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Eli Strange
Strange Mining INC
6
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Posted - 2017.01.15 17:11:23 -
[1] - Quote
First, I would like to say that I am pretty hyped about EVE. I have been playing on and off for last seven years, and I have always came back to this game. The unlimited possibilities are mind blowing. Calling it a game is a little like comparing to Monopoly or Clue, which does not capture the depth of this game. However, like everyone else, I see some room for expansion. A few things I wouldn't mind seeing in EVE.
1. Larger EVE Universe. I would love to see a newly discovered null sec Empire regions added to the EVE Universe that players have to conquer from some pre-existing newly discovered empire.
2. I think Planetary Interaction could be filled out by perhaps being able to visit your factory and perhaps even doing some exploration on the planets surface. I really see some potential for some ground vehicles or perhaps even some ships that could enter the atmosphere of planets. The graphics of EVE are so awesome, I would love to be able to explore so ancient ruins on a planet's surface or submerge understand to see ancient space ship. Anyways, it would be interesting.
3. I would also be interested in exploring the ideas of crews. In the EVE fiction is it pretty well established that capsuleers are the pilots of these great ships, but that there are also crews that maintain and obviously do something for the ships. We could have another mechanic involving crew modifiers, crew bonuses and so on.
4. And the dreaded WIS. Walking in Stations, which was supposed to have stripper poles and gambling. I still think WIS could be added to the game. I would still like to see it.
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Reinhardt Kreiss
TetraVaal Tactical Group
101
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Posted - 2017.01.15 17:26:50 -
[2] - Quote
Sounds like you want to play Star Citizen. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
640
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Posted - 2017.01.15 17:39:46 -
[3] - Quote
Like the guy above said already, play another game.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Lulu Lunette
Savage Moon Society
1102
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Posted - 2017.01.15 17:42:39 -
[4] - Quote
Very good ideas!
@lunettelulu7
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Elmund Egivand
Federal Defense Union Gallente Federation
1889
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Posted - 2017.01.15 17:48:43 -
[5] - Quote
Eli Strange wrote:First, I would like to say that I am pretty hyped about EVE. I have been playing on and off for last seven years, and I have always came back to this game. The unlimited possibilities are mind blowing. Calling it a game is a little like comparing to Monopoly or Clue, which does not capture the depth of this game. However, like everyone else, I see some room for expansion. A few things I wouldn't mind seeing in EVE.
1. Larger EVE Universe. I would love to see a newly discovered null sec Empire regions added to the EVE Universe that players have to conquer from some pre-existing newly discovered empire.
2. I think Planetary Interaction could be filled out by perhaps being able to visit your factory and perhaps even doing some exploration on the planets surface. I really see some potential for some ground vehicles or perhaps even some ships that could enter the atmosphere of planets. The graphics of EVE are so awesome, I would love to be able to explore so ancient ruins on a planet's surface or submerge understand to see ancient space ship. Anyways, it would be interesting.
3. I would also be interested in exploring the ideas of crews. In the EVE fiction is it pretty well established that capsuleers are the pilots of these great ships, but that there are also crews that maintain and obviously do something for the ships. We could have another mechanic involving crew modifiers, crew bonuses and so on.
4. And the dreaded WIS. Walking in Stations, which was supposed to have stripper poles and gambling. I still think WIS could be added to the game. I would still like to see it.
1. The current roster of nullsec is already large enough that most of these systems are empty save for the odd one or two dudes all day long. As for 'conquering pre-existing discovered empire', wormhole space already more or less fill that niche in a way.
2. Not going to happen unless WiS is implemented in a complete state instead of what we have now.
3. MORE complexity in an already complex game? Come on! Besides, in lore, all these modules are supposed to be automated and what crew capsuleer ship has are usually delegated to maintenance work. Keep the gears greased, the bolts fastened and all. Modules being automated is a very large part of why capsuleer ships perform much better with heightened response times and everything as compared to baseliner ships.
4. WiS may or may not be implemented. I rather if WiS comes out at all it's out complete, but really, WiS isn't exactly what I consider a priority. Most of us folks are out in space or staring at the market window anyway.
A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.
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Miwai Airi
Republic University Minmatar Republic
0
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Posted - 2017.01.15 17:50:43 -
[6] - Quote
Linus Gorp wrote:Like the guy above said already, play another game.
what a stupid narrow minded response.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1195
|
Posted - 2017.01.15 18:04:21 -
[7] - Quote
Tbh a "larger" universe would simply be made possible by expanding the stuff in each solar system outwards yet still "in" the system. The ability to go out to the fringes in some way to find stuff further out would be cool enough and allow the Eve universe to expand without expanding too much with new connections or systems being made. In fact as long as the server hardware could support it you could just keep the inside becoming larger and larger.
Id love to see a good WiS but I know that though I am in the minority that it still likely wont be done or done well enough that it would add to the game significantly for the amount of time, effort and money that the development would take. That being said there are SO many possibilities that would make it worthwhile. Having to dock a ship outside a sleeper ruin and go inside and attack, hack and defend yourself from NPCs and players at the risk of being "podded" inside AND losing your ship to theft outside. Planetary storylines as a part of the NPE with background for the character creation with lots of cool videos/cut scenes and eve "ground school" on your home planet and then graduating to the starter school stations to do the final testing and ship side NPE and then the final... "heres a ship go **** yourself!" welcome to new eden experience.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Akane Togenada
Science and Trade Institute Caldari State
21
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Posted - 2017.01.15 19:33:46 -
[8] - Quote
On 1 I think the one possible addition would be if Jove Space ever becomes a 'real thing' that we players can travel to. Other then that New Eden is really vast already and as others have pointed out not really crowded unless you only live in Trade Hub areas.
2-4 would be too much of a change and would completely alter the game in a unwanted way. |
Marcus Rintel
Hopper's Hope Mining and Salvage
17
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Posted - 2017.01.15 20:15:35 -
[9] - Quote
Eli Strange wrote:First, I would like to say that I am pretty hyped about EVE. I have been playing on and off for last seven years, and I have always came back to this game. The unlimited possibilities are mind blowing. Calling it a game is a little like comparing to Monopoly or Clue, which does not capture the depth of this game. However, like everyone else, I see some room for expansion. A few things I wouldn't mind seeing in EVE. I've also been playing off, and on since 2008, and loving the Alpha/Omega version now. I think this "Extended Trial" was a good thing. So, here's my ideas to yours.
Eli Strange wrote:1. Larger EVE Universe. I would love to see a newly discovered null sec Empire regions added to the EVE Universe that players have to conquer from some pre-existing newly discovered empire. As some have mentioned, there is already a lot of emptiness, and could be filled with current factions or new corps. One thing I would like to see is more "EVE Lore" from ISD Mercury. (Which, I would love to be a part of!) The Lore to New Eden is very rich, and unique. I love how players can affect it, as much as CCP creates it.
Eli Strange wrote:2. I think Planetary Interaction could be filled out by perhaps being able to visit your factory and perhaps even doing some exploration on the planets surface. I really see some potential for some ground vehicles or perhaps even some ships that could enter the atmosphere of planets. The graphics of EVE are so awesome, I would love to be able to explore so ancient ruins on a planet's surface or submerge understand to see ancient space ship. Anyways, it would be interesting. There was plans to do this when DUST was around. Where ground pounding corporations, could be united with space ones, & interacted in specific stations in space and on the ground. I've read somewhere that CCP is working on a new DUST like game, that will tie into EVE like DUST did, so we may get the ground exploration, depending on how its implemented.
