Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
NoobMan
Hard Knocks Inc. Hard Knocks Citizens
306
|
Posted - 2017.01.08 09:09:50 -
[1] - Quote
Hello Gang!
The second CSM Summit is being held the last week in January and I will be attending. Since our last Town Hall we haven't seen most of our request and brainstorming be implemented, but don't let that discourage you from coming and speaking at this Town Hall. To be fair to CCP, most of everything that was coming out in the massive Accession release was already deep into development and set in stone.
So for this summit I want to focus on how the Accession release has affected wormhole space and most importantly what we want CCP to prioritized for us in the future.
Format: Town Hall Style - Who ever has the TS details is welcome to come. Last time we didnt have any issues with people taking turns speaking. Let's please have a smooth meeting again!
Date: Saturday Jan 21st 19:00 Eve time
Time Frame: 19:00-21:00 Eve Time. 2 hours seemed like a perfect amount of time last Town hall. I'll keep the pace of the meeting going and stay on topic.
Topics (subject to change):
Location: Hard Knocks Inc TS, a temp link will be given out later. Just check this thread the day before.
So this is your 2 week heads up! Feel free to prepare something in advance and have it ready to present. If you want to send me anything to check out before the meeting you can Evemail me or send me a real email at [email protected]
Other CSM are invited. and I will see you there. Like last time trolls, disruptive or negative people will be quickly dealt with. ;)
Operations Director of Hard K(n)ocks Inc.
|
Tim Nering
R3d Fire Mouth Trumpet Cavalry
177
|
Posted - 2017.01.08 10:05:20 -
[2] - Quote
we reallllllyyyyyyyy gotta talk about these FAXes
Stop Caring Start Fragging! Join R3D Fire Today!
|
Tim Nering
R3d Fire Mouth Trumpet Cavalry
177
|
Posted - 2017.01.08 10:31:56 -
[3] - Quote
thx for doing this again
Stop Caring Start Fragging! Join R3D Fire Today!
|
Seraph Essael
Deep Core Mining Inc. Caldari State
1223
|
Posted - 2017.01.08 10:49:20 -
[4] - Quote
Awesome, will be there again and happy to record again if need be
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|
Luftt
EyEs.FR
0
|
Posted - 2017.01.08 11:11:46 -
[5] - Quote
Wormhole is not dead ! Thanks for this meeting ! |
Jonn Duune
Biomass Party
40
|
Posted - 2017.01.08 13:06:32 -
[6] - Quote
Tim Nering wrote:we reallllllyyyyyyyy gotta talk about these FAXes
Yes, fax machines too stronk, need to downgrade their modems.
My name is Jonn Duune, and I wholeheartedly support the message posted above.
The Best Party in J-space, join us!
Jonn Duune, your WH Candidate for CSM XII!
|
Yodik
Dwarfed ORE
26
|
Posted - 2017.01.08 13:18:08 -
[7] - Quote
looking for real time translater, russian <> english.
-Æ -+-Ä-¦-+-¦ -+-¦-+-+-+-Å-é-+-+-¦ -ü-+-é-â-¦-å-+-+ - -¦-¦-ç-¦-¦ Prospect.
|
Pyroclysmic
Lazerhawks
1
|
Posted - 2017.01.08 20:56:38 -
[8] - Quote
Last one produced a lot of reasonable solutions - hopefully we can refine and find further consensus to bring to CCP with this one! |
Tatsuj Khan
Repo Industries
11
|
Posted - 2017.01.08 23:02:22 -
[9] - Quote
I took a look at your last notes - the points are well reasoned out with facts to back them up. Thanks so much for the time and effort you've put into representing us :-)
The one quibble I have is with this point for Citadels: "Opt in for director level for access to assets in citadels. Like HS FF opt in."
I think CCP should leave asset ownership as it stands now.
Otherwise, almost every significant WH corp will make "opt in" a mandatory requirement for all members. Opt in or GTFO.
