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Vas Vadum
Viziam Amarr Empire
0
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Posted - 2011.12.24 14:22:00 -
[1] - Quote
EBE HQ's damage analysis doesn't help all that much. I am looking for a simulator that will show stats such as how long it takes one of the ships to destroy the other, the time it takes, etc. Just a REAL battle simulator. I googled around and for some reason macro mining tools can be found when you google "eve online ship simulator"...... Also found crap that wasn't real, some stupid pod thing. Would someone mind helping me find a simulator? Doesn't need to be graphic, just needs to show me some of those important details I need. |
Mr Kidd
Center for Advanced Studies Gallente Federation
268
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Posted - 2011.12.24 14:28:00 -
[2] - Quote
Vas Vadum wrote:EBE HQ's damage analysis doesn't help all that much. I am looking for a simulator that will show stats such as how long it takes one of the ships to destroy the other, the time it takes, etc. Just a REAL battle simulator. I googled around and for some reason macro mining tools can be found when you google "eve online ship simulator"...... Also found crap that wasn't real, some stupid pod thing. Would someone mind helping me find a simulator? Doesn't need to be graphic, just needs to show me some of those important details I need.
AFAIK there isn't such a thing. However, EFT has the ability to simulate damage amounts at specific ranges. It also has the ability to demonstrate specific effective hitpoints for specific resistant types and configurations.
Sisi can allow you to test but you'll be pouring over logs and your experiments will have to be control to glean meaningful data.
Goog luck.
We want breast augmentations and sluttier clothing in the NeX! |
Written Word
Dreddit Test Alliance Please Ignore
168
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Posted - 2011.12.24 14:29:00 -
[3] - Quote
Battle Simulator |
Nyx Na'gorg
Khazarian Resergence Silver Dragonz
6
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Posted - 2011.12.24 14:31:00 -
[4] - Quote
If i recall there was a problem which you could fit ships using your API to see its effectiveness. I cannot remember its name but if you used the statistics from that and some basic math you would definitely be able to gauge the destructive power of your ships against others. |
Velicitia
Open Designs
234
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Posted - 2011.12.24 15:03:00 -
[5] - Quote
@ Nyx -- edit it and say something more relevant.
(You're thinking of EFT). |
Renan Ruivo
Hipernova Vera Cruz Alliance
421
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Posted - 2011.12.24 15:27:00 -
[6] - Quote
Go to a bar. Find the loniest guy in there, and pick a fight with him.
Let him win it.
You just saved a man's life. Rated ARG for Pirates. **** you. |
Ranger 1
Ranger Corp
590
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Posted - 2011.12.24 15:34:00 -
[7] - Quote
I detect a budding career as a suicide ganker. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Indahmawar Fazmarai
The I and F Taxation Trust
26
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Posted - 2011.12.24 17:18:00 -
[8] - Quote
Vas Vadum wrote:EBE HQ's damage analysis doesn't help all that much. I am looking for a simulator that will show stats such as how long it takes one of the ships to destroy the other, the time it takes, etc. Just a REAL battle simulator. I googled around and for some reason macro mining tools can be found when you google "eve online ship simulator"...... Also found crap that wasn't real, some stupid pod thing. Would someone mind helping me find a simulator? Doesn't need to be graphic, just needs to show me some of those important details I need.
Not gonna happen. How long a ship stands vs. another depends on how each pilot uses his tank, which is hard to simulate. Without that factor, all that can be accounted for is DPS vs EHP, which can be done via EFT. |
Professor Alphane
Alphane Research Co-operative
35
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Posted - 2011.12.24 19:04:00 -
[9] - Quote
Lulz, that pod dropped 'Goonswarm repelant', obviusly a new module CCP are releasing to fit to ice mining barges
YOU MUST THINK FIRST.... |
Jimi Crackcorn
Directed Evolution Corp
17
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Posted - 2011.12.24 20:17:00 -
[10] - Quote
Excuse my ignorance(im new here) but doesn't damage depend on a lot of "in the moment" factors, such as the modules each ship is fitted with, their skills, the way they move in relation wih each other and many more things? I mean you can calculate static damage all day but it wont tell you anything about how a real fights going to go. |
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Mutnin
Mutineers
3
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Posted - 2011.12.24 21:31:00 -
[11] - Quote
Jimi Crackcorn wrote:Excuse my ignorance(im new here) but doesn't damage depend on a lot of "in the moment" factors, such as the modules each ship is fitted with, their skills, the way they move in relation wih each other and many more things? I mean you can calculate static damage all day but it wont tell you anything about how a real fights going to go.
Yes, which is likely the reason no one has bothered making a battle simulator.. Too many variables that would make it far too hard to be accurate.
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