Eli Strange wrote:3. I would also be interested in exploring the ideas of crews. In the EVE fiction is it pretty well established that capsuleers are the pilots of these great ships, but that there are also crews that maintain and obviously do something for the ships. We could have another mechanic involving crew modifiers, crew bonuses and so on. This would be way too complicated to keep track of. Though in EVE Lore, there are NPC crews on our ships; we just don't control them.
Eli Strange wrote:4. And the dreaded WIS. Walking in Stations, which was supposed to have stripper poles and gambling. I still think WIS could be added to the game. I would still like to see it. See #2.
8 Golden rules of EVE
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Eli Strange
Strange Mining INC
12
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Posted - 2017.01.15 20:34:01 -
[10] - Quote
Thank you for the positive responses! |
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Window Licker McTard
Center for Advanced Studies Gallente Federation
28
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Posted - 2017.01.15 21:04:44 -
[11] - Quote
Yes I like your idea but it was mine 1st. see ma thread ref wow scrolls n spells. we need to discover a planet that we can explore, with unicorns and magic stuff, cause there is super strong spell cast over the planet by at least a level 44 mage no modern tech can be used on the planet except to teleport there. you find swords nd bows scrolls on the planet with lots of sick monsters to fight. if u already play wow u can trans fer your skills to this planet. if you are a codie u get a god mode cheat automachicly.
I'm a special elite ganker, Codes finest warrior bard druid. I gank as much as possible cause I'm good. Don't mess with me minor, i'll mess with you harder.
I have no honor.
Dommy and Sasha are my wingmen and have my backside.
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
659
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Posted - 2017.01.15 21:30:35 -
[12] - Quote
Miwai Airi wrote:Linus Gorp wrote:Like the guy above said already, play another game. what a stupid narrow minded response. Sorry that I did not think about writing a response that a monkey like you would be able to comprehend. Shame on me for thinking that someone reading these forums would be able to make use of that brain inside his skull.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1198
|
Posted - 2017.01.15 22:02:15 -
[13] - Quote
An easy way crews could be implemented imo would be for Eve Valkyrie. The Crew would be either one carrier/super carrier pilot controlling the ship and its interface of gadgetry; super weapons, nos, neuts, RR, etc while the other crew are the fighter pilots, one for each "squadron" of fighters. I can see this being a very interactive competitive team on team game that could vie for a good eSports style challenge game in its own right through twitch gaming AND the tactical ability of Eve. Or even more in depth crew member positions for the carrier/supercarrier rather than a solo captain.
But for the regular game of Eve I dont think crews would be a good idea in its own right given the gameplay of Eve in its nature.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Lan Wang
Knights of the Posing Meat Snuffed Out
3848
|
Posted - 2017.01.15 22:11:03 -
[14] - Quote
Miwai Airi wrote:Linus Gorp wrote:Like the guy above said already, play another game. what a stupid narrow minded response.
in all fairness a search probably comes up with this idea a hundred times, its that time where we havent seen one of these threads in like 2months, i guess xmas could be to blame for that, i dunno
Alliance Logo Design Service
--
Domination Nephilim - Angel Cartel
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Do Little
Virgin Plc Evictus.
743
|
Posted - 2017.01.15 22:38:51 -
[15] - Quote
There are 8031 systems in Eve, 7801 are accessible to players. 75% of the population lives in highsec (1090 systems). Nullsec has a few population clusters but, for the most part, it is empty. We don't need more systems - we need more reasons to visit the systems we have.
Walking in stations is essentially a new game - if you implement it, you have to provide things for people to do and ways for their avatars to interact. It can be done but it's a lot of work and it adds nothing to the core gameplay. CCP spread themselves too thin and got burned - I don't think they'll make that mistake again. You'll notice the new structures don't have captains quarters. Visiting the planet surface is in the same category - essentially a whole new game that adds nothing to core gameplay.
CCP introduced industry teams a while back and removed them because they weren't working. I think this concept should be revisited. Players could recruit and train industry teams or ship crews that grant a small bonus that grows as the teams gain experience. They should be tradable through contracts and either die or drop as loot if their ship/structure is destroyed. |
Sonya Corvinus
Grant Village
959
|
Posted - 2017.01.16 01:38:55 -
[16] - Quote
Do Little wrote:There are 8031 systems in Eve, 7801 are accessible to players. 75% of the population lives in highsec (1090 systems). Nullsec has a few population clusters but, for the most part, it is empty. We don't need more systems - we need more reasons to visit the systems we have.
This, basically. Maybe 10% of people are in null as it is. Most systems are empty 100% of the time. Explore the space we have. Or better yet, get out of empire completely and live in wormholes. You can find a completely empty system to call home (out of the 2500-ish wormhole systems) in maybe an hour, and have fresh, random space to explore daily.
Why add new space when there is an area over twice the size of highsec that isn't used by most of the players as it is? Push them to get out and explore and build. |
Jacques d'Orleans
2865
|
Posted - 2017.01.16 08:16:31 -
[17] - Quote
Window Licker McTard wrote:Yes I like your idea but it was mine 1st. see ma thread ref wow scrolls n spells. we need to discover a planet that we can explore, with unicorns and magic stuff, cause there is super strong spell cast over the planet by at least a level 44 mage no modern tech can be used on the planet except to teleport there. you find swords nd bows scrolls on the planet with lots of sick monsters to fight. if u already play wow u can trans fer your skills to this planet. if you are a codie u get a god mode cheat automachicly.
1. Nitshe is that you? 2. Stay away from the bottle when writing forum posts or alternatively 3. Take your effing meds!
Have you seen Robocop? Many people don't know that it's actually a documentary.
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mkint
1381
|
Posted - 2017.01.16 13:58:06 -
[18] - Quote
Window Licker McTard wrote:Yes I like your idea but it was mine 1st. see ma thread ref wow scrolls n spells. we need to discover a planet that we can explore, with unicorns and magic stuff, cause there is super strong spell cast over the planet by at least a level 44 mage no modern tech can be used on the planet except to teleport there. you find swords nd bows scrolls on the planet with lots of sick monsters to fight. if u already play wow u can trans fer your skills to this planet. if you are a codie u get a god mode cheat automachicly. I think we need cowboys in space. And not movie cowboys with shootouts and showdowns, or western music cowboys, but RL cowboys. The ones who were just homeless dudes who needed a job for a couple days so they were paid less than minimum wage to plant fence posts before dying young of malnutrition and pooping themselves to death. Why can't I poop myself to death in EVE?
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Jotunspor
Aion 514
34
|
Posted - 2017.01.16 17:47:09 -
[19] - Quote
Eli Strange wrote:First, I would like to say that I am pretty hyped about EVE. I have been playing on and off for last seven years, and I have always came back to this game. The unlimited possibilities are mind blowing. Calling it a game is a little like comparing to Monopoly or Clue, which does not capture the depth of this game. However, like everyone else, I see some room for expansion. A few things I wouldn't mind seeing in EVE.
1. Larger EVE Universe. I would love to see a newly discovered null sec Empire regions added to the EVE Universe that players have to conquer from some pre-existing newly discovered empire.
2. I think Planetary Interaction could be filled out by perhaps being able to visit your factory and perhaps even doing some exploration on the planets surface. I really see some potential for some ground vehicles or perhaps even some ships that could enter the atmosphere of planets. The graphics of EVE are so awesome, I would love to be able to explore so ancient ruins on a planet's surface or submerge understand to see ancient space ship. Anyways, it would be interesting.
3. I would also be interested in exploring the ideas of crews. In the EVE fiction is it pretty well established that capsuleers are the pilots of these great ships, but that there are also crews that maintain and obviously do something for the ships. We could have another mechanic involving crew modifiers, crew bonuses and so on.
4. And the dreaded WIS. Walking in Stations, which was supposed to have stripper poles and gambling. I still think WIS could be added to the game. I would still like to see it.