The pressure to opt in - be a "team player!", accept our "culture!" - would be immense. In WH space line members have little influence and say in the tribe. Potential new players coming into j-space may reduce in numbers as we'll be back to POS-style asset insecurity, a game feature many people intensely disliked about j-space. |
Ashley Traynor
Moira. Villore Accords
13
|
Posted - 2017.01.09 00:48:06 -
[10] - Quote
WTB C6 dual statics
Yeah this should be fun though, I love these townhalls :) |
|
Jack Miton
Presumed Dead Enterprises Lost Outcast's Combined Army League
4947
|
Posted - 2017.01.09 01:56:32 -
[11] - Quote
Most of the stuff on your list seems good. Except making probing easier, which is just a lazy position since it's already super simple. Please instead focus on making the new probe map remotely usable, cos it currently isnt even close to as good as the old map.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|
Alebrelle Kuatu
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
35
|
Posted - 2017.01.09 06:14:33 -
[12] - Quote
Jack Miton wrote:Except making probing easier, which is just a lazy position since it's already super simple.
Agreed. As someone who spends a lot of time scanning; it's so easy that people are generally capable of doing it without any practice or explanation. I honestly think it should be made more difficult to make it a specialized skill, but that's unlikely to happen. Easier is definitely the wrong direction. |
ISK Lord
Negative Density
14
|
Posted - 2017.01.09 07:58:09 -
[13] - Quote
Hi There,
I've read your notes and a lot of what is there is really not that high priority or even justified imho. I wont go into details but I'd rather CCP didn;t waste time on these when there are bigger fish to fry.
Here's the 3 biggest problems in W-Space as I see it:
1). We need the IGB back. Wormhole mapping tools are such as Vippy that were such a pleasure to use are now a pain in the backside. You have to add fleets, and even then, wait a millennium for the map to update with player locations. This is probably the single biggest step back on day to day game play I've experienced in wormholes. Let's get the IGB back even if it is just for wormhole mapping! URGH!!!! Do CCP realise how big a deal this is? I doubt it.
2). What is this stupid ship change session timer that's come in? We're now forever spamming ship changes in citadels to get into our frickin ships. Is this fun? Do we want to sit staring at spinning wheels all the time? No - let's get rid of it. We didn't need it before, so why have it now!?
3). Citadels need balancing. Right now they are too powerful. Any noob corp seems able to buy an Astrahus or Fortizar that needs a 20-30 man fleet to take it on. There are perhaps only 10 entities in w-space that can do this currently without major planning or multi-group collaboration? This is way overpowered. Even on an Astrahus any 5 ships are perma-jammed/neuted, and your entire fleet is neuted with void bombs. I'd nerf void bombs massively! RIght now we have sandcastles that can't be toppled unless by a giant. The over powered EWAR is the problem.
|
Peonza Chan
Gloryhole Initiative HISPANIA.
27
|
Posted - 2017.01.09 16:11:16 -
[14] - Quote
to edit at home |
Ashley Traynor
Moira. Villore Accords
14
|
Posted - 2017.01.09 16:46:47 -
[15] - Quote
ISK Lord wrote:
1). We need the IGB back. Wormhole mapping tools are such as Vippy that were such a pleasure to use are now a pain in the backside. You have to add fleets, and even then, wait a millennium for the map to update with player locations. This is probably the single biggest step back on day to day game play I've experienced in wormholes. Let's get the IGB back even if it is just for wormhole mapping! URGH!!!! Do CCP realise how big a deal this is? I doubt it.
Regarding this, the features that the IGB provided can be replicated through CREST and ESI. Just needs a bit of work to code them this way. You could also give manual mapping a go like some others do, it really isn't too bad.
|
Tatsuj Khan
Repo Industries
11
|
Posted - 2017.01.09 18:46:16 -
[16] - Quote
ISK Lord wrote:
1). We need the IGB back. Wormhole mapping tools are such as Vippy that were such a pleasure to use are now a pain in the backside. You have to add fleets, and even then, wait a millennium for the map to update with player locations. This is probably the single biggest step back on day to day game play I've experienced in wormholes. Let's get the IGB back even if it is just for wormhole mapping! URGH!!!! Do CCP realise how big a deal this is? I doubt it.
CCP won't bring back IGB... the bottom line from several IGB discussion threads is the lack of a business case for an IGB. Plus there are difficult issues that's associated with an IGB, including the bigee: security.
