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Aleksey IV
Inner Hell
6
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Posted - 2017.01.13 06:43:18 -
[31] - Quote
Sojourn wrote:Aleksey IV wrote:4. May simply prohibit all Capital construction in classes C1-C4 (move the existing capital in c1-c4 to lowsec) - people who start live in c1-c4 full understand what their holes not for the capital ships. Yes, our pilots remember those wonderful days when every second c5 / c6 hole was filled capital ships. We want it back. We understand that their use requires an action comparable income and the desire to pilots to fly them. And yes - we hate C1-C4 residents - this is a hole for the newbies for solo-pve rather than for corporations that may pvp at least 30 people, but do not do it. Oh boy... Just maybe you shouldn't have gone around evicting everyone and there dog in C5 and C6 space for your RMT and rental empire then then huh Here's a thought, maybe some people like dual statics that the C4 offers because it allows for longer chains and more targets. And maybe some smaller corps chose to have caps built in their lower class hole because they can be what's known as a force multiplier. But of course you ex QEX cretins wouldn't have a goddamn clue about anything like that because you just roll in with your RMT bullshitwagons and try and steamroll everything. Funny that when you're on even footings you guys can't hold your own though. I'm sure hacking peoples accounts will work though, I know some of your guys are into that. And who the hell are you to tell someone they can or cannot have capitals? I guess you were so used to telling everyone what to do when MaxDEL was around you seem to think you're still relevant and capable of it now.
I love you men, we are always happy to deliver pain in the your holes. As I can see from your post, we do not live in vain. |
caldari MJ
Inner Hell
4
|
Posted - 2017.01.13 06:54:27 -
[32] - Quote
Pain of evicted scared and useless npc-crab...priceless |
Falkenberg Roenning
Negative Density
3
|
Posted - 2017.01.13 08:39:22 -
[33] - Quote
Nykke wrote:ISK Lord wrote:
3). Citadels need balancing. Right now they are too powerful. Any noob corp seems able to buy an Astrahus or Fortizar that needs a 20-30 man fleet to take it on. There are perhaps only 10 entities in w-space that can do this currently without major planning or multi-group collaboration? This is way overpowered. Even on an Astrahus any 5 ships are perma-jammed/neuted, and your entire fleet is neuted with void bombs. I'd nerf void bombs massively! RIght now we have sandcastles that can't be toppled unless by a giant. The over powered EWAR is the problem.
Stop being bad, evictions shouldn't be easy. I personally love the citadels they have been bringing so much content compared to the aids pos system both combat wise and wh living.
Sure, citadels are great.
This isn't necessarily about full blown evictions or groups that can easily field a 30 man attack fleet for that matter. It's about creating more content and forcing ppl to undock and take a fight instead of cuddling up in their Astrahus hangar while the EWAR does it's thing to a <20 man fleet. Fortizars are tough and should be tough, Astrahuses should get a nerf to EWAR which will open up for more content for small to medium'ish groups, which there are a lot of in wh space. Or alternatively some mechanic that will reduce the ewar capability of an Astrahus in wh space.
A carebear/indy/farming corp will obviously oppose this. I get that.
D3NSE Recruitment Officer
Find me in IG channel --> D3NSE
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Falkenberg Roenning
Negative Density
3
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Posted - 2017.01.13 09:02:19 -
[34] - Quote
Eikin Skjald wrote:
Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.
How about undocking a fleet and take a fight? Should j-space favor carebearism? If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks.
D3NSE Recruitment Officer
Find me in IG channel --> D3NSE
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Seraph Essael
Deep Core Mining Inc. Caldari State
1225
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Posted - 2017.01.13 12:29:16 -
[35] - Quote
Falkenberg Roenning wrote:Eikin Skjald wrote:
Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.
If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks.
Underlined the important part of your comment.
So what you are saying is: smaller corps shouldn't be able to hold holes against the bigger guys and should just let you roll in with 20 guys and take over their hole? Simply because if they field 5 men to counter your 20 (for example) they'd die?
If five people and their smaller corp can fight and hold their own by using a citadel against you 20 man fleet, then they bloody well deserve to have that hole and you don't.
