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Cristl
518
|
Posted - 2016.12.08 07:01:18 -
[31] - Quote
We don't know what you're moving, but you said relocating. In that case, consider scraping junk, selling lowends and misc stuff lying around.
What's left might be valuable mods, high end mins, (compressed!) ore and ships. Then look at the orca: pretty tough, can get to warp in reasonable time, and can carry a variety of cargo types. The best companion would be *another* orca (best if not full so if things go south the non-ganked orca can grab cargo or scoop any loot) and a covops to be a jump ahead looking for obvious danger.
That's pretty safe, but you always run the risk of being autism-bombed in eve :) |
Dracvlad
Taishi Combine Second-Dawn
2549
|
Posted - 2016.12.08 10:58:50 -
[32] - Quote
Vigirr wrote:
The nonsense some people posted earlier in the thread with "ideas" is silly.
Well it works, zero ganks mate speaks for itself.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa
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Vigirr
174
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Posted - 2016.12.08 11:57:28 -
[33] - Quote
Dracvlad wrote:Vigirr wrote:
The nonsense some people posted earlier in the thread with "ideas" is silly.
Well it works, zero ganks mate speaks for itself.
If you add a hull repper to your fit and proceed to not get ganked then the next time you can post about how having a hull repper is what makes all the difference, as you haven't been ganked since you fitted one. QED. |
Memphis Baas
2443
|
Posted - 2016.12.08 12:52:13 -
[34] - Quote
Bemo wrote:Ivy Axisur wrote:From what I gather, their really is no active defense - meaning once the gank has started escort ships are pretty useless unless you can bring a ton of targeted ECM? Bring logi if anything. Just have to hold out for concord.
Battlecruiser(s) with +Armor or -Inertia command bursts? Not sure whether worth it. |
Dracvlad
Taishi Combine Second-Dawn
2550
|
Posted - 2016.12.08 13:32:47 -
[35] - Quote
Vigirr wrote:Dracvlad wrote:Vigirr wrote:
The nonsense some people posted earlier in the thread with "ideas" is silly.
Well it works, zero ganks mate speaks for itself. If you add a hull repper to your fit and proceed to not get ganked then the next time you can post about how having a hull repper is what makes all the difference, as you haven't been ganked since you fitted one. QED.
Are you losing your mind, you are talking about multi rep fittings when I suggested a tactic to reduce risk based around bumps on the Jita undock, could you get any more stupid with your reply, I don't think so... Pathetic...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa
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Marcus Binchiette
Pyrotech Creations
19
|
Posted - 2016.12.08 14:04:26 -
[36] - Quote
Zimmy Zeta wrote: 8. if in doubt, buy a hauling permit from CODE.
All your points are good except for this one. By paying CODE for a "permit", you are not only legitimising CODE's supposed control, but, you are also funding their operations. Don't buy the permit from CODE, and if anyone suggests that you do. Then tell them to go **** themselves.
What is really required here is some common sense and proper caution. The best kind of escort is reconnaissance, and the best kind of fit is one which maximises tank and survivability. Don't bother with offensive modules, because by the time you've locked someone the battle is over. All you need to do is either evade the attack with an MWD + Cloak industrial, or have enough buffer tank to survive the attack before CONCORD intervenes.
With this in mind I can and often do escort valuable shipments with my corp. The best advice I can give is to only ever work with people you trust. Most gankers will rock raw DPS ships, and this usually means massive numbers of destroyers, and possibly cruisers or battlecruisers. So your escort needs to be geared to ships which can engage and eliminate those threats quickly. Usually our corporate escorts consist of some combination of Cruisers, Battlecruisers, and Logistics ships. With the only purpose of Logistic being to lock the VIP hauler and keep it alive.
