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Thread Statistics | Show CCP posts - 1 post(s) |
Dimitrios Ypsilanti
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Posted - 2007.04.18 20:58:00 -
[1]
Scenerio: Right now there's a sov system in 0.0 that's being camped by about 10 cloaked hostiles. These players are able to stay in system 23/7 with complete impunity because there's no way to find a cloaked ship.
They are AFK most of the time. Checking the system periodically. When they see a lone hauler they're able to take it out, retreat to a safe spot, cloak up and go back to doing something else: eating, heading to work, sleeping, whatever.
Meanwhile everyone else in that same system is spending all of their online time looking over their shoulders or running around trying to find the cloaker.
Problem Statement: The current cloaking system provides these players with the safest position in the game (aside from being docked). And it allows them to effect the play of dozens of other players even when they aren't even online.
Proposed Fix: A Tech II probe that lets the prober find a cloaked ship. This could be a slow process (say, ten minutes or so). And maybe it's a little inaccurate, landing the prober within 20 km of the cloaker.
If the cloaker is actively playing the game (logged in, watching the system) this shouldn't effect his play very much at all. He knows that he'll have about 10 minutes once he's cloaked before people start getting close to him, unless they get lucky. He can play the game along with everyone else and move every ten or fifteen minutes.
But this gets rid of the AKF cloaker. This "player" can reasonably expect that if he goes to work with his ship cloaked in a hostile system he'll come back to find himself podded and back in his home station.
Again, these people aren't "players." They may not even be interacting with Eve at all while they keep their target system tied up in knots. Cloaking, without a counter allows people to put in a tiny ammount of effort and adversely effect the gaming experience of 100s of people.
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ArtemisEntreri
Art of War Cult of War
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Posted - 2007.04.18 21:01:00 -
[2]
Sounds good, but until then why don't you set up a trap? 1600mm plate maller or the sort, bait them in tank for a bit scramble web them an then jump in your friends or even cyno them in?
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Dimitrios Ypsilanti
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Posted - 2007.04.18 21:03:00 -
[3]
Because your sitting there with your bait for an hour watching your computer screen.
Meanwhile they're out washing their car.
The central issue is that you're stuck playing against someone who's not there.
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Ammoina
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Posted - 2007.04.18 21:04:00 -
[4]
AFK cloaker in a Cov Ops or even likely a normal ship that safe spots and then just goes full speed in one direction or the other will not be found using your described scan probe system.
Personally I can't see a legitimate reason for probes that can find cloaked ships.
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Anaalys Fluuterby
Caldari
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Posted - 2007.04.18 21:13:00 -
[5]
Remove local, problem solved <-----------> Keiron: http://oldforums.eveonline.com/?a=topic&threadID=427556&page=2
PvE and/or PvP is not something that appeals to the entire player base |
Moridin
Interstellar eXodus R0ADKILL
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Posted - 2007.04.18 21:21:00 -
[6]
it just has to be invented some creative way for people to scan for cloked ships in a system if they hold the sovenrity |
Dimitrios Ypsilanti
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Posted - 2007.04.18 21:26:00 -
[7]
Originally by: Anaalys Fluuterby Remove local, problem solved
Can you imagine?
Add in-game blackjack and half of Eve would never undock.
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.04.18 21:33:00 -
[8]
Originally by: Moridin it just has to be invented some creative way for people to scan for cloked ships in a system if they hold the sovenrity
Im quite apposed to nerfing breaking or inventing ways to find cloakers. But this guy quote here is a genius he's got it right with the first swing, you should only be able to scan out cloakers in systems where you are part of the alliance that holds sovereignty.... personally I'd prefer it to be constellation sovereignty but i'll let that slide.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/ |
Razin
The xDEATHx Squadron
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Posted - 2007.04.18 21:38:00 -
[9]
Originally by: Anaalys Fluuterby Remove local, problem solved
QFT^2 ...
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Rooker
Lysian Enterprises
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Posted - 2007.04.18 21:38:00 -
[10]
I agree, though maybe I'd go a different way. Make it so you have to work at it before you can find them. I fly a covops and plan to fly recons and don't want them nerfed to uselessness. On the other hand, I can't stand it when some tard cloaks and goes AFK.
1st probe detects a cloaker within 10 au, so you warp to the probe. 2nd shorter-ranged probe detects him at 5 au, so you warp to that. 3rd very short-ranged probe burns through his cloak and lets you land right on top of him.
This way, you can't find him right off the bat. If he's actually playing the game, he has time to do whatever he was doing. If he's just gone AFK, well too bad for him when you find him.
