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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:04:42 -
[1] - Quote
Greetings intrepid testers!
Team Five 0 have a few things for you for the upcoming release (Currently scheduled for February). We'd highly appreciate it if anyone interested in the changes please go try them out on Singularity, let us know what you think and submit bug reports for any problems that occur. There's a lot to get through, so lets get to it!
Changes for February:
- Personal Insurance is now available as a standard NPC service in all Upwell structures (Corporation insurance will come in a later release after some underlying blockers have been resolved).
- A fighter squadron launched from a structure will now undock from one of the structure's frigate undock points (They will still automatically begin to orbit the structure once launched).
- Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window. (This should hopefully help players continue playing if the HUD becomes broken or unresponsive in high load situations. Always remember to defect any issues you find, even if this option resolves them for you)
- Increased the amount of information shown in the industry job cost tooltip. This should make it much more transparent to all users how the expenses for industrial activities are calculated. No changes to the underlying calculations have been made.
- Additional improvements have been made to the Industry WIndow. All Blueprints available to a character will now be displayed in the Industry Window when browsing Blueprints.
- Improved the multibuy window by adding an 'export from multibuy' option and an 'add order to quickbar' option.
- Added a 'buy missing material' option to industry window.
- We've made changes to the way show info windows are loaded so that opening a show info for a simulated item will give you the attributes on the simulated item, instead of the base version.
- Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.
- When hovering over a fitted module, the portions of the CPU and PG that are used by it will be highlighted.
Thats all for now! We have various bug fixes that will be included in the patch notes when they are published and we'll add to the above list if anything else makes it into the release from us.
Thanks and happy testing!
CCP Lebowski
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:11:42 -
[2] - Quote
Reserved for FAQ
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:42:06 -
[3] - Quote
Earl 'Grey wrote:Excessive lag, desyncs, rubber banding These issues are being investigated and worked on and are being treated as high priority, more information when we have it. (Its important to remember that most of the issue listed in this thread were already completed before last weeks release.)
Earl 'Grey wrote:The dreadful 10 second session change timer in citadels? The session change timers in Upwell structures now match the times in Stations as intended. We may take some time to build the timer into the undock button (as it is in a station) to avoid additional clicks, and will communicate that in due course
Thanks for your response
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:47:22 -
[4] - Quote
Ripard Teg wrote:Very cool! Let me ask the obvious question: will supercarriers and titans be insurable when docked in a Keepstar? Yep, this is possible, but not very worthwhile.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:51:38 -
[5] - Quote
For example, an Avatar insures at platinum level for 1.1b, and pays out 3.7b
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:52:41 -
[6] - Quote
Dunk Dinkle wrote:Thanks, this is great!
Any progress on being able to remotely start a manufacturing job in an engineering complex when the blueprint is in a container? Its on our list, but it's a long list! Thanks for your patience!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
800
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Posted - 2017.01.18 17:24:30 -
[7] - Quote
Rhinoscerous Terona wrote:Will insurance be available in wormholes as well? That'd be a pretty significant change to j-space. Low-class WH capitals could be insured, for instance. Yep!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
800
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Posted - 2017.01.18 17:30:17 -
[8] - Quote
Rivr Luzade wrote:And when can we expect repairs as well as instant cap recharge in Citadels? Just today I had a load of looted modules with overheat damage that I needed to carry to a station to get them repaired. Insurance is useless, no one insures their ships, but we all need to repair things constantly. Repair in Citadels is also something we'd like to address, we'll communicate more when we have information to share.
I would absolutely refute your statement about insurance though, as would many others here I suspect. Are you saying you don't insure your Tech 1 ships? Is your middle name Danger sir?!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Habakuk
C C P C C P Alliance
1656
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Posted - 2017.01.18 18:21:26 -
[9] - Quote
Pusc Rusher wrote:Storm Walkers wrote:I would LOVE to log into the test server, any idea when the mirror is going to happen? I'd also like to know this
As posted in a different thread today:
CCP Habakuk wrote:Short update that we don't have a firm date yet for the mirror, but we are working on it. I hope that I can reply soon to give you more details.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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CCP Lebowski
C C P C C P Alliance
824
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Posted - 2017.01.23 17:37:15 -
[10] - Quote
Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3
CCP Lebowski wrote: Multiple Character Training Certificates may now be activated in Upwell Structures Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
826
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Posted - 2017.01.31 17:57:19 -
[11] - Quote
Hey all,
I've added a new item
CCP Lebowski wrote:Jan 31st
Remotely starting an industry job in an Upwell structure when the blueprint is in a container is now possible!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
14657
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Posted - 2017.02.01 10:10:42 -
[12] - Quote
Gyges Skyeye wrote:So it looks like you snuck in a good one there. https://updates.eveonline.com/kvd74o0q2fjg/6af8DSBljGKIkMsEMoMYQA/4cc37fd9518093418e873a4797e89036/INTERFACE_IMPROVEMENTSb412.png?w=1920&fm=jpg&fl=progressive From the looks of it, your adding in a tax on every manufacturing job triggered by an alpha state clone. I'm not going to argue on the wisdom of it because there are pro's and cons. It reduces competitiveness of the free 4 slots alpha clones have which cuts both ways. It makes it harder for people with established capital to farm those free slots for low margin items. It makes it harder for new players to establish themselves in industry without paying for a plex. However, what I would like some more information on is the mechanics. It seems to me that you are planning on applying a 2% isk tax estimated cost of any job an alpha triggers. Mathematically I believe this should be equivalent to saying that Alpha clones will be operating where their effective system index = (real system index + 2)%. Is this correct? More clarity is appreciated.
This extra industry tax for Alpha characters is the same one that's been in place since the Ascension expansion. We're not changing the mechanics in February, just making the UI clearer. This extra cost on Alpha industry was added last year due to legitimate community concerns that creation of arbitrarily large numbers of alpha industry alts could destabilize the market.
You are right that the Alpha clone tax is similar to "effective system index = (real system index + 2)" except that the Alpha surcharge is added after the facility tax is calculated.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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