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oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 15:28:59 -
[1] - Quote
Hi everyone,
I cannot, for the life of me, figure out how to create realistic looking characters, let alone a character looking like myself. This is why to date I play preset faces. Hence as the title suggests I am looking for someone creating and most importantly sculpting a character for me. That character must be sculpted using photos of my actual face, with a few added details like tatoos. The word professional would of course indicate some form of payment.
Does anybody here offer a service like that or knows someone who does? Please contact me. :)
Kind regards, oldconnections |
Mr Epeen
It's All About Me
10335
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Posted - 2016.12.09 15:32:22 -
[2] - Quote
That would require you giving someone your acct name and password. You might want to think carefully about that before accepting any offers.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 15:42:18 -
[3] - Quote
I am aware of the possibilities. I was planning on paying transfer costs for that character, additionally to the payment for the creation.
Thank you for your kind input on this matter. |
Iria Ahrens
Space Perverts and Forum Pirates
1387
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Posted - 2016.12.09 15:52:14 -
[4] - Quote
Some games allow you to export your character looks so other players can adopt them. It wouldn't hurt to suggest such an option, although I think any priority on such a thing would be low.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 16:02:55 -
[5] - Quote
Thank you for your feedback. I might make a fleshed out suggestion at a later time. I do prefer to just stick to options available to us for now, since I wish to start off with such character sooner than a feature like that would come into fruition. |
Lasisha Mishi
Caldari Strike Witches
115
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Posted - 2016.12.09 16:12:15 -
[6] - Quote
Iria Ahrens wrote:Some games allow you to export your character looks so other players can adopt them. It wouldn't hurt to suggest such an option, although I think any priority on such a thing would be low. ^i'd like this
i've seen some good minamtar and caldari characters...but i just can't make em
only one i've had luck with is amarr |
Myriad Blaze
Common Sense Ltd Nulli Secunda
441
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Posted - 2016.12.09 16:18:33 -
[7] - Quote
oldconnections wrote:Hi everyone,
I cannot, for the life of me, figure out how to create realistic looking characters, let alone a character looking like myself. This is why to date I play preset faces. Hence as the title suggests I am looking for someone creating and most importantly sculpting a character for me. That character must be sculpted using photos of my actual face, with a few added details like tatoos. The word professional would of course indicate some form of payment.
Does anybody here offer a service like that or knows someone who does? Please contact me. :)
Kind regards, oldconnections The sculpting options are very limited and pre set per race to create a distinctive look. For most people this will make it impossible to sculpt a character that looks like them .
My suggestion to you is to use a tool that will help you in the sculpting process. Google "marquardt mask overlay" or just "marquardt mask". Find a mask overlay with a good resolution. Now, while being in the character creator, remove hair and make a screenshot of the face. Make sure it's aligned right to match the mask overlay (this is a bit tricky, because the character is moving - you might need several attempts to get it right).
Next, open the screenshot in a good picture editor, add a new plane and add the mask to it. Resize the mask to match the size of the head in your screenshot and then position the mask. Use the pupils as anchor points. Recheck, that the head in the screenshot is aligned right (this is very easy to see, when you try to place the overlay mask).
This should give you an idea what and where to change your apperance to look "good". Now make the proper adjustments, make a new screenshot and double check your changes. It's likely that you'll need several iterations.
There's also a marquardt mask overlay for a face looking to the side. This is of limited use (although not useless) as the proportions do not match those of our character faces very well.
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oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 16:54:38 -
[8] - Quote
Thank you for your tips on creating a better looking character. After reading up on marquardt mask, I have to say that it will not solve my problem though. It's not that my face needs the golden ratio applied to it or needs any beautification (which I actually disagree regarding the golden ratio). I just want my character look like my actual face, maybe with clean skin and a few tatoos. It is the just the first of those that challenges me too much, because I cannot figure out the operation of the character creator.
Looking at videos on youtube, quite a refined operations seems possible and this thread is only about looking for someone proficient and willing to sell me his or her skills as a service!
example: Making a Vherokior female looking... well, not like a Vherokior |
Siigari Kitawa
Waking Dreams
436
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Posted - 2016.12.09 16:58:36 -
[9] - Quote
Adjusting the lights and portrait angle are some of the best ways to make a portrait look better.
Need stuff moved? Push Industries will handle it.
Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else.
Ingame channel: PUSHX
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oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 17:08:27 -
[10] - Quote
Thread is not about making a finished face looking better in it's portrait though.
Just finding a person, proficient and willing to offer these skills as a service. |
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Mr Epeen
It's All About Me
10335
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Posted - 2016.12.09 17:23:05 -
[11] - Quote
oldconnections wrote:Thread is not about making a finished face looking better in it's portrait though.
Just finding a person, proficient and willing to offer these skills as a service.
A quick suggestion. It's what I do for specific looks.
1) Snap your head in front and profile. Put it into a viewer on one side the desktop. 2) Set EVE to windowed and put it on the other side of your desktop. 3) Take the time to mold your character to see if you can even get close with your chosen race and bloodline. 4) If not repeat with other race/bloodline combos until you hit it. 5) Step back and bask in the glow of a job well done.
Then, and only then, if you still can't do it, think about getting someone else to do it for you.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Jotunspor
Aion 514
27
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Posted - 2016.12.09 17:42:18 -
[12] - Quote
oldconnections wrote:Thread is not about making a finished face looking better in it's portrait though.
Just finding a person, proficient and willing to offer these skills as a service.
Well, amongst the people who i game with, i'm well known for taking stupid amounts of time when it comes to customization and things such as character creation. However, i think it's been said before, though; the character creation system is powerful, but not nearly in-depth enough in terms of control and precision to be able to warrant someone being paid to make characters for you. I'm a designer, so naturally, i find these things extremely stimulating and outright fun. Not to mention the fact that even if this fell under some sort of service... i'd never really ask for compensation in the form of real money. Perhaps just ISK. Ever since Ascension came out, i've been making characters. I've never made a Minmatar Brutor character before, so i researched African anatomy and things such as African people's eyes/eye colour. I even take it to a whole new level and create unique names. I play with different languages and usually mix things. Agglutinative languages with agglutinative languages and such. I'll make odd pairings with languages that may not seem like they belong, but if i find similarities, i end up making them work. As i've said, i usually tend to make names completely unique, that no other player has registered in the game. You're looking at an extremely OCD motherphucker...
And then of course there's the problem of CCP. To be real, even speaking of it here on the forum is a little ridiculous. And very transparent. But if there ever was such a service... other players making characters for other players? Or just straight up incorporate that into the character Bazaar? Yeah... i'm quite confident i'd be killing it. But as it is now, i really don't see this working.
The general rules of facial anatomy in terms of difference in male/female is that females usually have less jutting chins, carry more fat in their cheeks, tend to have smaller noses, and less aggressive jawlines. Males, on the other hand, pretty much the opposite. More defined and less rounded jawlines and cheekbones. Larger noses, have more of a tendency to have more jutting/protruding chins.
Someone also mentioned that there are predefined areas that you can't change. There are limits. Minmatar Brutors, again, for example. It's pretty safe to say they are based on the Africans of our real world. The nostril width tends to be wide, usually with a disregard to how thin the nose bridge may be. Usually, you won't see Africans with extremely thin nose bridges AND nostrils. Although it can happen in certain African people, such as Tanzanians. Minmatar Brutors seem to be based more off of North/West Africans. Generally, the modern slags/tarts of today will get a rhinoplasty to narrow down nostril width and especially reduce the size of the nose bridge, or bring it down, to be more precise. That's what's considered "pretty" nowadays. Although the look of the nose alone can drastically change the look of the face overall. Honestly, though, i would say that if the character creation system were anywhere between 25-50% more powerful/in-depth in terms of control, then i'd totally see people being thrown off by such obscene amounts of detail. And i'm not saying they shouldn't make it more in-depth, just that in this situation, that much more control would solve the problem. Perhaps to the point where people would want CCP to implement some sort of "Basic mode" to the creation system. And if you're concerned about clothing... be prepared to spend a lot of in-game space dollars, or real-life dollars to pay for it.
You could easily just search up some models for reference. It's like Life Drawing class all over again. Now, if you're interested in making a character that looks like YOU. The best thing you could do is choose the right race in terms of pre-defined looks/limitations. Then just build on it from there. But in all honesty, the only game i can think of where this would even be viable would be APB. |
Soel Reit
Dambusters 617 Sq
295
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Posted - 2016.12.09 17:57:21 -
[13] - Quote
wooow so many experts make you wonder how people pass time in stations beside spinning |
Gadget Helmsdottir
Gadget's Workshop
517
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Posted - 2016.12.09 18:05:32 -
[14] - Quote
Soel Reit wrote:wooow so many experts make you wonder how people pass time in stations beside spinning
Thinking up new names that we can't use.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."
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Demolishar
United Aggression Corpse Collectors Group
1199
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Posted - 2016.12.09 18:09:16 -
[15] - Quote
2 PLEX to transfer the character to the sculptor. Resculpt Cert to resculpt it. 2 PLEX to transfer the character back to the original owner.
Then you've got to consider the risks both buyer and seller have to consider when agreeing on the ISK component of the character transaction as obviously the character transfer would have to be accompanied by an isk transfer agreeable to both parties covering the cost of the character in the possibility of a default.
This would mean the sculptor would need to keep tens or hundreds of billions of isk on hand as collateral.
I don't think its workable I'm afraid, the overhead costs are simply too high. |
Jotunspor
Aion 514
27
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Posted - 2016.12.09 18:11:22 -
[16] - Quote
Demolishar wrote:2 PLEX to transfer the character to the sculptor. Resculpt Cert to resculpt it. 2 PLEX to transfer the character back to the original owner.
Then you've got to consider the risks both buyer and seller have to consider when agreeing on the ISK component of the character transaction as obviously the character transfer would have to be accompanied by an isk transfer agreeable to both parties covering the cost of the character in the possibility of a default.
This would mean the sculptor would need to keep tens or hundreds of billions of isk on hand as collateral.
I don't think its workable I'm afraid, the overhead costs are simply too high.
Not to mention if it's allowed to begin with. |
Gadget Helmsdottir
Gadget's Workshop
519
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Posted - 2016.12.09 18:12:01 -
[17] - Quote
Demolishar wrote:2 PLEX to transfer the character to the sculptor. Resculpt Cert to resculpt it. 2 PLEX to transfer the character back to the original owner.
Then you've got to consider the risks both buyer and seller have to consider when agreeing on the ISK component of the character transaction as obviously the character transfer would have to be accompanied by an isk transfer agreeable to both parties covering the cost of the character in the possibility of a default.
This would mean the sculptor would need to keep tens or hundreds of billions of isk on hand as collateral.
I don't think its workable I'm afraid, the overhead costs are simply too high.
Contact sculptor. Have sculptor make an Alpha account, then transfer account. (might need to Omega first, but that's still one less PLEX).
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."
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Demolishar
United Aggression Corpse Collectors Group
1199
|
Posted - 2016.12.09 18:16:32 -
[18] - Quote
Gadget Helmsdottir wrote:Demolishar wrote:2 PLEX to transfer the character to the sculptor. Resculpt Cert to resculpt it. 2 PLEX to transfer the character back to the original owner.
Then you've got to consider the risks both buyer and seller have to consider when agreeing on the ISK component of the character transaction as obviously the character transfer would have to be accompanied by an isk transfer agreeable to both parties covering the cost of the character in the possibility of a default.
This would mean the sculptor would need to keep tens or hundreds of billions of isk on hand as collateral.
I don't think its workable I'm afraid, the overhead costs are simply too high. Contact sculptor. Have sculptor make an Alpha account, then transfer toon. (might need to Omega first, but that's still one less PLEX). --Gadget
Then inject up to the level of SP that the character needs? I think that will outweigh your savings. |
Nana Skalski
Taisaanat Kotei
22018
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Posted - 2016.12.09 18:28:18 -
[19] - Quote
If you not happen to look like one of EVE preset characters, it will be nearly impossible to make yourself in the game. I once made a very believable Cpt Picard, but had to specifically set his face as in one of photos and he did not resembled himself from avatar when you looked at his full body avatar.
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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Gadget Helmsdottir
Gadget's Workshop
519
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Posted - 2016.12.09 18:29:51 -
[20] - Quote
Demolishar wrote:Gadget Helmsdottir wrote:Demolishar wrote:2 PLEX to transfer the character to the sculptor. Resculpt Cert to resculpt it. 2 PLEX to transfer the character back to the original owner.
Then you've got to consider the risks both buyer and seller have to consider when agreeing on the ISK component of the character transaction as obviously the character transfer would have to be accompanied by an isk transfer agreeable to both parties covering the cost of the character in the possibility of a default.
This would mean the sculptor would need to keep tens or hundreds of billions of isk on hand as collateral.
I don't think its workable I'm afraid, the overhead costs are simply too high. Contact sculptor. Have sculptor make an Alpha account, then transfer toon. (might need to Omega first, but that's still one less PLEX). --Gadget Then inject up to the level of SP that the character needs? I think that will outweigh your savings. Well, if it's an actual new character... but yeah.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."
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Nana Skalski
Taisaanat Kotei
22018
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Posted - 2016.12.09 18:36:26 -
[21] - Quote
If the character you play have to resemble you in RL, and it is the only condition for game to be enjoyable for you, I can propose you Black Desert.
Every part of a game helps to tell a story =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him
GëíGïüGëí GÖÑ Osprey
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oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 18:36:57 -
[22] - Quote
Thanks for the input everyone.
I was considering a new character for the above mentioned reasons.
I might try it for myself one more time, but what Mr. Epeen suggested was actually my way to go about it. |
Salvos Rhoska
1652
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Posted - 2016.12.09 19:04:33 -
[23] - Quote
Nana Skalski wrote:If you not happen to look like one of EVE preset characters, it will be nearly impossible to make yourself in the game. r.
You would be able to recognize me IRL from this avatar (minus the tattoo). I even have the same crease on my forehead.
Hair is the toughest to match, but alternatively you can get the same haircut IRL as you have ingame :D
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
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oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 19:41:18 -
[24] - Quote
That's actually what I plan to do if I ever go to fanfest. |
Snyzer Erata
State War Academy Caldari State
13
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Posted - 2016.12.09 19:51:14 -
[25] - Quote
obvious troll
Please excuse any grammatical errors and sorry for any misspellings. English is not my native language. I'm from brazil.
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Algarion Getz
Aideron Corp
255
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Posted - 2016.12.09 19:54:42 -
[26] - Quote
Just hit randomize. Who cares how you character looks? You cant leave the captians quarters, there is 0 avatar gameplay. 100% of gameplay is in space in space ships. |
oldconnections
State War Academy Caldari State
0
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Posted - 2016.12.09 20:53:42 -
[27] - Quote
Please do not derail this thread with sardonic comments. |
Vigirr
175
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Posted - 2016.12.09 21:21:20 -
[28] - Quote
Iria Ahrens wrote:Some games allow you to export your character looks so other players can adopt them. It wouldn't hurt to suggest such an option, although I think any priority on such a thing would be low.
Didn't get any replies.
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Shallanna Yassavi
Imperial Academy Amarr Empire
464
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Posted - 2016.12.09 22:51:27 -
[29] - Quote
Mr Epeen wrote:That would require you giving someone your acct name and password. You might want to think carefully about that before accepting any offers. Mr Epeen Not true. Someone could make a new toon on their account, and transfer by plex. Not very cheap, but it would work.
A signature :o
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Nina Hayes
Dark Horse RM
95
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Posted - 2016.12.09 23:34:10 -
[30] - Quote
To difficult to do an exact face with the limited tools, the general spacing of your features can be done like chin to lip/lip to nose ratio, cheek bones, eye height, but to many other features are limited or have no settings for facial features at all. I can do quite a lot with the tools but will also tell you that it would not likely satisfy you completely in the end. |
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