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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:04:42 -
[1] - Quote
Greetings intrepid testers!
Team Five 0 have a few things for you for the upcoming release (Currently scheduled for February). We'd highly appreciate it if anyone interested in the changes please go try them out on Singularity, let us know what you think and submit bug reports for any problems that occur. There's a lot to get through, so lets get to it!
Changes for February:
- Personal Insurance is now available as a standard NPC service in all Upwell structures (Corporation insurance will come in a later release after some underlying blockers have been resolved).
- A fighter squadron launched from a structure will now undock from one of the structure's frigate undock points (They will still automatically begin to orbit the structure once launched).
- Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window. (This should hopefully help players continue playing if the HUD becomes broken or unresponsive in high load situations. Always remember to defect any issues you find, even if this option resolves them for you)
- Increased the amount of information shown in the industry job cost tooltip. This should make it much more transparent to all users how the expenses for industrial activities are calculated. No changes to the underlying calculations have been made.
- Additional improvements have been made to the Industry WIndow. All Blueprints available to a character will now be displayed in the Industry Window when browsing Blueprints.
- Improved the multibuy window by adding an 'export from multibuy' option and an 'add order to quickbar' option.
- Added a 'buy missing material' option to industry window.
- We've made changes to the way show info windows are loaded so that opening a show info for a simulated item will give you the attributes on the simulated item, instead of the base version.
- Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.
- When hovering over a fitted module, the portions of the CPU and PG that are used by it will be highlighted.
Thats all for now! We have various bug fixes that will be included in the patch notes when they are published and we'll add to the above list if anything else makes it into the release from us.
Thanks and happy testing!
CCP Lebowski
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:11:42 -
[2] - Quote
Reserved for FAQ
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6388
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Posted - 2017.01.18 16:13:00 -
[3] - Quote
\o/
Thanks for getting onto these Means we can stop complaining about them
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Querns
GoonWaffe Goonswarm Federation
2644
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Posted - 2017.01.18 16:22:42 -
[4] - Quote
Hell yes, insurance in citadels, finally. Thank you!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Ripard Teg
Ice Fire Warriors Escalating Entropy
1337
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Posted - 2017.01.18 16:23:59 -
[5] - Quote
Very cool! Let me ask the obvious question: will supercarriers and titans be insurable when docked in a Keepstar?
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Querns
GoonWaffe Goonswarm Federation
2647
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Posted - 2017.01.18 16:27:09 -
[6] - Quote
Ripard Teg wrote:Very cool! Let me ask the obvious question: will supercarriers and titans be insurable when docked in a Keepstar?
If they are, their insurance is utter garbage. For example, insuring and losing a Hel nets you 5b isk.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Earl 'Grey
Black Watchtower
0
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Posted - 2017.01.18 16:28:54 -
[7] - Quote
Steve Ronuken wrote:\o/ Thanks for getting onto these Means we can stop complaining about them
You've got a bit of brown on your nose there...
Insurance in Citadels is a very welcome change but how about the other issues? Excessive lag, desyncs, rubber banding and the dreadful 10 second session change timer in citadels? |
Lulu Lunette
Savage Moon Society
1127
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Posted - 2017.01.18 16:41:27 -
[8] - Quote
Neato
@lunettelulu7
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:42:06 -
[9] - Quote
Earl 'Grey wrote:Excessive lag, desyncs, rubber banding These issues are being investigated and worked on and are being treated as high priority, more information when we have it. (Its important to remember that most of the issue listed in this thread were already completed before last weeks release.)
Earl 'Grey wrote:The dreadful 10 second session change timer in citadels? The session change timers in Upwell structures now match the times in Stations as intended. We may take some time to build the timer into the undock button (as it is in a station) to avoid additional clicks, and will communicate that in due course
Thanks for your response
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
309
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Posted - 2017.01.18 16:43:07 -
[10] - Quote
Thank you CCP for striving to make the universe better everyday...
and Earl 'Grey, we will have to wait and see, maybe those are the bug fixes.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:47:22 -
[11] - Quote
Ripard Teg wrote:Very cool! Let me ask the obvious question: will supercarriers and titans be insurable when docked in a Keepstar? Yep, this is possible, but not very worthwhile.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Dunk Dinkle
Brave Newbies Inc. Brave Collective
135
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Posted - 2017.01.18 16:47:27 -
[12] - Quote
Thanks, this is great!
Any progress on being able to remotely start a manufacturing job in an engineering complex when the blueprint is in a container? |
Ryoko Zelin
Perkone Caldari State
0
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Posted - 2017.01.18 16:47:36 -
[13] - Quote
Ripard Teg wrote:Very cool! Let me ask the obvious question: will supercarriers and titans be insurable when docked in a Keepstar?
I too, would very much like a solid answer to this from CCP.
Edit: Got sniped by CCP!
CCP Lebowski wrote:Ripard Teg wrote:Very cool! Let me ask the obvious question: will supercarriers and titans be insurable when docked in a Keepstar? Yep, this is possible, but not very worthwhile.
Elaborate on "not very worthwhile"? |
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:51:38 -
[14] - Quote
For example, an Avatar insures at platinum level for 1.1b, and pays out 3.7b
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
798
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Posted - 2017.01.18 16:52:41 -
[15] - Quote
Dunk Dinkle wrote:Thanks, this is great!
Any progress on being able to remotely start a manufacturing job in an engineering complex when the blueprint is in a container? Its on our list, but it's a long list! Thanks for your patience!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Rowells
ANZAC ALLIANCE Mercenary Coalition
3139
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Posted - 2017.01.18 16:58:34 -
[16] - Quote
Quote:Personal Insurance is now available as a standard NPC service in all Upwell structures (Corporation insurance will come in a later release after some underlying blockers have been resolved). I would like to personally offer my firstborn child to whomever is responsible for this |
Ryoko Zelin
Perkone Caldari State
0
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Posted - 2017.01.18 16:58:44 -
[17] - Quote
CCP Lebowski wrote:For example, an Avatar insures at platinum level for 1.1b, and pays out 3.7b
Slightly disappointing, but not unexpected. Thanks for the answer!
This corp insurance that was mentioned, I assume this is like a player funded auto-srp fund of sorts? |
sten mattson
Virtus Crusade Curatores Veritatis Alliance
93
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Posted - 2017.01.18 16:58:47 -
[18] - Quote
any idea if we could possibly get a repair and repackage ability inside the citadels, to be able to get rid of the module clutter?
IMMA FIRING MA LAZAR!!!
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uMillenium
Native Freshfood Minmatar Republic
0
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Posted - 2017.01.18 16:59:03 -
[19] - Quote
CCP Lebowski wrote:For example, an Avatar insures at platinum level for 1.1b, and pays out 3.7b
Don't supers insure for a fair bit above titans, making them definitely worthwhile insuring? If the numbers on zkill are correct, which they seem to be regarding titans at least, supers would insure for ~6bn profit, getting you 1/3 of hull cost back on insurance. |
Sullen Decimus
Polaris Rising The Bastion
36
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Posted - 2017.01.18 16:59:41 -
[20] - Quote
Woot!
Twitter: Sullen_Decimus
Tweetfleet: @sullen_decimus
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Ripard Teg
Ice Fire Warriors Escalating Entropy
1338
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Posted - 2017.01.18 17:04:00 -
[21] - Quote
Ryoko Zelin wrote:This corp insurance that was mentioned, I assume this is like a player funded auto-srp fund of sorts? Corp officers with the right roles can insure ships stored in corp hangars at offices in stations.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Citricioni
2807
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Posted - 2017.01.18 17:04:18 -
[22] - Quote
Quote:...Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window. (This should hopefully help players continue playing if the HUD becomes broken or unresponsive in high load situations. Always remember to defect any issues you find, even if this option resolves them for you)...
Also the dronewindow? :> Sometimes the drone window get stucked with a drone out which is already dead :>
Publicfleet Dienstag 10.01. um 20:00 MEZ / 19:00 UTC
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Jessica Iritan
0
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Posted - 2017.01.18 17:09:37 -
[23] - Quote
CCP Lebowski wrote:Earl 'Grey wrote:The dreadful 10 second session change timer in citadels? The session change timers in Upwell structures now match the times in Stations as intended. We may take some time to build the timer into the undock button (as it is in a station) to avoid additional clicks, and will communicate that in due course
Any chance that the undock button in both citadels and stations can be made slightly smarter so that we don't have to wait 10s if there isn't an active session change timer? |
Storm Walkers
Farscape Mining The Bastion
0
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Posted - 2017.01.18 17:10:30 -
[24] - Quote
I would LOVE to log into the test server, any idea when the mirror is going to happen? |
Rivr Luzade
Kenshin. DARKNESS.
2895
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Posted - 2017.01.18 17:18:36 -
[25] - Quote
And when can we expect repairs as well as instant cap recharge in Citadels? Just today I had a load of looted modules with overheat damage that I needed to carry to a station to get them repaired. Insurance is useless, no one insures their ships, but we all need to repair things constantly.
CCP Lebowski wrote:Earl 'Grey wrote:The dreadful 10 second session change timer in citadels? The session change timers in Upwell structures now match the times in Stations as intended. We may take some time to build the timer into the undock button (as it is in a station) to avoid additional clicks, and will communicate that in due course. Please make that a priority. The wait until that small circle has run its course is incredibly annoying.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rhinoscerous Terona
Wounded Asteroid Management and Protection Squad Dredd - The Purification Project
0
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Posted - 2017.01.18 17:22:50 -
[26] - Quote
Will insurance be available in wormholes as well? That'd be a pretty significant change to j-space. Low-class WH capitals could be insured, for instance. |
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CCP Lebowski
C C P C C P Alliance
800
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Posted - 2017.01.18 17:24:30 -
[27] - Quote
Rhinoscerous Terona wrote:Will insurance be available in wormholes as well? That'd be a pretty significant change to j-space. Low-class WH capitals could be insured, for instance. Yep!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
800
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Posted - 2017.01.18 17:30:17 -
[28] - Quote
Rivr Luzade wrote:And when can we expect repairs as well as instant cap recharge in Citadels? Just today I had a load of looted modules with overheat damage that I needed to carry to a station to get them repaired. Insurance is useless, no one insures their ships, but we all need to repair things constantly. Repair in Citadels is also something we'd like to address, we'll communicate more when we have information to share.
I would absolutely refute your statement about insurance though, as would many others here I suspect. Are you saying you don't insure your Tech 1 ships? Is your middle name Danger sir?!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
68
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Posted - 2017.01.18 17:42:15 -
[29] - Quote
CCP Lebowski wrote:https://forums.eveonline.com/default.aspx?g=topics&f=270 Earl 'Grey wrote:The dreadful 10 second session change timer in citadels? The session change timers in Upwell structures now match the times in Stations as intended. We may take some time to build the timer into the undock button (as it is in a station) to avoid additional clicks, and will communicate that in due course
Is there any way you can reduce this timer to say 2 or 3 seconds, 10 is really annoying, |
Pusc Rusher
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.01.18 17:43:19 -
[30] - Quote
Storm Walkers wrote:I would LOVE to log into the test server, any idea when the mirror is going to happen?
I'd also like to know this |
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Jules Spiritdream
Saints Of Havoc Moose Federation
43
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Posted - 2017.01.18 17:49:47 -
[31] - Quote
Are there going to be rorq changes as they are as OP as well you know? |
probag Bear
Xiong Offices
105
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Posted - 2017.01.18 17:59:43 -
[32] - Quote
Thank you for these changes! They look great.
Any thoughts towards fixing the old, corp-based, "Deliver to" mechanic to work inside citadels though? Currently it just fails silently, with no error message of any kind.