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.04.18 21:44:00 -
[11]
seems like every ratter with a spare high-slot, fits a cloak these days.
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Dimitrios Ypsilanti
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Posted - 2007.04.18 21:58:00 -
[12]
Originally by: ToxicFire
Originally by: Moridin Sovereignty...
Sovereignty...
/signed.
Sovereignty probes for the win!
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Vicious Phoenix
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Posted - 2007.04.18 22:18:00 -
[13]
Edited by: Vicious Phoenix on 18/04/2007 22:14:34 cloak (klōk) n. To prevent (something) from being known
If you can probe it and then it's know it's not much of a cloak is it? Cloaked ships should not be able to be probed.
CFW (Certified Forum Warrior) I kill people ingame too. |
Kadarin
Deep Core Mining Inc.
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Posted - 2007.04.19 00:05:00 -
[14]
Originally by: Dimitrios Ypsilanti
Originally by: Anaalys Fluuterby Remove local, problem solved
Can you imagine?
Add in-game blackjack and half of Eve would never undock.
That would be beneficial from CCP's standpoint: All those paying customers who don't actually do much to tax server resources.
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Choobakka
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Posted - 2007.04.19 00:40:00 -
[15]
Originally by: Dimitrios Ypsilanti Scenerio: They are AFK most of the time.
Your assumption.
Quote: When they see a lone hauler they're able to take it out
So you know there're 10 hostiles in system and still flying in haulers solo?
Quote: Meanwhile everyone else in that same system is spending all of their online time looking over their shoulders or running around trying to find the cloaker.
They're not trying to stop solo ratting/mining/hauling and do that in groups, maybe do it in another system, maybe bait hostiles instead of "trying to find a cloaker"?
Quote:
The current cloaking system provides these players with the safest position in the game (aside from being docked). And it allows them to effect the play of dozens of other players even when they aren't even online.
When you don't see them, they can't hurt you. When they uncloak to hurt you, and your gang is there, you can shoot them.
I understand that having cloaked enemies in system is pretty annoying - you can't solo rat, etc. So tell that straight, no need to use "get rid of AFK cloaker" and "they are not players" as a reason. Also, as you said "Each ISK should take progressively longer to earn. Down with rich players!" - it's exactly what they do to you succefully denying your solo ratting/mining in that system.
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Korizan
Oort Cloud Industries
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Posted - 2007.04.19 01:01:00 -
[16]
Probing out Claoked ship I will agree to only under the following
1. Recon / Covert ops remain undetectable period.
Now for the others....
How about the exploration probes.. give them a chance to pick up a cloaked ship. They are not fast and you need very good skills to be accurate. This means you will only catch the afk cloaker but that is the point isn't it. If they move then they have to uncloak anyways and you can narrow them down faster as they warp.
The story premise is that the ship was not designed for cloaking so the cloak isn't perfect.
But that is as far as I will go.
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Lord Slater
Amarr Imperial Academy
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Posted - 2007.04.19 01:27:00 -
[17]
Oh noes im no good at PvP so i want CCPEEE to make things easier for littel old me
I love it when carebears come whining on these forums. ----------------------------------------------- YYAARRHH HAHAHA IM THE HAPPY PIRATE
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Palitir
Veto. Veto Corp
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Posted - 2007.04.19 02:07:00 -
[18]
How do you know if they are AFK.. if they are cloaked..
Your not going to be able to see them moving round ;)
--Pali.
I too find that this is relevant to my intrests and I would like to subscribe to your newsletter. |
Feng Schui
Minmatar The Ninja Coalition Phobos Alliance
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Posted - 2007.04.19 02:38:00 -
[19]
I found it quite exhilirating (sp?) when CCP "accidentally" removed local
My opinion is my own, not of my corp or my alliance. If you have problems, we can have a "who can do L4 missions faster" duel >:) |
Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.04.19 02:45:00 -
[20]
Originally by: Feng Schui I found it quite exhilirating (sp?) when CCP "accidentally" removed local
Agreed, I was able to move a completly unfitted hauler 30-someodd jumps through empire hostile 0.0, and into friendly 0.0, then I went and got my mining on. Was wonderful, not having to worry about pirates. ------
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TZeer
BURN EDEN Terra Incognita.
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Posted - 2007.04.19 02:51:00 -
[21]
Seeessh, FREGE, this is the third whine thread you made so far.
You forget to mention that we do engage you when you take that fleet of your`s out from that POS. And you die every time. Just be glad our locktime is suxor cause of the cloak, if not there would be more dead FREGE around in you system.
Problem isnt the cloak, it`s the totally lack of skills from your part to fight. We keep engaging your blobs over and over again and we keep killing over and over again. Nerfing the cloak wont make you better at pvp...
