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Lineath
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Posted - 2007.04.10 12:34:00 -
[1]
Hi there, got a question...is there any for to nitroduce custom sounds in the game? i like the projectile turrets, but...sincerely the default sounds doesnt like me...too tiny...
are custom sounds posible? (client side of course)
Thanks a lot.
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ArtemisEntreri
Art of War Cult of War
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Posted - 2007.04.10 12:38:00 -
[2]
Pretty sure it's against CCP's policy to edit the client like that as there are no files called pewpew.mp3 etc you'd need to go edit the client
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Nicholas Barker
Caldari Black Bands Privateer Alliance
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Posted - 2007.04.10 13:32:00 -
[3]
they really should allow us to make simple little mods like change textures or change sounds.
if my sound worked, i'd really love a sound that went off when i got locked. Like the autopilot voice telling me "Threat detected" when i'm locked and "Incoming ordinence" when they turn from yellow to red :D -------------------------------------
Am Orbitin' ur shi... i said orbit... ORBIT... no don't fly off in that direction |
Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.04.10 14:07:00 -
[4]
I'd really like to exchange all the sounds for a submariner feel myself, silent creaky and distant rumbling noises till it actually hits home.
That and an air raid alarm going off whenever someone types 'incoming!' in the corporate channel.
Also Known As |
Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.04.10 14:10:00 -
[5]
The sounds are oggs and if you're not patching you could theoretically replace them since EVE doesn't run MD5 checks in the startup like other MMORPGs so yes, you should be able to replace them with the right packager.
____________________________________________ Toyship Wallpapers |
The S1lenc3er
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Posted - 2007.04.10 14:45:00 -
[6]
I can just imagine now some guy locking me in pvp and hurling a volley of torps that echo the sound of several screaming cats, breifly followed by the impact noise of a toilet flushing...kinda ruins the game, but I dont have my sound on anyway
eve sound = lag
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Optical Nous
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Posted - 2007.04.10 20:17:00 -
[7]
Oooo, I'd replace the pod explosion with the sound of a popping champagne cork performed to the delight of an applauding studio audience.
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Kunming
Outcasts
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Posted - 2007.04.10 20:32:00 -
[8]
Originally by: Optical Nous Oooo, I'd replace the pod explosion with the sound of a popping champagne cork performed to the delight of an applauding studio audience.
LOL
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Lineath
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Posted - 2007.04.11 15:34:00 -
[9]
mmm i cant find any ogg sound :S, most probably the sound "big file" is resSND.stuff, but there is no .stuff explorer or packager anywere, i cant accces to change this sounds then :(, any ideas?
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Miter
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Posted - 2007.04.13 17:00:00 -
[10]
Once upon a time, if you unpacked sounds in the proper directory structure, the files were used instead of the files in the .stuff files.
For example, I preferred the more metalic computer voice (Stephen Hawking, up a few tonic steps), in general, and it was actually quite useful on a machine running two clients allowing you to know which client hand just completed a skill (new voice on one, old school voice on the other).
Other people needed to get rid of the reverberating warp sound because it would disturb people sleeping... and made that sound go silient while leaving other sounds alone (by replacing the warp sound files with files that were silent.)
There was a .stuff explorer (exStuff Explorer -- provided by CCP, IIRC, on this very site, also IIRC), but I never was able to locate a .stuff repackager. So, for me, the ablility to change sounds hasn't worked since about the time they started checking if the .exe was modified... I know this this because I run on a dual processor rig and was setting the affinity flag inside the .exe for which processor to run on (which supposedly would reduce lockups....) Then one day a patch came and the 'affinity-set' exctuable was flagged as 'bad' (checksum at startup failed) and the sound changes no longer worked.
It's not clear if they do a checksum on the .stuffs. If they do not, and you found a repackager for them, you could perhaps achieve your desired changes to certain sounds. To me, it seemed like they would, so I never pursued it furhter.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.04.13 17:07:00 -
[11]
Originally by: Lineath mmm i cant find any ogg sound :S, most probably the sound "big file" is resSND.stuff, but there is no .stuff explorer or packager anywere, i cant accces to change this sounds then :(, any ideas?
exSTUFF Explorer is the program you're looking for, but I'm pretty sure you can't add to the file with it, only read it.
--23 Member--
Listen to EVE-Trance Radio |
Lineath
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Posted - 2007.04.23 10:05:00 -
[12]
Yeah....the program allows to explore the stuff file, i can see the sounds, but...i cant move, change or reproduce any file :(.
think it would be cool, they realeasea form to add custom soud, not necesary a .stuff editor, may be puting sound on a designated directory structure or similar, how can i suggest this to the dev team?
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Freylor
Gallente SnowSink Enterprises.
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Posted - 2007.04.23 11:11:00 -
[13]
Originally by: Lineath Yeah....the program allows to explore the stuff file, i can see the sounds, but...i cant move, change or reproduce any file :(.
think it would be cool, they realeasea form to add custom soud, not necesary a .stuff editor, may be puting sound on a designated directory structure or similar, how can i suggest this to the dev team?
Features and Ideas forum
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