Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rich Uncle PennyBags
EVE Online Monopoly
192
|
Posted - 2017.01.12 15:11:19 -
[1] - Quote
So, I was in a fleet fight the other day, and I was thinking "Gee, I wish I could see exactly how much damage I'm applying to this guy" Solution? Show a highlighted segment of the damage bar when I land a shot.
Here's an example gif I whipped up: https://gfycat.com/ExcellentAgedIlsamochadegu
The point here is to directly show the chunk you take out of your opponent's 'health' in comparison to other people applying damage. That way you can see exactly what impact you're having in an engagement.
Not particularly tactically useful, but it would help to see your impact in bigger fights. Maybe take away that little feeling that you're not having an impact in fleet combat. |
Ddolik
Contra Ratio DARKNESS.
54
|
Posted - 2017.01.12 15:15:48 -
[2] - Quote
great idea |
HyperFlareX
Know your Role League of Unaligned Master Pilots
14
|
Posted - 2017.01.12 15:20:39 -
[3] - Quote
+1.
Yes, please. Would make it a hundred times easier to see how well you're applying damage in a fleet fight.
|
Morgals
Sturmgrenadier Inc Digital Vendetta
21
|
Posted - 2017.01.12 15:45:18 -
[4] - Quote
with blue for reps?
Looking for a mature, adult gaming community that has been active in EvE since 2004?Recruitment is open!
Come join our public channel and get to know us.
SG-Recruiting
|
Rich Uncle PennyBags
EVE Online Monopoly
196
|
Posted - 2017.01.12 15:52:23 -
[5] - Quote
Morgals wrote:with blue for reps?
I was thinking the same thing, but debating if I could be bothered going to the effort of animating it. Haha. |
MItchell Jensen
The Black Widow Company.
102
|
Posted - 2017.01.12 17:23:40 -
[6] - Quote
Great idea. I like it.
CCP Dropbear: rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
|
Lugia3
Psychosis. Fairyliance
1524
|
Posted - 2017.01.13 02:45:41 -
[7] - Quote
this is a bad idea because it requires change grr ideas now imagine how much bugfixing ccp could do with their time instead of adding in useless feature to help nullbear ratters? also just look at the log messages or is that too hard grr ccp eve is about risk stop taking risk away so wow players can participate in the sandbox
"CCP Dolan is full of shit." - CCP Bettik
|
Ryu Kr'll
Origin. Did he say Jump
0
|
Posted - 2017.01.13 03:06:24 -
[8] - Quote
+1
fantastic idea and really hope this feature makes an appearance.
nothing beats a good old improvement to the UI |
Glockshna Quant
Brutor Tribe Minmatar Republic
29
|
Posted - 2017.01.13 03:23:12 -
[9] - Quote
Lugia3 wrote:this is a bad idea because it requires change grr ideas now imagine how much bugfixing ccp could do with their time instead of adding in useless feature to help nullbear ratters? also just look at the log messages or is that too hard grr ccp eve is about risk stop taking risk away so wow players can participate in the sandbox
So much angst.
I like this idea. |
Shu t'Me
28
|
Posted - 2017.01.13 03:34:15 -
[10] - Quote
Seriously? Have none of you ever looked through the options for the combat log? You can turn a lot of stuff off so that you only see what you need to see, such as your hits and misses while leaving out enemy misses.
Use the tools already instead of asking for more. |
|
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
334
|
Posted - 2017.01.13 04:28:17 -
[11] - Quote
Shu t'Me wrote:Seriously? Have none of you ever looked through the options for the combat log? You can turn a lot of stuff off so that you only see what you need to see, such as your hits and misses while leaving out enemy misses.
Use the tools already instead of asking for more. what he's asking for is a visual representation of the % of the damage the hostile just took, not the hard stats. you could be hitting a target for 2k per hit and be seeing large chunks removed from a hostile. but that 2k happens to only be 2% so you would only see a tiny amount of hit showing your hit out of the full hit that it received.
its a UI improvement that most people would enjoy seeing |
Maven Distel
Lunar Arrow Exploration
0
|
Posted - 2017.01.13 04:47:42 -
[12] - Quote
That's pretty cool. I'd support this. |
Lugia3
Psychosis. Fairyliance
1524
|
Posted - 2017.01.13 04:51:02 -
[13] - Quote
Shu t'Me wrote:Seriously? Have none of you ever looked through the options for the combat log? You can turn a lot of stuff off so that you only see what you need to see, such as your hits and misses while leaving out enemy misses.
