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Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
3
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Posted - 2016.12.22 15:01:08 -
[1] - Quote
Could someone please explain why I would want to have either an extra account or extra character(s) on my existing account as well as jump clones as I don't yet understand them all.
Thanks |
Lena Crews
Universal Sanitation Corporation
4
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Posted - 2016.12.22 15:27:57 -
[2] - Quote
Black-Hawk Ellecon wrote:Could someone please explain why I would want to have either an extra account or extra character(s) on my existing account as well as jump clones as I don't yet understand them all.
Thanks
1. Jump Clones - This allows you to quickly "jump" from one station to another... so if you have some high sec stuff you do every couple of weeks you can jump to your PI clone... haul PI stuff to Jita and set up sell orders... then jump back to your primary clone the next day. It also allows you to have a clone with expensive implants for less dangerous play and a clean clone for PVP where you get podded a lot.
2. Second (and Third) character on same account - You can set up relatively passive income streams with PI/research/station trading alts with a relatively small amount of training, then log in for an hour or two a week to rake in isk to support your main account.
3. Second account. The above stuff with second and third characters apply. You can also use your second alt to SERIOUSLY aid your main in many ways. Flying a freighter... have an alt checking out for gankers before warping/jumping. Flying a capital ship? Create your own cyno's to jump to. Set traps with one account as bait. Have your second alt fly an orca to boost your primary accounts mining or a logistics ship to boost your combat abilities or a salvager so you can salvage and loot missions as you go easier.
Plenty more I'm sure. |
Skyweir Kinnison
Coreli Corporation Mercenary Coalition
359
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Posted - 2016.12.22 15:28:54 -
[3] - Quote
It's not easy to advise you why you would want to set up what is commonly known as an 'alt'. Like so much in EvE, the answer is "it depends".
Commonly, people create a support character to keep roles apart. For example, a PvPer might want to have their 'main' character concentrate on sub-capital skills, and another developed for purely capital flying or logistics support. If solo, they might have another character for scouting as another pair of eyes, or to light cynosural beacons to jump ships.
There is also economy of scale for certain occupations. An industrialist may have several alts to produce more than one is capable of doing. A Planetary Interaction professional may have many alts trained up in PI to maximise the number of planets he can harvest and produce on.
A miner may have several characters trained up and using multi-boxing to run them all a the same time to maximise yield.
A role-player may have extra characters to help develop a storyline. Many nullsec players have a "Jita alt" i.e. a character permanently stationed in one of the trade hubs that buys stuff that can then be transported out to null rather than fly or jump one's main back for such duties.
If you choose to have another character, it's usually more efficient cost-wise to train their skills on a new account rather than use the multi-character training (the latter costs more than the monthly subscription if you need several months training).
These are just some examples. I think the best advice is that you will know when you need an alt character, and there's not a lot of point in making one until you know what you need it for - unless you are just experimenting with different career styles, which is another reason for having more than one character.
Humanity has won its battle. Liberty now has a country.
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Elena Thiesant
The Scope Gallente Federation
1754
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Posted - 2016.12.22 18:12:44 -
[4] - Quote
The general guideline is if you don't have a reason for it, you don't need it. For a second account, in most cases you'd want both to be Omega accounts so that they can be logged in at the same time. |
Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
3
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Posted - 2016.12.22 20:17:12 -
[5] - Quote
So it is quite normal for people to pay for more than one omega account PCM? I assume it is twice the price for 2 accounts. And I now know you can't have more than one character from the same account active in the game? |
Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
3
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Posted - 2016.12.22 20:58:13 -
[6] - Quote
2. Second (and Third) character on same account - You can set up relatively passive income streams with PI/research/station trading alts with a relatively small amount of training, then log in for an hour or two a week to rake in isk to support your main account.
what does this involve? |
ISD Chanisa Nemes
ISD Community Communications Liaisons
55
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Posted - 2016.12.22 21:22:02 -
[7] - Quote
Black-Hawk Ellecon wrote:So it is quite normal for people to pay for more than one omega account PCM? I assume it is twice the price for 2 accounts. And I now know you can't have more than one character from the same account active in the game?
I would say that i know more people in game with multiple accounts than those with only one. For instance, I personally have 2 accounts. One account has my main, a freighter pilot and a market alt. The other has my second combat pilot, a scanner, and an industrialist. This way I can have at least one combat pilot on at a time and then a 2nd toon for support purposes. It does cost twice as much for two accounts but just not having to train for a freighter on my main makes the cost worth it for me.
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Memphis Baas
2563
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Posted - 2016.12.22 22:56:45 -
[8] - Quote
Advantages of multiple characters:
1. Anonymity. Multiple characters allow you to keep things separate. Useful alts for this: forum-posting alt, PVP/war character separate from PVE / moneymaking character, corp spy alt, corp thief alt, pirate, suicide ganker, etc.
2. Faster training / specialization. It's faster to train one character in Amarr T2 ships and one character in Gallente capital ships, than it is to train a single character first in Amarr T2 and then in Gallente capitals.
3. Location. If you have many alts, one can sit in Jita and watch the market, one in Dodixie, one in Amarr, etc.
4. Bypass the game's hard limits. Each character is limited to 10 production jobs, 10 science/research jobs, and 6 planets for PI, 17 contracts, and some 300 market orders. Thus, if you're heavy production, trading, or PI, you need multiple alts trained because of these limitations.
5. The ability to fly together. Examples: scouting ahead for your loaded transport ship full of loot, cyno beacons for moving your capital ship safely, miner and ore hauler, PVP'er and logistics / ship repairer, and so on.
Disadvantages of multiple characters:
1. Support skills (armor, shields, navigation, targeting, engineering, electronics) and other auxiliary skills must be trained on all character, which costs some ISK and takes some time.
2. If the alts are on multiple accounts, you must pay for Omega for the alts, to keep access to their high skills and ships.
3. Location. Especially if the alts fly together in a fleet, you have to bring all of them to the location, and bring enough spare ships and supplies for all of them to function.
4. Log on / log off. The game forces you to log all the way off, in order to switch to an alt. The UI preferences don't transfer, bookmarks/saved locations don't transfer, etc.
Some examples of common alts:
- Forum-posting alt, for anonymity.
- Market-trading alt - sit in Jita, watch prices, trade.
- Industry / production / PI alts (because of the limits).
- PVE alt separate from PVP alt (because enemies won't stop shooting you just cause you want a break).
- CEO (this will hold your personal corp while your main roams around sowing his wild oats).
- Spy (for other corps, or even for your own corp, to check if other people can bypass the security you've set up for the corp).
- Pirate, suicide ganker (these have a tendency to go -10 sec. rating and be unable to enter high-sec normally).
- Scout.
- Cyno alts. If your main has capital ships, they cannot move safely without cyno beacons to jump to. You can rely on friends and corpmates to provide these beacons, but your own alts are also quite convenient, esp. at odd hours in the night.
What's involved.
1. The alts may need some skill training. You can get PI, trading, transport, scout, and cyno alts for under 5 million SP, so it's pretty simple to just activate multiple character training on a single account, or get a few skill injectors, and train them to 4-5 million points then call them done, all on a single account. On the other hand, for full PVP alt vs. full PVE alt, you'll need extensive training on both, so separate accounts may be better.
2. Separate accounts cost money. Simple enough; you typically need to keep Omega for the more highly trained characters, so it's a question of how many accounts do you need, and how many characters do you need to be able to fly at the same time or keep training for long term.
3. Anonymity. Do you need to keep your alts secret? Almost all corps ask for API access to see what alts you have, do you want them to know about your pirate or your scammer alt? If no, then separate accounts.
4. Interest in the game. Some people lose interest if they have multiple characters, because they prefer to play and identify with a single character, which is totally possible in this game (the game doesn't restrict your skills, you can make a "do everything" character and be fine, it just takes longer). Other people don't identify with their toons, and create multiple characters for multiple purposes. |
Memphis Baas
2563
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Posted - 2016.12.22 23:09:29 -
[9] - Quote
Passive-income alts:
1. Trade alt. You can make money in Jita by just buying stuff cheaply, holding it for a while, and selling it expensive. The trick is to figure out what's in demand, and to look at the market history window to see how prices oscillate. And also, to be very good at predicting what CCP may nerf / change, and how that will affect various items. Keeping in mind that everything traded in-game is traded between players, news of a war starting in 0.0, for example, can mean higher prices for ships as they get destroyed. An announcement by CCP that they're introducing some new ship or new type of citadel can mean increased prices for the materials and components required to manufacture those ships/citadels. So you can buy or accumulate ahead of time, and then sell when the news hits the rest of us lemmings.
You may have to watch alternate news sources such as twitter, reddit, and log into the test server to see what CCP is playing with / releasing.
2. PI alt. Planetary Industry is a mini-game where you set up a bunch of harvesters and factories on a few planets and they will then collect resources for you. The materials collected are useful for manufacturing citadels and other high-end components, so you can definitely sell the stuff you collect to other players, they'll want it. PI requires a few skills to be trained, and then you have to find a bunch of planets that have good resources and aren't taken. Other players can place orbital Customs Offices and basically control taxes when you try to get your stuff from the planet surface to your ship in orbit. So you'll have to look around for "good" planets. You should google and read a PI tutorial for the details of how to set stuff up; it's not hard, but the guides have pictures and explain things better than I could here.
