - Quote
Snyzer Erata wrote:I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game. Consider the size of a station. The amount of design to be done. Then multiply it by the four races and a plethora of corporation specific stuff.
Obviously you can cut down on diversity for the sake of sanity but it will have an impact on immersion.
If on the other side we'd get "shooting in stations" that would mean actual gameplay taking place and you could still walk around at your leisure if nobody's after you for the moment.
Remove standings and insurance.
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Rovinia
Exotic Dancers Union SONS of BANE
587
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Posted - 2016.11.23 09:32:42 -
[33] - Quote
Well, they could have at least added a lobby to each station...
The problem i see with (too much) WiS: For good gameplay, we should encourage players to UNDOCK and not hanging arround in stations playing minigames or other stuff. That would drain much Sand from the Sandbox. |
Orgah
Brutor Tribe Minmatar Republic
37
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Posted - 2016.11.23 10:00:33 -
[34] - Quote
Snyzer Erata wrote:I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.
People in general aren't against WIS, as long as you consider that Incarna was a perfect storm of fail. But there's a visible vocal minority who are.
Mostly those are people who for some reason think that their internet spaceships are cooler than (or somehow defiled by) someone else's space barbies, or are afraid of another Incarna flop, or simply play to win and see any extra fluff as useless distraction that might cause targets not to undock. There's also a healthy dose of trolls and even a poster who thinks that if someone likes to be immersed in a video game, he has issues.
Who cares. Eve just went F2P, ffs. Whether WIS will happen or not, or when it will happen, the opinion of the hardened forum PvP elite will be one of the last things taken into account. |
Jaxon Grylls
Institute of Archaeology
156
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Posted - 2016.11.23 10:21:40 -
[35] - Quote
Valkin Mordirc wrote: WiS is somewhat demanded but largely useless in how the game functions as well, and the majority of players want to have proper balanced game over a distraction. You got that right. I remember Incarna and it tarred WIS with the bad things that were happening with micro-transactions and so on.
Where I disagree with you is in saying that WIS is useless. It is now but could have been a real boost to the immersion that so many crave. Being able to hang out in a public space gossiping and trading tall stories could have brought EVE to life. Currently EVE is a bit too abstract for my taste. Players are simply names in a list or a ship. No real human contact. Now this is only my opinion. A lot of players who have been in the game from 2003 don't want that sort of play style and sadly Incarna hardened that view point to the level where CCP decided to drop WIS.
In my opinion a missed opportunity but others have a different view and at the moment they are in the majority. |
Cutter Isaacson
wiggle Tech. Pandamimic Legion
3100
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Posted - 2016.11.23 10:27:31 -
[36] - Quote
SurrenderMonkey wrote: But there is absolutely no chance of the utility ever matching the utility we can get using grown-ass adult tools out of game. That's my point.
Anything that can be implemented within the existing structure of the game would automatically outmatch standalone third-party software, as long as it is implemented correctly. Your assertion that an external solution is always better is incorrect, and ignores the option of integration of existing technologies. That would not only provide a superior in-game experience, but also allow for use of said technology outside of the game client.
"The truth is usually just an excuse for a lack of imagination." Elim Garak.
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Salvos Rhoska
1593
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Posted - 2016.11.23 11:43:30 -
[37] - Quote
Concept was good and opened new potential. CCP at the time was attempting to crosslink their character/fps work in conjunction with the WOD franchise. Also they must have felt the pressue of Star Citizen/ELITE on the horizon. Attempts where made to diversify EVE into various interconnected projects of different formats. EVE was booming preceding that. Money was good.
CCP came very, very close to building a vast MMO empire with many forms of access/content to many genres/platforms, and the famous unprecedented hardcore EVE bottonline.
The grand scheme was ingenious and suitable at the time. It made sense. A culmination of interconnected projects.
Unfortunately, implementation/actualization failed to deliver.
They bit off more than they could chew, in many mouthfuls. Its tragic, but I applaud their ambition, plan and attempt to pull it off.
PvE v PvP
Selling CODE licenses! 9.99mil isk!