Or course, the other route is to go for ECM, Sensor Damp, and Targeting disruption frigates. Though be mindful that if you enlist large numbers of Alpha EWAR pilots they could double cross you to CODE (as per my previous point - only ever work with people you trust). Also be aware that any ECM Burst modules used will most likely result in that ship being CONCORD'ed as well. So they should be mounted on a frigate as a form of suicide defence. Do not fit ECM burst to key damage dealing escorts, and for heaven's sake don't fit it to the hauler. |
Dracvlad
Taishi Combine Second-Dawn
2550
|
Posted - 2016.12.08 14:11:26 -
[37] - Quote
Marcus Binchiette wrote:Zimmy Zeta wrote: 8. if in doubt, buy a hauling permit from CODE.
All your points are good except for this one. By paying CODE for a "permit", you are not only legitimising CODE's supposed control, but, you are also funding their operations. Don't buy the permit from CODE, and if anyone suggests that you do. Then tell them to go **** themselves. What is really required here is some common sense and proper caution. The best kind of escort is reconnaissance, and the best kind of fit is one which maximises tank and survivability. Don't bother with offensive modules, because by the time you've locked someone the battle is over. All you need to do is either evade the attack with an MWD + Cloak industrial, or have enough buffer tank to survive the attack before CONCORD intervenes. With this in mind I can and often do escort valuable shipments with my corp. The best advice I can give is to only ever work with people you trust. Most gankers will rock raw DPS ships, and this usually means massive numbers of destroyers, and possibly cruisers or battlecruisers. So your escort needs to be geared to ships which can engage and eliminate those threats quickly. Usually our corporate escorts consist of some combination of Cruisers, Battlecruisers, and Logistics ships. With the only purpose of Logistic being to lock the VIP hauler and keep it alive. Or course, the other route is to go for ECM, Sensor Damp, and Targeting disruption frigates. Though be mindful that if you enlist large numbers of Alpha EWAR pilots they could double cross you to CODE (as per my previous point - only ever work with people you trust). Also be aware that any ECM Burst modules used will most likely result in that ship being CONCORD'ed as well. So they should be mounted on a frigate as a form of suicide defence. Do not fit ECM burst to key damage dealing escorts, and for heaven's sake don't fit it to the hauler.
I wish more people were like you, I really like how you operate, this is how to do it.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa
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Galaxy Duck
Galaxy Farm Carebear Repurposing
242
|
Posted - 2016.12.08 14:38:31 -
[38] - Quote
Dracvlad! Where have you been, brother?
Still giving poor advice to haulers, I see.
The ranks of AG must have really missed you. |
Zimmy Zeta
Lisa Needs Braces.
59829
|
Posted - 2016.12.08 14:55:24 -
[39] - Quote
Marcus Binchiette wrote:Zimmy Zeta wrote: 8. if in doubt, buy a hauling permit from CODE.
All your points are good except for this one. By paying CODE for a "permit", you are not only legitimising CODE's supposed control, but, you are also funding their operations. Don't buy the permit from CODE, and if anyone suggests that you do. Then tell them to go **** themselves.
Well, I knew this point was obviously debateable, that's why I prefaced it with "If in doubt". If you are flying an industrial, chances are you are also involved in industry. As a manufactuer of mediocre ships for the less wealthyGäó, I have nothing against highsec content creators- quite the opposite actually, their destruction creates a demand that I can supply. But since this thread seems to be a cut above the average drivel in here and actually has some nice information and discussion, it would be pretty nice if we could stay on topic and not let it degenerate into just another GRR CODE HAT CODE thread.
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Bob Donovitch
The Iron Bank and Trust
28
|
Posted - 2016.12.08 15:09:13 -
[40] - Quote
I just returned to EVE after about a year and a half break. But. I see a possible method of using EVE's FTP Alpha clone **** up to advantage freighter pilots.
1. Make an Alpha clone account separate from your main.
2. Train up enough to fly a frigate with guns.
3. Have your Alpha account and your freighter account open at same time.
4. Move both ships to the same gate. ie: one entering Uedama
5. Jump frigate in and find something to start blasting at. This will bring Concord to the gate.
6. Once Concord arrives jump freighter through gate and warp to next gate.
Once Alpha clone has such a deplorable rating you can no longer fly in HiSec retire clone and create another one.
