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Thread Statistics | Show CCP posts - 0 post(s) |
zayanka
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Posted - 2007.04.03 20:03:00 -
[1]
at the moment webbed heavy drones gets poped almost instantly, without any chances to get back to the ship.
Maybe, as an idea, t2 drones should get t2 resistances of appropriate race ? or just a simple increase in HP ?
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2007.04.03 20:11:00 -
[2]
Well might be an idea if drones had the same aggro timer as ships meaning you could not just scoop and redeploy like crazy and insta rep your drones...
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stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.03 20:18:00 -
[3]
Originally by: Lucian Corvinus Well might be an idea if drones had the same aggro timer as ships meaning you could not just scoop and redeploy like crazy and insta rep your drones...
you must have those drones with brains and do what you tell them to. even if shields are fully recharged when redeployed the drone has no armor and little hull so it is an easy kill.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2007.04.03 20:22:00 -
[4]
Originally by: stopdropandlol
you must have those drones with brains and do what you tell them to. even if shields are fully recharged when redeployed the drone has no armor and little hull so it is an easy kill.
Yes it true, it's very hard for some to press the scoop button, and if they are NOT in armor or hull they will NOT die easy. Using drones up close ready to scoop is so damn easy it's kitty play.
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stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.03 20:29:00 -
[5]
yea its hard getting through those beefy 300 shields.
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Morden Nok
Cohortes Vigilum Curatores Veritatis Alliance
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Posted - 2007.04.03 20:38:00 -
[6]
I think you're forgetting some skills from that 300 hp figure. Like Drone Interfacing and Drone Durability which give nice 2.5x original hitpoints so that is 750 hp which equals 400mm steel plate. If you're using drone-carrier, that is extra 50%, so now we're around 1 200 hitpoints which is nothing to be sneered at.
T2 drones have +20% of extra HP compared to t1 drones now and truth to be told it's too easy to use the scoop and redeploy trick right now. Putting a 30 second timer for launching same drones after scooping them would alleviate the problem a bit, but of course wouldn't help at all against smart Domi-pilot.
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Kruel
Beyond Divinity Inc Privateer Alliance
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Posted - 2007.04.03 20:45:00 -
[7]
Caldari drones actually have the redeploy advantage, since their shields are beefier.
I think hull, armor, and shields all should slowly regenerate while in the drone bay. No instant-shield bs.
Making drones have a lower sig radius would be nice also.
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Toaster Oven
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Posted - 2007.04.03 20:47:00 -
[8]
Just use Wasps. They have 63-260% more shields than any other heavy drone
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Sionide
Axe Gang
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Posted - 2007.04.04 01:31:00 -
[9]
Drones are fine the way they are, if perhaps a bit overboard. They have great tracking, good damage, hp, etc (with drone bonus ships) and no reload time for ammo.
Furthermore, yeah the redeploy they are full shield with no effect to the mothership. I wish at least it would take cap or something for the refill...oh well.
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Hammon Draz
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Posted - 2007.04.04 04:19:00 -
[10]
Originally by: Lucian Corvinus
Yes it true, it's very hard for some to press the scoop button, and if they are NOT in armor or hull they will NOT die easy. Using drones up close ready to scoop is so damn easy it's kitty play.
I take it you never fight from more than 5k?
No, it's not kitty play.
Fix the drones, CCP.
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Jackal79
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Posted - 2007.04.04 05:05:00 -
[11]
Drones are balanced. The fact that they can be destroyed or lost is their only drawback (and that they can be outrun but a drone ship has light drones for that).
If you think I'm wrong name another drawback of drones. Bugged AI maybe but thats not really a game designed drawback thats a game bug that should be fixed.
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zayanka
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Posted - 2007.04.04 10:31:00 -
[12]
I dont see a problem scooping them when i am on top of the target, but the PROBLEM is when the fight takes place 10-20 k range.
I takes a very loooong time for a heavy drone to get back to the ship. If the opponent has any clue what to do, it means 100% death to the drone.
Thats why i wrote this post
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.04.04 10:45:00 -
[13]
When fighting in the range of 0-8 km drones are pretty tough to destroy I suppose.. although most people can insta pop a webbed drone if anywhere near their optimal range..
Losing the damage for those 4-5 seconds it takes an experienced drone user (without lag or drone bugs interfering) to redeploy drones within 5 km is a very decent dent on the dps (luckily most of the pvp-ers never consider this).
It's all well and good to bash on the nos-domi-mwd-web-scramble setups if you must, but remember that losing tech II drones makes your ammo uses laughable and it's a lot harder having stashes of volume consuming drones all over the place than it is having ammo. Very few ships can actually take spare drones efficiently..
The way it is now there are only a few ships who can pvp using just drones and that's mostly in gank mode or sneaky bastard mode.. missiles and autocannons are the bane of drones right now, and a little hitpoint increase wouldn't be that bad .. especially for fighters, since those drop like flies way too easily to everything..
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Kumbajari
Turtle Doves Te-Ka
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Posted - 2007.04.04 10:49:00 -
[14]
Originally by: zayanka I dont see a problem scooping them when i am on top of the target, but the PROBLEM is when the fight takes place 10-20 k range.
I takes a very loooong time for a heavy drone to get back to the ship. If the opponent has any clue what to do, it means 100% death to the drone.
