Vaari
Imperial Pharmacy Silent Infinity
864
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Posted - 2016.12.27 20:31:38 -
[1] - Quote
This is reserved of discussion of coming races and games arranged by me.
I, Lord Vaari have decided to finally push my idea of Proviblock tournament forward. At first there will be two games to commemorate great victories of Amarr empire. First will be dedicated to the conquest of Athra and second will be the conquest of minmatar tribes and arrival of imperial slave traders. On both games all blue Providence residents are free to join.
Conquest of Athra will be grand melee from tech1 frigates up to tech 1 battlecruisers. On the event I will be judge and narrator. Some poetry might be included. Perhaps even winner must say something poetic (prewritten)
There is only one prize: Plex and ship(s) of my choosing.
Conquest of Athra will be grand melee of skills and luck, not wallet. No faction modules, no officer modules. All tech 1 and t1 meta modules allowed. All t2 modules allowed.
If last two remaining nations (gladiators) lock into stalemate, it is upon several factors who win: 1: Gladiatos might ask that I sell the plex and distribute isk evently to them. 2: I ask audience who should win. 3: I make decision my self and destroy other gladiator: 4: Mixture of all.
Winner of the Conquest of Athra will take role of Amarr Empire and rename Athra to the Amarr Prime.
Conquest of Minmatar tribes and arrival of imperial slavers
On this game majority of participants take role of imperial slavers, who just arrived to the Minmatar home system after glrious victory of the Empire. Poetry will be in much larger role on this race/melee that it was in Conquest of Athra.
I, Lord vaari will be judge and narrator.
Price for slaver: Plex, fully fitted Bestower class, possible bonus Price if freedom fighters win: I sell the plex and distribute isk to freedom fighters
Rules of slavers 1. You will be flying tech1 industrial that has cargo hold for large amount of tritanium (exact volume will be told later) 2. I place container to far distance from slavers starting point, and they must race towards it. 3. Slaver must be able to take entire haul at once to their cargo hold. 4. Industry ship cannot have any kind of speed increasing module. 5. Industry ship cannot have tractor beam 6. Winner is the slaver who first grabs all tritanium first. 7. (possibly no active tank)
Rules of freedom fighters 1: Majority will use minmatar noobships 2. No MWD allowed 3. Those who do not use noobship have chance to use slighty more powerful minmatar frigate. 4. Leader of freedom fighters must agree to read prewritten poem when they arrive. 5. (possibly no active tank)
Plot: In this melee/race we have (hopefully) large number of slavers with industrial ships and they compete with each others and against freedom fighters to get to the ore container first. Slavers will fight with themselves against each others and against freedom fighters, who appear in some point of race to defend their people (the ore)
Slavers must fight against each others to prevent fastest or luckiest to get first into container. If they however fight too fiercely at the start of the race, they will certainly fail to defend themselves against freedom fighters, who have fragile combat ships, but combat ships nevertheless at their disposal. Freedom fighters do not fight aganst each others, but slavers do. Slavers must hoever also work together or they certainly lose.
Extra rule: If we have very massive slaver fleet, we must also have more freedom fighters. At this point I buy more plexes if freedom fighters win so I can reward them moderately. |