Don't know if this would work in practice ... But seems logical to me. |
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Rroff
Antagonistic Tendencies
1022
|
Posted - 2016.12.08 15:40:31 -
[41] - Quote
Zimmy Zeta wrote:@ 9000:
While I love Blockade Runners and have yet to lose one to a gank, I feel they are not the best ships to use in major tradehubs. Jita undock especially gives me headaches: the undock is so crowded that you cannot cloak and you will very often be bumped out of alignment by the other ships, so even for my insta undock it takes a few precious seconds...with a ship that could probably be alpha'd by a single instalock gank Tornado.
You can keep sliding out and hope to clear traffic before the invulnerability window ends as mentioned above or I believe it still works where if you are in a fleet with the fleet window open and park an alt at your insta warp bookmark you can warp to the alt from the fleet window while the game is still loading grid so will never bump.
Personally I'd never use a freighter - as much as possible I dual box BRs if I need to haul - just so quick to get anywhere and have to be really unlucky to get ganked - having insta dock bookmarks and using the AP thing also helps just incase as you sometimes land slightly off the docking radius :| |
Rogwar Toralen
The Graduates The Initiative.
27
|
Posted - 2016.12.08 15:43:22 -
[42] - Quote
With regard to undocks don't do that with a freighter.
2nd with regard to undocks and like blockade runners etc, invest time to learn how to make a near perfectly aligned undock. Make some out to thousands of km out. You will zip right out unlockable with a good undock.
With regard to freighters, use scouts for choke points and a quality webbing alt. |
Galaxy Duck
Galaxy Farm Carebear Repurposing
242
|
Posted - 2016.12.08 16:03:16 -
[43] - Quote
Bob Donovitch wrote:I just returned to EVE after about a year and a half break. But. I see a possible method of using EVE's FTP Alpha clone **** up to advantage freighter pilots.
1. Make an Alpha clone account separate from your main.
2. Train up enough to fly a frigate with guns.
3. Have your Alpha account and your freighter account open at same time.
4. Move both ships to the same gate. ie: one entering Uedama
5. Jump frigate in and find something to start blasting at. This will bring Concord to the gate.
6. Once Concord arrives jump freighter through gate and warp to next gate.
Once Alpha clone has such a deplorable rating you can no longer fly in HiSec retire clone and create another one.
Don't know if this would work in practice ... But seems logical to me.
You'd be violating the ToS AND it still wouldn't work. |
Marcus Binchiette
Pyrotech Creations
20
|
Posted - 2016.12.09 14:20:25 -
[44] - Quote
Zimmy Zeta wrote:Marcus Binchiette wrote:Zimmy Zeta wrote: 8. if in doubt, buy a hauling permit from CODE.
All your points are good except for this one. By paying CODE for a "permit", you are not only legitimising CODE's supposed control, but, you are also funding their operations. Don't buy the permit from CODE, and if anyone suggests that you do. Then tell them to go **** themselves. Well, I knew this point was obviously debateable, that's why I prefaced it with "If in doubt". If you are flying an industrial, chances are you are also involved in industry. As a manufactuer of mediocre ships for the less wealthyGäó, I have nothing against highsec content creators- quite the opposite actually, their destruction creates a demand that I can supply. But since this thread seems to be a cut above the average drivel in here and actually has some nice information and discussion, it would be pretty nice if we could stay on topic and not let it degenerate into just another GRR CODE HAT CODE thread.
I wouldn't consider this thread to be degenerating. You will note that in my following paragraphs I did provide some constructive suggestions on how a hauler escort might work - and how CODE's "content creation" might be successfully countered.
In saying that CODE should "go **** themselves". I am not saying that their "content creation" is illegitimate. I am simply trying to portray the proper attitude which any industrialist, or hauler ought to have. Which is the same attitude one ought to have whether dealing with scammers, swindlers, pirates, and thieves.