Bid for unique CODE neon edition special agent certificate!
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
368
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Posted - 2016.11.23 12:06:49 -
[38] - Quote
Solonius Rex wrote:Snyzer Erata wrote:I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game. Years ago, someone from EA posted a facebook picture of a practical joke of filling someones office up with confetti, with a comment of "It also took a large team of employees to clean it all up... (We think it was totally worth it though)". The reply to that comment, of course, was "Maybe you should get around to fixing Simcity instead of f*cking around". When I was talking about Walking in Stations a couple years ago with some of my corp mates, we were talking about how interesting it would be if Dust 514 could somehow be connected, and if you could possibly raid other peoples hangars and steal stuff. But thats kinda the point. Unless walking in stations actually adds content to the game that is actually meaningful, Dev time is better spent elsewhere.
I have that picture fyi, it was the release party for SimCity and they filled an office with Styrofoam packing peanuts. the game was massive overhyped with an AI that couldn't track everything in the city, the beta worked better than release and took 1 1/2 years to make it less of a headache followed by EA/MAXIS leaving the game with an offline mode as it was online only and they haven't touched it since. EA's made a nasty habit of taking over very good games with a huge player base to cash in on and kill it.
ie Westwood Studios C&C generals was decent, C&C red alert series used great big actors with subpar scripts compared to actors never heard of with great script, and the tiberium series was a complete kill off
origin is also a huge kill with every ea game having to be linked to its launcher requiring me to have internet access to play games that don't even need internet like PVZ, because I moved to Africa im required to enter a cd code for plants vs zombies that was a free download game...I mean wtf. so I limit myself from companies I buy from now and other companies I wait for games to pan out
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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SurrenderMonkey
Space Llama Industries
2720
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Posted - 2016.11.23 14:20:18 -
[39] - Quote
Cutter Isaacson wrote:
Anything that can be implemented within the existing structure of the game would automatically outmatch standalone third-party software
That's why there's this totally awesome and up-to-date in game browser, right?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14935
|
Posted - 2016.11.23 14:44:18 -
[40] - Quote
"why are people against "walking in stations"?
Lots of reasons:
-EVE is a game focused on spaceships and imo many of us like that focus. Walking around on legs is not spaceships. EVERY time CCP did something that wasn't spaceships (WiS, WoD, DUST etc) it was bad, so calling for CCP to YET AGAIN try something with EVE that isn't spaceships strikes me (and I assume many others) as stupid.
-Pie in the sky, pushy, unrealistic "I want to have a fake drink in a fake restaurant on a fake space station" WiS fanatics are a major factor in people disliking the idea of WiS. There is a scientific reason for this btw. The people who want WiS seem to want this super immersive all-encompassing sci-fi world, and don't care in the least to understand that CCP making the effort to do that could spell the actual end of their company.
-CCP (bless their collective hearts) can't even patch the EVE we have now without breaking something, for example EVERY patch for the last year has broken drones and required a fix that comes out days or weeks later. And this is the company WiS advocates think can successfully tack on a whole new gameplay module onto a 13 year old game and keep it all running in usable form...
As an aside, every game I've played has had it's own version of the annoying WiS advocate, whether it was the "I wish we had elementals and aerospace fighters" guys in Mechwarrior 3, 4 and MWO, to the "why is there no infantry?!?!" guys in world of TANKS.
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Memphis Baas
2335
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Posted - 2016.11.23 14:50:39 -
[41] - Quote
CCP has a history of being unable to follow up or "improve" or iterate on things that they release. It is possible that you will see this happen with the current Alphas / Omegas; the system will be left exactly as it is for years, no improvements, no Betas, no Gammas, no changes.
Devs in general have a tendency to love building new concepts and new things, and really hate the follow-up work to polish and improve and fully flesh out their initial concept.
So Walking in Stations was very hyped, and they took a long time to code it, not doing anything for the other problems in EVE in the mean time. Then what they released was a single room (captain HQ) for a single race, where you could just walk around solo, and not interact with anyone.
