Deckel
Black Thorne Corporation Black Thorne Alliance
25
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Posted - 2017.01.11 19:47:37 -
[1] - Quote
Using wars to validate high sec combat and ganking is a bad practice and prone to being used as a form of harassment. It is the bounty and kill rights system that should be fixed to open up avenues for individual combat, rather than using wars.
First off, Wars should not be about individual player kills and loot so much as it should be about Asset conflicts. I would be perfectly fine with only allowing highsec wars between entities that actually own player structures in High sec, and introduce Lowsec wars between entities that own structures in Lowsec. (Lowsec wars still being able to spill over into highsec and perhaps relaxing Faction police response in systems with war targets). The reason for this split between high and lowsec wars is because high sec corps do not really have access to Capitals like Low/Null corps do, so pitting a Lowsec asset vs a High sec one is a lopsided conflict when capitals can be dropped on you.
That said the cost to start a war should be dependent upon the relative size of the entities (max size during the duration of the war), and isk should not be the only currency used. Standings should also play a role, and losing too much standings should remove functionality of their player owned structures.
Starting a war between similar sized entities should be a fairly negligible cost/loss. A smaller entity starting a war with a larger one should cost extra isk, but small standings investment. A large corp starting a war with a smaller one would also have some increased isk cost, but would also require a larger standings investment/wager
The defending Corp instantly wins and ends the war if they destroy any one structure of their opponent. The attacker wins, if within the week they destroy a structure and have lost none themselves. The aggressor takes a small standings hit if they don't win, and a large one if they lose.
Additional features that I think would need to be added would be the ability to change the vulnerability timers of an opponent. Without this it is possible that a corp can never have enough pilots active for an assault during the designated time. Also I would like to see a 'Capture' option for these player owned structures implemented, and at the end of the war the choice to occupy, self-destruct or ransom the structure back would be given to the new owner. |