I'm guessing you weren't around in the days of dickstars, if you thing an Astrahus is an OP EWAR platform.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Falkenberg Roenning
Negative Density
3
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Posted - 2017.01.13 14:06:10 -
[36] - Quote
Seraph Essael wrote:Falkenberg Roenning wrote:Eikin Skjald wrote:
Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.
If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks. Underlined the important part of your comment. So what you are saying is: smaller corps shouldn't be able to hold holes against the bigger guys and should just let you roll in with 20 guys and take over their hole? Simply because if they field 5 men to counter your 20 (for example) they'd die? If five people and their smaller corp can fight and hold their own by using a citadel against you 20 man fleet, then they bloody well deserve to have that hole and you don't. I'm guessing you weren't around in the days of dickstars, if you thing an Astrahus is an OP EWAR platform.
Underlined the whole point. In many cases they don't, because there really isn't any need to fight if they have the skills to fit their Astrahus properly and the attacker field somewhere in the range of 10 - 15 ships or something around that number. As the attacker you can counter this but you start to mess up your fleet comp rendering it inefficient, or you need to bring in friends.
If they undocked anything alongside their slightly nerfed EWAR Astrahus and fought that would be great. We would have a good fight, and more fights. Again, this isn't an issue for the bigger groups that can field 20+ fleets easily. Just trying to highlight something that can create more content for medium sized wh groups. And force carebear groups to actually fight for their resources now and then.
D3NSE Recruitment Officer
Find me in IG channel --> D3NSE
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Wallstreet J0urnal
Science and Trade Institute Caldari State
5
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Posted - 2017.01.13 15:32:52 -
[37] - Quote
Provide relevant system information in the current wormhole you're in (i.e. Class 1-6 and static info) tired of pulling up a browser for basic information. |
Seraph Essael
Deep Core Mining Inc. Caldari State
1225
|
Posted - 2017.01.13 16:25:05 -
[38] - Quote
Falkenberg Roenning wrote:Seraph Essael wrote:Falkenberg Roenning wrote:Eikin Skjald wrote:
Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.
If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks. Underlined the important part of your comment. So what you are saying is: smaller corps shouldn't be able to hold holes against the bigger guys and should just let you roll in with 20 guys and take over their hole? Simply because if they field 5 men to counter your 20 (for example) they'd die? If five people and their smaller corp can fight and hold their own by using a citadel against you 20 man fleet, then they bloody well deserve to have that hole and you don't. I'm guessing you weren't around in the days of dickstars, if you thing an Astrahus is an OP EWAR platform. Underlined the whole point. In many cases they don't, because there really isn't any need to fight if they have the skills to fit their Astrahus properly and the attacker field somewhere in the range of 10 - 15 ships or something around that number. As the attacker you can counter this but you start to mess up your fleet comp rendering it inefficient, or you need to bring in friends. If they undocked anything alongside their slightly nerfed EWAR Astrahus and fought that would be great. We would have a good fight, and more fights. Again, this isn't an issue for the bigger groups that can field 20+ fleets easily. Just trying to highlight something that can create more content for medium sized wh groups. And force carebear groups to actually fight for their resources now and then.
But you didn't underline the whole point: If five people and their smaller corp can fight and hold their own by using a citadel against you 20 man fleet, then they bloody well deserve to have that hole and you don't.
I think someone said something about force multipliers above, and that's what a citadel can be. If you don't have a support fleet to defend the citadel, it won't matter the citadel will die. But it still takes numbers. A citadel should be able to defend itself against 4-8 man gangs in cruisers. It's a goddamn station for crying out loud.
If you look at the stats on the killboards there are plenty of fitted citadels that have died because there has only been one person in the citadel manning it. With a proper fleet a group of 10 people (probably less if you use marauders) can easily kill an Astrahus, or are you suggesting the Fortizar should be easy enough for a small gang too kill now as well?
Citadels shouldn't be easy to kill, they should be a pain in the arse and you should have to commit a force to kill one.