Use the tools already instead of asking for more.
yeah i agree 99% nullbear ratters asking for safer themepark construction in the sandbox grr forums why can't they just be happy with their stone tools???
"CCP Dolan is full of shit." - CCP Bettik
|
Lugh Crow-Slave
3498
|
Posted - 2017.01.13 05:05:43 -
[14] - Quote
i can see this becoming terribly confusing and unhelpful on active rep ships. Particularly when reps and damage happen at the same or almost the same time
BLOPS Hauler
|
Lugh Crow-Slave
3498
|
Posted - 2017.01.13 05:11:01 -
[15] - Quote
Ryu Kr'll wrote:+1
fantastic idea and really hope this feature makes an appearance.
nothing beats a good old improvement to the UI
bugfixes bugfixes always beat a pointless ui improvement
BLOPS Hauler
|
Agondray
Avenger Mercenaries VOID Intergalactic Forces
389
|
Posted - 2017.01.13 08:10:11 -
[16] - Quote
-1 and heres why.
Because once it is implemented you will than have people just watching the bars and getting closer or whatever to do more damage not seeing either what is happening to them or bother flying....not that people fly much in fleets when the ball forms up.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|
Littleburst II
Viziam Amarr Empire
0
|
Posted - 2017.01.13 10:00:44 -
[17] - Quote
+1 |
Donnachadh
United Allegiance of Undesirables
1131
|
Posted - 2017.01.13 15:21:13 -
[18] - Quote
-1 In a fleet fight it simply does not matter what percentage of the damage each pilot is doing, the only thing that matters is the total damage done and when will the ship explode so we can move on to the next and we get that from the current indicators.
If you are in a fleet but you are not doing a large enough percentage of the total damage done are you going to disengage and move on to shoot a different ship? I think not so again what use is there to having this information?
|
Makhar
Infinite Point Test Alliance Please Ignore
18
|
Posted - 2017.01.13 15:21:32 -
[19] - Quote
+1 CCPlease
_ I tried real-life once. -áThe graphics suck._
|
Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
309
|
Posted - 2017.01.14 04:45:25 -
[20] - Quote
i have to -1 as well.
As the game stands and for the time I've spent in it, UI upgrades would be nice, but there are way to many issues right now with the current UI and game that, sometimes playing just becomes a nightmare.
Great idea - IMO, EVE isn't ready for it. They really need to improve the load times for many of the windows, and probably figure out a way to cache more data to the client so it helps those load times. The back ground download was suppose to make it so you could keep your install base smaller, but then you can end up with lag changing systems. I would much rather have something that would cache my industry job and market data in the background after I log in, so instead of like a 30-60 sec delay from opening the market or industry window, I only see like a 5-10 sec delay and it would update the info as I moved about New Eden.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
|
Lugia3
The Pinecone Squad Tribes of Poitot
1525
|
Posted - 2017.03.01 00:20:48 -
[21] - Quote
Amarisen Gream wrote:i have to -1 as well.
As the game stands and for the time I've spent in it, UI upgrades would be nice, but there are way to many issues right now with the current UI and game that, sometimes playing just becomes a nightmare.
Great idea - IMO, EVE isn't ready for it. They really need to improve the load times for many of the windows, and probably figure out a way to cache more data to the client so it helps those load times. The back ground download was suppose to make it so you could keep your install base smaller, but then you can end up with lag changing systems. I would much rather have something that would cache my industry job and market data in the background after I log in, so instead of like a 30-60 sec delay from opening the market or industry window, I only see like a 5-10 sec delay and it would update the info as I moved about New Eden.
Do you people not understand that artists and bug fixers are different people?
"CCP Dolan is full of shit." - CCP Bettik
|
Cade Windstalker
951
|
Posted - 2017.03.01 03:36:04 -
[22] - Quote
Oh hey, it's this thread! I really hope this actually gets implemented, it's one of the best ideas I've seen on PFAID in years and even has spiffy graphics as an example.