At the present, this inability to remotely move materials/blueprints from a Delivery Hangar to a usable Corp Hangar, from which they can be properly installed, is the one thing preventing remote usage of Engineering Complexes. Without this feature, a player must manually fly over to every Engineering Complex they use just to move items from one hangar to another, regardless of any levels they may have in the remote job installation skills. If this single feature was implemented, it would allow players to actually remotely install industry jobs, and it would also bring parity with the industrial-organizational capabilities of stations. |
Xayder
Infinitum Cartel Stella Nova
382
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Posted - 2017.01.18 18:09:42 -
[33] - Quote
Alright, this was expected. Now when will there be missions agents in citadels?
I don't always post, But when i post I do it with my main
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SynthiaGreey
Wildly Inappropriate Goonswarm Federation
4
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Posted - 2017.01.18 18:14:11 -
[34] - Quote
When will the safety will be adjusted. Currently colors work in opposite way as for "Can you PVP with others" you need to set it to Red.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6389
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Posted - 2017.01.18 18:21:26 -
[35] - Quote
Earl 'Grey wrote:Steve Ronuken wrote:\o/ Thanks for getting onto these Means we can stop complaining about them You've got a bit of brown on your nose there... Insurance in Citadels is a very welcome change but how about the other issues? Excessive lag, desyncs, rubber banding and the dreadful 10 second session change timer in citadels?
Eh, considering the CSM has been bugging CCP about some of these changes on a reasonably regular basis, saying thanks isn't a bad thing.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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CCP Habakuk
C C P C C P Alliance
1656
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Posted - 2017.01.18 18:21:26 -
[36] - Quote
Pusc Rusher wrote:Storm Walkers wrote:I would LOVE to log into the test server, any idea when the mirror is going to happen? I'd also like to know this
As posted in a different thread today:
CCP Habakuk wrote:Short update that we don't have a firm date yet for the mirror, but we are working on it. I hope that I can reply soon to give you more details.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Soldarius
O C C U P Y Test Alliance Please Ignore
1551
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Posted - 2017.01.18 18:45:37 -
[37] - Quote
Insurance in Citadels, yes plz!
http://youtu.be/YVkUvmDQ3HY
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Kahless Monstrosity
Doughboys Escalating Entropy
15
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Posted - 2017.01.18 18:56:18 -
[38] - Quote
CCP Lebowski wrote:For example, an Avatar insures at platinum level for 1.1b, and pays out 3.7b
Any plans to evaluate the insurance payouts for supers and titans?
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Satomi Kansene
Center for Advanced Studies Gallente Federation
0
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Posted - 2017.01.18 19:00:19 -
[39] - Quote
Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's. |
Rivr Luzade
Kenshin. DARKNESS.
2895
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Posted - 2017.01.18 19:01:43 -
[40] - Quote
CCP Lebowski wrote:I would absolutely refute your statement about insurance though, as would many others here I suspect. Are you saying you don't insure your Tech 1 ships? Is your middle name Danger sir?! Not danger, just Frustrated. Every time I insured something, it never died or died after the insurance ran out. I don't mind surviving but the price is a bit high.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Xynthiar
Tactical Narcotics Team
21
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Posted - 2017.01.18 19:20:23 -
[41] - Quote
uMillenium wrote:CCP Lebowski wrote:For example, an Avatar insures at platinum level for 1.1b, and pays out 3.7b Don't supers insure for a fair bit above titans, making them definitely worthwhile insuring? If the numbers on zkill are correct, which they seem to be regarding titans at least, supers would insure for ~6bn profit, getting you 1/3 of hull cost back on insurance.
They insure better than the titans, but still not probably worthwhile unless you're really sure you're about to lose it. Example, Wyvern: Basic Cost: 376,112,205 ISK - Payout: 3,761,122,048 ISK - Gain: 3,385.0mil ISK Standard Cost: 752,224,410 ISK - Payout: 4,513,346,458 ISK - Gain: 3,761.1mil ISK Bronze Cost: 1,128,336,614 ISK - Payout: 5,265,570,867 ISK - Gain: 4,137.2mil ISK Silver Cost: 1,504,448,819 ISK - Payout: 6,017,795,277 ISK - Gain: 4,513.3mil ISK Gold Cost: 1,880,561,024 ISK - Payout: 6,770,019,686 ISK - Gain: 4,889.5mil ISK Platinum Cost: 2,256,673,229 ISK - Payout: 7,522,244,096 ISK - Gain: 5,265.6mil ISK |
Thallius O'Quinn
The Suicide Kings Test Alliance Please Ignore
11
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Posted - 2017.01.18 20:03:46 -
[42] - Quote
My most pressing issue: does this mean rookie ships provided on docking with an empty ship hangar like in stations? |
Joe Barbarian
I'm fine and You aren't Goonswarm Federation
4
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Posted - 2017.01.18 20:10:58 -
[43] - Quote
Since mobile depos aren't allowed to be anchored on Citadels anymore, will there be some thing like a Personal Hangar array type feature we can have added to a Citadel to allow supercapitals and titans to maintain their cargo? Also a feature to add an SMA so we're able to refit without requiring a dedicated second character.
My fear is when you remove poses i won't be able to warp off to my pos to refit / cargo manage my ship unless there is either an alt in a T2 industrial / capital ship babysitting it. |
Quickload
Sniggerdly
0
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Posted - 2017.01.18 20:11:01 -
[44] - Quote
Satomi Kansene wrote:Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's.
You must quit literally be the only person who uses the CQ. |
Mograthi
17
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Posted - 2017.01.18 20:26:36 -
[45] - Quote
SynthiaGreey wrote:When will the safety will be adjusted. Currently colors work in opposite way as for "Can you PVP with others" you need to set it to Red.
It is the proper way right now.
Safety off = Red Safety on = Green
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Dexter Greenman
Aus dem Stand
0
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Posted - 2017.01.18 20:49:34 -
[46] - Quote
this "buy missing material" button made my day |
Spectre Assydius
Saints Of Havoc Moose Federation
3
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Posted - 2017.01.18 20:55:34 -
[47] - Quote
I am excited about this change. But I think the one question on a lot of people's mind is....are there gonna no rove changes to the rorqual as they seem to be in a very over powered position. Nothing like getting dropped by several capital industrial ships and there is nothing you can do about it. It has great tank decent drone damage and and in groups can prove to be unkillable. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
417
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Posted - 2017.01.18 21:02:25 -
[48] - Quote
Thallius O'Quinn wrote:My most pressing issue: does this mean rookie ships provided on docking with an empty ship hangar like in stations?