And not being funny, but a good fight? When you go in a hole to smash down someones Citadel, they aren't after a good fight. They're after defending their home.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Haile Korhal
Professional Amateurs
26
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Posted - 2017.01.13 22:20:00 -
[39] - Quote
No tl;dr, but you can read the titles to read what you want.
Evictions Evictions are never about good fights. Evictions are 100% a bigger group smashing everything the smaller group owns, and the smaller group either evacuating frantically, self-destructing everything they can, or fighting back in vain (although very rarely I will admit some great fights do happen, it still remains valid that one group is trying to get rid of another group). And it is usually either "we want their loot" or "that's our content." Neither is a bad reason, that's just what Eve is. But a group that just goes around evicting people is, in my opinion, doing themselves a disservice because even though there will always be targets in wormholes, there will be less and less good ones and more and more smaller, lighter operations. Evictions should definitely have a reason, more so than "that's just what we do."
Terry Pratchett said, "Hit a man too hard and you can only rob him once; hit him just hard enough and you can rob him every week."
That's not saying I endorse extortion, but it means I more prefer the concept of 'more content is better content.' If they can't defend it, blow up one structure, loot it, and leave. It'll hurt, and the group will then either lick their wounds or pack up shop. Destroy everything and they may not be able to recover from that. Hard Knocks made a great example with their recent 'non-eviction.' They blew up some stuff and left. That, in my opinion, is the perfect strategy (not saying I like Hard Knocks or am kissing up to them, just admiring their strategy). "Those *** deserve it" is actually a great reason in my opinion, it tells a good story and is what makes Eve great, player created stories.
A group that is just in a wormhole to farm it is probably running pretty light, and as soon as you start burning them down they'll have already set up shop somewhere else. They may not contribute a lot to 'the glory of wormholes' but they do generate content. Hunting the farmer, shooting the miner, blowing up the explorer. Etc. It's all good content, and their homes are generally not valuable enough to loot.
A group that truly wants to live in wormholes will defend it until they can't (either through sheer number or fatigue), and then die. They'll recover, if they can, and they'll try it again. We've been evicted a number of times, and we're still in W-Space (albeit not the same one). We're too small to defend against the "we want their loot" or "that's our content" but we'll certainly fight when we can. If 20 people show up on our doorstep, we'll fight because of the force multiplier of our citadel. If 30 show up we'll alarm clock for Armor most likely and fight then. If 40 show up, we'll alarm clock and try to find friends. But if 60 or more show up, there's no way we can fight that because we're just too small time, undocking is alpha suicide so why bother? Force multipliers only work so well when the Eve-Meta of n+1 takes effect.
Good Fight Theory In my opinion, if a group wants a good fight, they should bring an appropriate amount of power to face what they're fighting. Obviously you want to win, so you stack the odds. The defender has home field advantage, but that only counts for so much. If your fleet has more members than their entire corp-count, it's obviously way too many. 30%-70% of w-space is alts, so even that is a poor judgement, but it's still a good place to start if you want good fights. 60 vs 12, definitely too many. But 30 vs 12 might be doable with force multipliers and some luck. If you can field 60 people at a moment's notice you can easily field just 30 for some fun. Then escalations could bring numbers up, and we get great big awesome brawls over tiny targets.
Personally, I think citadels are great (although I haven't seen a Fortizar in action). They shouldn't get nerfed, they shouldn't get buffed. They are performing as they should. Although there are some things that are definitely 'weird' that should probably get fixed when they can. Such as being able to burn down a citadel faster than its 30 minute window, uselessness at range, uselessness of citadel fighters, and so on. Bravo for the folks who found these strategies out and used them to great effect; it still needs to be fixed though (for example: drifter incursions were fun but definitely needed to die).
Corporate Asset Security I know this was brought up in the last town-hall, but it is still a relevant issue. For opt-in director/CEO access to structure storage. I wrote a paper about this with my proposed change .
On-Topic
- The biggest complaint my group seems to have is the session timers. Necessary, but definitely very inconvenient and we got spoiled by not having them to start with.