Sounds like you want to play a completed video game.
We'll see... But as it stands now, this game will go ****-up in the next 3-5 years or so. |
Taz Carnarth
Hedion University Amarr Empire
1
|
Posted - 2017.01.16 22:40:07 -
[20] - Quote
Reinhardt Kreiss wrote:Sounds like you want to play Star Citizen.
Hah! Wasn't that meant to be released already? He might be able to play in about 2 years time of he is lucky.
My idea is for a massive NPC invasion that gradually takes over systems. It would require a community response to quell the invasion and retake captured systems. People's stuff in stations would be transfered to the next closest system rather than lost. |
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Taz Carnarth
Hedion University Amarr Empire
1
|
Posted - 2017.01.16 22:46:02 -
[21] - Quote
Do Little wrote:There are 8031 systems in Eve, 7801 are accessible to players. 75% of the population lives in highsec (1090 systems). Nullsec has a few population clusters but, for the most part, it is empty. We don't need more systems - we need more reasons to visit the systems we have.
Walking in stations is essentially a new game - if you implement it, you have to provide things for people to do and ways for their avatars to interact. It can be done but it's a lot of work and it adds nothing to the core gameplay. CCP spread themselves too thin and got burned - I don't think they'll make that mistake again. You'll notice the new structures don't have captains quarters. Visiting the planet surface is in the same category - essentially a whole new game that adds nothing to core gameplay.
CCP introduced industry teams a while back and removed them because they weren't working. I think this concept should be revisited. Players could recruit and train industry teams or ship crews that grant a small bonus that grows as the teams gain experience. They should be tradable through contracts and either die or drop as loot if their ship/structure is destroyed.
Nice idea. The different factions could treat the dropped loot crew too accordance to law. Ie Amarr would enslave then to be crew and have certain bonus, other nations might have to pay wages for another set of bonus, or volunteers but you don't get so many. It would add law flavor to the game. |
Taz Carnarth
Hedion University Amarr Empire
1
|
Posted - 2017.01.16 22:51:06 -
[22] - Quote
Regarding the PI, I would like a little mini game to enhance and build your factory site. You'd start off with a factory and be able to build up population and facilities. Eventually you'd have a town etc. Nothing fancy -I would want SimCity or anything, but a bit of progression/ability to grow something permanent would be nice. |
Elmund Egivand
Federal Defense Union Gallente Federation
1896
|
Posted - 2017.01.17 01:40:44 -
[23] - Quote
Taz Carnarth wrote:Regarding the PI, I would like a little mini game to enhance and build your factory site. You'd start off with a factory and be able to build up population and facilities. Eventually you'd have a town etc. Nothing fancy -I would not want SimCity or anything, but a bit of progression/ability to grow something permanent would be nice.
'Population'.
This isn't LV-426 where your colonists are country hicks going to the frontier hoping to strike it rich with no knowledge of whether there are any rich mineral veins to exploit.
What you are doing in PI is scan the planet for rich resource nodes, drop down your high tech extractors and factories and support structures and get to work. Your colonists do not bring families. Your colonists are employees who are here to keep the machines running and nothing else. Your colonists are here on contract terms and will go home to their families once contract term expires. No 'build up population' here. You just bring in what staff you need for whatever equipment and machinery and facilities you add to your colony. Once the planet ceases to be profitable, you will tear down the colony, cancel the contract and the colonists will all go home.
A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.