Thats why i wrote this post
Think of heavy drones as large blasters, BIG dmg but you need to stay close Think of sentry drones as large rails, nice dmg and longe range Think of medium drones as GREAT medium size guns, great for everything Think of light drones as small size guns that KILL everything small, no matter the range almost.
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Shadowsword
Kermit Space Industies
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Posted - 2007.04.04 10:59:00 -
[15]
Originally by: zayanka I takes a very loooong time for a heavy drone to get back to the ship. If the opponent has any clue what to do, it means 100% death to the drone.
As it should be. If your opponent is firing at your drones, he's not firing at you, so thre should be a tradeoff (as in, you lose your drones). With proper skills, a T2 heavy drone has about 3k total HP. With resists taken into account, it's on average 4k worth of damage to pop one. That's nothing to sneeze at, and drones are fine as they are (or will be, when that scoop/deploy exploit will be corrected).
If you don't want your drones to be destroyed, you can use them more wisely, use T1 variants, or use EW to prevent your opponent to fire at them...
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |
Darqion Zenix
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Posted - 2007.04.04 10:59:00 -
[16]
Quote:
Think of heavy drones as large blasters, BIG dmg but you need to stay close Think of sentry drones as large rails, nice dmg and longe range Think of medium drones as GREAT medium size guns, great for everything Think of light drones as small size guns that KILL everything small, no matter the range almost.
think of the fact that none of those weapon systems can be insta popped costing you a fortune.. ok you could get popped, but not as easy :p
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errorist
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Posted - 2007.04.04 10:59:00 -
[17]
well i would be happy if only the drone AI would be fixed, that being the biggest problem of getting the drones back to the ship.
i have never expirenced anyone try to pop my drones in pvp since that is kind of stupid to waste valuable dps on that.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.04 11:09:00 -
[18]
Only thing that makes me sad about drones is they need better UI in my opinion. Maybe sub-groups so we can make something like:
Heavy Drones -Wasps -Ogres -Repair Drones
So when you open one tab in drone bay you wont have to expand it to the size of overview to find a type you need to use. I understand that sub-groups will use some data as bm`s used, but it will be alot alot less and say like, allow only 4 groups overall and each group max of 3 sub-groups. Even that will not give any more load but will give huge help to drone users.
otherwise drones are fine, they are secondary weapon for other races and primary for half of gallente ships. same as caldari are, they have missle wich sometimes is secondary weapon for others, but primary for half of their ships. ---
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Tensa
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Posted - 2007.04.04 11:36:00 -
[19]
I think t2 drones having t2 resist isn't too much to ask for. No increase in hp because I believe they already get an increase in hp compared to their t1 counterparts. Also a improved drone ui would be GREAT. Maybe a way to map drone commands to the function keys. Right now scooping drones is our main way to keep them alive. If you want the instant shield recharge changed, then they need to get something back to compensate. No instant recharge to shields but a slower recharge to shields, armor, AND hull while in drone bay. Also reducing the sig radius of drones because right now they don't make any sense. Light drones are normally 25m sig radius, medium = 50, large = 100...and fighter = 100. First of all heavy drones should be the same size if not slightly smaller than frigates. Mediums should be smaller than that and light drones even smaller. Heavy drones should definetly not be the same sig radius of a fighter. If anything fighters should be the same sig radius or slightly higher than a frigate. I think this would make a big difference. So fix drone sig radius then, and only then will taking away the instant shield recharge scoop trick. This is for t1 drones. T2 drones should get that AND t2 resists. Period.
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Franconis
Gallente
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Posted - 2007.04.04 11:48:00 -
[20]
I'd like to be able to set my drones to return to the ship as soon as they start taking damage. Even if they have slower shield recharge in the ship, I'd prefer if i could keep them from dying. _________ Gallente FTW |
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zayanka
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Posted - 2007.04.04 13:06:00 -
[21]
well, I would prefer to loose ability of instant shield recharge when scooped. Receive "redeploy" timer or something like that.
But as I see we need: t2 resistances to drones, decrease signature radius and maybe increase the speed of drones.
Because to travel 10k to the drone ship, takes way more then 10 seconds. And at this time any ship is capable of popping a drone.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.04 16:38:00 -
[22]
Originally by: n0thing Only thing that makes me sad about drones is they need better UI in my opinion. Maybe sub-groups so we can make something like:
Heavy Drones -Wasps -Ogres -Repair Drones
So when you open one tab in drone bay you wont have to expand it to the size of overview to find a type you need to use. I understand that sub-groups will use some data as bm`s used, but it will be alot alot less and say like, allow only 4 groups overall and each group max of 3 sub-groups. Even that will not give any more load but will give huge help to drone users.
otherwise drones are fine, they are secondary weapon for other races and primary for half of gallente ships. same as caldari are, they have missle wich sometimes is secondary weapon for others, but primary for half of their ships.
Do you ever have so many drones that you cant just put them into folders for each purpose and then launch those when nessesary?
I mean, the domi is only going to be carrying 3-6 sets of drones most likly, that isnt enough for sub-menus. ---------------------------------------- Thou Shalt "Pew Pew" |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.04.04 17:01:00 -
[23]
Tbh, drone hp's are fine. Having them even harder to kill would make them even stronger as a weapon system.
For balance reasons, you don't really want that atm.
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