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Trasch Taranogas
State War Academy Caldari State
19
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Posted - 2016.12.29 17:12:34 -
[1] - Quote
Why so many skills? Its about crumbs.
Why so big leap between level 4 and 5?
I miss my IS-7
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Netan MalDoran
Planet Squanch
271
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Posted - 2016.12.29 17:43:16 -
[2] - Quote
Trasch Taranogas wrote:Why so many skills? Its about crumbs.
Why so big leap between level 4 and 5?
1: Complex game = lots of options. 2: Well the null beats need something to train while they're blasting roids :p
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
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Arx Hammer
Stay Frosty. A Band Apart.
2
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Posted - 2016.12.29 17:43:44 -
[3] - Quote
Trasch Taranogas wrote:Why so many skills? Its about crumbs.
Why so big leap between level 4 and 5?
Not sure what's confusing about that.
Lots of skills because lots of things to do.
Why the big leap? Same reason there is a big leap to get from lvl 99 to lvl 100 in any other game... |
Trasch Taranogas
State War Academy Caldari State
19
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Posted - 2016.12.29 18:50:58 -
[4] - Quote
Arx Hammer wrote:
Why the big leap? Same reason there is a big leap to get from lvl 99 to lvl 100 in any other game...
I read somewhere that level 4 is 20% SP to get 80% advantage.
That last bit of gain is so ridiculous its not even worth getting as many are saying. Cloaking as an example.
I miss my IS-7
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Wander Prian
Art Of Explosions Hole Control
334
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Posted - 2016.12.29 18:58:06 -
[5] - Quote
Trasch Taranogas wrote:Arx Hammer wrote:
Why the big leap? Same reason there is a big leap to get from lvl 99 to lvl 100 in any other game...
I read somewhere that level 4 is 20% SP to get 80% advantage. That last bit of gain is so ridiculous its not even worth getting as many are saying. Cloaking as an example.
It's the other way around. Lvl 4 means you have 80% of the bonus. The last 20% takes longer to train than the rest of the skill combined.
Wormholer for life.
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Memphis Baas
2601
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Posted - 2016.12.29 19:04:58 -
[6] - Quote
Trasch Taranogas wrote:Why so many skills? Its about crumbs. Why so big leap between level 4 and 5?
1. You're asking questions that only the developers know the answer to. Why so many skills? I don't know, that's how they envisioned the game. Ships provide a shell, modules you have on your ship give you the abilities (not the skills themselves), and the skills give bonuses / unlock things. It's a system.
2. The leap is the same between all levels:
Level 1: requires 250 points Level 2: 1414 Level 3: 8000 Level 4: 45255 Level 5: 256000
It's a geometric progression. You're supposed stop yourself at "good enough". Training "everything to 5" takes 34 years, so you better stop yourself.
It's designed that way so you can prioritize, like everyone else. Do you want to get another point in your ship, or in the armor skill, or in the speed skill, or what? As opposed to the other guy.
Again, there are no race or class limits that block you from training whatever you want. Warriors can't heal, wizards can't tank. From that point of view, it's a pretty good system.
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Lena Crews
Universal Sanitation Corporation
6
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Posted - 2016.12.29 19:09:52 -
[7] - Quote
Trasch Taranogas wrote:Arx Hammer wrote:
Why the big leap? Same reason there is a big leap to get from lvl 99 to lvl 100 in any other game...
I read somewhere that level 4 is 20% SP to get 80% advantage. That last bit of gain is so ridiculous its not even worth getting as many are saying. Cloaking as an example.
But some lvl 5's are pre-requisites for using items. For example for T2 ships you need the racial ship skill at lvl 5. So if you want to fly the Ishtar... you need Gallente Cruiser to V.
Other lvl 5's are pre-requisites to other skills. Drones V is needed for a boatload of higher level drones skills... so while having 4 drones vs 5 is a debatable increase... having 5 drones WITH drone sharpshooting, drone interfacing, racial drone specialization (for T2 drones), ewar drone interfacing, heavy and sentry drones.... well that is a HUGE increase in your ability to use drones. |
Trasch Taranogas
State War Academy Caldari State
20
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Posted - 2016.12.29 19:22:54 -
[8] - Quote
@Lena Crews @Memphis Baas
Yes, drones are almost mandatory to have at level 5.