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TDRC Holding
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Posted - 2007.04.19 03:05:00 -
[22]
Well as long as you have something that has the same effect as docking at a NPC station in a 0.0 system you are the ones actually hiding. Hiding takes no skill imo. Dont even mention skill if you need something akin to a npc station in system. I bet if they bring in anything that may pose even a small challenge you guys will run like*****roaches when the light are turned on.
Its a cheap trick, and you know it.
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TZeer
BURN EDEN Terra Incognita.
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Posted - 2007.04.19 03:17:00 -
[23]
Edited by: TZeer on 19/04/2007 03:14:08
Originally by: TDRC Holding Well as long as you have something that has the same effect as docking at a NPC station in a 0.0 system you are the ones actually hiding. Hiding takes no skill imo. Dont even mention skill if you need something akin to a npc station in system. I bet if they bring in anything that may pose even a small challenge you guys will run like*****roaches when the light are turned on.
Its a cheap trick, and you know it.
Oh sorry mr have no fkin clue. We have fought theese guys for a time now, so please tell me when 2 dreads, carrier and 40 man gang is not a challenge. Do yourself a favour, dig a hole, stick your head in it and STFU.
yeah my typos suck..
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TDRC Holding
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Posted - 2007.04.19 03:53:00 -
[24]
Originally by: TZeer Edited by: TZeer on 19/04/2007 03:14:08
Originally by: TDRC Holding Well as long as you have something that has the same effect as docking at a NPC station in a 0.0 system you are the ones actually hiding. Hiding takes no skill imo. Dont even mention skill if you need something akin to a npc station in system. I bet if they bring in anything that may pose even a small challenge you guys will run like*****roaches when the light are turned on.
Its a cheap trick, and you know it.
Oh sorry mr have no fkin clue. We have fought theese guys for a time now, so please tell me when 2 dreads, carrier and 40 man gang is not a challenge. Do yourself a favour, dig a hole, stick your head in it and STFU.
yeah my typos suck..
You probably just hide in your ss with a cloak when anything that might provide a challenge comes along. And when your cloaked noobship sees a hauler you will run in and gank it, then run away before any real fight comes.
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TZeer
BURN EDEN Terra Incognita.
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Posted - 2007.04.19 03:57:00 -
[25]
Yepp thats what we do, we cant fight. All we do is gank, havent you heard? Thought u knew this... Thought everybody knew that BE dont fight fair fight and only when we have superior numbers.
Damn you info is out of date.
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TDRC Holding
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Posted - 2007.04.19 04:20:00 -
[26]
Originally by: TZeer Yepp thats what we do, we cant fight. All we do is gank, havent you heard? Thought u knew this... Thought everybody knew that BE dont fight fair fight and only when we have superior numbers.
Damn you info is out of date.
Superior numbers doesn't always mean victory, you run on the same idea as the nanophoon, something that can hit hard and escape when someone comes to protect the hauler he was ganking. It takes no skill whatsoever to hide, and come out for a cheap gank, privateers do it all the time. And they dont have half of the ego you do.
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Malcanis
High4Life
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Posted - 2007.04.19 06:05:00 -
[27]
Originally by: Peanut Swsh seems like every ratter with a spare high-slot, fits a cloak these days.
They complained about gankers and were told "adapt or die".
They've adapted.
Perhaps they should they have been told "Please don't adapt or we'll cry" instead...
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Fswd
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Posted - 2007.04.19 06:19:00 -
[28]
Boohoo, i cant find the evil guy who is preventing me from running missions all day...Waaaaamublance. --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |
Amateratsu
Caldari Terra Incognita Confederation of Independent Corporations
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Posted - 2007.04.19 06:25:00 -
[29]
Imo cloaked ships should NOT be probable... Being able to scan and find cloaked ships defeats the purpose of useing a cloaking device and renders using 1 pointless.
The simple solution is to place a time limit on how long a ship can remain cloaked. after time limit has expired, the ship decloaks and can be scanned down
once decloaked, have say a 10 minute recharge time before the pilot can recloak his ship.
that will provide more than enough time to find him and stop afk cloakers without nerfing cloaks into uselessness.
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Frug
Zenithal Harvest
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Posted - 2007.04.19 06:34:00 -
[30]
It shouldn't be possible to be cloaked in 0.0 and go afk leaving nobody any way of finding you.
Although fixing local would deal with the annoyance.
- - - - - - - - - - Do not use dotted lines - - - - - - - - "We need to invent a new Clue Super Weapon... Something that distributes clue on a never before seen level." -Cpt Psycho |
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