In your specific case with Vippy, an exceptionally long lag *could* be caused from a custom corporate BM'ing system that is incompatible with Vippy. In my experience, Vippy's auto-name systems with numbers by static gives a decent player location update response. The lag is noticable, but not particularly bothersome.
I've also used Vippy with an incompatible corp BM'ing methodology dropped onto Vippy from another mapping tool - I found the lag in this case to be unbearably looooong. Yuck!
My anecdote doesn't prove anything other than indicate that abnormal update lags may be also caused by other factors. Vippy is one of the, if not the best wormhole mapping tools available. With top notch security. Unfortunately no amount of skilled programming can overcome Crest's built-in low rate limit. |
Andrew Jester
Collapsed Out Pandemic Legion
1701
|
Posted - 2017.01.09 19:36:50 -
[17] - Quote
ISK Lord wrote: 2). What is this stupid ship change session timer that's come in? We're now forever spamming ship changes in citadels to get into our frickin ships. Is this fun? Do we want to sit staring at spinning wheels all the time? No - let's get rid of it. We didn't need it before, so why have it now!?
3). Citadels need balancing. Right now they are too powerful. Any noob corp seems able to buy an Astrahus or Fortizar that needs a 20-30 man fleet to take it on. There are perhaps only 10 entities in w-space that can do this currently without major planning or multi-group collaboration? This is way overpowered. Even on an Astrahus any 5 ships are perma-jammed/neuted, and your entire fleet is neuted with void bombs. I'd nerf void bombs massively! RIght now we have sandcastles that can't be toppled unless by a giant. The over powered EWAR is the problem.
daily reminder WH space isn't the only place that uses citadels
If thuggin' was a category I'd win a Grammy
|
Vartan Sarkisian
Interstellar Nuclear Penguins Penguin Mafia.
205
|
Posted - 2017.01.09 20:14:33 -
[18] - Quote
Alliance Bookmarks would be nice... realy really nice. |
Alebrelle Kuatu
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
37
|
Posted - 2017.01.09 21:39:27 -
[19] - Quote
ISK Lord wrote: wait a millennium for the map to update with player locations.
Tripwire updates player location via CREST faster than the IGB did without. Location is usually updated before the player is fully loaded into system.
Use a better tool, or get on your developer to code better. |
Jack Miton
Presumed Dead Enterprises Lost Outcast's Combined Army League
4949
|
Posted - 2017.01.10 00:05:31 -
[20] - Quote
Alebrelle Kuatu wrote:ISK Lord wrote: wait a millennium for the map to update with player locations.
Tripwire updates player location via CREST faster than the IGB did without. Location is usually updated before the player is fully loaded into system. Use a better tool, or get on your developer to code better. I agree. I dislike tripwire on a few levels but map updating is certainly not one of them. Have also used Pathfinder and the mapping worked well there also. Have not used siggy since the changes so unsure how that one's going but i can only assume it's been updated accordingly.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|
|
Eikin Skjald
Ars Venandi Hole Control
17
|
Posted - 2017.01.10 08:15:50 -
[21] - Quote
ISK Lord wrote: 3). Citadels need balancing. Right now they are too powerful. Any noob corp seems able to buy an Astrahus or Fortizar that needs a 20-30 man fleet to take it on. There are perhaps only 10 entities in w-space that can do this currently without major planning or multi-group collaboration? This is way overpowered. Even on an Astrahus any 5 ships are perma-jammed/neuted, and your entire fleet is neuted with void bombs. I'd nerf void bombs massively! RIght now we have sandcastles that can't be toppled unless by a giant. The over powered EWAR is the problem.
Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.
My Experience is that a Deathstar Large Pos is much more annoying.
