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Spy4Hire
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Posted - 2007.04.10 12:30:00 -
[1]
High Slot Module:
Allows a ship fitting it to maneuver and warp while cloaked, but consumes a considerable ammount of cap so it can't be run constantly. Cap drain is taken as a percentage of total energy, not a set cap/second. Say, 15% of maximum energy capacity per cycle. Thus a frig with 100 cap would loose 15 per cycle, and a BS with 10000 would lose 1500.
It does not affect targeting systems, but carries a substantial recalibration timer (60 seconds, modified by existing cloaking skills).
As with standard cloaks it has a 2500 meter radius, but objects within that range do not cause the cloak to deactivate... they become cloaked as well.
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Pinky Denmark
The Cursed Navy
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Posted - 2007.04.10 12:32:00 -
[2]
WHY? - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |
John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.04.10 12:48:00 -
[3]
We have a cloak with which we can warp and manouver (even considerably faster with a stealth bomber), only difference i see here is that is has an effect on surrounding ships and objects. Isn't it a better idea then to make it a deployable bubble? Something that runs out like a scan probe. I'd find the idea of having entire (small) blobs fly around undetectable quite disturbing. The hiding a group thing without everyone needing their own cloak however does sound interesting. But with a cloak recalibration timer - how effective would they be? For instance compared to a group warping in on a cloaked scout which has a similar element of surprise while not having to cope with a timer before engaging...
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Trovax
Amarr
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Posted - 2007.04.10 15:28:00 -
[4]
Edited by: Trovax on 10/04/2007 15:24:48
Originally by: Spy4Hire High Slot Module:
..... it can't be run constantly. Cap drain is taken as a percentage of total energy, not a set cap/second. Say, 15% of maximum energy capacity per cycle. Thus a frig with 100 cap would loose 15 per cycle, and a BS with 10000 would lose 1500.
If it only took a percentage of availible cap it would never run out!!
if a ship has 1 cap left and it takes 15%, your left with, 0.85 cap. Another 15% and your left with 0.72 cap. And the same again leaves 0.61 cap. My point being there will always be cap to take the 15% from.
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |
John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.04.10 18:34:00 -
[5]
Originally by: Trovax Edited by: Trovax on 10/04/2007 15:24:48
Originally by: Spy4Hire High Slot Module:
..... it can't be run constantly. Cap drain is taken as a percentage of total energy, not a set cap/second. Say, 15% of maximum energy capacity per cycle. Thus a frig with 100 cap would loose 15 per cycle, and a BS with 10000 would lose 1500.
If it only took a percentage of availible cap it would never run out!!
if a ship has 1 cap left and it takes 15%, your left with, 0.85 cap. Another 15% and your left with 0.72 cap. And the same again leaves 0.61 cap. My point being there will always be cap to take the 15% from.
I think the OP meant a percentage of max cap. Actually would be a good way to make a mod universal, its cap use dependent on the ship class and even fitting. Boosting max cap to compensate use or increase passive recharge would not work very well for such a mod, going a long way towards ppl not fitting for sustained use, barring recharge mods ofcourse.
Still sceptical about the use for the suggested mod though, wondering what other ppl think.
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Nox Solaris
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Posted - 2007.04.10 20:02:00 -
[6]
Only problem here is that nothing can decloak the ship until it chooses to. So, leave the standard decloak @ 2500m like the others. I'd say increase the percentage to 20 or even higher of max cap with some skills capable of modifying the time per cycle or percentage of cap used.
Another point, if the cloak has the same speed limitations as the other non-cov ops cloaks then the ship would be into warp almost instantly since it only has to achieve 3/4 of 10% max speed. So make the module not affect speed, forcing a battleship to ramp up their speed before they can warp.
The idea for an area cloak would be great with similar energy constraints, tho.
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