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Taz Carnarth
Hedion University Amarr Empire
2
|
Posted - 2017.01.17 02:03:05 -
[24] - Quote
Elmund Egivand wrote:Taz Carnarth wrote:Regarding the PI, I would like a little mini game to enhance and build your factory site. You'd start off with a factory and be able to build up population and facilities. Eventually you'd have a town etc. Nothing fancy -I would not want SimCity or anything, but a bit of progression/ability to grow something permanent would be nice. 'Population'. This isn't LV-426 where your colonists are country hicks going to the frontier hoping to strike it rich with no knowledge of whether there are any rich mineral veins to exploit. What you are doing in PI is scan the planet for rich resource nodes, drop down your high tech extractors and factories and support structures and get to work. Your colonists do not bring families. Your colonists are employees who are here to keep the machines running and nothing else. Your colonists are here on contract terms and will go home to their families once contract term expires. No 'build up population' here. You just bring in what staff you need for whatever equipment and machinery and facilities you add to your colony. Once the planet ceases to be profitable, you will tear down the colony, cancel the contract and the colonists will all go home.
Aye-firmative.
I can't imagine that many folk would want to bring the kids to live on a lava world. But I wouldnt have thought they would have taken newt to live on LV-426 either, after all it's a rock, no indigenous life. And just remember They mostly come out at night, mostly. |
mkint
1384
|
Posted - 2017.01.17 03:00:24 -
[25] - Quote
Elmund Egivand wrote:Taz Carnarth wrote:Regarding the PI, I would like a little mini game to enhance and build your factory site. You'd start off with a factory and be able to build up population and facilities. Eventually you'd have a town etc. Nothing fancy -I would not want SimCity or anything, but a bit of progression/ability to grow something permanent would be nice. 'Population'. This isn't LV-426 where your colonists are country hicks going to the frontier hoping to strike it rich with no knowledge of whether there are any rich mineral veins to exploit. What you are doing in PI is scan the planet for rich resource nodes, drop down your high tech extractors and factories and support structures and get to work. Your colonists do not bring families. Your colonists are employees who are here to keep the machines running and nothing else. Your colonists are here on contract terms and will go home to their families once contract term expires. No 'build up population' here. You just bring in what staff you need for whatever equipment and machinery and facilities you add to your colony. Once the planet ceases to be profitable, you will tear down the colony, cancel the contract and the colonists will all go home. That's actually part of what made PI such a huge disappointment, and why I still can't stomach it. It was heavily marketed as "dominate the population or be a noble leader, your choice." Then it turned out they spent all their dev time focusing on the zooming in mechanic so couldn't afford to make PI good. Regardless, the populations aren't what would have made PI appropriate for EVE. Where it really fails in the "is this suitable for EVE" test is "can this be disrupted by other players or cooperative for players" question. Obviously the answer is no. I think even if they did fix PI, I'm so ruined on it, I still wouldn't bother. It's space-farmville, nothing more.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Elmund Egivand
Federal Defense Union Gallente Federation
1897
|
Posted - 2017.01.17 03:07:13 -
[26] - Quote
mkint wrote:Elmund Egivand wrote:Taz Carnarth wrote:Regarding the PI, I would like a little mini game to enhance and build your factory site. You'd start off with a factory and be able to build up population and facilities. Eventually you'd have a town etc. Nothing fancy -I would not want SimCity or anything, but a bit of progression/ability to grow something permanent would be nice. 'Population'. This isn't LV-426 where your colonists are country hicks going to the frontier hoping to strike it rich with no knowledge of whether there are any rich mineral veins to exploit. What you are doing in PI is scan the planet for rich resource nodes, drop down your high tech extractors and factories and support structures and get to work. Your colonists do not bring families. Your colonists are employees who are here to keep the machines running and nothing else. Your colonists are here on contract terms and will go home to their families once contract term expires. No 'build up population' here. You just bring in what staff you need for whatever equipment and machinery and facilities you add to your colony. Once the planet ceases to be profitable, you will tear down the colony, cancel the contract and the colonists will all go home. That's actually part of what made PI such a huge disappointment, and why I still can't stomach it. It was heavily marketed as "dominate the population or be a noble leader, your choice." Then it turned out they spent all their dev time focusing on the zooming in mechanic so couldn't afford to make PI good. Regardless, the populations aren't what would have made PI appropriate for EVE. Where it really fails in the "is this suitable for EVE" test is "can this be disrupted by other players or cooperative for players" question. Obviously the answer is no. I think even if they did fix PI, I'm so ruined on it, I still wouldn't bother. It's space-farmville, nothing more.
