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Wara Ranova
Black Wolf Syndicate
1
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Posted - 2016.12.10 22:05:36 -
[1] - Quote
Alright so again this is probably going to sound like an obvious thread. I'm new to solo PvP and so far I am whelping a lot of cheap ships, which I did expect. I look for fights in Caldari Gallente FW. My question is what tips you guys have. Could be anything honestry like things to look out for. Tips for engaging. I'm trying to get better and angry advice helps.
Thanks |
Yang Aurilen
The Mjolnir Bloc The Bloc
1352
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Posted - 2016.12.11 06:49:07 -
[2] - Quote
Press F1 to win.
Post with your NPC alt main and not your main main alt!
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Super Chair
Caldari Colonial Defense Ministry Templis CALSF
719
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Posted - 2016.12.11 07:41:27 -
[3] - Quote
Some of it comes with experience, so getting out there and losing ships is a start. Get familliar with the rock, paper, scissors that is frig combat and then start to come up your own fits. If you keep to the same area try to learn about the locals, who will blob you, who will not fight you unless they're in a bling mobile, and who will actually give you a good fight.
Also I'd recommend one of two things, either kiting so you can gtfo in event of blob....or balls to the wall dps brawling to end the fight before the blob can backup the one guy that tackled you :P
Don't be afraid to ask people who schooled you for advice, if you dont sound too bitter they'll probably give you some pointers. |
W0lf Crendraven
Welfcorp
461
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Posted - 2016.12.11 09:39:17 -
[4] - Quote
Honest advice here, solo pvp is ******* horrible. It sucks. Get friends and roam in 2-3man gangs, much more fun and much more effective. If you dont have friends then join a lowsec pvp corp and roam with them (stay frosty for example).
Also, and this is if you are solo or in small gangs, fly the most OP ship possible. Thats how you get good, and once you are good fly stuff that isnt as broken. |
Fourteen Maken
State Protectorate Caldari State
272
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Posted - 2016.12.11 10:50:48 -
[5] - Quote
most of the solo losses i saw on your killboard have just been because you got bad fights or you don't have enough range control. your algos was never going to beat a hawk, your mwd scram kestrel was never going to catch a garmur, the dual rep incrusus has no range control, your corax also had no range control but it wasn't going to beat a suneisis anyway. So just avoid the fights you can't win (easier said than done) |
Phaade
Perimeter Defense Systems Plexodus
371
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Posted - 2016.12.11 19:54:24 -
[6] - Quote
You must use t2 fits when you solo. The difference is mainly in the weapon system, short range guns with long range ammo etc. This opens up all kinds of interesting fits / fights, not to mention the dps difference.
With whatever fit / ship you choose, if you truly want to learn it, I would recommend you buy 5-10 and lose them to various targets. You will learn the strengths and weaknesses of your fit, and with each battle you will fine tune your fit.
The most important aspect is learning your engagement envelope. The best solo pvpers know the risks they face before they take the fight.
Godspeed! |
Phaade
Perimeter Defense Systems Plexodus
371
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Posted - 2016.12.11 20:01:03 -
[7] - Quote
W0lf Crendraven wrote:Honest advice here, solo pvp is ******* horrible. It sucks. Get friends and roam in 2-3man gangs, much more fun and much more effective. If you dont have friends then join a lowsec pvp corp and roam with them (stay frosty for example).
Also, and this is if you are solo or in small gangs, fly the most OP ship possible. Thats how you get good, and once you are good fly stuff that isnt as broken.
You couldn't be more wrong.
There is literally nothing even remotely close to as gratifying as successful solo pvp.
Literally nothing. It is the absolute ****, especially when OGB isn't in the picture, my God that's awesome. |
Plato Forko
123 Fake Street
169
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Posted - 2016.12.12 03:35:02 -
[8] - Quote
It's true there's a lot of roshambo but there's also pocket sand
In low-sec, assume everyone has implants and boosters and Thermodynamics V |
Wara Ranova
Black Wolf Syndicate
1
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Posted - 2016.12.12 13:14:29 -
[9] - Quote
W0lf Crendraven wrote:Honest advice here, solo pvp is ******* horrible. It sucks. Get friends and roam in 2-3man gangs, much more fun and much more effective. If you dont have friends then join a lowsec pvp corp and roam with them (stay frosty for example).
Also, and this is if you are solo or in small gangs, fly the most OP ship possible. Thats how you get good, and once you are good fly stuff that isnt as broken.
I've had fun whelping cheap ships, but I do see that it is pretty dead out there. That being said a few corp mates have offered to join me and we may try to do some 2-3 man small stuff. However I still feel like I'm gaining valuable experience here. |
Wara Ranova
Black Wolf Syndicate
1
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Posted - 2016.12.12 13:18:10 -
[10] - Quote
Fourteen Maken wrote:most of the solo losses i saw on your killboard have just been because you got bad fights or you don't have enough range control. your algos was never going to beat a hawk, your mwd scram kestrel was never going to catch a garmur, the dual rep incrusus has no range control, your corax also had no range control but it wasn't going to beat a suneisis anyway. So just avoid the fights you can't win (easier said than done)
That's also part of what I'm doing. For example right now one of my biggest issues is knowing what ship is which, so every time I d-scan something I'm sitting there reading its info. I also happen to record every solo engagement so that I can study it. But I do know what I do wrong in most fights. Also because I'm using t1 frigs I don't expect to beat faction/t2 frigs but it's all about trying. It's been a fun exercise and while right now I'm getting owned I do expect that it gets better. But yeah one thing I am trying to learn and quickly is what fights I should take and what fights I shouldn't.
The Sunesis for example was my mistake as I thought it was a frig not a dessie, thinking I could take it in a dessie v frig fight. However once I found out it was a dessie I realized it was going to heavily outclass mine. Theres also been a few fights where i've epic failed to dictate range and it's cost me every time.
It's a work in progress but I think i'm sloooowly getting something. |
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Thanatos Marathon
Justified Chaos Spaceship Bebop
630
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Posted - 2016.12.12 14:49:40 -
[11] - Quote
Keep after it. Solo life is a hard one, but it can also be extremely rewarding.
If you need help with fits or have questions feel free to drop into our public channel in game and ask: Justk pub |
Wara Ranova
Black Wolf Syndicate
1
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Posted - 2016.12.12 17:02:19 -
[12] - Quote
Thanatos Marathon wrote:Keep after it. Solo life is a hard one, but it can also be extremely rewarding.
If you need help with fits or have questions feel free to drop into our public channel in game and ask: Justk pub
I appreciate it. I'll definitely drop by with fits more than anything.
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Mephiztopheleze
Laphroaig Inc.
1136
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Posted - 2016.12.12 21:40:28 -
[13] - Quote
my $0.02;
1: all ships will go *pop* sooner or later. I consider a ship as *lost* as soon as I throw it into combat. the only variable is how much fun I can get out of it before the inevitable.
2: pick your fights with care. learning what you can and cannot engage with your current ship and fit is a long process of trial and error. there are no shortcuts really except get out and get into fights.
3: just because you're *soloing*, don't assume your opponent is. this is EVE. there's no such thing as a fair fight. you will get baited, blobbed, chased and out-shipped, regularly.
4: learn the fine arts of d-scanning and if you have multiple accounts, bringing a cloaky prober along can be very useful.
5: research your opponents, being quick to check killboards to get some insight before a possible fight can yield benefits. if you can figure out their fit, you can hard counter it. this happened to me this evening. i killed someone, they figured out my fit, crafted a hard counter to it and blew me away. some very good, fun fights all round.
6: he who runs away today lives to run away again tomorrow.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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JackknifedII
The Congregation No Handlebars.
104
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Posted - 2016.12.12 22:44:38 -
[14] - Quote
I will say what people won't say. Solo pvp is 50% knowing your ship and fit, 50% guessing the other guy's fit, 50% piloting skill and 50% luck.
"But that's like...571% or something Jack..."
Yep.
1st off learn your fit. Know what you can tank and what you can't, know how fast you can go, what damage you deal, what range you apply the most damage at etc etc.
Then, learn other fits. And try to pit your strengths against other people's weaknesses.
Use killboards to work out what someone is likely to be flying before you engage them. The last kill they got in that firetail, was it with autocannons or with artillery? Be a bit anal and you will learn more and die less.
OR just go in guns blazing. It will take you longer to learn anything and it's much more expensive.
Minmatar....we are generally unpleasant to be around....
https://www.youtube.com/channel/UC81MDW6dFa41VdNTt-pTl1Q
Always recruiting
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Wara Ranova
Black Wolf Syndicate
1
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Posted - 2016.12.13 16:02:16 -
[15] - Quote
I appreciate everyone's input and thoughts a lot. I'm only a few days into the pvp and can only do it a few days out of the week, but every fight i've taken has been exhilarating and intense and fun. I know it'll take a bit but eventually i'll start marking down kills. I learn something new every fight. Thanks guys. |
Plato Forko
123 Fake Street
171
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Posted - 2016.12.13 18:30:15 -
[16] - Quote
You're off to a good start, probably already know more bout solo than the average Worm pilot |
Daemun Khanid
Calculated Miscalculation
670
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Posted - 2016.12.14 04:47:15 -
[17] - Quote
If you really want to improve you need to join a corp w ppl that will fleet w you and you can learn through experience and small gang roams. There's honestly way too much stuff to type out in a forum response if you are really starting from the ground up, much of which can really only be effectively explained and learned in game with the interface right there in front of you and someone telling you what to do.