3. Research/Production alt. Both research and production take time; you rent factories or labs and put your blueprints to work, and days or weeks later they produce or get improved or whatever. So it's better to do this on alts rather than with your free-flying main. How much money you make depends on what you're making, and what demand there is for it. You can probably start with ammo and move on to ships, possibly advanced T2 ships or T2 modules or weapons. The production is relatively straightforward; it's the trading for profit that's hard. But you can set your alts to work manufacturing stuff, while you use your main to look for deals / materials / sales opportunities.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
19669
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Posted - 2016.12.22 23:38:22 -
[10] - Quote
Black-Hawk Ellecon wrote:So it is quite normal for people to pay for more than one omega account PCM? I assume it is twice the price for 2 accounts. And I now know you can't have more than one character from the same account active in the game? Yeah it's quite normal. Not required but certainly useful.
What a lot of us do is use the increas earning potential to buy Plex for the additional account. Some activities scale like mining. I have a friend with an 18 account mining operation, it's highly profitable for him provided he mines enough to break even I.e. about 18 billion in a month.
We're Back in Business ,
Murderers of Negotiable Motivations
=]|[=
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Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
3
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Posted - 2016.12.23 18:00:00 -
[11] - Quote
I am really grateful for all the replies so far. Why should I (a mere newbie) create another character on my account (I am Alpha and so cannot have more than one account as I understand it)? What purpose would it serve? |
Mortlake
Devils Rejects 666
2626
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Posted - 2016.12.23 18:30:58 -
[12] - Quote
Black-Hawk Ellecon wrote:I am really grateful for all the replies so far. Why should I (a mere newbie) create another character on my account (I am Alpha and so cannot have more than one account as I understand it)? What purpose would it serve?
Well you probably don't need to yet.
But I guarantee there will come a time when you realise than an extra pair of hands or eyes will come in handy, and you'll probably realise that sooner rather than later if you continue to play and upgrade to Omega.
I was told to remove my signature, so I have.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
19675
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Posted - 2016.12.23 18:43:09 -
[13] - Quote
Mortlake wrote:Black-Hawk Ellecon wrote:I am really grateful for all the replies so far. Why should I (a mere newbie) create another character on my account (I am Alpha and so cannot have more than one account as I understand it)? What purpose would it serve? Well you probably don't need to yet. But I guarantee there will come a time when you realise than an extra pair of hands or eyes will come in handy, and you'll probably realise that sooner rather than later if you continue to play and upgrade to Omega. Yeah pretty much this. If it's not blatantly obvious to you that you could do with one (and explicitly for what) then you probably don't need one.
We're Back in Business ,
Murderers of Negotiable Motivations
=]|[=
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ergherhdfgh
Imperial Academy Amarr Empire
1791
|
Posted - 2016.12.23 22:12:48 -
[14] - Quote
Elena Thiesant wrote:The general guideline is if you don't have a reason for it, you don't need it. For a second account, in most cases you'd want both to be Omega accounts so that they can be logged in at the same time. This is the best response IMHO. If you don't have a reason for one then why look for one. If you ever come across a need for one then you can start one at that point. Otherwise why worry about it?
I came to Eve from WoW and when I did I was very worried about what I would be doing at "level cap" for "end game content". Once I realized that Eve was not like that it seemed to matter much less. Just play the game and have fun. Everyone can train everything and there really is no reason to worry about potential playstyles now before you even figure out if they fit into your likes and dislikes.
TL;dr My best advice is that if you don't currently have a reason to start a second account then you should not be worrying about it. |
Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
3
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Posted - 2016.12.23 22:17:53 -
[15] - Quote
I guess I was considering getting ahead by using "the forums'" experience to gauge whether or not to start another character now or leave it until later. I suppose that I mean in terms of time and skills. If I started training another character now then would I be able to get ahead? If so then how? |
Elena Thiesant
The Scope Gallente Federation
1758
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Posted - 2016.12.23 22:24:21 -
[16] - Quote
Maybe. Or maybe you'd waste a lot of time and money.
Let's say you decide now to start a second account as
Quote:3. Research/Production alt. and train a whole pile of science, research and indy skills (which are not Alpha skills)
Then, later when you go to start using that alt, you realise that you *hate* indy with a passion. You've got a useless alt that you invested money into.
There's no 'getting ahead' in Eve. This isn't WoW, race for 80th level (or whatever the max is these days) to be useful. You may never need an alt. You may find later that you need an alt for a purpose that no one here mentioned and you never considered.