- C4 Spawn ranges is absolutely ridiculous, it practically requires carrier support, which as you know is a big target in C4 space. I am not advocating they should be runnable by just a couple of battleships (as hunting C4 caps is something we do too), but my entire corporation of 9 people with alts in sub-caps still took a ridiculous amount of time to run a single site. True, I'm a scrub, but all that slow boating was cancerous. We practically ignore our sites now because they're just not worth doing wit
- C6 Space should absolutely have a dual static. All the other Even Class holes do, it's 'bout time! There needs to be a reason for people to risk the "instant eviction just because you live here and we can" mentality that is high-class space. I know my corp would consider it if we got big enough, because we've grown accustomed to the dual static life style; far more content per day.
That's it, close book. Sorry about that!
Egregious Spreadsheet Services - For Spreadsheets as a Service to businesses, corporations, and higher, look no further!
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Quartz Jori
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2017.01.14 10:21:56 -
[40] - Quote
Wallstreet J0urnal wrote:Provide relevant system information in the current wormhole you're in (i.e. Class 1-6 and static info) tired of pulling up a browser for basic information. Yes, please. Having just started out as a newbie Explorer, being able to tell what class of wormhole I'm sitting in without pulling up a third party resource would be so nice. |
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Eikin Skjald
Ars Venandi Hole Control
17
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Posted - 2017.01.14 18:30:51 -
[41] - Quote
Falkenberg Roenning wrote:Eikin Skjald wrote:
Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.
How about undocking a fleet and take a fight? Should j-space favor carebearism? If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks.
I think you mean this in General.....
I agree, that you should take the Risk in J Space. But it should not be that easy to shoot down that Citadel.
Another Point: I don't know why ppl should not have Caps in Low Class. I may create interesting fights. Give them the opportunity to undock against larger Fleets. They can only use them in their Home System, so they are only for defense. The only Point would be to make evictions easier but who wants that? |
Falkenberg Roenning
Negative Density
3
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Posted - 2017.01.15 10:17:52 -
[42] - Quote
Eikin Skjald wrote:Falkenberg Roenning wrote:Eikin Skjald wrote:
Void Bombs are ok...You only shouldn't bubble at one spot. Jam and Neut are ok, because otherwise no smaller Corp could defend their Assets.
How about undocking a fleet and take a fight? Should j-space favor carebearism? If you can't or won't field any kind of pvp fleet to fight alongside your op ewar platform you should know your risks. I think you mean this in General..... I agree, that you should take the Risk in J Space. But it should not be that easy to shoot down that Citadel.
Yes
D3NSE Recruitment Officer
Find me in IG channel --> D3NSE
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Siginek
BAND of MAGNUS CeskoSlovenska Aliance
22
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Posted - 2017.01.18 16:16:10 -
[43] - Quote
From my PoV as member of corp who moved from C6 to C4 after Citadel expansion - and also my personal opinion of what CCP did wrong with WH generally
To understand why did we move you need to understand our way of life in WH ... We used to live in C5-C6 since i joined BoM over 4 years ago ... to understand our position in WH life hierarchy - this corp was is and probably forever will be carebear corp with little pvp ambition and probably even less willpower to execute them - as this our life in wh was focused mainly on farming of our own wh and those closeby while engaging in some smaller hunts (not saying fights because what we did/do is what most of other wh corps are doing and is not fight but one sided hunt) or got hunted by some bigger fish in pond. We engaded in some bigger fights but nothing worth of mentioning. Big part of our pre-citadel carebearing was also farming C5 static in marauders (1 or 2 ppl mostly because other were to lazy - not saying we were that small in activity terms but not everyone wanted to farm C5 or invets into marauder). Despite our lack of willpower to turn corp into big pvp corp we still had little hope of big capital brawls and we were ready for it - we had nice expensive capitals and fairly big subcapital fleet to support this brawling fleet - we even took it out sometimes, but mostly for nothing.
