Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Robert Caldera
Caldera Trading and Investment
1221
|
Posted - 2016.12.06 15:49:14 -
[1] - Quote
but ffs CCP, at least dont interrupt the reload on gate jumps, this really hampers the way interdictors are played. |
Cade Windstalker
623
|
Posted - 2016.12.06 16:18:09 -
[2] - Quote
This is a result of how the game handles transfers between systems and reload timers. It's possible this will be changed in the future, but if it is it'll probably be as an incidental result of underlying changes to how the game works. |
Iain Cariaba
3345
|
Posted - 2016.12.06 21:30:29 -
[3] - Quote
Reloading anything gets interrupted during a gate jump. Don't see why dictors should be special snowflakes in this.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|
Robert Caldera
Caldera Trading and Investment
1221
|
Posted - 2016.12.06 21:39:36 -
[4] - Quote
I dont care if reloading of whatever else gets fixed together with it but reloading probes is specifically annoying because of the long reload cycle of 1 min. |
Lugh Crow-Slave
3367
|
Posted - 2016.12.07 01:59:21 -
[5] - Quote
they are not the only thing with a 1min reload. you need to be prepared before you jump or you need to decided if you want to wait for a full load of probes b4 you jump. This is nothing more than basic mod management
BLOPS Hauler
|
Robert Caldera
Caldera Trading and Investment
1221
|
Posted - 2016.12.07 17:41:37 -
[6] - Quote
Lugh Crow-Slave wrote:they are not the only thing with a 1min reload. you need to be prepared before you jump or you need to decided if you want to wait for a full load of probes b4 you jump. This is nothing more than basic mod management
yep and thats exactly what sucks about those modules I'm asking to change. Reload cycle getting interrupted by gate change does not make sense. |
SurrenderMonkey
Space Llama Industries
2829
|
Posted - 2016.12.07 17:51:39 -
[7] - Quote
Robert Caldera wrote:Lugh Crow-Slave wrote:they are not the only thing with a 1min reload. you need to be prepared before you jump or you need to decided if you want to wait for a full load of probes b4 you jump. This is nothing more than basic mod management yep and thats exactly what sucks about those modules I'm asking to change. Reload cycle getting interrupted by gate change does not make sense.
I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Robert Caldera
Caldera Trading and Investment
1221
|
Posted - 2016.12.07 19:20:58 -
[8] - Quote
SurrenderMonkey wrote:
I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.
you like 1 min reload getting reset by gate jumps? Fine. I don't. |
SurrenderMonkey
Space Llama Industries
2833
|
Posted - 2016.12.07 19:28:50 -
[9] - Quote
Robert Caldera wrote:SurrenderMonkey wrote:
I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.
you like 1 min reload getting reset by gate jumps? Fine. I don't.
Do a better job of managing your reloads? vOv
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Iain Cariaba
3349
|
Posted - 2016.12.07 19:42:31 -
[10] - Quote
Robert Caldera wrote:SurrenderMonkey wrote:
I'm pretty okay with it as it is. Making that judgment about when to reload is part of flying dictors.
you like 1 min reload getting reset by gate jumps? Fine. I don't. Git gud.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|
|
Scipio Artelius
The Vendunari End of Life
46227
|
Posted - 2016.12.07 19:45:40 -
[11] - Quote
It's always been this way.
Easy to avoid by not causing a session change while reloading.
Come Win At Eve - Join The Vendunari
|
Robert Caldera
Caldera Trading and Investment
1221
|
Posted - 2016.12.07 19:51:00 -
[12] - Quote
holy sh** I know thats been that way for a while you dont need to tell me that. This is not a reason not to complain tho. 1 min reload is bad enough, getting it void by gate jump is too much of hassle flying those ships. |
Scipio Artelius
The Vendunari End of Life
46228
|
Posted - 2016.12.07 20:05:36 -
[13] - Quote
Robert Caldera wrote:holy sh** I know thats been that way for a while you dont need to tell me that. This is not a reason not to complain tho. 1 min reload is bad enough, getting it void by gate jump is too much of hassle flying those ships. There's never a reason to complain. HTFU and deal with it like everyone else rather than come running to the forum with a whine like a child.
This is a Features and ideas forum, not a tear shedding platform.
If you're incapable of managing a simple thing and find it too much of a hassle, then simple solution is don't fly those ships.
Come Win At Eve - Join The Vendunari
|
FT Diomedes
The Graduates
2786
|
Posted - 2016.12.08 12:44:19 -
[14] - Quote
Robert Caldera wrote:but ffs CCP, at least dont interrupt the reload on gate jumps, this really hampers the way interdictors are played.
I disagree. This requires you to manage your reloads. That's a good thing.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |