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Captain Campion
Campion Corp.
34
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Posted - 2017.01.14 18:08:27 -
[1] - Quote
The main thing that gets you into, or keeps you into eve, is corporations.
But then you get war decced and it ruins the whole experience.
CCP you must remove war decs (or make them opt in) ASAP.
This is the single most important thing you MUST do. |
Danika Princip
GoonWaffe Goonswarm Federation
5184
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Posted - 2017.01.14 18:08:52 -
[2] - Quote
Why? |
Siginek
BAND of MAGNUS CeskoSlovenska Aliance
22
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Posted - 2017.01.14 18:10:23 -
[3] - Quote
Danika Princip wrote:Why?
because his corp probably just got wardeced and he cant carebear misions in his drake while being safe from other players |
Captain Campion
Campion Corp.
34
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Posted - 2017.01.14 18:25:23 -
[4] - Quote
I don't even join corps anymore, because I don't want to deal with war decs.
I want to play safe in high sec and make isk, and I want to go to 0.0 and pvp when my corp mates are around.
If I can't do this, the game is basically trash. - because you either can't fund the pvp - or you have isk but nobody to pvp with |
Danika Princip
GoonWaffe Goonswarm Federation
5184
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Posted - 2017.01.14 18:33:59 -
[5] - Quote
Taking some basic precautions and not flying your freighter into jita on an in corp character is too much like hard work then?
Why, exactly, do you think that you should be safe from non consensual PVP in highsec?
Hell. What's stopping you making your isk in null if wardecs are scary? |
Julanna Egnald
Del's Industrial Strip Mining
37
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Posted - 2017.01.14 18:34:27 -
[6] - Quote
So you want to eliminate a fundamental aspect of the game because you're inconvenienced? Why should you take precedence over the thousands that use the wardec system legitimately? |
Scipio Artelius
Savage Moon Society
46596
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Posted - 2017.01.14 18:35:52 -
[7] - Quote
Captain Campion wrote:I want to play safe in high sec and make isk, and I want to go to 0.0 and pvp when my corp mates are around.
If I can't do this, the game is basically trash. - because you either can't fund the pvp - or you have isk but nobody to pvp with You know you can make ISK even more readily in nullsec right?
However that aside, I disagree with your OP. Removing Wardecs would be a terrible move by CCP. |
Rivr Luzade
Kenshin. DARKNESS.
2892
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Posted - 2017.01.14 18:35:57 -
[8] - Quote
Captain Campion wrote:- or you have isk but nobody to pvp with Funny that you mention this in a thread about removing PVP. If you cannot fund your PVP with high sec missions because of wars, how about going to NPC Null or low sec and run missions there? 100% safe from war decs and depending on where you run, also safe from too much PVP. Just saying but I made more than 2B ISK in Curse in November with casual missioning.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20105
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Posted - 2017.01.14 18:41:24 -
[9] - Quote
Danika Princip wrote:Why? Cos he's a massive raging coward that's afraid of a couple of messers.
Jeasus lads ye realize there's only like six official mercs listed, only two of whom will leave the hubs.
With us as one of them.
Literally everyone else waging war can be slapped about and they'll feck off if you leave them with a bloody nose at the end of it.
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Captain Campion
Campion Corp.
34
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Posted - 2017.01.14 18:58:08 -
[10] - Quote
I understand your points - I guess my point is that this game would be dramatically more fun if players could earn isk in high sec safely and pvp in null sec when they choose. I'm certain this is why the game loses players year on year, it's just too much of a boundary to making the social connections that make you stick around. Of course everyone on the forum will disagree, because this is the forum... |
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Lugh Crow-Slave
3511
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Posted - 2017.01.14 19:08:25 -
[11] - Quote
Captain Campion wrote:I I guess my point is that this game would be dramatically more fun if players could earn isk in high sec safely and pvp in null sec when they choose.
ah i see.
GUYS i found the man is capable of truly determining what is factual fun !!!!!
in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.
but what can we expect from a generation that was never given a chance to learn they can't always win
BLOPS Hauler
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Captain Campion
Campion Corp.
34
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Posted - 2017.01.14 19:21:50 -
[12] - Quote
Lugh Crow-Slave wrote: in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.
Another purpose of my post really, to give CCP a heads up that I will stop playing if this situation does not change. I'm prepaid for a while but when it expires I won't be renewing it because of this.
Obviously I could quit silently, but there's a lot about the game I do like, so I think it's better to at least explain why. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20107
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Posted - 2017.01.14 19:24:10 -
[13] - Quote
Captain Campion wrote:Lugh Crow-Slave wrote: in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.
Another purpose of my post really, to give CCP a heads up that I will stop playing if this situation does not change. I'm prepaid for a while but when it expires I won't be renewing it because of this. Would you stop posting if we targeted you specifically?
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Scipio Artelius
Savage Moon Society
46596
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Posted - 2017.01.14 19:32:46 -
[14] - Quote
Captain Campion wrote:Lugh Crow-Slave wrote: in all honesty eve has lived as long as it has because you cant be safe anyplace it is the only MMO where this is true if that is not the kind of game you want go find another.
Another purpose of my post really, to give CCP a heads up that I will stop playing if this situation does not change. I'm prepaid for a while but when it expires I won't be renewing it because of this. Obviously I could quit silently, but there's a lot about the game I do like, so I think it's better to at least explain why. CCP Seagull recently described part of what she sees as being the reason EVE has lasted so long:
Kokatu interview: What gives EVE such longevity, and allows it to maintain such a fascination for both its players and those of us who just love reading about it? GÇ£I think itGÇÖs because everyone plays in the same universe and they have some possibility of impacting play for each other,GÇ¥ says Nordgren.
Whether you leave or stay isn't going to change that view of the game by CCP. They obviously have reasons to believe that the lack of safety has something to do with th games success.
Source: http://www.kotaku.co.uk/2016/11/15/eve-goes-free-an-interview-with-ccps-andie-nordgreen |
ShahFluffers
Ice Fire Warriors Escalating Entropy
11364
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Posted - 2017.01.14 19:45:50 -
[15] - Quote
Captain Campion wrote:II'm certain this is why the game loses players year on year, it's just too much of a boundary to making the social connections that make you stick around. Of course everyone on the forum will disagree, because this is the forum... While true, it also paradoxically forces people to band together and form bonds with others for "safety." After all... two people are better than one. And many people banded together against a common threat gives you a distinct advantage against any one foe.
I suspect that your problem is that you don't have strong or experienced leadership to guide you through conflict.
When I was a nubbin, my newbie corporation was wardecced quite a few times. Yes, some people dropped out of the game. But those that stayed attempted to find solutions to "fix" the problem.
Examples: Wardeccers threatening your mission running activities? Form a small gang. One or two people run the mission (preferably NOT in slow, bulky ships) while others, in Electronic Warfare ships, cover the mission running ships' escape in case the hostiles enter the mission complex.
Blitz the missions as fast as possible, share the rewards, blitz some more. While you earn less money per mission (due to sharing) you can complete more of them, more quickly, to compensate.
And you will earn more ISK than you would had you stayed in a station and simply logged off. Plus you get the feeling that you are getting away with something (like stealing candy from the kitchen when your parents have told you not to have candy).
Wardeccers camping you in a station? Have someone with an out-of-corporation character to haul in some Electronic Warfare ships. Fit them up cheaply (so ISK loss is minimal), then mass undock and spam them with Ewar (I recommend ECM).
Even if the wardeccers are using "high-end" ships... having enough people spamming them will make things EXTREMELY frustrating. Maybe the wardeccers dock up themselves... giving the rest of your group a chance to undock and escape.
You can kick this up a notch or two by taking a page out of the "suicide ganker's handbook" and fit up cheap, high-DPS ships to swarm and nuke the most expensive thing on field. Sure, many of you will die... but if successful you will give the wardeccers a "black-eye" they won't soon forget.
Wardeccers camping the stargates? Use the same tactic as with the undock. Again, you want to make entanglements with your group as frustrating as possible (so wardeccers go to "greener pastures").
Wardeccers outnumber you? See if you can get in contact with other groups that are also at war with the wardeccers. With a little diplomacy, you may be able to consolidate your manpower and resources so that you can "push back."
Wardeccers using "fancy tricks?" There is no rule that says you have to directly fight your aggressors. Guerrilla Warfare is a thing in EVE. If your enemy hits hard, don't give them targets to hit. If your enemy blocks a route, don't take that route. If your enemy is cunning, be less predictable. If your enemy lives in a certain area, relocate. If your enemy has all the advantages you can think of, even the "playing field" and go someplace where others are just as likely to shoot them as they are to shoot you (see: low-sec).
"Victory" is an abstract concept and you can "win" simply by making your enemy angry.
Also note that none of the examples above are mutually exclusive. You can (and I recommend you do) combine them for maximum effect.
How did you Veterans start?
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Danika Princip
GoonWaffe Goonswarm Federation
5186
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Posted - 2017.01.14 19:46:32 -
[16] - Quote
Captain Campion wrote:I understand your points - I guess my point is that this game would be dramatically more fun if players could earn isk in high sec safely and pvp in null sec when they choose. I'm certain this is why the game loses players year on year, it's just too much of a boundary to making the social connections that make you stick around. Of course everyone on the forum will disagree, because this is the forum...
So why not take a couple of basic precautions, like flying a cheap ship and watching local, instead of crying on the forums?
if you're a nullsec player, make your isk in nullsec if you want to avoid highsec wardecs. I'm under two right now, which is unusually few, and they don't bother me in the slightest.
Please explain why you feel that any areas of this PVP game should not contain PVP combat. |
Do Little
Virgin Plc Evictus.
741
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Posted - 2017.01.14 20:00:32 -
[17] - Quote
What you are asking for is reward without risk. You can't have that in a game with a player driven economy. Eve works because there is a balance between predators and prey. Stuff has value because supply is constrained. You can thrive in this game by managing the risk - that's a player skill, not a character skill. |
Daichi Yamato
Xero Security and Technologies
3699
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Posted - 2017.01.15 00:23:11 -
[18] - Quote
Wardecs are opt in. By joining a corp you are opting in.
Don't be in a corporation, just make a common chat channel for you and your friends.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Sonya Corvinus
Grant Village
953
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Posted - 2017.01.15 02:47:37 -
[19] - Quote
Just stay out of HS. PvE is safer in null anyway |
Lugh Crow-Slave
3513
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Posted - 2017.01.15 02:56:52 -
[20] - Quote
Sonya Corvinus wrote:Just stay out of HS. PvE is safer in null anyway
just about everything is safer in null
BLOPS Hauler
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ISD Max Trix
ISD Community Communications Liaisons
758
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Posted - 2017.01.16 00:38:42 -
[21] - Quote
I would suggest you read what CCP Falcon wrote about eve:
CCP Falcon wrote:Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.
Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.
The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.
True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.
The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.
EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.
EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.
EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.
Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.
EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.
Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.
That's the beauty of EVE. Action and reaction. Emergence.
Welcome to the most frightening virtual playground you'll ever experience.
You will never be safe in EVE. If you think you are safe then you don't see the knife coming for your back.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Arthur Aihaken
CODE.d
5170
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Posted - 2017.01.16 05:50:42 -
[22] - Quote
Are WarDecs even a thing anymore? I thought after the Watchlist nerf they became really untenable for many since there wan' a stupid-simple way to track war targets anymore...
I am currently away, traveling through time and will be returning last week.
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Count Szadek
Legends Unbound
21
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Posted - 2017.01.17 10:18:49 -
[23] - Quote
I do agree the Wardecs can be lopsided, but so can real wars. Removing them is not an option though as they have multiple pros that should be protected (example: high sec issue resolution).
Personally, I think the only real option is to introduce something like a "club" where you can join. This would be similar to what Spectre Fleet does now, however they could fly under a club banner. This way, these entities could have benefits, but could be separated from corporation needs (such as anchoring citadels, poses, and eng complexes). This would also allow them to be tweak and tuned as such. People can also be part of a corp and several of these "Clubs", increasing social interactions. The main thing is these would not be exploitable as they would be seperate from a corp. so tax would still be a thing from the corp. but the club could have a fee/subscription to fund activities if desired.
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