It turns out, in retrospect, that they realized at some point that if you have avatars, you have to give those avatars pretty much a full game to keep them occupied. Makes sense, right? Pointless to create an avatar to never see it again in-game. Pointless to let an avatar walk around unless it can interact with other people, and it's pointless to just have chat interaction, you need to introduce the ability to use hand guns to shoot other players, do missions, etc. DUST.
They released WiS in EVE to test the technology, then they left it as it was, barebones, and focused on developing a separate game, DUST 514, with avatar fighting. Which eventually wasn't as popular as they first imagined. So they abandoned that too.
You have all these little pieces of ideas that aren't fully implemented and are just abandoned as they are.
Because it takes effort to yank them from the game without causing problems. |
Jotunspor
Aion 514
17
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Posted - 2016.11.23 16:00:34 -
[42] - Quote
Remiel Pollard wrote:Jotunspor wrote:Snyzer Erata wrote:I'm new here. I talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game. Very simple. Fanboyism. The fanboys will believe anything and everything CCP do is right. Um, no, so very much the reverse. People were all for the idea, until CCP screwed it up at the expense of spaceship gameplay. Everything you just wrote is your own personal problems getting in the way of the reality of the situation. The PVP, player interaction, and social dynamics are what makes EVE EVE. The things people want added? They make EVE an actual, complete video game..
At the expense of spaceship gameplay. Err... whatever that means. Hell, i don't know, but whatever. And i like distilling things down to an impasse. People stay away from this game because it's missing many of the essential components of what makes a video game a video game. Very simple. The game relies on a byproduct of online gaming (player interaction), and offers next to no content. And review the situation EVE has been in since what? 2010? Incarna came out, and what did it do? Give us a great character creation system, all to make prettier character portraits? And to walk around a Captain's Quarters? That pretty much is the answer. There's no purpose to the character creation system, because we have yet to actually be that character.
Just so it sinks in... Making some in-game assets and tools the players can use, and calling it a day doesn't give an end result which many people will find appealing. It' very, very, very, super-duper simple logic. And it's the fanboyism that makes people unsee even logic. Case and point.
Take a look at the gaming community as a whole. Take a look around you. People laugh at this game. It isn't exactly celebrated. And CCP won't ever find true success until they've finished this game. And if they carry on being complacent and nonchalant; with all the competition emerging, this game is going to become extremely stagnant - next to dead - rather soon.
But of course. What do i know? Right? I'm only a gamer with credibility, logically thinking and do not have an infectious infatuation and fondness for a video game company.
You know what else is also TOTALLY what I THOUGHT as well? Star Wars: Episode 7 was AMAZING. And it's pretty obvious with all of the Star Wars "fans" reactions. No, no... it definitely has NOTHING to do with sensationalism and fanboyism.
What has happened before, will happen again.
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Salvos Rhoska
1598
|
Posted - 2016.11.23 16:10:53 -
[43] - Quote
Jotunspor wrote:insane nonsense.
please tell me you are trolling
PvE v PvP
Selling CODE licenses! 9.99mil isk!
Bid for unique CODE neon edition special agent certificate!
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SeththeImmortal
Sardaukar Merc Guild General Tso's Alliance
2
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Posted - 2016.11.23 16:26:41 -
[44] - Quote
When it comes to walking in stations and player avatar interactions CCP needs "just do it"...
Playing Eve can be awesome, but the spaceships are objects that don't sufficiently represent ourselves therefore it does not lead to as full an immersive experience. I think it's going to be a huge boon to gameplay when it does, and it will be counterintuitive since some people think it will lead to people staying docked. But when you create that experience the players will inevitably say ok, I want to fly outside the station now.
Anyway ... there is just still a bit of fear left from the first attempt, causing loud opposition, but just like many things it's a loud minority who truly oppose it.
Do it CCP, let us stare each other down in stations! Let us wish we could fly in space from within our stations. |
Cutter Isaacson
wiggle Tech. Pandamimic Legion
3100
|
Posted - 2016.11.23 16:28:57 -
[45] - Quote
SurrenderMonkey wrote:Cutter Isaacson wrote:
Anything that can be implemented within the existing structure of the game would automatically outmatch standalone third-party software
That's why there's this totally awesome and up-to-date in game browser, right?