Not only no, but hell no.
Here is a tidbit that I am sure base on your previous request that will draw delicious tears - CCP has said they want to stop noob ships from being able to fit a cyno. |
Thallius O'Quinn
The Suicide Kings Test Alliance Please Ignore
11
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Posted - 2017.01.18 21:04:52 -
[49] - Quote
Kenneth Feld wrote:Thallius O'Quinn wrote:My most pressing issue: does this mean rookie ships provided on docking with an empty ship hangar like in stations? Not only no, but hell no. Here is a tidbit that I am sure base on your previous request that will draw delicious tears - CCP has said they want to stop noob ships from being able to fit a cyno. Which might be the single stupidest thing they've suggested in.. well at least the last couple months. |
Amanda Creire-Geng
University of Caille Gallente Federation
108
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Posted - 2017.01.18 21:07:34 -
[50] - Quote
Quickload wrote:Satomi Kansene wrote:Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's. You must quit literally be the only person who uses the CQ.
CQ user represent! Still hoping that door will open sometime, gets boring being a spaceship all the time. |
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Abadayos
Yulai RnD
20
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Posted - 2017.01.18 21:25:42 -
[51] - Quote
CCP Lebowski wrote:Dunk Dinkle wrote:Thanks, this is great!
Any progress on being able to remotely start a manufacturing job in an engineering complex when the blueprint is in a container? Its on our list, but it's a long list! Thanks for your patience!
I would feel this should be higher on the list of things that need to get fixed. People that do invention and production usually have over the 1,000 item limit if they are doing their trade at any decent level and thus must use containers to sort it all (and most of us have OCD about non-cluttered hangers).
Having to fly over to the EC/s to install jobs when you have levels 3-5 in the remote skills kind of makes you want to bash your head into a wall as that skill is literally wasted SP for these people.
Why does it seem to be so hard to fix something like this when it's a massive QOL issue for producers and researchers? The ones these structures where designed to assist the most? |
Tipa Riot
Federal Navy Academy Gallente Federation
3356
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Posted - 2017.01.18 21:42:49 -
[52] - Quote
Can we get the option to kill yourself and destroy your active clone in citadels (with clone bay) please?
I'm my own NPC alt.
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Aerissa Nolen
XYJAX
33
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Posted - 2017.01.18 22:59:50 -
[53] - Quote
The "inventory location" filter is not working, or at least not working correctly in my case. I *really* don't want to see BPs in particular containers so this will be super annoying if not addressed, as sticking BPs in containers currently is the only way to hide them from view in this UI.
EBR-108705 |
Panther X
High Flyers Northern Coalition.
109
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Posted - 2017.01.18 23:51:50 -
[54] - Quote
sten mattson wrote:any idea if we could possibly get a repair and repackage ability inside the citadels, to be able to get rid of the module clutter?
Not this. We need a repackaging utility in Titans and Supercarriers fleet hangars. How in the yumpin yimminy am I supposed to carry capital short range guns, haws and long range guns? Without a keepstar in every system, it is impossible. Or allow repackaging on the undock of forts/asshauses. That will keep our fleet hangars nice and efficient.
Just sayin.
My Titan smells of rich Corinthian Leather...
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Elleanor Ripley
The Scope Gallente Federation
0
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Posted - 2017.01.19 00:39:53 -
[55] - Quote
CCP Lebowski wrote:FAQ
Q - Can we insure Titans and Supercarriers?
A - Yes but the payouts aren't huge (For example, an Avatar insures at platinum level for 1.1b, and pays out 3.7b)
I never actually understood this idea.
Insurance is supposed to cover most of the cost of the loss of an item. Insurance for a titan pays out a grand total of 3.7 billion ISK, which is roughly the price of a decent module and if not that covers about 2% of the loss of the space frame.
In what sense is this an insurance?
This is an insurance in the same way a t-shirt with "bullet proof" printed on it is bullet proof so long as nobody takes a shot at it.
I'm not saying an insurance shouldn't have a serious cost component to it, and obviously we will try to scam it in some way, because that's what we do, but a 1.1 billion ISK insurance for a 3.7 billion ISK payout to cover the cost of the loss of a 150 billion [ish?] space frame, sans fitting, how exactly is this an insurance?
The only way I see this working in the practical world is when CCP considers this an insurance scam and they laugh themselves silly whenever they discuss people buying this 'insurance' because insuring is exactly what it does not do.
If I see this the wrong way, please disabuse me of my ignorance. |
Kalestrom Crendraven
Alcoholocaust. Test Alliance Please Ignore
6
|
Posted - 2017.01.19 00:54:31 -
[56] - Quote
Quote:Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window. (This should hopefully help players continue playing if the HUD becomes broken or unresponsive in high load situations. Always remember to defect any issues you find, even if this option resolves them for you)
Its probably still going to be faster to open the ship tree to do this. Hitting ESC in heavy load is a bit sketchy already. |
Canon Makanen
Science and Trade Institute Caldari State
11
|
Posted - 2017.01.19 01:47:26 -
[57] - Quote
So the next stage, will we get the clone bay service in citadel ccpls? |
Bienator II
madmen of the skies
3601
|
Posted - 2017.01.19 05:02:47 -
[58] - Quote
cool stuff!
here another little thing: could you make the tether repair drones a bit faster? Waiting 5 minutes to repair those two damaged hobgoblins is a bit much IMO.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
killerkeano
Burning Napalm Northern Coalition.
36
|
Posted - 2017.01.19 10:22:29 -
[59] - Quote
Spectre Assydius wrote:I am excited about this change. But I think the one question on a lot of people's mind is....are there gonna be changes to the rorqual as they seem to be in a very over powered position. Nothing like getting dropped by several capital industrial ships and there is nothing you can do about it. It has great tank decent drone damage and and in groups can prove to be unkillable.
It's not even half as powerful as say a super, yet around half the cost.
Apply Capital Neuts to a Rorqual it dies.
They can only use nexus once and only lasts 360 seconds ish. If you can't apply neuts and kill the drones of an industrial ship and keep it tackled you don't deserve to kill it.
Funny that they are now OP yet the killboards are literally scattered with them. Working as intended i'd say |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
155
|
Posted - 2017.01.19 11:57:13 -
[60] - Quote
Those annoying session change timers that got added everywhere.... Are they intended (like in citadels when switching ships and trying to undock etc.) Or were they an unintended side effect that you've decided to keep? |
|
Amanda Orion
Open University of Celestial Hardship Art of War Alliance
94
|
Posted - 2017.01.19 12:03:54 -
[61] - Quote
CCP Lebowski wrote:
Increased the amount of information shown in the industry job cost tooltip. This should make it much more transparent to all users how the expenses for industrial activities are calculated. No changes to the underlying calculations have been made.
Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.
Outstanding!
Thank you.
|
Faruzen en Divalone
Projekt Prometheus
10
|
Posted - 2017.01.19 12:05:42 -
[62] - Quote
Will it be possible to insure ships in wormholes ?!
That would be nice, as a C1 wormhole for example can not carry a battleship. Battleships produced inside the wormhole, or brought inside by T2 transports cant be insured now. Same goes with capitals produced inside wormholes.
Impossibility to insure makes for example a T1 Battleship PVP loss cost around 250 mil ISK in wormholes, compared to around 100 mil ISK loss if insured and lost in K-space.
If insuring in Citadels works in WH too, I am looking forward to more fighting in smaller WHs in larger ships :) |
Lugh Crow-Slave
3527
|
Posted - 2017.01.19 12:12:07 -
[63] - Quote
hows accessing inventory w/o docking coming?
ooooh and what about in station repairing so we don't have to keep unlocking and sitting around to fix 100+ burnt mods
BLOPS Hauler
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6391
|
Posted - 2017.01.19 12:36:13 -
[64] - Quote
Henry Plantgenet wrote:Those annoying session change timers that got added everywhere.... Are they intended (like in citadels when switching ships and trying to undock etc.) Or were they an unintended side effect that you've decided to keep?
Intended. Not having them was a bug (which caused some issues. Like changing ships, undocking, and being beside the ship you'd boarded, in a pod)
They're to make sure everything syncs up right.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Sophie Mcgalien Hoeeg
Hand of The King TOG - The Older Gamers Alliance
6
|
Posted - 2017.01.19 12:38:09 -
[65] - Quote
In simulatins window is it possible to change the skills it simulates? and change implants etc just like eft and evehq did back in the days.
Both programs is kinda dead lately and none has taken the mantle as far I know. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
335
|
Posted - 2017.01.19 12:39:18 -
[66] - Quote
Please reduce the reship / undock timers insta undock made things feel so much better and now its just horrid. if the issue hasn't been resolved, then reduce it to 2 or 3 seconds. but for the love of god that 10 second timer is bad in stations you can reship with the timer up, but structures your stuck waiting which makes it Slower than stations to reship |
Timothyr Black
Art Of Explosions Hole Control
0
|
Posted - 2017.01.19 13:01:05 -
[67] - Quote
insurance in wh space? :o |
Satomi Kansene
Center for Advanced Studies Gallente Federation
1
|
Posted - 2017.01.19 13:01:30 -
[68] - Quote
Quickload wrote:Satomi Kansene wrote:Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's. You must quit literally be the only person who uses the CQ. I spend a lot of isk on my Spaceship Barbie's and when docked I'd like to see them :p
But regardless, widely used or not, it's in the game, so having it always revert back to the Hangar after docking at a Citadels is just annoying, and should be easily fixable. |
DefaultGuy Redshirt
Dutch East Querious Company Asteria Concord.
0
|
Posted - 2017.01.19 13:29:52 -
[69] - Quote
Dear CCP Lebowski
On the fitting window, I noticed that once the simulation option appeared, the ability to hover over a module in one's inventory and see the CPU and PG needs change in the fitting window stopped working.
This was very handy for me starting out (I'm still new!) and I hope you can bring that back.
Also while you're at it, hovering over an item in the market browser, or hovering over an item in the simulation item browser should show the change on the ship PG, CPU, DPS etc.
IMHO Saving time, saving "clicks" is very important to the game experience. Less time clicking, more time podding! Thanks!
|
Tikari Ishin
Neon Incorporated 404 Alliance Not Found
2
|
Posted - 2017.01.19 13:55:05 -
[70] - Quote
Sophie Mcgalien Hoeeg wrote:In simulatins window is it possible to change the skills it simulates? and change implants etc just like eft and evehq did back in the days.
Both programs is kinda dead lately and none has taken the mantle as far I know.
Hi!
Old thread by now but PYFA still recieves updates and works very well: https://forums.eveonline.com/default.aspx?g=posts&t=247609
Does all of the things you mentioned and more! |
|
Indy Clone Alpha
Atomic Amish
0
|
Posted - 2017.01.19 14:01:18 -
[71] - Quote
Any time frame on delivering courier contracts without docking rights to Citadels/EC? |
Theresa Chasar
Guardians of the Gate I Aim To Misbehave
0
|
Posted - 2017.01.19 14:17:30 -
[72] - Quote
I don't see any mention of fixing the latency issues you introduced on the last patch. I don't really care about any of this new crap until I can play the game properly. |
Lugh Crow-Slave
3529
|
Posted - 2017.01.19 14:19:33 -
[73] - Quote
Satomi Kansene wrote:Quickload wrote:Satomi Kansene wrote:Any chance we can get Citadels to NOT reset out setting for if we want to see the ship bay or captains quarters when we dock in normal station? Every time I use a citadel I have to set it back to CQ when I dock at a normal station again. That or give us Citadel CQ's. You must quit literally be the only person who uses the CQ. I spend a lot of isk on my Spaceship Barbie's and when docked I'd like to see them :p But regardless, widely used or not, it's in the game, so having it always revert back to the Hangar after docking at a Citadels is just annoying, and should be easily fixable.