But why did we move out of our C6 to C4 in the end? Well ... citadel expansion did hit our way of life like a truck - capital farming of our C6 furned to be worthless so we moved to rattlesnake fleet. Our hope for capital brawls were also gone with citadel expansion since extremely overpowered FaXes were introduced and dreads as part of their counterplay were nerfed in the other hand. removing of combat refit hit our marauder farming too since many of us had paladins. In the end we didnt see any reason to remain in C6 - capital brawls got nerfed, capital carebearing in C6 got worthless and maraunder farming in C5 got too hard/risky so we moved to C4 with C4 and C6 static where we can easily farm in marauders and rattlenakes as much as we want while also having much more opportunities to fights / explore with our dual static while being much safer (evicting us will be harder because no capitals and since nobody can bring capital we dont need them either so if we eventually get evicted we will have much lower losses). In teh end C4 proved to beb etter for us in every game aspect that was left and had any value for us after citadel expansion
Before citadel i thought that situation of capital pvp in worhmoles cannot be worse - everyone had 20neut legion fleet to instantly drain carrier so they started becoming weakness over boost for their owners - oh boy how wrong i was - with nerf of dreads and new OP FaXes (way stronger RR and selfrep) fleet doctrines became even more neut oriented.
SO what would corp liek us want to cahnge in order for us to return to C5/C6 space?
1) Make capital PvE worth again 2) Make capital PvP brawls (1 hole mass) woth again - either by nerfing/rebalancing faxes or by radically change dreads or WH mass so we can bring enough dreads to actually kill FaX without needing 8 bhaals for it - i know ppl like us wont probaly benefit from this but its nice to hope that one day you could - but with current mechanics you just cant 3) Give another static to C5/C6 (at least C6 to make them woth living in - i would prefer one to C1-C4 space and another to C5/C6 space) - those months in C4 with dual static proved to be much more fun to play
also i think it would be nice if astrahus wouldnt anchor so long |
NoobMan
Hard Knocks Inc. Hard Knocks Citizens
307
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Posted - 2017.01.20 09:08:11 -
[44] - Quote
Temp link added to OP.
http://www.teamspeak.com/invite/ts.hardknocksinc.net/?password=CSM
This link should work and put you in the correct channel.
See you all there!
Operations Director of Hard K(n)ocks Inc.
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Hidalgo Gengod
1
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Posted - 2017.01.20 09:46:22 -
[45] - Quote
NoobMan, You should pay your rent It's only 5b per month |
Braxus Deninard
Hard Knocks Inc. Hard Knocks Citizens
582
|
Posted - 2017.01.20 10:07:21 -
[46] - Quote
Hidalgo Gengod wrote:NoobMan, You should pay your rent It's only 5b per month
you should continue to stream so we can make it double digit dread losses |
Mnemo Noire
Noire Inc.
0
|
Posted - 2017.01.20 14:39:58 -
[47] - Quote
Here are my suggestions:
1. Have scanned results persist, atm changing ships, systems, logging all completely wipe out work done. forcing us to use out of game methods to track the results.
2. Allow Citadels to be anchored in Shattered Space, it would make them systems to be fought over. But traffic make them difficult to hold.
3. Provide a deployable structure between a Mobile Depot and an Astrahus, to be used by explorers. To include the ability to compress ore, Refit, assemble ships,make ammo, and store about half an 200,000m3 of ships(1 Cruiser 2 Frigates), and maybe 50k m3 Cargo. (This should be a small enough module to gain access to Frigate holes)
4. Add a new series of high-sec/low-sec systems that are joined 6-8 or so, that are accessible only through Frigate Wormholes. Sort of like a mini-new eden, where people would need to build up the economy from scratch starting with only what they can carry on the backs of a Frigate.
I think on the whole, Shattered Systems arent "farmed" and this is causing a build up of sites that could be in standard WH Space. Hopefully these changes should change that up a bit.
I feel Shattered WH would become very valuable due to the massive Ice and Ore belts, provided a reasonable way to live in them is found. |
Aurora Athonille
ATHO Operations
0
|
Posted - 2017.01.20 15:50:05 -
[48] - Quote
Mnemo Noire wrote: 2. Allow Citadels to be anchored in Shattered Space, it would make them systems to be fought over. But traffic make them difficult to hold.