This is one of my disappointments with Dust514 actually. One would think that in Dust, the mercs might be able to thrash our PI like nobody's business, but that never happened. Welp.
A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.
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Vanessa Celtis
Vanessa Atalanta
0
|
Posted - 2017.02.02 00:07:02 -
[27] - Quote
Sonya Corvinus wrote:Do Little wrote:There are 8031 systems in Eve, 7801 are accessible to players. 75% of the population lives in highsec (1090 systems). Nullsec has a few population clusters but, for the most part, it is empty. We don't need more systems - we need more reasons to visit the systems we have. This, basically. Maybe 10% of people are in null as it is. Most systems are empty 100% of the time. Explore the space we have. Or better yet, get out of empire completely and live in wormholes. You can find a completely empty system to call home (out of the 2500-ish wormhole systems) in maybe an hour, and have fresh, random space to explore daily. Why add new space when there is an area over twice the size of highsec that isn't used by most of the players as it is? Push them to get out and explore and build.
Yup ! Hellooooo CCP !
Null sec is almost dead, many empty systems everywhere plus the ISK income mechanic in this game is so wrong that nobody wants to go there anymore (except a bunch of bored vets or pirates). Why a heck would I go to NULL or LOW-SEC (for ISK) and have 90% chance of losing my chip if the only thing I can get after battling for 2 hours is a 10M blue print copy (which won't even sell in Jita because there is too much offer)... Duh ! |
Vanessa Celtis
Vanessa Atalanta
0
|
Posted - 2017.02.02 00:13:40 -
[28] - Quote
Vanessa Celtis wrote:Sonya Corvinus wrote:[quote=Do Little]There are 8031 systems in Eve, 7801 are accessible to players. 75% of the population lives in highsec (1090 systems). Nullsec has a few population clusters but, for the most part, it is empty. We don't need more systems - we need more reasons to visit the systems we have. This, basically. Maybe 10% of people are in null as it is. Most systems are empty 100% of the time. Explore the space we have. Or better yet, get out of empire completely and live in wormholes. You can find a completely empty system to call home (out of the 2500-ish wormhole systems) in maybe an hour, and have fresh, random space to explore daily. Why add new space when there is an area over twice the size of highsec that isn't used by most of the players as it is? Push them to get out and explore and build.
Yup ! Hellooooo CCP !
Null sec is almost dead, many empty systems everywhere plus the ISK income mechanic in this game is so wrong that nobody wants to go there anymore (except a bunch of bored vets or pirates). Why a heck would I go to NULL or LOW-SEC (for ISK) and have 90% chance of losing my chip if the only thing I can get after battling for 2 hours is a 10M blue print copy (which won't even sell in Jita because there is too much offer)... Duh !
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Gregorius Goldstein
Ze One Man Show
1864
|
Posted - 2017.02.02 09:19:51 -
[29] - Quote
Players would thin out if the Universe was much bigger. If there were an other 10k active players, more systems could be added without to much "dead space". I would prefer if more stuff got added to the existing systems. |
March rabbit
Mosquito Squadron The-Culture
2042
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Posted - 2017.02.02 11:02:34 -
[30] - Quote
Gregorius Goldstein wrote:Players would thin out if the Universe was much bigger. If there were an other 10k active players, more systems could be added without to much "dead space". I would prefer if more stuff got added to the existing systems. It depends of what EvE is.
If this is arena* style pvp-oriented game then i can agree that more space is not needed at all until current universe is not full.
But if the game is pvp-based SciFi space simulator then limiting its size based on current population would be pretty strange.
Note: i use word 'arena' with meaning that there are enough players to 'make content' around some limited in space and time area.
The Mittani: "the inappropriate drunked joke"
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