I have one account, three characters. It's enough. I had a second account for a while, let it's sub lapse and biomassed the characters. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
19677
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Posted - 2016.12.23 22:34:38 -
[17] - Quote
Black-Hawk Ellecon wrote:I guess I was considering getting ahead by using "the forums'" experience to gauge whether or not to start another character now or leave it until later. I suppose that I mean in terms of time and skills. If I started training another character now then would I be able to get ahead? If so then how? well that depends, a maxed out industry character would be as useful to me as an extra set of bollix, likewise a maxed out combat booster would be about as much use to an industrialist.
find out what you enjoy doing then figure out how to get good at it , chances are you would figure out what you need then or shortly thereafter.
We're Back in Business ,
Murderers of Negotiable Motivations
=]|[=
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Trasch Taranogas
State War Academy Caldari State
11
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Posted - 2016.12.23 22:43:16 -
[18] - Quote
My view.
Im totally new to this game. I started alpha and hated the game.
After several character builds and redoing tutorial and missions I got some hang of it.
Now I have 2 omega accounts. Trash is in one training skills for joining a nullsec corp and starting some PvP.
The other account is Jon and trains for exploring, doing solo missions and making ISK (maybe) by treasure hunting.
The reason I did this is because skill training takes LOTS of time, especially if you want to specialize (level 5).
I miss my IS-7
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Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
3
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Posted - 2016.12.23 22:53:42 -
[19] - Quote
yes I agree that I may save some time if I start training another character or two on the same account. What about skill extractors.....can I extract the skills from characters 2 and 3 into character 1? Is this a good reason to start a new character or two?
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Trasch Taranogas
State War Academy Caldari State
11
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Posted - 2016.12.23 23:32:42 -
[20] - Quote
Different account is better than 2 characters on one 1 account.
Skill training 2 characters on 1 account still cost about 20 euros a month, but you can only play one at a time.
Im very temped to use skill injectors, will take years before I have skillpoints to produce them myself.
I miss my IS-7
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Trasch Taranogas
State War Academy Caldari State
11
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Posted - 2016.12.23 23:38:40 -
[21] - Quote
Lena Crews wrote:
1. Jump Clones - It also allows you to have a clone with expensive implants for less dangerous play and a clean clone for PVP where you get podded a lot. .
Main reason I would get one.
I miss my IS-7
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Toshiro GreyHawk
190
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Posted - 2016.12.24 09:09:48 -
[22] - Quote
As a new player you are probably better off just developing one character at a time.
There is a certain amount of overhead to the operation of another character both in terms of ISK, RLM and - your time.
Get one character trained up to where you can really make some money with them before you start trying to train another, then you can use your rich character to fund your newer ones.
Also, in the time you use to bring your first character up to a reasonable level of usefulness - you'll learn more about the game and have a better idea of what YOU might want to use other characters for.
If you have multiple Omega accounts, you can use your characters together but - this can quickly put YOU into task over load depending on what it is you are trying to do.
Concentrate on getting your first character up to speed before you start detracting from their development with other characters. |
Elena Thiesant
The Scope Gallente Federation
1758
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Posted - 2016.12.24 10:59:58 -
[23] - Quote
Black-Hawk Ellecon wrote:yes I agree that I may save some time if I start training another character or two on the same account.
You can't train multiple characters on the same account, not without paying a PLEX each per month.
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Skyweir Kinnison
Coreli Corporation Mercenary Coalition
359
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Posted - 2016.12.24 11:19:14 -
[24] - Quote
Trasch Taranogas wrote: Now I have 2 omega accounts. Trasch is in one training skills for joining a nullsec corp and starting some PvP. ).
A slight tangent, but if you want to join a nullsec corp for PvP, my advice would be to join right away, regardless of skill level.*
Most of the new player corporations in nullsec will get you experience and fun whatever you can fly, and as a new tackle, T1 logistics or EWAR pilot, you will get lots of experience - primarily in getting shot at These skill sets are also really helpful fleet support.
I found the most important part of PvP is learning how disposable your ship is and embracing frequent death. Don't put this lesson off a moment longer than you need to, because the higher skills you train, the more tempted you will be to fly more and more expensive ships, and therefore start worrying about loss.
*The caveat here would be that some corps require a minimum SP level. My view is that if this is the case, I'd still recommend joining one of the new player alliances first, because Skill Points does not equal skill or experience. You'll be much more valuable to a PvP corporation with a red killboard and the experience it brings, than an empty killboard and 15m SP.
Humanity has won its battle. Liberty now has a country.
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Trevor Dalech
Absolute Obedience
263
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Posted - 2016.12.24 12:18:56 -
[25] - Quote
I created an alt when my security rating started dropping (low sec piracy) and I decided I didn't want to worry about keeping it above -2 anymore. I needed someone to haul all that loot back to high sec without worrying about faction police and the couple of dozen kill rights I have on my head constantly. |
Trasch Taranogas
State War Academy Caldari State
11
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Posted - 2016.12.24 13:07:35 -
[26] - Quote
@Skyweir Kinnison
Okay, take the bull by the horns.
Any suggestions?
Pandemic Horde? Brave Newbies?
I miss my IS-7
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Skyweir Kinnison
Coreli Corporation Mercenary Coalition
359
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Posted - 2016.12.24 15:00:39 -
[27] - Quote
Trasch Taranogas wrote:@Skyweir Kinnison
Okay, take the bull by the horns.
Any suggestions?
Pandemic Horde? Brave Newbies?
Well, any advice I can give is going to be somewhat biased by my own experience. I joined Pandemic Horde - primarily because I wanted to get involved in supplying the war against the Imperium (I was industrial focussed when I started, but becoming bored of solo play) and secondarily because they had no API requirements so it was easy to join up.
I found that the support and helpfulness was everything I had hoped for from EvE. I started helping out as logistics on fleets and rapidly discovered how much fun PvP could be. I got into tackle/EWAR and developed on from there, both in fleet actions and in small gangs, standing fleet, scouting for strategic objectives and so forth.
Horde supplies skill books and skill plans towards your aims, and offers all sorts of non-judgmental opportunities to try roles out, including Fleet Command. They have some very good FCs and an extremely busy staging system that attracts lots and lots of enemies to fight as well as structured and informal fleets in all timezones. There isn't a formal Ship Replacement Program (SRP) - although ships are replaced on increasing numbers of fleets - and my personal view was that was a good thing, since it taught me to be self-reliant and the value of losing something. Newbean ships are given away however, so you can lose frigates and Ospreys with wild abandon.
There is also an innovative system that rewards PvP in home systems (i.e. protecting the ratters and miners) whereby kills in certain systems get you tokens (called Gobloons) which are exchanged for isk at the end of the month. They have developed a very nice interface for training facilities - videos, lectures and so forth and increasing materials available.
I really enjoyed my time in Horde and there is a pathway into other member alliances of the so-called 'PanFam' for those that want it or get noticed. Once I felt I had got a little experience and some capability in my chosen profession, I chose to join my current corporation outside of PanFam (I'd had that as a goal for some while).
Now, I know that Karmafleet (the Goonswarm new player corporation) has very similar options, and I believe a full SRP program which is attractive to many. They also have a much more structured approach to career interests, known as Special Interest Groups, that provide a lot of support once you know what you enjoy. I'm not sure if the old 'prejudice' against having Goons on your employment history still holds after they got knocked from their perch, but one suspects a future corporation that has such a view might equally have something against an ex-PanFam member, so I wouldn't worry about that. I understand that Karmafleet does require an API submission, but this should not be an issue for most.
I feel certain that the new player experience for all the major alliances offers similar benefits. TEST is relocating to new space, so they may have lots and lots of fights coming up. Horde and Karmafleet are both settled (for the time being) so if stability and ratting income are a consideration, they may get points on your evaluation. Goons are renowned for having 'safe' systems, so I don't know what level of fighting goes on in Delve, but as noted earlier, Horde has some of the most active PvP systems because everyone knows the Horde murder-boners will deliver a fight.
Finally, I should mention that f you want to learn in a structured environment of professionals, the Mercenary Academy has been set up by Mercenary Coalition. It's much more formal than Horde, because we hope graduates will become capable enough to join MC proper, so if a serious PvP career is what you want, and you like a more formal approach, consider MA. Horde is much more flexible, and enormous fun.
(I haven't commented on Brave Newbies because I don't know anything much about them. I would recommend you join the recruitment channels for all these and speak with people in each. Culture is very important - for example, one of the things I didn't much like about Horde was the unrestricted nature of comms, which could be toxic, or more usually, just bloody silly, which annoyed me on serious fleets. But a lot of people love the humour etc as the social aspect is what they enjoy. I like the discipline we have in MC comms but others might find it a bit sterile. You need to find a happy balance - in Horde, my salvation was the provided quiet channels )
Humanity has won its battle. Liberty now has a country.
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Trasch Taranogas
State War Academy Caldari State
11
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Posted - 2016.12.24 15:19:31 -
[28] - Quote
@Skyweir Kinnison
Thank you so much for all that info, lowered the bar.
I miss my IS-7
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