3. Provide a deployable structure between a Mobile Depot and an Astrahus, to be used by explorers. To include the ability to compress ore, Refit, assemble ships,make ammo, and store about half an 200,000m3 of ships(1 Cruiser 2 Frigates), and maybe 50k m3 Cargo. (This should be a small enough module to gain access to Frigate holes)
I feel Shattered WH would become very valuable due to the massive Ice and Ore belts, provided a reasonable way to live in them is found.
The entire reason that Shattered WH have been designed to be so valuable is because no one can live there. Let's not undermine that.
But I do find the start of an idea with your point #3. Some kind of temporary deployable with more functionality than a Mobile Depot, but much easier to blow up (no 48 hour reinforcement timer) could solve the long term problems of WH daytripping miners who currently raise a POS for compression and take it down immediately. Debatable about allowing it to be deployed in Shattered, but could be great for content.
For all we know, the future mining platforms might fit this description. Depends on if they are temporary or perm. |
Daemon Shadow
Demons Of EvE Salty Space Friends
0
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Posted - 2017.01.21 17:43:18 -
[49] - Quote
O7 Thanks for the meet. |
NoobMan
Hard Knocks Inc. Hard Knocks Citizens
307
|
Posted - 2017.01.21 17:51:19 -
[50] - Quote
1 hour till meeting. Check OP for TS Link
Operations Director of Hard K(n)ocks Inc.
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Garphos Trectes
Vision Inc Hole Control
1
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Posted - 2017.01.21 18:31:47 -
[51] - Quote
Please do not give any capital-size k-space static to any wh-class. It would be abused for long-range capital travel in k-space. No need of the fatigue system if u can just rageroll your destination. |
Ste4m Punk
Vision Inc Hole Control
0
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Posted - 2017.01.21 19:43:30 -
[52] - Quote
why is still no ingame mapping tool from ccp?
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NoobMan
Hard Knocks Inc. Hard Knocks Citizens
307
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Posted - 2017.01.21 21:33:30 -
[53] - Quote
Thanks for coming! Someone please post a Soundcloud when you get a chance. And wish me luck at the Summit!
Operations Director of Hard K(n)ocks Inc.
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Seraph Essael
Deep Core Mining Inc. Caldari State
1225
|
Posted - 2017.01.21 21:39:10 -
[54] - Quote
Uploading to soundcloud now. Will edit post when done.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Yodik
Dwarfed ORE
26
|
Posted - 2017.01.22 18:59:37 -
[55] - Quote
NoobMan wrote:And wish me luck at the Summit! May the Pork be with yo.
-Æ -+-Ä-¦-+-¦ -+-¦-+-+-+-Å-é-+-+-¦ -ü-+-é-â-¦-å-+-+ - -¦-¦-ç-¦-¦ Prospect.
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Yodik
Dwarfed ORE
26
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Posted - 2017.01.22 19:01:53 -
[56] - Quote
Mnemo Noire wrote:Here are my suggestions:
1. Have scanned results persist, atm changing ships, systems, logging all completely wipe out work done. forcing us to use out of game methods to track the results.
2. Allow Citadels to be anchored in Shattered Space, it would make them systems to be fought over. But traffic make them difficult to hold.
3. Provide a deployable structure between a Mobile Depot and an Astrahus, to be used by explorers. To include the ability to compress ore, Refit, assemble ships,make ammo, and store about half an 200,000m3 of ships(1 Cruiser 2 Frigates), and maybe 50k m3 Cargo. (This should be a small enough module to gain access to Frigate holes)
4. Add a new series of high-sec/low-sec systems that are joined 6-8 or so, that are accessible only through Frigate Wormholes. Sort of like a mini-new eden, where people would need to build up the economy from scratch starting with only what they can carry on the backs of a Frigate.
I think on the whole, Shattered Systems arent "farmed" and this is causing a build up of sites that could be in standard WH Space. Hopefully these changes should change that up a bit.
I feel Shattered WH would become very valuable due to the massive Ice and Ore belts, provided a reasonable way to live in them is found. no need doing shattered holes like all others systems. just stop.
-Æ -+-Ä-¦-+-¦ -+-¦-+-+-+-Å-é-+-+-¦ -ü-+-é-â-¦-å-+-+ - -¦-¦-ç-¦-¦ Prospect.
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