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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Amanda Orion
Open University of Celestial Hardship Art of War Alliance
94
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Posted - 2017.01.19 12:03:54 -
[61] - Quote
CCP Lebowski wrote:
Increased the amount of information shown in the industry job cost tooltip. This should make it much more transparent to all users how the expenses for industrial activities are calculated. No changes to the underlying calculations have been made.
Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.
Outstanding!
Thank you.
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Faruzen en Divalone
Projekt Prometheus
10
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Posted - 2017.01.19 12:05:42 -
[62] - Quote
Will it be possible to insure ships in wormholes ?!
That would be nice, as a C1 wormhole for example can not carry a battleship. Battleships produced inside the wormhole, or brought inside by T2 transports cant be insured now. Same goes with capitals produced inside wormholes.
Impossibility to insure makes for example a T1 Battleship PVP loss cost around 250 mil ISK in wormholes, compared to around 100 mil ISK loss if insured and lost in K-space.
If insuring in Citadels works in WH too, I am looking forward to more fighting in smaller WHs in larger ships :) |
Lugh Crow-Slave
3527
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Posted - 2017.01.19 12:12:07 -
[63] - Quote
hows accessing inventory w/o docking coming?
ooooh and what about in station repairing so we don't have to keep unlocking and sitting around to fix 100+ burnt mods
BLOPS Hauler
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6391
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Posted - 2017.01.19 12:36:13 -
[64] - Quote
Henry Plantgenet wrote:Those annoying session change timers that got added everywhere.... Are they intended (like in citadels when switching ships and trying to undock etc.) Or were they an unintended side effect that you've decided to keep?
Intended. Not having them was a bug (which caused some issues. Like changing ships, undocking, and being beside the ship you'd boarded, in a pod)
They're to make sure everything syncs up right.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Sophie Mcgalien Hoeeg
Hand of The King TOG - The Older Gamers Alliance
6
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Posted - 2017.01.19 12:38:09 -
[65] - Quote
In simulatins window is it possible to change the skills it simulates? and change implants etc just like eft and evehq did back in the days.
Both programs is kinda dead lately and none has taken the mantle as far I know. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
335
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Posted - 2017.01.19 12:39:18 -
[66] - Quote
Please reduce the reship / undock timers insta undock made things feel so much better and now its just horrid. if the issue hasn't been resolved, then reduce it to 2 or 3 seconds. but for the love of god that 10 second timer is bad in stations you can reship with the timer up, but structures your stuck waiting which makes it Slower than stations to reship |
Timothyr Black
Art Of Explosions Hole Control
0
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Posted - 2017.01.19 13:01:05 -
[67] - Quote
insurance in wh space? :o |
Satomi Kansene
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.01.19 13:01:30 -
[68] - Quote
Quickload wrote:Satomi Kansene wrote:Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's. You must quit literally be the only person who uses the CQ. I spend a lot of isk on my Spaceship Barbie's and when docked I'd like to see them :p
But regardless, widely used or not, it's in the game, so having it always revert back to the Hangar after docking at a Citadels is just annoying, and should be easily fixable. |
DefaultGuy Redshirt
Dutch East Querious Company Asteria Concord.
0
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Posted - 2017.01.19 13:29:52 -
[69] - Quote
Dear CCP Lebowski
On the fitting window, I noticed that once the simulation option appeared, the ability to hover over a module in one's inventory and see the CPU and PG needs change in the fitting window stopped working.
This was very handy for me starting out (I'm still new!) and I hope you can bring that back.
Also while you're at it, hovering over an item in the market browser, or hovering over an item in the simulation item browser should show the change on the ship PG, CPU, DPS etc.
IMHO Saving time, saving "clicks" is very important to the game experience. Less time clicking, more time podding! Thanks!
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Tikari Ishin
Neon Incorporated 404 Alliance Not Found
2
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Posted - 2017.01.19 13:55:05 -
[70] - Quote
Sophie Mcgalien Hoeeg wrote:In simulatins window is it possible to change the skills it simulates? and change implants etc just like eft and evehq did back in the days.
Both programs is kinda dead lately and none has taken the mantle as far I know.
Hi!
Old thread by now but PYFA still recieves updates and works very well: https://forums.eveonline.com/default.aspx?g=posts&t=247609
Does all of the things you mentioned and more! |
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Indy Clone Alpha
Atomic Amish
0
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Posted - 2017.01.19 14:01:18 -
[71] - Quote
Any time frame on delivering courier contracts without docking rights to Citadels/EC? |
Theresa Chasar
Guardians of the Gate I Aim To Misbehave
0
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Posted - 2017.01.19 14:17:30 -
[72] - Quote
I don't see any mention of fixing the latency issues you introduced on the last patch. I don't really care about any of this new crap until I can play the game properly. |
Lugh Crow-Slave
3529
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Posted - 2017.01.19 14:19:33 -
[73] - Quote
Satomi Kansene wrote:Quickload wrote:Satomi Kansene wrote:Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's. You must quit literally be the only person who uses the CQ. I spend a lot of isk on my Spaceship Barbie's and when docked I'd like to see them :p But regardless, widely used or not, it's in the game, so having it always revert back to the Hangar after docking at a Citadels is just annoying, and should be easily fixable.