I agree they are a nice change of pace
BLOPS Hauler
|
Crazy Dave
Ascendance Goonswarm Federation
14
|
Posted - 2017.01.19 14:28:49 -
[74] - Quote
Carriers need a little bit of attention. Not asking for a lot here. Just that it would be nice if when I got disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can. Also this next issue isn't much but it is worth throwing out. When we warp out and leave our drones, is it possible to get the time reduced for them to return to the ship when they follow us. waiting 5 min is a tad long imho.
Coud fighters also be added to the fittings page so we can see our DPS? ATM a Thanny with a full load of fighters be it T1 or T2 has a DPS of 0 showing. Where as drones on other ships show their DPS.
A Dev response would be much appreciated. Thanks. |
Kudoku
Brave Newbies Inc. Brave Collective
3
|
Posted - 2017.01.19 14:49:26 -
[75] - Quote
CCP Lebowski wrote:Dunk Dinkle wrote:Thanks, this is great!
Any progress on being able to remotely start a manufacturing job in an engineering complex when the blueprint is in a container? Its on our list, but it's a long list! Thanks for your patience!
while you're at it. please add an option to fit ships from container instead of inventory. the OCD gods thank you in advance. |
Kudoku
Brave Newbies Inc. Brave Collective
3
|
Posted - 2017.01.19 14:53:15 -
[76] - Quote
Ncc 1709 wrote:Please reduce the reship / undock timers insta undock made things feel so much better and now its just horrid. if the issue hasn't been resolved, then reduce it to 2 or 3 seconds. but for the love of god that 10 second timer is bad in stations you can reship with the timer up, but structures your stuck waiting which makes it Slower than stations to reship
i second. if you need hardware resource donations, i'm in. |
Havenard
Havenard Corporation
33
|
Posted - 2017.01.19 15:08:28 -
[77] - Quote
uMillenium wrote:If the numbers on zkill are correct, which they seem to be regarding titans at least. Zkill evaluates Titan hull as a totally made up number of 100b ISK, which is about twice the value they actually have. In the worst case scenario a Titan costs less than 60b to build, and that's buying the minerals in Jita price. I'm sure any alliance full of miners can get their Titan built for less than 40b. |
Besty Bheskagor
Skullwing productions Home Defense Union
0
|
Posted - 2017.01.19 15:12:35 -
[78] - Quote
When you say Quote:Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window.
Would that also refresh the drone window of a ship? |
Sodium Oxide
Kitten Swarm
0
|
Posted - 2017.01.19 15:17:59 -
[79] - Quote
Quote:Added a 'buy missing material' option to industry window.
I will have your babies for this |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
|
Posted - 2017.01.19 16:13:36 -
[80] - Quote
CCP Lebowski wrote:
- Show info windows will now highlight any attributes that have been modified (Green for good, red for bad). The tooltip for any modified attribute will display its base value.
Just reminding that while working on it, remember to add symbols or use different colors. E.g. price difference has red and green but with up and down arrows. I'm sure all our color blind friends would appreciate.
|
|
MJ Maverick
nul-li-fy Circle-Of-Two
114
|
Posted - 2017.01.19 16:48:20 -
[81] - Quote
Would love to, but all our accounts are still banned...
[EVEOTS] Eve Online Teamspeak 3 API Registration
|
Aegon the Dragonbane
Federal Defense Union Gallente Federation
4
|
Posted - 2017.01.19 17:55:21 -
[82] - Quote
You can have my kids, thanks for all the new updates :) |
David John Mabata
Global Telstar Federation Offices Masters of Flying Objects
0
|
Posted - 2017.01.19 18:47:44 -
[83] - Quote
Question can there be a fighter damage indicator on carriers so we now how much DPS they are putting out please?
|
WooMen ShuwOdair Odunen
American Made Inc.
2
|
Posted - 2017.01.19 19:17:46 -
[84] - Quote
I would like to get on the Sigularity server, but when i try it says that my account is banned. Did i do something to cause that?
If it's in **EVE **, then i probably shot at it at least once.
|
Arrek Lemmont
EVE University Ivy League
9
|
Posted - 2017.01.19 20:15:58 -
[85] - Quote
It'll be handy to be able to insure ships in structures, great stuff.
If someone isn't doing this already, could they look at fixing it so you can create bookmark vouchers in structures? |
Ythyn Skale
The Stolen Battalion Stella Nova
0
|
Posted - 2017.01.19 21:20:19 -
[86] - Quote
Would it be possible to keep the "route" tab on a systems "info panel" always at the same place? I mean, always the 4th, 5th maybe? If on intel one gets a system name, and it has a station, one has to click on route tab again, because station is before the route tab, when it exists. And back again, when there's no station in the system. Would be sooooo nice. |
Zhele Jamohrr
Pandemic Horde Inc. Pandemic Horde
4
|
Posted - 2017.01.19 21:47:04 -
[87] - Quote
Tipa Riot wrote:Can we get the option to kill yourself and destroy your active clone in citadels (with clone bay) please?
Else, some nice additions, hope for the bug fixes ...
Ditto. Any word on whether this is in the pipeline? |
Aston Martin DB5
Pandemic Shadow
82
|
Posted - 2017.01.20 00:00:36 -
[88] - Quote
I know there's not much love with audio at times but has there been any known fix for warping while hearing explosions going off? |
ISD Max Trix
ISD Community Communications Liaisons
1275
|
Posted - 2017.01.20 00:12:51 -
[89] - Quote
Removed an off topic post.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Lugh Crow-Slave
3537
|
Posted - 2017.01.20 08:10:42 -
[90] - Quote
David John Mabata wrote:Question can there be a fighter damage indicator on carriers so we now how much DPS they are putting out please?
I wish but even the third party tools like pyfa and eft have issues with this
BLOPS Hauler
|
|
Lugh Crow-Slave
3537
|
Posted - 2017.01.20 08:19:02 -
[91] - Quote
Crazy Dave wrote:disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can.