As you say, Its impossible to get all skills to level 5. (Unless you pay 28000$)
That makes so many skills and especially levels that are "useless" and / or unnecessary, seems like a waste just to confuse players.
I miss my IS-7
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Memphis Baas
2602
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Posted - 2016.12.29 19:23:28 -
[9] - Quote
All of it is like that.
CCP balances ships assuming "all skills at 5", because they have to, as it's a possibility.
So, technically if you only have 1 or 2 points in your skills, you're not even able to fit the ship as it's meant to be fitted.
Best example I can give is industrial ships. Alpha character, because of the skill limitations, can get maybe 8,000 cargo space. Veteran with skills at 5, rigs, T2 expanders, etc. gets 45,000 with a tricked-out Iteron 5. Or, since they probably have the prerequisites to fly freighters, just fly one of those for 350,000 or more cargo. |
Wander Prian
Art Of Explosions Hole Control
334
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Posted - 2016.12.29 19:28:04 -
[10] - Quote
Do note that most bonuses that you get from skills are 2-5% per skill level. It's not THAT huge difference between lvl 4 and lvl 5. There are some exceptions of course, the drones- skill for example. The idea is that you can relatively quickly train a bunch of skills to lvl 4 and be 80% as effective as someone who had those skills at 5, which would have taken then considerably longer to do.
Wormholer for life.
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Trasch Taranogas
State War Academy Caldari State
20
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Posted - 2016.12.29 20:00:36 -
[11] - Quote
My point of this is said Memphis Baas. 34 years to get all level5.
34 years!!! Thats beyond comprehension. Nothing lasts that long. Couldnt like 5 years be a cap?
I miss my IS-7
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Chainsaw Plankton
FaDoyToy
2353
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Posted - 2016.12.29 20:05:47 -
[12] - Quote
why so many skills? It gives you a choice to train narrow and specific or wide and broad. I can justify the case for either, there are benefits for generalization and specialization, however the benefits come with trade offs.
As a new player you can cover a lot of ground training many skills to level 2 or 3 while learning the basics, making some income, and finding out what you like. From there you can pick a few important skills and push those to 4. Some of those skills will be very important and you will want to take them to 5, others can wait while you train more general skills to 4. Some skills you will train because you want the bonus, others because they are a prereq for a new ship, skill, or module. I consider weapon upgrades 4 to be a super important skill as access to tech 2 damage mods is a huge boost.
I'm looking at the mastery tab of a ship I like on one of my alts. He currently has level IV mastery, to get to level V mastery would take 211 days, I have no plans to train almost all of those skills on that character. I did train those skills on Plankton as I said it was a ship I like. However that character can use command bursts, which is an area I have barely touched on Plankton.
Many of those skills apply to many ships like the racial drone spec to 5 for an extra 2% damage on racial drones, which is really insignificant on most ships and not worth the 20 days x 4 skills for most people. In combat it isn't a very significant bonus however it helps get me closer to lv5 mastery on many ships. My goal is to have lv5 mastery on all subcaps and lets just say that is a long long goal.
@ChainsawPlankto
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Lulu Lunette
Savage Moon Society
903
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Posted - 2016.12.29 20:21:58 -
[13] - Quote
Trasch Taranogas wrote:My point of this is said Memphis Baas. 34 years to get all level5.
34 years!!! Thats beyond comprehension. Nothing lasts that long. Couldnt like 5 years be a cap?
at that rate, I'd be well over 100m SP already
@lunettelulu7
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SurrenderMonkey
Space Llama Industries
3010
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Posted - 2016.12.29 20:29:53 -
[14] - Quote
You're not supposed to get everything to 5.
You're supposed to specialize.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Trasch Taranogas
State War Academy Caldari State
21
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Posted - 2016.12.29 20:32:54 -
[15] - Quote
Hmm, dont know if it exists such an option but some form of regret-replacement of skillpoints would be super.
Pay some ISK to have a space clinic to replace some of your bad decision training.
You might want to try another path after 4 years without having to create a new character or account.
I miss my IS-7
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Chainsaw Plankton
FaDoyToy
2354
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Posted - 2016.12.29 20:37:34 -
[16] - Quote
Trasch Taranogas wrote:@Lena Crews @Memphis Baas
Yes, drones are almost mandatory to have at level 5.