Is it really so difficult to quote the entire section?
Cutter Isaacson wrote: Anything that can be implemented within the existing structure of the game would automatically outmatch standalone third-party software, as long as it is implemented correctly.
"The truth is usually just an excuse for a lack of imagination." Elim Garak.
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Cutter Isaacson
wiggle Tech. Pandamimic Legion
3100
|
Posted - 2016.11.23 16:30:14 -
[46] - Quote
Salvos Rhoska wrote:Jotunspor wrote:insane nonsense. please tell me you are trolling
I think that Quafe he drank was laced with something.
"The truth is usually just an excuse for a lack of imagination." Elim Garak.
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TigerXtrm
KarmaFleet Goonswarm Federation
1796
|
Posted - 2016.11.23 16:31:05 -
[47] - Quote
It's a matter of "there's plenty of other sh*t to do first". Development time is a finite resource and there are a lot of things that need to be fixed or improved before these types of 'fun but not useful' features are added. If CCP ever wants to take another look at it I'd be all for it, but it would have to be after the full structure plans are finished and bug free. So maybe in a year or 2. And even then there are still a lot of things that kinda get priority over this.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Jotunspor
Aion 514
17
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Posted - 2016.11.23 16:31:45 -
[48] - Quote
Salvos Rhoska wrote:Jotunspor wrote:insane nonsense. please tell me you are trolling
Found another one! |
Jotunspor
Aion 514
17
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Posted - 2016.11.23 16:33:26 -
[49] - Quote
Jotunspor wrote:Salvos Rhoska wrote:[quote=Jotunspor]insane nonsense. please tell me you can't tell i just blatantly fabricated this/quote] Found another one!
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Doddy
Excidium.
957
|
Posted - 2016.11.23 16:35:37 -
[50] - Quote
Snyzer Erata wrote:I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.
Nobody is particularly against it, it just has very bad connotations for older players. CCP decided to implement "walking in stations" at a time when the game was pretty broken, there were many unbalanced ships in pvp, no progress had been made in improving pve and there were many performance issues. Despite this ccp decided to divert pretty much all rescources into "walking in stations" as the first phase of eve becoming a fully rounded space game. The spaceship game that people were actually playing was left to rot, and then out came walking in stations as basically a ridiculously over priced clothing store whilst planetary combat (something walking in stations was meant to lead to) turned into a playstation exclusive fps (which wis was basically a tech demo for anyway).
If they launched it now when the game is reasonably balanced (lol fozziesov is still broken), improved pve is being implemented, most performance issues have been solved and they have figured out overpricing cosmetic things doesn't work I think people would be quite positive. |
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Mama Carebear
Federal Navy Academy Gallente Federation
8
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Posted - 2016.11.23 16:36:34 -
[51] - Quote
Rovinia wrote:Well, they could have at least added a lobby to each station...
CCP couldn't
The Engine was a prototype from Nvidia, only able to render 1 avatar. There was no way to expand the capabilities. Nvidia abandoned the prototype and left CCP in the cold
In one of the following FanFests, a Dev told the audience, for those trailers they had to record every single avatar and copy all together for the video. There was no way to animate more than one avatar at a time.
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SeththeImmortal
Sardaukar Merc Guild General Tso's Alliance
2
|
Posted - 2016.11.23 16:43:45 -
[52] - Quote
TigerXtrm wrote:It's a matter of "there's plenty of other sh*t to do first". Development time is a finite resource and there are a lot of things that need to be fixed or improved before these types of 'fun but not useful' features are added. If CCP ever wants to take another look at it I'd be all for it, but it would have to be after the full structure plans are finished and bug free. So maybe in a year or 2. And even then there are still a lot of things that kinda get priority over this.
This is a good post to illustrate what is a standard view of this issue. My angle is pretty simple, the value of the avatar interactions is a lot more valuable than most give it credit for.
So we need to reevaluate the thing, and make appropriate choices. Bugs are a must, but this would be an investment that could lead to great growth similar to the F2P option projections. Humans never stop being humans. We like to deal with humans. We like contact and feeling the power of the crowd. |
Jotunspor
Aion 514
17
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Posted - 2016.11.23 16:43:51 -
[53] - Quote
Doddy wrote:Snyzer Erata wrote:I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game. Nobody is particularly against it, it just has very bad connotations for older players. CCP decided to implement "walking in stations" at a time when the game was pretty broken, there were many unbalanced ships in pvp, no progress had been made in improving pve and there were many performance issues. Despite this ccp decided to divert pretty much all rescources into "walking in stations" as the first phase of eve becoming a fully rounded space game. The spaceship game that people were actually playing was left to rot, and then out came walking in stations as basically a ridiculously over priced clothing store whilst planetary combat (something walking in stations was meant to lead to) turned into a playstation exclusive fps (which wis was basically a tech demo for anyway). If they launched it now when the game is reasonably balanced (lol fozziesov is still broken), improved pve is being implemented, most performance issues have been solved and they have figured out overpricing cosmetic things doesn't work I think people would be quite positive.
Well, whatever the reason, if they really have one. It's been 7 years? I forgot exactly when Incarna came out. That's the length of an entire console generation. Nevermind other things they need to add. But backsliding on one idea like that, for that long. It's a huge phuqup. They need to get in gear. Pronto. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14935
|
Posted - 2016.11.23 16:53:29 -
[54] - Quote
Jotunspor wrote:The game relies on a byproduct of online gaming (player interaction), and offers next to no content
Which is exactly what many of us like about it. Other 'video games' are just slightly more interactive movies that tell you someone else's story and most times let the player feel like some kind of hero.
EVE says YOU make the story and whether you are a hero or not depends completely on you. That's why I (and i assume others) like it, I don't want to be told some canned story about some Amarrian religious fanatics enslaving people and I'm the slaves only hope (on rails no less), the only story I'm interested in is the one about Jenn killing some Guristas rats when another capsuleer appeared outta nowhere and tried to steal Jenn's loot and got exploded as a result.
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SurrenderMonkey
Space Llama Industries
2721
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Posted - 2016.11.23 16:55:06 -
[55] - Quote
Cutter Isaacson wrote:SurrenderMonkey wrote:Cutter Isaacson wrote:
Anything that can be implemented within the existing structure of the game would automatically outmatch standalone third-party software
That's why there's this totally awesome and up-to-date in game browser, right? Is it really so difficult to quote the entire section? Cutter Isaacson wrote: Anything that can be implemented within the existing structure of the game would automatically outmatch standalone third-party software, as long as it is implemented correctly.
If you do not grasp how impossibly high that bar is when the comparative standard for something like a web browser is something like Chrome or Firefox, which are managed and maintained by entire teams of people whose primary focus is that one project, you are remarkably foolish.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Ima Wreckyou
The Conference Elite CODE.
3178
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Posted - 2016.11.23 16:57:34 -
[56] - Quote
Just a comment to the "because star citizen" people.
While I agree that all this walking around in stations and ships may look awesome and it looks so cool in their videos if the pilot stands up from his seat and walks out of the spaceship..
How many times will you watch this animation until you think: "ok, nice, but why can't I skip it and go on with the interesting stuff of the game".
Seriously, all that eye-candy is exactly that, eye-candy, and it will get old very fast.
Then ask yourself, is this really needed and why should developer and artist time be invested in something you will wish you could just ignore after two days?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14937
|
Posted - 2016.11.23 17:16:25 -
[57] - Quote
Ima Wreckyou wrote:Just a comment to the "because star citizen" people.
While I agree that all this walking around in stations and ships may look awesome and it looks so cool in their videos if the pilot stands up from his seat and walks out of the spaceship..
How many times will you watch this animation until you think: "ok, nice, but why can't I skip it and go on with the interesting stuff of the game".
Seriously, all that eye-candy is exactly that, eye-candy, and it will get old very fast.
Then ask yourself, is this really needed and why should developer and artist time be invested in something you will wish you could just ignore after two days?
When people try that "CCP better do something because Star Citizen" , I don't go into as much detail as you did. I just retype the list of games people on these forums proclaimed would be the end of EVE if CCP didn't do something because "competition is coming":
Earth and Beyond (the original cry was "CCP better hurry up, Earth and Beyond is already out!!!!)
Jumpgate
Black Prophecy
No less than two games with the words "Star" and "Wars" in them.
Star (that damn word again) Trek Online
No Man's Sky
Elite: Dangerous
And yet Gee Golly, EVE is still here and almost half the games on the list of "sure to kill EVE" are themselves dead or declining... Several include both "walking around stuff" and "having stuff to do (content)". And yet EVE, that damn game of nothing but space ships, little real "content", griefers and spreadsheets is still around... WTF mate? |
March rabbit
Mosquito Squadron The-Culture
1951
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Posted - 2016.11.23 17:18:20 -
[58] - Quote
Ima Wreckyou wrote:Just a comment to the "because star citizen" people.
While I agree that all this walking around in stations and ships may look awesome and it looks so cool in their videos if the pilot stands up from his seat and walks out of the spaceship..
How many times will you watch this animation until you think: "ok, nice, but why can't I skip it and go on with the interesting stuff of the game".
Seriously, all that eye-candy is exactly that, eye-candy, and it will get old very fast.
Then ask yourself, is this really needed and why should developer and artist time be invested in something you will wish you could just ignore after two days? Would you please tell this to CCP too? For me it looks like they up for this kind of stuff lately....
The Mittani: "the inappropriate drunked joke"
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Jotunspor
Aion 514
18
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Posted - 2016.11.23 17:21:00 -
[59] - Quote
Ima Wreckyou wrote:Just a comment to the "because star citizen" people.
While I agree that all this walking around in stations and ships may look awesome and it looks so cool in their videos if the pilot stands up from his seat and walks out of the spaceship..
How many times will you watch this animation until you think: "ok, nice, but why can't I skip it and go on with the interesting stuff of the game".
Seriously, all that eye-candy is exactly that, eye-candy, and it will get old very fast.
Then ask yourself, is this really needed and why should developer and artist time be invested in something you will wish you could just ignore after two days?
Holy...holy crap. W-What is this? A person that isn't defending the game as-is because they've developed a relationship with it greater than that of the people in their real-world lives? And then they just carried on the discussion like a normal Human being? *GASP* I'm shocked.
Well, i think it's fair to say that all gamers have come to the point where even the attention to detail in a game can sometimes be tiring. Watching your character get back up after taking a hit straight to the caulk. Getting into some sort of ultra super-duper powered suit with an elaborate entry animation, complete with taking out a pocket-sized mirror for safe measure.
If there's one thing that's universally commendable about CCP, it's their ability to streamline and make things modular. We finally got engine trails back. Don't like em? No problem. Go into the options and turn them off. SHABLAM! This modularity in options with a game such as EVE is fantastic. It not only tailors the game more to your liking in terms of usability, but reduces any fatigue it may cause purely due to redundance.
And on the other hand, that level of interaction would have been instilled for the cause of immersion to begin with. So, i don't know. Perhaps the modularity may come in with certain options. And the ones that would be otherwise borderline cheating would not be skippable? Becuase, climbing into a ship, let's say, in Star Citizen, and just teleporting into the pilot's seat are... err.. they're extremely game-changing. |
March rabbit
Mosquito Squadron The-Culture
1951
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Posted - 2016.11.23 17:24:14 -
[60] - Quote
Jenn aSide wrote:And yet Gee Golly, EVE is still here and almost half the games on the list of "sure to kill EVE" are themselves dead or declining... Several include both "walking around stuff" and "having stuff to do (content)". And yet EVE, that damn game of nothing but space ships, little real "content", griefers and spreadsheets is still around... ... moving to F2P (oh, sorry! Extended Trial!), Alphas and stuff.....
The Mittani: "the inappropriate drunked joke"
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