Also, I don't believe that any member of CODE should be offended by my comments. As I believe CODE is seeking to elevate the danger level and punish lazy haulers. So I believe that my response is exactly the kind of in game response which CODE is seeking to encourage. I think paying the "permit" is a copout . CODE is throwing down the gauntlet and it is upto the players to accept that challenge. By yielding to their extortion you have effectively failed to play the game. Adversarial challenges should provoke an adversarial response. |
Zimmy Zeta
Lisa Needs Braces.
59851
|
Posted - 2016.12.09 14:53:01 -
[45] - Quote
Marcus Binchiette wrote:
I wouldn't consider this thread to be degenerating. You will note that in my following paragraphs I did provide some constructive suggestions on how a hauler escort might work - and how CODE's "content creation" might be successfully countered.
In saying that CODE should "go **** themselves". I am not saying that their "content creation" is illegitimate. I am simply trying to portray the proper attitude which any industrialist, or hauler ought to have. Which is the same attitude one ought to have whether dealing with scammers, swindlers, pirates, and thieves.
Also, I don't believe that any member of CODE should be offended by my comments. As I believe CODE is seeking to elevate the danger level and punish lazy haulers. So I believe that my response is exactly the kind of in game response which CODE is seeking to encourage. I think paying the "permit" is a copout . CODE is throwing down the gauntlet and it is upto the players to accept that challenge. By yielding to their extortion you have effectively failed to play the game. Adversarial challenges should provoke an adversarial response.
Hush now, it's ok. GÖÑ If everything I ever posted was a troll, people would just put me on ignore and no longer bother reading my posts. The trick is to mix genuine, useful information with utter nonsense or inflammatory remarks- it makes the bait so much more tempting. Don't feed people like me, Mr. Binchiette.
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
|
Ivy Axisur
State War Academy Caldari State
5
|
Posted - 2016.12.09 21:49:48 -
[46] - Quote
Cristl wrote:We don't know what you're moving, but you said relocating. In that case, consider scrapping junk, selling lowends and misc stuff lying around.
What's left might be valuable mods, high end mins, (compressed!) ore and ships. Then look at the orca: pretty tough, can get to warp in reasonable time, and can carry a variety of cargo types. The best companion would be *another* orca (best if not full so if things go south the non-ganked orca can grab cargo or scoop any loot) and a covops to be a jump ahead looking for obvious danger.
The bowhead might be new to you too, check it out if you have many fitted ships to move.
That's pretty safe, but you always run the risk of being autism-bombed in eve :)
Interesting idea - I do have two highly tanked Orcas. I just picked up a Bowhead for the ships.
Thank Crist and everyone else for getting me up to speed - I appreciate it. |
Ivy Axisur
State War Academy Caldari State
5
|
Posted - 2016.12.09 21:51:26 -
[47] - Quote
Bob Donovitch wrote:I just returned to EVE after about a year and a half break. But. I see a possible method of using EVE's FTP Alpha clone **** up to advantage freighter pilots.
1. Make an Alpha clone account separate from your main.
2. Train up enough to fly a frigate with guns.
3. Have your Alpha account and your freighter account open at same time.
4. Move both ships to the same gate. ie: one entering Uedama
5. Jump frigate in and find something to start blasting at. This will bring Concord to the gate.
6. Once Concord arrives jump freighter through gate and warp to next gate.
Once Alpha clone has such a deplorable rating you can no longer fly in HiSec retire clone and create another one.
Don't know if this would work in practice ... But seems logical to me.
I know you cant dual account with a Alpha, but Is pre-loading Concord against the TOS? |
Ivy Axisur
State War Academy Caldari State
5
|
Posted - 2016.12.09 22:07:13 -
[48] - Quote
My 2 cents on CODE :
No I will not pay them a single ISK on general principal.
I donGÇÖt agree with CCPs official position on the high sec gank due to the use of neutral alts. Also I donGÇÖt care for the fact that my nice officer fitted ships will never fly again. Just canGÇÖt have nice things in this game!
That said; they did make high sec transport a lot more fun. I'm enjoying tanking and learning and adapting. |
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