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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Annexe
I N E X T R E M I S Tactical Narcotics Team
125
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Posted - 2016.12.14 13:50:30 -
[61] - Quote
how do i turn-off the 80's synth-pop log on sound?
also, how much did CCP pay Sony to use their PlayStation menu sounds?
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Sergey Hawk
The Sith Syndicate REFORD
152
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Posted - 2016.12.14 14:14:05 -
[62] - Quote
Annexe wrote:also, how much did CCP pay Sony to use their PlayStation menu sounds? everything seems just the opposite. how much did Sony pay CCP to use PS menu sounds? only this can explain the fact that this sh-ùt is still in the game after patch.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Shaana Mistique
Native Freshfood Minmatar Republic
11
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Posted - 2016.12.14 14:27:11 -
[63] - Quote
REMOVE THIS FCKING CRICKET SOUND ITS ANOYING AS ****... I WANT THE NORMAL SOUND WHERE U CAN ACTUALLY HEAR I CLICKED SOMETHING FFS!!! CCPLZ... |
Ni Neith
Hedion University Amarr Empire
67
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Posted - 2016.12.14 14:32:10 -
[64] - Quote
After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? |
yes Not
West East India Company
0
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Posted - 2016.12.14 14:42:44 -
[65] - Quote
Instead of doing all these incremental changes. Why not introduce a couple of new ships instead from frigates to battleships. I love to see a new design, the old ones are getting a bit dusty. We need the smell of a new ship in dock, with some new features please. |
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CCP Lebowski
C C P C C P Alliance
791
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Posted - 2016.12.14 14:55:43 -
[66] - Quote
Ni Neith wrote:After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? From the patch notes
"After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. "
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Ni Neith
Hedion University Amarr Empire
67
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Posted - 2016.12.14 15:40:52 -
[67] - Quote
CCP Lebowski wrote:Ni Neith wrote:After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? From the patch notes "After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. "
What does it even mean? What accidents? |
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CCP Lebowski
C C P C C P Alliance
791
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Posted - 2016.12.14 15:57:31 -
[68] - Quote
There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Circumstantial Evidence
368
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Posted - 2016.12.14 15:57:38 -
[69] - Quote
Rivr Luzade wrote:One thing regarding Citadel in-space sensor brackets: Inaccessible citadels should not lose their blue sensor overlay brackets. Scanned signatures and anomalies or landmarks do not either, therefore Citadels should also keep their blue bracket if they are not accessible.... To replicate the POS experience, inaccessible citadels should not display a blue bracket in space. A blue bracket in space is the first step making citadels "better" than control towers, for citadels that are friendly or public, but control towers could not broadcast their existence in this way. That fact was useful in situations where players may have wanted to "hide" their control towers in NPC space, requiring some basic effort like d-scan or scan probes to find them, if they were not anchored in d-scan range of gates, where most pilots enter and leave a system. (IF you have scanned a citadel's location with probes, then it could now display a blue bracket in space, or even appear in your overview list, since its now a thing you can warp to.) |
Don Pera Saissore
123
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Posted - 2016.12.14 18:30:42 -
[70] - Quote
some ppl have deeeeeep space bookmarks |
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Grookshank
Jump Drive Appreciation Society
127
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Posted - 2016.12.14 19:37:16 -
[71] - Quote
Any news on the IGC Apocalypse Skin? |
March rabbit
Mosquito squadron The-Culture
1989
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Posted - 2016.12.14 19:45:56 -
[72] - Quote
CCP Lebowski wrote:Ni Neith wrote:After reshipping in the citadel I have a "session change" and can't initiate undock for 3 to 5 seconds. Is it just me? Is it a bug? Or is it another 'improvement' to annoy me out of the game? From the patch notes "After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures. " I guess that war with session timer was lost.... I mean somewhere around 2012 CCP was talking about reducing it and maybe removing..... 2016 and session timers are back...
The Mittani: "the inappropriate drunked joke"
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Wallstreet J0urnal
Science and Trade Institute Caldari State
2
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Posted - 2016.12.14 19:53:29 -
[73] - Quote
Rivr Luzade wrote:What is the point of a sound for closing a window? oO Sounds should be reserved for important things, not every single, simple, mundane click or mouse movement you perform.
Disagree.
I do however think the hover over sound should be limited to neocom and few things. Not every blooding thing my mouse touches =ƒìö=ƒìƒ=ƒî«=ƒî» |
Wallstreet J0urnal
Science and Trade Institute Caldari State
2
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Posted - 2016.12.14 19:55:06 -
[74] - Quote
CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing.
What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? |
Oraac Ensor
735
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Posted - 2016.12.14 20:18:14 -
[75] - Quote
What are the "chirping", "cricket", mouse-over and window-closing sounds that people are complaining about?
I am not hearing any sounds that were not present pre-patch. |
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CCP Habakuk
C C P C C P Alliance
1651
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Posted - 2016.12.14 21:08:24 -
[76] - Quote
Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change?
The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Sgt Ocker
Caldari Provisions Caldari State
1274
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Posted - 2016.12.14 22:31:55 -
[77] - Quote
CCP Habakuk wrote:Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early. That quite clearly shows valid reasoning for an undocking timer (adding safety for the impatient) - But why a docking timer, everything seems to be changing, to wait, then wait again, oh your undocking again, then wait again.
And seriously if someone is impatient enough to hit undock before they have boarded their ship, let them risk losing ship and pod by them undocking separately.
These new timers simply replace the docking, undocking, ship change in slow motion effects we fought so hard to get an off switch for not long ago. Eve is all about risk vs reward - CCP is rewarding the impatient by removing the risk of undocking before you have boarded your ship.
And about that annoying click every time my mouse passes over something - How do I turn that off?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sky Marshal
Core Industry. Circle-Of-Two
141
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Posted - 2016.12.14 23:10:40 -
[78] - Quote
I don't understand something, does CCP have a problem with the concept of UI ?
I mean, two years ago we had a not-great but decent UI to do our stuff. Today, what do we have ?
- We have lost the possibility to choose the colors of the UI. The actual choice of themes can't contentate everybody as it is "color on dark" and nothing else, you can't change the background etc... And depending of the quality and the setting of our monitors, some themes don't seem to have ant difference, especialy between variant I and II of all racial ones. - The Neocom is now "separated" of the rest of the UI as it is transparent all the time even if you set the global transparency to zero. It don't feel right and sound amateurish as it seem to have forgot something... - The Neocom looked less "dead" with the previous icons. Not like they didn't need a revamp, they really needed one... But this iteration is not really great. The Chribba proposition at this time was better. - The overview icons was less numerous and so more efficient before. Now they are better looking but as they try to give us more precision by covering everything, it make it hard to distinguish anything without memorizing everyone of them. I rely only on the text of the overview now, the icons just give me the direction of the mass of reds on visual... - The automatic resizing of the icons of the "Show Info" window is annoying depending of the selected item, as they can become too small to be really distinguable and usable especially on a big monitor, unless you raise the size of the window to avoid this automatic resizing. Yes, it is something who was added in 2007, it was a bad idea at this time, and now it is a real annoyance. I relate that because it is at this time that CCP begin to break the UI. - The new map... Well, what can I say ? I use only the previous one... - Etc.
- And now the locust sound and this damn Aura repeating nightmare. Hopefully they added all this GREAT sound options and so I have disable UI & Aura sounds... But I wonder how long they will remain, as CCP hate options.
Well, we gained some good stuff too about the UI. More overview tabs, fighter control... but it don't compensate years of slow but systematic destruction. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
325
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Posted - 2016.12.15 00:16:23 -
[79] - Quote
CCP Habakuk wrote:Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early.
Please set this to 2 or 3 seconds instead of 10 then. it was working pretty well before. now its doing my bloody head in when i click slightly too soon and get the doughnut message for the 200th time in a day. |
Dominous Nolen
Powder and Ball Alchemist Industries
241
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Posted - 2016.12.15 00:51:09 -
[80] - Quote
Annexe wrote:how do i turn-off the 80's synth-pop log on sound?
also, how much did CCP pay Sony to use their PlayStation menu sounds?
Agreed, the first time i logged in with the UI sounds I wasn't sure what the hell was going on.
@dominousnolen
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P3ps1 Max
Hedion University Amarr Empire
36
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Posted - 2016.12.15 01:41:18 -
[81] - Quote
Ncc 1709 wrote: Please set this to 2 or 3 seconds instead of 10 then. it was working pretty well before. now its doing my bloody head in when i click slightly too soon and get the doughnut message for the 200th time in a day.
Agree, 5 seconds would be nice.
Reverting to the timer thing from a couple years back sucks.
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March rabbit
Mosquito squadron The-Culture
1989
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Posted - 2016.12.15 05:23:04 -
[82] - Quote
Sgt Ocker wrote:CCP Habakuk wrote:Wallstreet J0urnal wrote:CCP Lebowski wrote:There were some bugs relating to quickly switching ships and undocking. Session change timers for docking and undocking are now correctly enforced. This is what you are experiencing. What's the reasoning behind the long session change? Was there a performance issue from what we had before that prompted a change? The bug was that a ship was ejected from the structure without a pilot, if you managed to change your ship at nearly the same time as pressing the undock button. The session change timer exists to prevent exactly such problems. We are trying to keep session change timers down where possible and maybe even remove them for more cases - but in some cases they are important to prevent bugs. It is for example still possible to switch between ships rapidly - but if you are switching ships, then you need to wait a moment, before you can undock. We will probably try to hide this session change timer in the duration of the undock process, as it is currently happening for stations - so you undock automatically as soon as the timer is over if you pressed the button too early. That quite clearly shows valid reasoning for an undocking timer (adding safety for the impatient) - But why a docking timer, everything seems to be changing, to wait, then wait again, oh your undocking again, then wait again. And seriously if someone is impatient enough to hit undock before they have boarded their ship, let them risk losing ship and pod by them undocking separately. The real question here: why the game has no queue for such commands? Switch ship -> command added to queue and starts to execute Undock -> command added to queue and waits until previous commands are done. Then it starts to execute.
It is how UI is being built since Windows 95: events are processed in the same thread using FIFO order to make UI work consistently.
The Mittani: "the inappropriate drunked joke"
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Spc One
The Chodak Void Alliance
303
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Posted - 2016.12.15 09:00:56 -
[83] - Quote
What happened to "mouse hover over UI" sounds ? They sound like crap now, i thought it was my headphones but then i saw it's new sound that are ****.
Every time i move my mouse over the weapon or use a menu it sounds like my headphones are dying and i have AKG headphones for like 500Gé¼.
Can you please revert sounds to old UI sounds.
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Silen Talker
Ts Tax Corp
8
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Posted - 2016.12.15 10:46:40 -
[84] - Quote
Graphics improvements 10/10 but ... since when was clicking the "Open" (relic/data/other) canister to perform approach and open an "Error state" worthy of Aura reporting: "You need to be in range to execute this function" - so just get me there and open it like always. Who thought this was a good addition. Actually, combined with the new voice & panicky docking messages ... Aura volume set to 0 - generally much better |
Breaking Fast
Bordello E Scazzo
15
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Posted - 2016.12.15 10:53:39 -
[85] - Quote
Patch notes for YC118.10 release 2016-12-15 10:38 Patch notes for YC118.10 Release 1.2 To be published on Thursday, December 15th, 2016
Audio:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.
Thankyou for listening CCP
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GKFC
Quis Leget Haec
10
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Posted - 2016.12.15 12:23:14 -
[86] - Quote
E-2C Hawkeye wrote:Ok few questions:
- What exactly are the CSM doing? Are they not here to stop these sort of annoying things like UI/menu chirping and Aura statements " that item is not in range" from making it to patch day? If no then what is the csm function other than using the position to benefit themselves from the knowledge obtained via the dev's? Have yet to meet a broke CSM member.
- Do we not have a test server where these things can be tested before dropping them in game? If so did I just miss it? or is it not being used?
- Where is the transparency? Why weren't these changes not being discussed prior to being implemented? We should not be the frigging test server.
- Where is the value in some of these changes? I understand visual changes fixes and changes that add value to the game, but just because something can be changed doesn't mean it should be nor does it mean a change for the better. A change needs to add value to game play.
Nice post, pretty much sums up some of the overarching issue(s) here.
A dev blog or two, or even just the odd "hey guys, here's what we're playing with in the UI atm" posts and a video showing progress to open up discussion would've been nice. Not everyone uses the Test server, especially if there's no real visibility that something like this is upcoming.
Rather than waiting for release to get a torrent of negative feedback. Seems like a step backwards from keeping the player base up-to-date (within reason) of what's coming tbh? Or did I miss those announcements... |
Ni Neith
Hedion University Amarr Empire
67
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Posted - 2016.12.15 12:27:52 -
[87] - Quote
Quote:Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.
No. I and many others want it completely GONE! |
Breaking Fast
Bordello E Scazzo
16
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Posted - 2016.12.15 12:50:14 -
[88] - Quote
Ni Neith wrote:Quote:Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered. No. I and many others want it completely GONE!
Yeah i kind of got my hopes up that thats what they would do. Maybe it should be the for the 1st week of a characters life, until they learn that they need to be at a certain range to open cans/wrecks, then it switches off automatically. Having it there for experienced players is quite frankly just totalling annoying. And I don't want to switch of Auras voice, as there are some things i like to hear. |
Dominous Nolen
Powder and Ball Alchemist Industries
241
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Posted - 2016.12.15 17:39:02 -
[89] - Quote
Breaking Fast wrote:
Audio:
Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.
Thankyou for listening CCP
I'd rather see it removed tbh.
What was the purpose to put this prompt in place? I get it from a newer player perspective, but could have been a visual prompt rather than an audio cue.
@dominousnolen
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Dominous Nolen
Powder and Ball Alchemist Industries
241
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Posted - 2016.12.15 17:46:25 -
[90] - Quote
Ni Neith wrote:Quote:Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered. No. I and many others want it completely GONE! Agreed! This is the kill bong noise v 2.0
@dominousnolen
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