Quality post, 10/10, honestly can't believe I'm happy to see a thread on here getting bumped.
Lugia3 wrote:Amarisen Gream wrote:i have to -1 as well.
As the game stands and for the time I've spent in it, UI upgrades would be nice, but there are way to many issues right now with the current UI and game that, sometimes playing just becomes a nightmare.
Great idea - IMO, EVE isn't ready for it. They really need to improve the load times for many of the windows, and probably figure out a way to cache more data to the client so it helps those load times. The back ground download was suppose to make it so you could keep your install base smaller, but then you can end up with lag changing systems. I would much rather have something that would cache my industry job and market data in the background after I log in, so instead of like a 30-60 sec delay from opening the market or industry window, I only see like a 5-10 sec delay and it would update the info as I moved about New Eden. Do you people not understand that artists and bug fixers are different people?
While I'm generally the first person to bring stuff like this up Amarisen flat out said that there are UI issues they feel should take priority over something like this.
That said, the issues they're bringing up would more likely be handled by a system's engineer or programmer rather than anyone in charge of UI design or functionality. Stuff like market data load times are more of a back-end problem than a UI one. Same for station load and some other things. So you're not wrong either, your complaint just wasn't entirely accurate. |
Nat Silverguard
Aideron Robotics
740
|
Posted - 2017.03.01 05:26:41 -
[23] - Quote
-1
useless and redundant.
Just Add Water
|
Fek Mercer
Tactically Challenged Tactical Supremacy
50
|
Posted - 2017.03.01 07:04:37 -
[24] - Quote
+1
This is a place for the discussion of new ideas, not "second guess CCP's capability of adding this particular feature" discussion. |
Cristl
555
|
Posted - 2017.03.01 07:34:13 -
[25] - Quote
I loved the animation, but with a 1 hertz server to client update rate, there could be so many hits and reps I don't see how it could work.
Say you hit an enemy for 500, fleetmates hit for 2500, the target self-reps for 500 and is logi-repped for 3000, what would it show? |
Fek Mercer
Tactically Challenged Tactical Supremacy
50
|
Posted - 2017.03.01 10:00:22 -
[26] - Quote
There are multiple option, but my guess would be that the meter would increase by 500, then have another 500 in yellow tacked on the end, that dissapears after a second |
Kenrailae
Mind Games. Suddenly Spaceships.
744
|
Posted - 2017.03.01 10:20:07 -
[27] - Quote
I like the concept, but also have concerns for how it would be functional in the larger scales, without killing the server as well. If that can be resolved, AND it comes with an on/off toggle, then yeah, sure +1 from me.
The Law is a point of View
The NPE IS a big deal
|
Cristl
555
|
Posted - 2017.03.01 14:40:52 -
[28] - Quote
Kenrailae wrote:I like the concept, but also have concerns for how it would be functional in the larger scales, without killing the server as well. If that can be resolved, AND it comes with an on/off toggle, then yeah, sure +1 from me. I'd imagine all that data was already processed and sent, so any extra processing was client side and probably wouldn't increase server load.
Maybe each tick the yellow damage dealt flashes first, and then the relevant red bar(s) quickly move to the position of net damage and reps. |
Nat Silverguard
Aideron Robotics
740
|
Posted - 2017.03.02 07:40:53 -
[29] - Quote
Fek Mercer wrote:+1
This is a place for the discussion of new ideas, not "second guess CCP's capability of adding this particular feature" discussion.
as ive said -1 for me;
useless and redundant. people can't even check their own hp and broadcast properly in fights and you still want to add a feature that will add more distraction.
check the fight logs for damage dealt, more useful than this.
Just Add Water
|
Cade Windstalker
973
|
Posted - 2017.03.02 14:21:58 -
[30] - Quote
Cristl wrote:I loved the animation, but with a 1 hertz server to client update rate, there could be so many hits and reps I don't see how it could work.
Say you hit an enemy for 500, fleetmates hit for 2500, the target self-reps for 500 and is logi-repped for 3000, what would it show?
This is actually a pretty good point. This would require the server to transmit something about the individual components, even if it's just a ratio of damage to healing, which would be a back-end code change and result in more network load compared to today where it just transmits the change in HP on the target. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |