Volnax
Brutor tribe Minmatar Republic
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Posted - 2017.01.05 14:46:31 -
[1] - Quote
Lets face it the war system is broken , exploited and one sided , it only seems to be used by Trade Hub Huggers , High Sec Gate Huggers or POCO bashers , if there were real reasons for wars cause and effect consequences , measurable goals and more added to the system it would be a fun thing
the general cost of a war is nothing 50mill plus ( depending on the size of the group you dec ) because of this anyone with a wallet , a high dps ship and bordom sits on a trade hub and war dec's every hauler , miner and indy player they see , there are no real gameplay goals here than tear collecting and making high sec a sucky place to live for those that want to live there
My idea wont suit everyone , i expect to be trolled and flamed however its a real problem that needs to be balanced as right now larger groups are taking advantage of the system to make the game far less enjoyable for the smaller ones
First part of the Idea - Raise the Cost of High Sec Wars ( there are a few ways that this could be done ) - Option 1 - simply increase the cost for a war to an amount that makes it only practical to run one or two wars at a time like 500mill - 1bill per war - Option 2 - Keep the cost for a war the same but add an escrow amount of 500mill if you don't kill or loose to a war target in the week the escrow gets paid to the war decked corp as a prize and you also dont get to continue the war ( this will force war deckers to plan their war , hunt targets , and not just dec for the chance of a trade hub undock kill ) - Option 3 - Battleground Registration - as well as the war fee you have to choose your high sec systems to fight in that are registered with concorde , each system has a cost added to the war bill eg 10mill per system , each constellation 200mill , each region 1bll (random figures ) this means that when you dec the target you will have first chosen from your intell their systems they operate etc also leaving them or their members and your members as well areas that no engagement can occure ie trade hub corp war decks a freighter corp as an example they choose Jita but forget to add perimiter , perimiter becomes a safe system with concorde response still in effect
any of these options or parts of all 3 could be used to improve the system and make wars have real meaning as well as work involved to make war , not just gate hug or station hug waiting for a target to fly past your guns
the 2nd part of the idea - war cool down periods option 1 - if you are the the victim and the war is not extended they cant dec you for a month and other corps cant dec you for a week ( give them time to recover so they have stuff to kill again next time )
option 2 - a maximum number of wars per corp / alliance equal to 1 war per 20 players per week / month ( random figure )
the 3rd part of the idea
specify real targets for a war , eg you wat to kill a POCO you have to tell concord the target ( your target doesnt get told this ) if you kill the target the war ends early if you dont kill the target you cant re-dec for a month
- if a player is the target you have to specify an isk value of ships your going to kill against that player / corp / alliance - reach that value your war ends dont reach it you cant re-dec for a month
if you fail you pay an amount to the corp you decked ( see escrow idea above )
all the target knows is your at war
however you have to also place an isk value for surrender of your target that cant be more than 20%(example) of your target destruction kill mail value if they pay the war ends and they get time off from you
im sure there are many ways to improve the war system to make it fun , rewarding and add more of a real war feel to it these are just some ideas and i encourage others to post there ideas to improve the war part of the game first and formost however there should be a method to state a reason for the war , the war objective in a measurable way , penalties for not reaching those objectives , and reaching the objective is the reward while making is so that making a war is not something you can do on a whim
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