As you say, Its impossible to get all skills to level 5. (Unless you pay 28000$)
That makes so many skills and especially levels that are "useless" and / or unnecessary, seems like a waste just to confuse players. luckily most of the skills are irrelevant and are safely ignored, like science, industry, production, resource harvesting, structure things.
only need gun and spaceship skills! Some drones and fitting help.
@ChainsawPlankto
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Wander Prian
Art Of Explosions Hole Control
334
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Posted - 2016.12.29 20:55:18 -
[17] - Quote
Trasch Taranogas wrote:Hmm, dont know if it exists such an option but some form of regret-replacement of skillpoints would be super.
Pay some ISK to have a space clinic to replace some of your bad decision training.
You might want to try another path after 4 years without having to create a new character or account.
Then you just train to other skills. You can train all the skills you want (as omega). You don't have to choose what you can and cannot train. You just have to choose the priority of each skill for you.
Wormholer for life.
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Skyweir Kinnison
Coreli Corporation Mercenary Coalition
366
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Posted - 2016.12.29 21:08:37 -
[18] - Quote
Trasch Taranogas wrote:Hmm, dont know if it exists such an option but some form of regret-replacement of skillpoints would be super.
Pay some ISK to have a space clinic to replace some of your bad decision training.
You might want to try another path after 4 years without having to create a new character or account.
You can use aurum or isk to buy skill extractors that do just this. Extract some skills you don't need any more and then use the resulting skill injector to gain the skill points back so you can distribute them where you now need them. There is a degree of loss each time, but it's possible to change careers like this.
Humanity has won its battle. Liberty now has a country.
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ergherhdfgh
Imperial Academy Amarr Empire
1804
|
Posted - 2016.12.29 21:09:04 -
[19] - Quote
Trasch Taranogas wrote:Why so many skills? Its about crumbs.
Why so big leap between level 4 and 5? Yes it is a very deep game. The Devs can be quoted having said repeatedly that this is a game about decisions and consequences. They want you to have to make hard decisions and live with the consequences.
The above qualifier out of the way... Unlike other MMOs you can participate in almost any activity in game from day 1. You don't need to be "level capped" to do anything. This is a game about doing more with less.
Each level of a skill take 5 times longer to train than the previous level, while only giving the same amount of benefit. This game rewards diversification and having options open to you.
I will just link here my typical Suitonia link. That is an experienced vet on a days old alt doing very well for himself. I just link it to prove to new players that this is not a game about skill points and under no circumstances should you be waiting on skills to train nor expecting "gear" to make the game easy. |
ergherhdfgh
Imperial Academy Amarr Empire
1804
|
Posted - 2016.12.29 21:19:49 -
[20] - Quote
Trasch Taranogas wrote:My point of this is said Memphis Baas. 34 years to get all level5.
34 years!!! Thats beyond comprehension. Nothing lasts that long. Couldnt like 5 years be a cap? There is no level cap in this game. There is no end-game content that you need to get to level cap to participate in. 6 months into this game you can be very well skilled for small ships ( frigs and dessies ) and a year into this game you can be very close to "all level 5" for frigs and dessies.
There is no reason why you need to train all of your skills to level 5 nor should you even be thinking about that. I think you just need to let go of a level cap concept that you have likely been programmed into from most other MMOs. Eve is not like those other MMOs.
I personally like the system very much. Coming up in this game I always had the skills to do what I needed to do and new skills came at a pretty decent rate. 2 years into the game you still get to unlock some cool stuff and be excited about getting access to it while still not being held back for not being "level capped".
I am at a point now where I train skills just to train them. I am nowhere near all level 5 but I have not trained a skill that has made a noticeable difference in a long time.
I think if you give the game a chance you will see that it is a pretty good system as compared to other games. |
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ergherhdfgh
Imperial Academy Amarr Empire
1804
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Posted - 2016.12.29 21:29:33 -
[21] - Quote
Trasch Taranogas wrote:Hmm, dont know if it exists such an option but some form of regret-replacement of skillpoints would be super.
Pay some ISK to have a space clinic to replace some of your bad decision training.
You might want to try another path after 4 years without having to create a new character or account.
None of the skills work against you. If you want to train something new then train it. There is no reason for you to have to start over. You can specialize in mining and then realize that you like combat more and then train up combat. I can think of no situation where you are better off starting over than just training those skills on your current character.
You could train up a mining character and a combat character if you wanted to be able to specialize each one. People do that kind of thing and there can be benefits to doing it that way. I'm just saying that once you've trained up the skills for mining you are still better off switching your current character to combat skills rather than starting over.
It is really sounding to me like you are stuck in the character class mentality which does not exist in this game. This sandbox is quiet fun IMHO if you just let go of what you learned in other games and give this one a try with fresh eyes. |
Trasch Taranogas
State War Academy Caldari State
23
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Posted - 2016.12.29 21:48:03 -
[22] - Quote
Okay, good points.
Anyway, especially if you are a confused Alpha with slow skill learning and realize you have taken some stupid / unnecessary skills it would be nice to reset those skillpoints.
Also it takes some effort to start doing skillinjectors. (5500000 SP)
I miss my IS-7
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Memphis Baas
2604
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Posted - 2016.12.29 22:06:57 -
[23] - Quote
For now, just stop training the skills you think are useless, and start training the skills you think are good.
Later, you can use skill extractors to remove those. But you have to wait until you're past 5.5m SP, and also wait until you have enough ISKs to afford skill extractors.
This is a SLOW game. Stop, think, plan ahead, give it time to train. If you want to play fast games, feel free to play a FPS shooter or dogfight game or whatever.
EDIT: And if you don't like EVE, then don't play. It's just a game, shrug. Play something else. No sense playing if all it does is gets you frustrated and annoyed. Games are supposed to be fun, not frustrating. |
Trasch Taranogas
State War Academy Caldari State
23
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Posted - 2016.12.29 22:21:12 -
[24] - Quote
Memphis Baas wrote:For now, just stop training the skills you think are useless, and start training the skills you think are good.
Later, you can use skill extractors to remove those. But you have to wait until you're past 5.5m SP, and also wait until you have enough ISKs to afford skill extractors.
This is a SLOW game. Stop, think, plan ahead, give it time to train. If you want to play fast games, feel free to play a FPS shooter or dogfight game or whatever.
EDIT: And if you don't like EVE, then don't play. It's just a game, shrug. Play something else. No sense playing if all it does is gets you frustrated and annoyed. Games are supposed to be fun, not frustrating.
No, dont get me wrong. I had a supershitty start and swore every day I would never play this game again. Well Im still here. I downloaded some corp skillplans and I have a good queue going.
Only thing is that all those skills seems... fake? Overambitious? Wow-factorish? Eyecandy? Much do about nothing? Cant find the word.
Especially that level 4 to 5 jump.
I miss my IS-7
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Memphis Baas
2604
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Posted - 2016.12.29 22:38:38 -
[25] - Quote
Several skills in the Missiles category:
Missile Launcher Operation - unlock missile weapon systems Light Missiles - be able to shoot missiles designed for frigates, bonus to damage Missile Bombardment - bonus to range Missile Precision - bonus to hit smaller targets than what the missile is designed for Missile Projection - bonus to speed (range) Rapid Launch - bonus to rate of fire (DPS) Target Navigation Prediction - bonus to hit faster targets than what the missile is designed for Warhead Upgrades - bonus to damage
Light Missile Specialization - unlock Tech 2 missiles, bonus to damage.
So, several skills, you feel the need to train all of them to 3-4? Ok that'll take a while.
But you're also arguing against the number of skills, I'm guessing you'd prefer 2 skills:
Missile Launcher Operation - unlock missile weapon systems Light Missiles - shoot light missiles, and also bonus to their range, DPS, speed, and how well they hit smaller targets.
Question is, would you be OK with these two skills taking as long as those other skills together? 2 weeks for 2 skills?
So yeah, there's a wait, you're blocked from accessing the better versions of the missiles because you have to wait for skills. People want to see progress, though; it's better to hear "skill training complete" daily for 2 weeks than it is to hear "skill training complete" once, at the end of 2 weeks.
And also, a point that we can't demonstrate until you've gained some experience with the game, the bonuses in this game are multiplicative. It's better to have 8 bonuses of 15% each than it is to have a single 120% bonus from a single skill. Because 8 bonuses of 15% each are: 1.15 * 1.15 * 1 .15 * ... * 1.15 = 3.06 = 206% bonus, better than 120% bonus.
This game works on multiplying together small bonuses from various sources: from your ship, skills, modules, implants, drugs, fleet boosts, rigs, overheating. This type of multiplicative math allows for very high complexity and many combinations, much like the simple moves in chess or go allow for complex matches.
We don't want to replace this with a simple 1 skill system.
EDIT: EVE is a strategy game, like an RTS or chess. First you learn how to move the pieces (fly the ships), then you get to the real game of strategy and how to beat opponents or even huge alliances, conquer the map, become somebody. People discuss the game mechanics and try to invent new fittings to get a slight bonus here or there, and the fact that it's spaceships, in space, becomes secondary, much like the fact that the chess pieces are supposed to be an army with foot-soldiers, knights, bishops, etc., doesn't matter that much for the actual match.
People like EVE because of its complexity, not because of spaceships or lasers shooting. People like chess because of its complexity, not because it's a simulated medieval melee combat scenario. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
11269
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Posted - 2016.12.30 01:44:11 -
[26] - Quote
I will post my old skillpoints speil when I get home.
And answer all the OPs questions
How did you Veterans start?
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Alaric Faelen
Sabotage Incorporated Executive Outcomes
411
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Posted - 2016.12.30 02:37:27 -
[27] - Quote
it makes sense that the higher you train something, the more and more you need to train to get any significant increase.
This holds true for most anything. Going to the gym? Big gains at first but then you have to get ridiculous to make even small gains after that. Diets? Easy to lose 10-20 pounds quickly, but beyond that it takes serious effort. Horsepower? It's easy to get to 180mph, but breaking 200mph requires basically a whole other engine worth of power. Shooting? Just being able to make a gun function will hit a large target, but it takes a huge amount of time to hit MOA consistently.
Thus, Eve training follows suit and makes perfect sense. Whether that small gain is worth it depends on your situation.
Consider the solo PvP guys that make videos. Even with blingy fits and tons of skill and experience, most still barely survive a battle. Deep in structure, a couple modules burnt out, limping away from the battle. Those extra 2% this or 4% that often make the difference between victory and loss. Those guys make or break their game on margins that small. If you just run endless PvE in high sec, then those margins don't really matter.
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11270
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Posted - 2016.12.30 04:05:24 -
[28] - Quote
Okay... so here is the lay of the land:
How does the skillpoint system work?
- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.
- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills. Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.
- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a given specialty to level 4 (which takes ~20% of the amount of time it takes to get those skills to level 5), you will find yourself flying at about **80 to 90%** of the effectiveness of a multi-year veteran with those same skills maxed out.
- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).
Example: I personally have the T2 weapon specializations at level 4. That puts me at a 2% disadvantage in damage against someone who has the same skill(s) at level 5 (assuming we are both using the same ship with the same fit)
- Ships and weapons have been balanced against one another.
Example: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.
- High tech equipment (ex. T2, Faction, Officer, etc) will not give a player "I WIN" abilities. They simply give a player a linear edge at an exponentially higher cost.
Ex1: A basic T1 Armor Adaptive Plating gives ~10% omni-resistance to damage for only 100 thousand ISK... a T2 Armor Adaptive Plating gives ~15% omni resistance to damage for 1 million ISK... a "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for 15 to 20 million ISK.
Ex2: A group of three or four T1-fit frigates that cost about 500 thousand to 1 million ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing. https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them) https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)
What does this all mean?
- Having more skillpoints is not the "end all, be all" point of the game and there is more to most activities than "get enough skillpoints, open window, click, press F1- F9." There are a plethora of factors that can decide success or failure and many of them are purely abstract in nature (see: planning, meta-gaming, friends, short-term allies, making deals, psychological warfare, etc).
- One of the ideas behind the current SP system is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative. This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment share with Tech 2/3 and Faction ships/equipment. Example: you may not be able to pilot that sexy Interceptor right away... but that doesn't mean you can't slap together a super fast frigate that does something similar.
- Once you have your "universal" core and support skills near or at maximum (which takes about 2 or 3 months of mostly focused training) the gap between you and an older player begins to narrow quite significantly. You can find these skills in the "Engineering" section of your character skillsheet.
- Just because you are limited in what you can do (as a newbie) it does not mean that your contribution to a team is meaningless and/or without weight. Being a "tackler" or cheapo Ewar-support in PvP might indeed be suicide if you have limited skills and knowledge... but even half-success can mean the difference between catching or losing a target... everyone escaping a bad situation or dying in a fire.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11270
|
Posted - 2016.12.30 04:06:09 -
[29] - Quote
To answer the rest of the questions:
Quote:Why so many skills? There are a lot of things to do and specialize in EVE.
Industry has a HUGE chunk of skills dedicated to it.
Ship skills can be broadly divided up in "Core Skills" (skills that any ship can utilize) and "Specialty Skills" (see: skills related to a specific class, tactic, and/or weapon).
This provides lots of variety to the kinds of tactics that players can specialize in.
Trasch Taranogas wrote:Why so big leap between level 4 and 5? With the exception of "prerequisite skills"...
The "time sink" is there to force you to make a choice; will you spend a lot of time training to get that 2 to 5% edge over other players in that specialty... or will you stop at level 4 and move on to something else?
Trasch Taranogas wrote:As you say, Its impossible to get all skills to level 5. (Unless you pay 28000$)
That makes so many skills and especially levels that are "useless" and / or unnecessary, seems like a waste just to confuse players. Through normal gameplay it is impossible, yes.
You are not supposed to be able to train ** everything ** to max level (not in a "reasonable" amount of time, that is)
And there is no such thing as a "wasted skill." There are skills you find useful now and those you do not find useful.
Someone out there may find a use for that skill you saw as "useless."
Which is the point.
If you find yourself in a situation where you need a skill, but it would take too long to get it (or train it) you can always ask another player who does have that skill to help you.
Trasch Taranogas wrote:Hmm, dont know if it exists such an option but some form of regret-replacement of skillpoints would be super.
Pay some ISK to have a space clinic to replace some of your bad decision training.
You might want to try another path after 4 years without having to create a new character or account. Do not worry about it.
Alpha clones can train all of the skills listed under their limitations without penalty.
I will also note that no skill in the game will lock you out or prevent you from training other skills.
For example: I used to mine back when I was a newbie (circa 2009) I decided I hated it. So I trained up combat skills.
Years later I can still fly mining ships if I choose to. I can also fly almost any combat subcapital ship in the game. Tomorrow, I may decide to train some industry skills.
I can do all that without having to start a new character because there is no limit to what I can train into.
The only "penalty" is time.
How did you Veterans start?
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ergherhdfgh
Imperial Academy Amarr Empire
1804
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Posted - 2016.12.30 05:13:18 -
[30] - Quote
ShahFluffers wrote:
- One of the ideas behind the current SP system is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative. This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment share with Tech 2/3 and Faction ships/equipment. Example: you may not be able to pilot that sexy Interceptor right away... but that doesn't mean you can't slap together a super fast frigate that does something similar.
As usual Uncle Shah is right on the money. What I have quoted above is probably the best advice that you will find in this thread, maybe anywhere.
To get good at this game you will need experience. To become experienced at this game requires donating some hulls to the war gods ( getting blown up ). Those lessons that you learn from each ship loss will all be learned the same regardless of if you have 200K skill points when you learn them or 200 million skill points when you learn them. Further those lessons will be learned the same regardless of if you learn them in a 500K isk frig or a 100 million isk frig.
So since we have established that player skills are far more important than character skills. You are far better off focusing more on what you as a player are learning rather than worrying about the skills that your character has.
Eve is a game about learning how to do more with less. The most tracked PvP statistic in this game is isk lost versus isk destroyed. Not how many times that you have gotten blown up nor how many kills that you've been involved in but what is the ratio of the total isk value of the ships that you've lost versus the total isk value of all of the ships that you have destroyed.
You could loose thirty nine 500K isk T1 frigates in a row and then blow up one 20 million isk T2 frigate and still have a positive kill efficiency and be considered successful. Even in large null sec sov battles where thousands of ships are destroyed, everyone scrolls right to the bottom of the battle report to see which side lost more isk than the other. |
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