RavenPaine
RaVeN Alliance
1310
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Posted - 2017.01.17 03:38:40 -
[1] - Quote
Amanda Creire-Geng wrote:Skill description states that it "Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.".
For armor tankers, this seems counterproductive: you WANT the damage to bleed through to armor so that you can start repairing earlier, while you still have some EHP from the shield.
For shield tankers, the lower your shield gets once it goes below 33%, the weaker its recharge rate, so some damage bleeding into armor is better than getting your remaining shields alpha'd.
Now, assuming I don't plan to use any of the shield hardeners the skill unlocks, is there any situation where it'd be beneficial to have this skill trained, or is it effectively a skillpoint trap?
I'd pick apart a couple of your statements. Or change them to my way of thinking if possible.
1. For Armor tankers, bleed through will hit a higher resist factor, effectively doing less damage. I'm not sure that you would "WANT" to start repairing sooner. Cap is life for an active armor tank. To me, the goal is to make THE OTHER GUY start repairing earlier. I'd add, if your shield is being broken, the bleed through point probably doesn't matter.
2. For shield tankers, recharge rate is very important to PASSIVE fits. But to an active fit, not so much. Especially down at that last 10% where your shield is about to be broken through. The math I always think about: If you have 90% resists in shield, and you take a hit for 1000, you only take 100 damage to your shield. But if it bleeds through to a 40% resist in armor, then you suddenly have a -600 armor HP left. Now think about taking 5 of those shots in a row. It adds up to -500 shield, or -3000 armor. And again, down at that last 5% of shield, you are past your prime regen rate any way, and your tank is being broken. If you fly an active shield tank and live on the edge of it, you want the skill at V.
3. If you don't ever use shield tanks, ever, I can't think of a good reason to train the skill.
There have been many threads and discussions over the years about this. Guys have done tests with passive Rattlesnakes and other special fits. But for the average fight, and fit, probly doesn't make much difference. Chance of bleed through and all that, it's almost impossible to do a real math formula for.
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