I agree they are a nice change of pace
BLOPS Hauler
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Crazy Dave
Ascendance Goonswarm Federation
14
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Posted - 2017.01.19 14:28:49 -
[74] - Quote
Carriers need a little bit of attention. Not asking for a lot here. Just that it would be nice if when I got disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can. Also this next issue isn't much but it is worth throwing out. When we warp out and leave our drones, is it possible to get the time reduced for them to return to the ship when they follow us. waiting 5 min is a tad long imho.
Coud fighters also be added to the fittings page so we can see our DPS? ATM a Thanny with a full load of fighters be it T1 or T2 has a DPS of 0 showing. Where as drones on other ships show their DPS.
A Dev response would be much appreciated. Thanks. |
Kudoku
Brave Newbies Inc. Brave Collective
3
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Posted - 2017.01.19 14:49:26 -
[75] - Quote
CCP Lebowski wrote:Dunk Dinkle wrote:Thanks, this is great!
Any progress on being able to remotely start a manufacturing job in an engineering complex when the blueprint is in a container? Its on our list, but it's a long list! Thanks for your patience!
while you're at it. please add an option to fit ships from container instead of inventory. the OCD gods thank you in advance. |
Kudoku
Brave Newbies Inc. Brave Collective
3
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Posted - 2017.01.19 14:53:15 -
[76] - Quote
Ncc 1709 wrote:Please reduce the reship / undock timers insta undock made things feel so much better and now its just horrid. if the issue hasn't been resolved, then reduce it to 2 or 3 seconds. but for the love of god that 10 second timer is bad in stations you can reship with the timer up, but structures your stuck waiting which makes it Slower than stations to reship
i second. if you need hardware resource donations, i'm in. |
Havenard
Havenard Corporation
33
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Posted - 2017.01.19 15:08:28 -
[77] - Quote
uMillenium wrote:If the numbers on zkill are correct, which they seem to be regarding titans at least. Zkill evaluates Titan hull as a totally made up number of 100b ISK, which is about twice the value they actually have. In the worst case scenario a Titan costs less than 60b to build, and that's buying the minerals in Jita price. I'm sure any alliance full of miners can get their Titan built for less than 40b. |
Besty Bheskagor
Skullwing productions Home Defense Union
0
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Posted - 2017.01.19 15:12:35 -
[78] - Quote
When you say Quote:Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window.
Would that also refresh the drone window of a ship? |
Sodium Oxide
Kitten Swarm
0
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Posted - 2017.01.19 15:17:59 -
[79] - Quote
Quote:Added a 'buy missing material' option to industry window.
I will have your babies for this |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
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Posted - 2017.01.19 16:13:36 -
[80] - Quote
CCP Lebowski wrote:
- Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.
Just reminding that while working on it, remember to add symbols or use different colors. E.g. price difference has red and green but with up and down arrows. I'm sure all our color blind friends would appreciate.
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MJ Maverick
nul-li-fy Circle-Of-Two
114
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Posted - 2017.01.19 16:48:20 -
[81] - Quote
Would love to, but all our accounts are still banned...
[EVEOTS] Eve Online Teamspeak 3 API Registration
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Aegon the Dragonbane
Federal Defense Union Gallente Federation
4
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Posted - 2017.01.19 17:55:21 -
[82] - Quote
You can have my kids, thanks for all the new updates :) |
David John Mabata
Global Telstar Federation Offices Masters of Flying Objects
0
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Posted - 2017.01.19 18:47:44 -
[83] - Quote
Question can there be a fighter damage indicator on carriers so we now how much DPS they are putting out please?
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WooMen ShuwOdair Odunen
American Made Inc.
2
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Posted - 2017.01.19 19:17:46 -
[84] - Quote
I would like to get on the Sigularity server, but when i try it says that my account is banned. Did i do something to cause that?
If it's in **EVE **, then i probably shot at it at least once.
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Arrek Lemmont
EVE University Ivy League
9
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Posted - 2017.01.19 20:15:58 -
[85] - Quote
It'll be handy to be able to insure ships in structures, great stuff.
If someone isn't doing this already, could they look at fixing it so you can create bookmark vouchers in structures? |
Ythyn Skale
The Stolen Battalion Stella Nova
0
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Posted - 2017.01.19 21:20:19 -
[86] - Quote
Would it be possible to keep the "route" tab on a systems "info panel" always at the same place? I mean, always the 4th, 5th maybe? If on intel one gets a system name, and it has a station, one has to click on route tab again, because station is before the route tab, when it exists. And back again, when there's no station in the system. Would be sooooo nice. |
Zhele Jamohrr
Pandemic Horde Inc. Pandemic Horde
4
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Posted - 2017.01.19 21:47:04 -
[87] - Quote
Tipa Riot wrote:Can we get the option to kill yourself and destroy your active clone in citadels (with clone bay) please?
Else, some nice additions, hope for the bug fixes ...
Ditto. Any word on whether this is in the pipeline? |
Aston Martin DB5
Pandemic Shadow
82
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Posted - 2017.01.20 00:00:36 -
[88] - Quote
I know there's not much love with audio at times but has there been any known fix for warping while hearing explosions going off? |
ISD Max Trix
ISD Community Communications Liaisons
1275
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Posted - 2017.01.20 00:12:51 -
[89] - Quote
Removed an off topic post.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Lugh Crow-Slave
3537
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Posted - 2017.01.20 08:10:42 -
[90] - Quote
David John Mabata wrote:Question can there be a fighter damage indicator on carriers so we now how much DPS they are putting out please?
I wish but even the third party tools like pyfa and eft have issues with this
BLOPS Hauler
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