Daemun of Khanid
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Mephiztopheleze
Laphroaig Inc.
1143
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Posted - 2016.12.14 05:25:09 -
[18] - Quote
Wara Ranova wrote:every fight i've taken has been exhilarating and intense and fun.
aha, this is what we in EVE refer to as The Shakes.
getting The Shakes in EVE is unlike the shakes one may experience in other games where loss isn't permanent. The Shakes in EVE are highly addictive. There is no known cure.
welcome to the club mate.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Five 0ne
The Executives Executive Outcomes
4
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Posted - 2016.12.14 13:19:21 -
[19] - Quote
Ah, the Shakes.
I still remember my first PVP solo fight, like 7 years ago. I still remember the heart pumping, the adrenaline rushing, and the "oh ****" feeling.
Nothing will beat solo PVP, NOTHING! |
Wara Ranova
Black Wolf Syndicate
2
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Posted - 2016.12.14 13:31:09 -
[20] - Quote
Daemun Khanid wrote:If you really want to improve you need to join a corp w ppl that will fleet w you and you can learn through experience and small gang roams. There's honestly way too much stuff to type out in a forum response if you are really starting from the ground up, much of which can really only be effectively explained and learned in game with the interface right there in front of you and someone telling you what to do.
I do get some of that in null sec from time to time with the corp. But right now it's been pretty low in activity since everyone is wrapping up school semesters. And while I enjoy the idea of small gang stuff, I also want that solo glory. And I'm a firm believer that the best way to learn is to throw yourself into the fire repeatedly until the fire stops burning.
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Wara Ranova
Black Wolf Syndicate
2
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Posted - 2016.12.14 13:32:35 -
[21] - Quote
Five 0ne wrote:Ah, the Shakes.
I still remember my first PVP solo fight, like 7 years ago. I still remember the heart pumping, the adrenaline rushing, and the "oh ****" feeling.
Nothing will beat solo PVP, NOTHING!
In an odd way I feel like when I start approaching a ship, the target lock is beeping, my MWD is going off. It feels like a battle charge. Like "alright mother ****** let's do this". And the alarms start going off. The whole thing is exciting and immersive. Especially if it's a close fight and things start going down to the wire and you don't know who's gonna win. I love it. And I don't even mind sucking at the moment. |
John Lawyer Jr
Silicon Dreams Smile 'n' Wave
13
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Posted - 2016.12.15 03:36:25 -
[22] - Quote
Greetings!
Some quick-response thoughts here too:
1) Homework must be done before the fight. This is not the case if you are not familiar with all ships and their fits yet, but learning game mechanic must become your second nature (learn turret tracking, engagement distances, missile damage calculations, resistance types of T2 ships, EWAR/Utility modules specs etc..)
2) Use maneuvering to create temporary advantage. Often, you will be outnumbered and 'frontal assault' will fail most of the times. But good thing is - you don't have to be the most powerful all the time - only some time. So, divide your enemies and kill them one by one by warping between FW plexes, showing you going there at zero, but jumping at 100km instead or using stargate aggro mechanic or etc. This is like chess - you are trying to predict your enemy and move your ship into better position. There is the catch here - you need good DPS (damage per second) to kill fast enough. And that is why I strongly advice you to check 3rd option...
3) Use Destroyer class ships. (serious IMHO here, sorry in advance!) Seriously. You need these endorphins in the very beginning of your gaming experience. Flying "dessie" is much more rewarding IMHO vs flying frigate (don't forget, we are speaking about solo). But beware to fly common dessie fits (or fly with care) - even if you have incoming T1 frigate on scan and he is pro, he's probably know what he's doing. Try some uncommon fits, for example: neutron blaster algos with magstabs, 10mn ab algos, dualweb arty thrasher, all-dps dragoon (yup, no neuts here), rail catalyst (hello, mr. navy slicer!), gank sebo/web coercer.
4) Oh, almost forgot - overheat guns. Always. Not overheating is a serious crime and will punished by immediate ship destruction! |
Wara Ranova
Black Wolf Syndicate
2
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Posted - 2016.12.15 14:26:16 -
[23] - Quote
3) Use Destroyer class ships.[/b wrote: (serious IMHO here, sorry in advance!) Seriously. You need these endorphins in the very beginning of your gaming experience. Flying "dessie" is much more rewarding IMHO vs flying frigate (don't forget, we are speaking about solo). But beware to fly common dessie fits (or fly with care) - even if you have incoming T1 frigate on scan and he is pro, he's probably know what he's doing. Try some uncommon fits, for example: neutron blaster algos with magstabs, 10mn ab algos, dualweb arty thrasher, all-dps dragoon (yup, no neuts here), rail catalyst (hello, mr. navy slicer!), gank sebo/web coercer.
4) Oh, almost forgot - overheat guns. Always. Not overheating is a serious crime and will punished by immediate ship destruction!
I dig these. I have flown a few destroyers and have learned precisely what you mean by the fact that I've still managed to get outclassed by some frig flyers. That being said i'll look at these fits you listed. Particularly interested in the dualweb arty thrasher, and i'm a big fan of the algos. I'll have to give those a run. Overheating is definitely a must I'll agree there. However I have committed the obvious mistake of not doing it. Still getting used to managing my modules effectively in fast paced fighting, but it's all part of the process. Another thing i'm getting used to is always checking ship infos on d scan before I get into the fight as well as researching the pilot. Dank tips though man.
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Wara Ranova
Black Wolf Syndicate
2
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Posted - 2016.12.17 02:01:05 -
[24] - Quote
Just wanted to let you guys know that yesterday i picked up my first solo kills. Cheers all! :D |
Luther Fairfax
Fairfax Research and Development
23
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Posted - 2016.12.18 23:43:48 -
[25] - Quote
Start your solo PVP in a ship that you can afford to lose 10-20 times before you start to see significant improvements.
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BillyBob Jr
Banjo-playing Inbreds
2
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Posted - 2016.12.19 09:57:49 -
[26] - Quote
Congrats on the kill!
Some excellent advice. My experience of solo is long quiet periods roaming, looking for an ideal target, followed by intense moments no other game can deliver.
I found training up cloaking to covert cloak level, and flying a cloaky ship (Astero, Helios, etc) helps both the search, and the sudden ambush of the unsuspecting target.
Being solo it helps to fly under the radar, and be able to select your targets.
Banjo-Playing Inbreds - because in space nobody can hear you squeal like a pig
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Famine Aligher'ri
V i L e
30
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Posted - 2016.12.22 15:00:55 -
[27] - Quote
ProTip:
You first need to realize that solo PvP, especially with the smaller ship hulls, is very much paper, rock, scissor. This means, your build (SP + implants + ship + mods, etc) versus their build. The skill IMHO is not really management of systems as much as it would be for cruisers and above, but more about position, speed and so forth that impact your DPS, evasion and exit strategies.
That being said, focusing on builds that are hard counters to other popular builds is the best tip I could give. The worst advice would be to just fit a popular fit and fight anything for fun. That's not to say that fun is not important, but it's not winning either.
That's just me!
Famine Aligher'ri - Original Solo Pirate
Former The Pirate Syndicate Member
Former D.e.V.i.a.n.c.e member
Former Burn Eden member
Former BioMass Cartel member
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Krin Dessat
Far Runner
20
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Posted - 2016.12.23 13:16:28 -
[28] - Quote
So, I recently decided to participate in the principal activity in Eve, and that is PvP
I have been roaming around, looking for fights with my hands shaking. Just now, I came out of a gate, and a target presented itself. I hit orbit, MWD and my scram after successfully targeting him (hard to do with shaky hands!)
It all happened so fast, I barely had time to register. I do know I had the target (a malediction) in armor when it all went down I blew up, which, I'll be honest, I fully expected
I hit warp to save my pod, and typed "gf" as I departed.
I then looked at the kill report. Shot down by sentry guns, and nothing else >.<
Lesson learned! Dont agress non-blinky people at gates, even in low sec
I'm still a bit shaky. But heck, now I want more. |
Cearain
Plus 10 NV It Burns When I'm PvPing
1484
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Posted - 2017.01.17 14:19:18 -
[29] - Quote
Take a look at eft's dps graph. You want to know what ranges and angles you and other ships will do the most damage. In low sec there are basically 3 important ranges. Point blank, inside scram range - orbit about 7 km. And 24 k for disruptor kiting. Have your optimal that you strive for and a backup plan if you can't get it.
For example if you are in a brawler and can't catch a kiting ship then you may be able to load long range ammo and at least force them to warp out. Or use a td and force them in for a fight.
I'm not sure if pyfa has a dps graph.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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