I agree it would be nice for fighters to auto recall after disconnect
a reconnect to fighters would be nice however a reconnect to fighters would also be broken unlike with drones
BLOPS Hauler
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
446
|
Posted - 2017.01.20 13:50:46 -
[92] - Quote
Can someone poke "CCP Antiquarian", I am still awaiting a "custom red line" in the market graph ;)
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Lugh Crow-Slave
3544
|
Posted - 2017.01.21 06:10:40 -
[93] - Quote
Missile explosion res is showing up red when you lower it (make it better)
bug report ID EBR-108956
BLOPS Hauler
|
Xynthiar
Tactical Narcotics Team
21
|
Posted - 2017.01.21 09:46:03 -
[94] - Quote
Lugh Crow-Slave wrote:Crazy Dave wrote:disconnected my fighters would be placed back in the ship. Like what is don for ships that carry drones. It is a major pia to go gather them back up, Carriers can not even reconnect to the fighters like the other ships can. I agree it would be nice for fighters to auto recall after disconnect a reconnect to fighters would be nice however a reconnect to fighters would also be broken unlike with drones
I haven't tested this recently but just a few months ago (after the changes) fighters would actually auto recall when you disconnect, is that no longer the case? |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
99
|
Posted - 2017.01.22 22:02:05 -
[95] - Quote
Thank you for making the universe better every day!
As for my opinion... I don't know why the insurance exist at all. I don't use it at all.
|
Archeos
KarmaFleet Goonswarm Federation
6
|
Posted - 2017.01.23 03:38:32 -
[96] - Quote
For the love of god, please fix the undock/reship timers in citadels. Eighter remove them or atleast make them last 2-3 seconds max.
Lets me give you a glimpse of the cancer i have to deal right now :
Enemy comes into system -> Warp to citadel Ship is inside, need to leave ship to change clones 10 sec Change clones, want to go into another ship 10 sec Changed ship, damn misclicked, reship again 10 sec Got into ship i wanted, spam undock 10 sec Undocked after 40 seconds.
This seriously has to be anwsered
|
Lugh Crow-Slave
3548
|
Posted - 2017.01.23 13:03:33 -
[97] - Quote
Archeos wrote:For the love of god, please fix the undock/reship timers in citadels. Eighter remove them or atleast make them last 2-3 seconds max.
Lets me give you a glimpse of the cancer i have to deal right now :
Enemy comes into system -> Warp to citadel Ship is inside, need to leave ship to change clones 10 sec Change clones, want to go into another ship 10 sec Changed ship, damn misclicked, reship again 10 sec Got into ship i wanted, spam undock 10 sec Undocked after 40 seconds.
This seriously has to be anwsered
The fact that the timers went there was a bug. It's the same session change timer you have in a normal Staton. Session timers ate important you know to make sure things like undocking next to you ship doesn't happen or jump cloning a titan to the other side of eve
BLOPS Hauler
|
|
CCP Lebowski
C C P C C P Alliance
824
|
Posted - 2017.01.23 17:37:15 -
[98] - Quote
Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3
CCP Lebowski wrote: Multiple Character Training Certificates may now be activated in Upwell Structures Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
313
|
Posted - 2017.01.23 18:31:49 -
[99] - Quote
Arrek Lemmont wrote:It'll be handy to be able to insure ships in structures, great stuff.
If someone isn't doing this already, could they look at fixing it so you can create bookmark vouchers in structures?
Work around, is to put them in your ships cargo first, then move to personal hanger
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
171
|
Posted - 2017.01.23 20:04:40 -
[100] - Quote
CCP Lebowski wrote:Hey all thanks for the feedback so far, just to let you know I've added a few more things to the OP, more to come in the next few days I hope! <3 CCP Lebowski wrote: Multiple Character Training Certificates may now be activated in Upwell Structures Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities
Just to clarify on the fighter abilities being disabled:
1. I assume this means they can still be recalled like normal. You just mean their combat abilities stop working. I believe this is pretty clear, but the next items was what I thought of first but thought this should be clarified first.
2. Does this mean that the fighter movement commands (such as approach, orbit, go to via manual controls) no longer work? Does this also include the fighter microwarp drive (to help them return faster)?
I am fine with whatever is decided just curious as to how quickly you can expect fighters to return to carriers after this. |
|
Falken Tetsuhara
Servicios Tacticos Independientes
2
|
Posted - 2017.01.23 20:31:11 -
[101] - Quote
Just discovered Corporation Insurance actually exists. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
447
|
Posted - 2017.01.23 21:16:01 -
[102] - Quote
Falken Tetsuhara wrote:Just discovered Corporation Insurance actually exists.
EVE is full with such marbles.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3140
|
Posted - 2017.01.24 20:00:39 -
[103] - Quote
Quote:Fighter squadrons now inherit the POS password of their controlling ship, allowing them to access authorised forcefields Drones & Fighters: Leaving grid or entering a forcefield (as the controlling ship) now deactivates all fighter abilities Uh...what does this mean? |
Mr Quisno
Coalition Alliance Corporation
0
|
Posted - 2017.01.25 03:06:43 -
[104] - Quote
I don't agree with low pay outs with supers. What a waste! The fact people should be able to insure them to complete fullest. So they lose them in space so what.. buy a new one. The whole reason we set limits on how far they can jump and move in space. So it makes no sense to me why we can't pay half the cost of them. Titan build cost is 60b change it to cost half the rate to replace it. You will end up paying 30b to replace the full 60b. Also lets face the facts as you can't find one for less then 90b so extra costs of selling them. Let's get this done all supers should be fully insure at half cost of the ship building rated! Let's see more ships go boom! |
Lugh Crow-Slave
3559
|
Posted - 2017.01.25 04:29:42 -
[105] - Quote
we do not need the isk faucet super insurance would create. besides the insurance for them has always been this low you just couldn't really get it before
BLOPS Hauler
|
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CCP Lebowski
C C P C C P Alliance
826
|
Posted - 2017.01.31 17:57:19 -
[106] - Quote
Hey all,
I've added a new item
CCP Lebowski wrote:Jan 31st
Remotely starting an industry job in an Upwell structure when the blueprint is in a container is now possible!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Lugh Crow-Slave
3669
|
Posted - 2017.01.31 18:25:19 -
[107] - Quote
CCP Lebowski wrote:Hey all, I've added a new item CCP Lebowski wrote:Jan 31st
Remotely starting an industry job in an Upwell structure when the blueprint is in a container is now possible!
Any chance we can get compression tax any time soon? At the very least can we turn off or disallow compressing separate from refining. With the number of 0 tax citadels near hubs a public refining taxes have become pointless
BLOPS Hauler
|
Bukka Bazooka
13
|
Posted - 2017.01.31 18:29:52 -
[108] - Quote
CCP Lebowski wrote:
Changes for February:
Added an option to reload the ship and fighter HUD to the "Reset Settings" tab of the esc window. (This should hopefully help players continue playing if the HUD becomes broken or unresponsive in high load situations. Always remember to defect any issues you find, even if this option resolves them for you) Jan 31st Remotely starting an industry job in an Upwell structure when the blueprint is in a container is now possible! [/list]
CCP Lebowski
Thank you for this. Finally having a reload function, long time we needed this. Now if we could just logoff into the login screen instead of dumping completely out of the game to log in with a new avatar the circle will be complete!
The best ship in EVE....is friendship =)
|
Shrimp And Grittz
Imperial Academy Amarr Empire
1
|
Posted - 2017.01.31 22:33:35 -
[109] - Quote
Still issues or long load times for the industry window. Usually the first time opening the window my client "stops responding" for a few seconds like when I undock for the first time. Is this a known issue or normal client behavior? |
Lugh Crow-Slave
3670
|
Posted - 2017.01.31 23:40:56 -
[110] - Quote
Shrimp And Grittz wrote:Still issues or long load times for the industry window. Usually the first time opening the window my client "stops responding" for a few seconds like when I undock for the first time. Is this a known issue or normal client behavior?
this happened after they made it all flashy. it was fine how it was then they went overboard and it became a laggy mess. particularly for those of us playing on laptops or old pcs
BLOPS Hauler
|
|
Gyges Skyeye
Delusions of Adequacy Shadow Cartel
38
|
Posted - 2017.02.01 04:34:52 -
[111] - Quote
So it looks like you snuck in a good one there.
https://updates.eveonline.com/kvd74o0q2fjg/6af8DSBljGKIkMsEMoMYQA/4cc37fd9518093418e873a4797e89036/INTERFACE_IMPROVEMENTSb412.png?w=1920&fm=jpg&fl=progressive
From the looks of it, your adding in a tax on every manufacturing job triggered by an alpha state clone. I'm not going to argue on the wisdom of it because there are pro's and cons. It reduces competitiveness of the free 4 slots alpha clones have which cuts both ways. It makes it harder for people with established capital to farm those free slots for low margin items. It makes it harder for new players to establish themselves in industry without paying for a plex.
However, what I would like some more information on is the mechanics. It seems to me that you are planning on applying a 2% isk tax estimated cost of any job an alpha triggers. Mathematically I believe this should be equivalent to saying that Alpha clones will be operating where their effective system index = (real system index + 2)%. Is this correct?
More clarity is appreciated.
|
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CCP Fozzie
C C P C C P Alliance
14657
|
Posted - 2017.02.01 10:10:42 -
[112] - Quote
Gyges Skyeye wrote:So it looks like you snuck in a good one there. https://updates.eveonline.com/kvd74o0q2fjg/6af8DSBljGKIkMsEMoMYQA/4cc37fd9518093418e873a4797e89036/INTERFACE_IMPROVEMENTSb412.png?w=1920&fm=jpg&fl=progressive From the looks of it, your adding in a tax on every manufacturing job triggered by an alpha state clone. I'm not going to argue on the wisdom of it because there are pro's and cons. It reduces competitiveness of the free 4 slots alpha clones have which cuts both ways. It makes it harder for people with established capital to farm those free slots for low margin items. It makes it harder for new players to establish themselves in industry without paying for a plex. However, what I would like some more information on is the mechanics. It seems to me that you are planning on applying a 2% isk tax estimated cost of any job an alpha triggers. Mathematically I believe this should be equivalent to saying that Alpha clones will be operating where their effective system index = (real system index + 2)%. Is this correct? More clarity is appreciated.
This extra industry tax for Alpha characters is the same one that's been in place since the Ascension expansion. We're not changing the mechanics in February, just making the UI clearer. This extra cost on Alpha industry was added last year due to legitimate community concerns that creation of arbitrarily large numbers of alpha industry alts could destabilize the market.
You are right that the Alpha clone tax is similar to "effective system index = (real system index + 2)" except that the Alpha surcharge is added after the facility tax is calculated.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
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Mr Quisno
Coalition Alliance Corporation
1
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Posted - 2017.02.01 17:47:28 -
[113] - Quote
Lugh Crow-Slave wrote:we do not need the isk faucet super insurance would create. besides the insurance for them has always been this low you just couldn't really get it before
You must have not been around when they had good pay out before ccp changed it. But you are still paying the price of half the cost of the supers and you already pay the price of how far they can move in space so for get about doggy piling them. My point makes great sense. |
Mr Quisno
Coalition Alliance Corporation
1
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Posted - 2017.02.01 17:48:59 -
[114] - Quote
Fruzz I know you been working hard to make game changes to the game. But isn't it time we try and sneak in design changes to the custom offices! Would be a great add on to drilling platforms! Didn't know if CCP would be willing to do other round of remade drawing for a new look for the custom offices! One thing which I do think would be is make the first ever t3 design. The platform could redesign it's self in space base on rigs or lay out someone wanted. |
Brigadine Ferathine
Aliastra Gallente Federation
131
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Posted - 2017.02.01 18:38:09 -
[115] - Quote
Can we PLEASE get proper UI scaling for 4k res? The max scaling is still far too small. |
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