...and I agree to Jester....I don't want other Citadels in WH Space than in K Space. |
Aleksey IV
Inner Hell
2
|
Posted - 2017.01.10 12:47:59 -
[22] - Quote
I would like to add the following points to discuss future: 1. In all c6 class - second CAPITAL static into nullsec (3B mass or best - 5B mass with standart 1.35B mass pass) - because all nullsec bears ohereli (don't translate it))). Now all PvP-active WH-Corporations moved to c2-with-c5-Null static for Rolling nullsec and carebear c5. With capital second static in c6 pvp-activity are back. 2. More isk for capital respawn in anomaly - now not sense bring capitals to anomaly - isk/hour with capital not so high how carebear on subcap, but more expensive. 3. Don't nerf FAXes. 4. May simply prohibit all Capital construction in classes C1-C4 (move the existing capital in c1-c4 to lowsec) - people who start live in c1-c4 full understand what their holes not for the capital ships. Yes, our pilots remember those wonderful days when every second c5 / c6 hole was filled capital ships. We want it back. We understand that their use requires an action comparable income and the desire to pilots to fly them. And yes - we hate C1-C4 residents - this is a hole for the newbies for solo-pve rather than for corporations that may pvp at least 30 people, but do not do it. |
Mephiztopheleze
Laphroaig Inc.
1187
|
Posted - 2017.01.10 17:14:23 -
[23] - Quote
Asteroid Belts? Moon Mining? ADM style system to increase site respawn rates in active holes rather than letting anomalies pile up en-masse in Cataclysmic Variable systems? *ducks*
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
|
Nykke
Holesale Holesale Operations
0
|
Posted - 2017.01.12 10:28:32 -
[24] - Quote
ISK Lord wrote:
3). Citadels need balancing. Right now they are too powerful. Any noob corp seems able to buy an Astrahus or Fortizar that needs a 20-30 man fleet to take it on. There are perhaps only 10 entities in w-space that can do this currently without major planning or multi-group collaboration? This is way overpowered. Even on an Astrahus any 5 ships are perma-jammed/neuted, and your entire fleet is neuted with void bombs. I'd nerf void bombs massively! RIght now we have sandcastles that can't be toppled unless by a giant. The over powered EWAR is the problem.
Stop being bad, evictions shouldn't be easy.
I personally love the citadels they have been bringing so much content compared to the aids pos system both combat wise and wh living. |
Bloemkoolsaus
Viperfleet Inc. Official Winners Of Takeshi's Castle
216
|
Posted - 2017.01.12 11:23:37 -
[25] - Quote
ISK Lord wrote:1). We need the IGB back. Wormhole mapping tools are such as Vippy that were such a pleasure to use are now a pain in the backside. You have to add fleets, and even then, wait a millennium for the map to update with player locations. This is probably the single biggest step back on day to day game play I've experienced in wormholes. Let's get the IGB back even if it is just for wormhole mapping! URGH!!!! Do CCP realise how big a deal this is? I doubt it.
This will likely improve (a lot) with CCP's new ESI api that they announced a while back. Currently the biggest problem for Vippy is the rate limits and ESI will not have any . My initial tests suggest that the refresh speed will be quarter of what it is currently. |
Crime time
Vision Inc Hole Control
24
|
Posted - 2017.01.12 12:30:49 -
[26] - Quote
He has in all points right
Aleksey IV wrote:I would like to add the following points to discuss future: 1. In all c6 class - second CAPITAL static into nullsec (3B mass or best - 5B mass with standart 1.35B mass pass) - because all nullsec bears ohereli (don't translate it))). Now all PvP-active WH-Corporations moved to c2-with-c5-Null static for Rolling nullsec and carebear c5. With capital second static in c6 pvp-activity are back. 2. More isk for capital respawn in anomaly - now not sense bring capitals to anomaly - isk/hour with capital not so high how carebear on subcap, but more expensive. 3. Don't nerf FAXes. 4. May simply prohibit all Capital construction in classes C1-C4 (move the existing capital in c1-c4 to lowsec) - people who start live in c1-c4 full understand what their holes not for the capital ships. Yes, our pilots remember those wonderful days when every second c5 / c6 hole was filled capital ships. We want it back. We understand that their use requires an action comparable income and the desire to pilots to fly them. And yes - we hate C1-C4 residents - this is a hole for the newbies for solo-pve rather than for corporations that may pvp at least 30 people, but do not do it.
|
Sojourn
Hedion University Amarr Empire
27
|
Posted - 2017.01.12 21:19:48 -
[27] - Quote
Aleksey IV wrote:4. May simply prohibit all Capital construction in classes C1-C4 (move the existing capital in c1-c4 to lowsec) - people who start live in c1-c4 full understand what their holes not for the capital ships. Yes, our pilots remember those wonderful days when every second c5 / c6 hole was filled capital ships. We want it back. We understand that their use requires an action comparable income and the desire to pilots to fly them. And yes - we hate C1-C4 residents - this is a hole for the newbies for solo-pve rather than for corporations that may pvp at least 30 people, but do not do it. Oh boy... Just maybe you shouldn't have gone around evicting everyone and there dog in C5 and C6 space for your RMT and rental empire then then huh
Here's a thought, maybe some people like dual statics that the C4 offers because it allows for longer chains and more targets. And maybe some smaller corps chose to have caps built in their lower class hole because they can be what's known as a force multiplier.
But of course you ex QEX cretins wouldn't have a goddamn clue about anything like that because you just roll in with your RMT bullshitwagons and try and steamroll everything. Funny that when you're on even footings you guys can't hold your own though. I'm sure hacking peoples accounts will work though, I know some of your guys are into that.
And who the hell are you to tell someone they can or cannot have capitals? I guess you were so used to telling everyone what to do when MaxDEL was around you seem to think you're still relevant and capable of it now. |
unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
237
|
Posted - 2017.01.12 21:25:05 -
[28] - Quote
I see absolutly no reason to not have capitals in c1-c4 wh's. Every one likes to hunt them, they are very hard to get in there anyway. When posses will be gone it will be even harder to get capitals in c1-c4 wh's. Capitals in c1-c4 should stay. More pressing matter is the use of capitals in c5/c6 wh's. PVe use of capitals in those wh's are at an all time low. And about faxes, maybe they need more counters especialy in wh space.
No local in null sec would fix everything!
|
Seraph Essael
Deep Core Mining Inc. Caldari State
1223
|
Posted - 2017.01.12 21:31:11 -
[29] - Quote
unimatrix0030 wrote:I see absolutly no reason to not have capitals in c1-c4 wh's. Every one likes to hunt them, they are very hard to get in there anyway. When posses will be gone it will be even harder to get capitals in c1-c4 wh's. Capitals in c1-c4 should stay. More pressing matter is the use of capitals in c5/c6 wh's. PVe use of capitals in those wh's are at an all time low. And about faxes, maybe they need more counters especialy in wh space.
I'm also happy to see capitals stay in lower class holes. Great fun to hunt, and even sweeter to kill because you know they then have to build a new one and can't just buy one. I've killed my fair share of carriers in C4 space.
It's also less likely that the capital you're fighting will have more capital support; which means you can drop bigger things like BS's on them and also means the smaller groups have a chance at capital kills.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|
Jack Miton
Presumed Dead Enterprises Lost Outcast's Combined Army League
4950
|
Posted - 2017.01.12 22:08:47 -
[30] - Quote
Sojourn wrote:Aleksey IV wrote:4. May simply prohibit all Capital construction in classes C1-C4 (move the existing capital in c1-c4 to lowsec) - people who start live in c1-c4 full understand what their holes not for the capital ships. Yes, our pilots remember those wonderful days when every second c5 / c6 hole was filled capital ships. We want it back. We understand that their use requires an action comparable income and the desire to pilots to fly them. And yes - we hate C1-C4 residents - this is a hole for the newbies for solo-pve rather than for corporations that may pvp at least 30 people, but do not do it. Oh boy... Just maybe you shouldn't have gone around evicting everyone and there dog in C5 and C6 space for your RMT and rental empire then then huh Here's a thought, maybe some people like dual statics that the C4 offers because it allows for longer chains and more targets. And maybe some smaller corps chose to have caps built in their lower class hole because they can be what's known as a force multiplier. But of course you ex QEX cretins wouldn't have a goddamn clue about anything like that because you just roll in with your RMT bullshitwagons and try and steamroll everything. Funny that when you're on even footings you guys can't hold your own though. I'm sure hacking peoples accounts will work though, I know some of your guys are into that. And who the hell are you to tell someone they can or cannot have capitals? I guess you were so used to telling everyone what to do when MaxDEL was around you seem to think you're still relevant and capable of it now. this warmed the cockles of my heart. Only a little mind, it's still cold :)
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |