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HongHi Choi
Biometaloid INC
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Posted - 2007.04.13 14:02:00 -
[1]
Yesterday i wanted to do a DED 2 in litura with my friend just for the fun, training and chalenge. We waited about 2 hours for Sade (gatekeeper) to spawn and he didnt show. Then he somehow found out that gatekeepers take from 1 to 8 hours to respawn. I must ask CCP: what's the matter with you? The low level (i dont know about high lvl ones) complexes are NOT profitable enough for ones that can do them. So the time most of us would spend clearing it out makes us lose money compared to anything else we could do (you make about 1.5 milion an hour). So then there's fun and chalenge right? That's all that's left right? Well you ruined that too! How can one have fun raiding a complex if when he comes to a complex one has to potentialy wait 8 hours just to get into it. Are you afraid that someone might get rich from raiding a 1.5 milion worth complex?! I seriously think that this needs to change. Make appropriate gatekeepers spawn at appropriate time - say for this one one hour would be more than enough. And according to the "money gain" (including value of loot) make all other gatekeepers spawn at a more reasonable time.
You could also calculate loosely how long it takes to clear out the complex, and make gatekeepers spawn at that rate. You could even add a triger to uphold this - say complex respawns after the boss is destroyed.
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Captain Schmungles
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Posted - 2007.04.13 15:31:00 -
[2]
Perhaps your solution lies in your opening sentences:
"Yesterday I wanted to do a DED 2 in litura..."
You are asking CCP to make 2/10 plexes more profitable?!?!?! Give me a break. 2/10 is just above the level of the deadspace complexes you run during the tutorial. They're meant to be easy so newer, less experienced, players can have some fun. If you want to make money, try taking a greater risk and seek out a 3/10 (or be really brave and do a 4/10 Guristas plex, or even better a 5/10 Drone plex) to run. EVE is all about risk vs. reward. If you are running an easy plex (which you are) you are not taking a big risk, and so therefore you should not get a big reward.
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Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2007.04.13 19:54:00 -
[3]
Captain Schmungles, I'd like to point out you totally missed the OP's point.
He didn't talk about profit. At least that's the way I understood it.
_________________________________ - The sky is the sky wherever you go - |
Captain Schmungles
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Posted - 2007.04.14 14:10:00 -
[4]
Really? So when HongHi Choi said "The low level (I don't know about high lvl ones) complexes are NOT profitable enough for ones that can do them," he was talking about something other than profit? Negative. This post was asking if the devs could make 1/10 and 2/10 plexes have a faster respawn rate of the highest bounty ships so that they could be more farmable. The answer is that Hong should move on to more difficult complexes if he's looking for something more profitable rather than asking CCP to make easy complexes more farmable.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.04.14 16:15:00 -
[5]
Edited by: Rod Blaine on 14/04/2007 16:12:52 high sec regular plexes are relatively crap for a reason.
Farming would be that reason.
Sadly enough this doesn't seem to go for the exploration sites and cosmos plexes tho, and suprise be damned ! They're being farmed to hell and back.
Plexes start being worthwhile in low sec. That's because in low sec, competition is possible and thus farming is stoppable. In high sec noone can stop me from farming it in my three-account team by any means other then being there before me, which kinda sucks.
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HongHi Choi
Biometaloid INC
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Posted - 2007.04.16 11:12:00 -
[6]
Edited by: HongHi Choi on 16/04/2007 11:12:57 Edited by: HongHi Choi on 16/04/2007 11:12:40 Tarron was right. You completely missed the point.
I did say that it was not profitable, but i think i never mentioned raising the isk gain. Im not proposing to make plexes farmable. And by god - if im making about 6 (or more) milion an hour, dont you think i got better things to do than farm a complex in which i could earn 1.5 to 2 milon isk at best? And who the hell farms a DED 2 complex?! If you can solo a DED 2 complex then you would probably make more money doing anything else. And for those that this would be good money... well... they cant do it mate - complexes ARE VERY HARD without t2 ships to solo.
Again, my point was that the low lvl complexes have the prerequisite of being absolutely unprofitable to be the place of chalenge. But they lack the other prerequsite - to be actualy able to access the chalenge they offer! A gatekeeper respawn at a rate of 1 to 8 hours prevents this. A little easier to understand now?
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Captain Schmungles
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Posted - 2007.04.16 16:41:00 -
[7]
First, complexes are not hard to solo without t2 ships. It depends on the level of the complex you are attempting, what ship you are flying, how that ship is set up, and what kinds of ships the gate leading in to the complex allows. The respawn rate issue of the complex "boss" is not something that is limited to just 2/10 complexes-- higher level complexes have slow respawn rates for these ships as well.
However, higher level plexes have, in general, higher bounty ships, and so the respawn rate of the gatekeeper in the last room isn't as big of an issue, and in any event, there's good reason to keep the respawn rate down. One, because increasing the respawn rate would make the plex more farmable, which is both a good thing and a drawback depending on the difficulty of the plex in question. Second, the respawn rate is variable anyway, there's simply a maximum time limit, so that after 8 hours the gatekeeps HAS to respawn, but that doesn't mean it can't respawn faster.
Last, the challenge of a complex shouldn't be the final ship in the final room, it should be advancing from room to room, taking on ever escalating mixes of ships as you progress. If a player no longer finds a 2/10 plex to be challenging, then that player should go find a 3/10 plex.
Oh, and finally, with the implementation of wrecks and salvaging, complexes are FAR more profitable then they used to be. If you're running a complex and you're not salvaging, well, then, you're not taking advantage of a lucrative opportunity.
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Artu Stargazer
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Posted - 2007.04.16 20:09:00 -
[8]
I've run 2/10s in a merlin before, only had to leave because I underestimated the amount of ammo I needed, and my skills were utter crap at the time. Though never knowing if Sade will be there is kinda annoying. Bring spare keys, if you can, and pack that hold with antimatter and bloodclaws (or whatever it is for that plex). Bring a buddy with a salvage ship if you can, otherwise you kinda have to nerf your own firepower.
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