Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 02:47:00 -
[91]
Originally by: Ahz
Originally by: MrPops I like your word usage such as "forced to play," ...that's a big no no when trying to argue a point about gameplay
Let me restate:
I'm "forced" to watch my back and to actively engage in the game when I'm undocked. Otherwise I could get podded.
My opponants should be "forced" to share in the same risk.
"OMG, I live in 0.0 and need to watch my back for people who wanna shoot my ship!!"
Are you retarded? U live in 0.0! If you wont live with that risk, move to empire.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 02:50:00 -
[92]
Originally by: ghosttr Edited by: ghosttr on 20/04/2007 02:27:29 Edited by: ghosttr on 20/04/2007 02:27:12
Originally by: annab The afk problem is not just for cloaks but for people who sit in stations all day as well. One hour no mouse movement auto log out. I sometimes logon and look at th market for an hour or two. I'll sit in my cloaked safe spot.
A force recon or covot op ships should be unscanable as they designed for stelth. Any thing else should be scanable using standard probes. Warpping with in 20km to make the chance of a find doable. Bigger the ship easier to find.
A new type of t2 destoryer designed to pick up cloaks can only fit a 15km decloaker anything else impacts on the usfulness of cloaks. So you don't find bs or titans scanning for ships that could infom their fleet. Has a set abilty but not too strong to take out a cloaked ship without help.
Cloaks get the following remove from local. While cloaked local shows number of people (number) + cloaked ship (number).
When you jump in until you come out of jump cloak your not shown on local. Seeing a name then plus one cloaked gives the game away. This affects all players.
The force recon or covot op ships need to have a small armor/shild boost as they can now be found.
If local doesnt show us cloakers then you shouldnt be able to see us either. Kind of a like a modern submarine when it is running silent, nobody can see it, but it really cant see anybody either. Cloakers would have to pick a spot where people would show up. And in 'silent mode' there could be no way of detection via local. The only drawback to silent mode would be that after getting aggro you would be seen in local, and you would have to wait for the aggro to go away before you could go silent again.
So what brings you out of silent mode except pvp? Nothing else?
|
TDRC Holding
|
Posted - 2007.04.20 02:52:00 -
[93]
Originally by: TZeer
Originally by: Dimitrios Ypsilanti
Originally by: TZeer ...please tell me when 2 dreads, carrier and 40 man gang is not a challenge.
It's not a challenge when you're cloaked.
That's my point.
I there mr alt, how many ships have you lost in ngm?
Not everyone here is associated with you, dont get so full of yourself. I am just a guy thats tired of this - alt thats been in my local chat for weeks on end now.
|
ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.20 02:54:00 -
[94]
Edited by: ghosttr on 20/04/2007 02:52:25
Originally by: TZeer
Originally by: ghosttr Edited by: ghosttr on 20/04/2007 02:27:29 Edited by: ghosttr on 20/04/2007 02:27:12
Originally by: annab The afk problem is not just for cloaks but for people who sit in stations all day as well. One hour no mouse movement auto log out. I sometimes logon and look at th market for an hour or two. I'll sit in my cloaked safe spot.
A force recon or covot op ships should be unscanable as they designed for stelth. Any thing else should be scanable using standard probes. Warpping with in 20km to make the chance of a find doable. Bigger the ship easier to find.
A new type of t2 destoryer designed to pick up cloaks can only fit a 15km decloaker anything else impacts on the usfulness of cloaks. So you don't find bs or titans scanning for ships that could infom their fleet. Has a set abilty but not too strong to take out a cloaked ship without help.
Cloaks get the following remove from local. While cloaked local shows number of people (number) + cloaked ship (number).
When you jump in until you come out of jump cloak your not shown on local. Seeing a name then plus one cloaked gives the game away. This affects all players.
The force recon or covot op ships need to have a small armor/shild boost as they can now be found.
If local doesnt show us cloakers then you shouldnt be able to see us either. Kind of a like a modern submarine when it is running silent, nobody can see it, but it really cant see anybody either. Cloakers would have to pick a spot where people would show up. And in 'silent mode' there could be no way of detection via local. The only drawback to silent mode would be that after getting aggro you would be seen in local, and you would have to wait for the aggro to go away before you could go silent again.
So what brings you out of silent mode except pvp? Nothing else?
Exactly, but you cant see local, and they cant see you. And thats only for the specilised cloaking ships.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 03:01:00 -
[95]
Tbh, I wouldnt be to much against some sort of mechanism that takes care of afk people.
But dont come here and say that cloaked ships should be scannable, you just made a module completely useless.
I have been on the other side of the same tactic, and yes, it`s irritating. But it`s multiple ways of dealing with it. If you guys dont know how... bad for you.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 03:02:00 -
[96]
Originally by: TDRC Holding
Originally by: TZeer
Originally by: Dimitrios Ypsilanti
Originally by: TZeer ...please tell me when 2 dreads, carrier and 40 man gang is not a challenge.
It's not a challenge when you're cloaked.
That's my point.
I there mr alt, how many ships have you lost in ngm?
Not everyone here is associated with you, dont get so full of yourself. I am just a guy thats tired of this - alt thats been in my local chat for weeks on end now.
Do you know what that alt is doing in that system?
|
ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.20 03:05:00 -
[97]
Edited by: ghosttr on 20/04/2007 03:03:34 Regular ships should be findable tbh, a logoff timer still lets them keep that same level of safety Mebbe the module can only be activated for like 20minutes, enough to drop any aggro, then it is free to find and gank, finiding it should take more skill + effort, mebbe take 30 minutes in a large system.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 03:11:00 -
[98]
Originally by: ghosttr Regular ships should be findable tbh, a logoff timer still lets them keep that same level of safety
Why should regular cloaked ship`s be scanable and not cloaked recons?
A cloaked regular ship is more useless then a cloaked recon one. Atleast u know something is up when you see them appear on scanner when they need to uncloak and warp.
|
Soporo
Caldari
|
Posted - 2007.04.20 03:16:00 -
[99]
Make a POS module that allows you to scan for for cloaks.
|
Vincent Gaines
Avis de Captura
|
Posted - 2007.04.20 03:16:00 -
[100]
Originally by: Swift Wind
Originally by: Vincent Gaines a force recon pilot showing in local while cloaked kinda defeats the purpose IMO.
How do you know? That is what I dont get, unless you brielfy see me @ the gate coming in, you have no idea what I am flying. right?
The point is that they know that someone is there. They know that they are potentially being watched.
If you want to nerf cloaks to recons and cov ops, ok... however make recons what they should be.. spy ships.
How many recon soldiers walk across the border, say "hi," and hand the enemy their ID?
|
|
ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.20 03:24:00 -
[101]
Edited by: ghosttr on 20/04/2007 03:20:39
Originally by: TZeer
Originally by: ghosttr Regular ships should be findable tbh, a logoff timer still lets them keep that same level of safety
Why should regular cloaked ship`s be scanable and not cloaked recons?
A cloaked regular ship is more useless then a cloaked recon one. Atleast u know something is up when you see them appear on scanner when they need to uncloak and warp.
Because of the investment to use the t1 cloak is extremly low, 2 mil + maybe 2 weeks of training. And currently a t1 cloak is probably the best reward for the time and isk invested. Because a single cloaked noobship can look at local, and use directional scan it is very useful for finding your enemys movements. A t1 cloak should give you eyes and a bit of safety in a tight spot if needed. Leave the recon work to the ones who have invested skill time and isk.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 03:24:00 -
[102]
What the whiners want here is to get rid of an entire type of gameplay, mainly because they cant handle it.
Then I want the scantime on probes nerfed, 25 sec, sometimes less is just retarded. And 20 AU probes should not be able to get a spot on you. If probes will give you a spot on me, I want to be able to see that probe so I!!! can have a counter to your scan probes.
|
Trollin
|
Posted - 2007.04.20 03:29:00 -
[103]
its not that they want to get rid of an entire anything.
its that they want a counter.
that is reasonable. --------------------------------------------------- A word to the wise ain't necessary, its the stupid ones that need the advice |
Vincent Gaines
Avis de Captura
|
Posted - 2007.04.20 03:33:00 -
[104]
Originally by: Trollin its not that they want to get rid of an entire anything.
its that they want a counter.
that is reasonable.
a counter to what, having to be alert?
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 03:33:00 -
[105]
Then I want to be able to see that scan probe on my scanner! And I want to have the chance of getting up to speed before that scan finnish. As it is today, thats not possible.
|
ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.20 03:34:00 -
[106]
Originally by: TZeer What the whiners want here is to get rid of an entire type of gameplay, mainly because they cant handle it.
Then I want the scantime on probes nerfed, 25 sec, sometimes less is just retarded. And 20 AU probes should not be able to get a spot on you. If probes will give you a spot on me, I want to be able to see that probe so I!!! can have a counter to your scan probes.
The way it is now its hard to get a drop in point even with good skills & 5 au probes. If i scan 5 bses from even 50,000 kms away i will be lucky if i get a wtz on 3. Usually its worse than that. And you can see that probe, and its the most accurate. I dont think you have anything to worry about if i start coming after you with observators and ferrets. Because it will take several scans to run you down. And if your not afk you will be seeing me long before i get to you.
|
BrerLapin
Caldari
|
Posted - 2007.04.20 03:48:00 -
[107]
Its as simple as this. If CCP nerfs cloaks in any way, 95% of people utilizing covert ops and recons ships will quit eve. Including myself. Cloaks are fine and shouldnt be nerfed. And if you do have to nerf them, then covert ops cloaks for force recons shouldnt be touched.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 03:50:00 -
[108]
Edited by: TZeer on 20/04/2007 03:46:55 Scan, get a position 70km away or more with a ****ty probe, slowboat toward the last known location before he cloaked. Wait for him to decloak, uncloak, mwd towards him and scramble while waiting for cavalry.
U can even bring in an arazu, and the bs need more then 10 secto get up to warp speed.
|
BrerLapin
Caldari
|
Posted - 2007.04.20 03:56:00 -
[109]
Heres how it works, and what CCP should do. Covert ops ships and force recons using covert ops cloaks cant do any damage unless their in a group. So who cares if they are afk in system. META GAME??? PSYCH WARFARE???
all other ships using proto and imp cloaks cant get next to you fast enough or warp next to you cloaked, so if they were there first, you still have time to warp out before they can lock you. why must everyone complain about the things that make the game great. THink about the other side. Cloaks are used to keep ships safe. When im ratting a few jumps out from a station, and hostiles pour in, i have 3 choices. Logoffski, which you all complain about Cloak, which you all complain about and die, whihc you all complain about.
|
ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.20 04:02:00 -
[110]
Originally by: TZeer Edited by: TZeer on 20/04/2007 03:46:55 Scan, get a position 70km away or more with a low-accuracy probe, slowboat toward the last known location before he cloaked. Wait for him to decloak, uncloak, mwd towards him and scramble while waiting for cavalry.
U can even bring in an arazu, and the bs need more then 10 secto get up to warp speed.
I highly doubt any long range probe would get me that close, a 20 au would get you within a few au. A 10 au probe would get withing a few thousnd km of the cloaker, then it would take the 5 au probe to find you at 70. And with chance based, that would take at least 20 minutes., enough for any non-afk player to pick up the probes on directional scan minutes before they are in any danger. And even if we do get to within 70 you could be in any possible direction from me.
I dont think that would be overpowered against t1 cloak.
|
|
Lea Re
CAPITAL TRUST FREGE Alliance
|
Posted - 2007.04.20 05:08:00 -
[111]
TZeer, so you are BEs forum warrior =] anyways, ive got nothing against cloaks and not being able to find any1 cloaked. what I would be looking for is a solution to another problem. as it stands now, i can cloak in any system in my covops, go safely afk and come back 10 hours later. theres nothing that keeps me at keyboard. and imho, penalties for using cloaks should be much higher. not for having them fitted, but for having them active. cap usage, even bigger speed reduction... maybe immobilising ships at all.
just my 2 whines ;P |
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 05:26:00 -
[112]
Originally by: ghosttr
Originally by: TZeer Edited by: TZeer on 20/04/2007 03:46:55 Scan, get a position 70km away or more with a low-accuracy probe, slowboat toward the last known location before he cloaked. Wait for him to decloak, uncloak, mwd towards him and scramble while waiting for cavalry.
U can even bring in an arazu, and the bs need more then 10 secto get up to warp speed.
I highly doubt any long range probe would get me that close, a 20 au would get you within a few au. A 10 au probe would get withing a few thousnd km of the cloaker, then it would take the 5 au probe to find you at 70. And with chance based, that would take at least 20 minutes., enough for any non-afk player to pick up the probes on directional scan minutes before they are in any danger. And even if we do get to within 70 you could be in any possible direction from me.
I dont think that would be overpowered against t1 cloak.
Then you have ****ty skills.
|
SPANKME YARR
|
Posted - 2007.04.20 05:27:00 -
[113]
Originally by: Lea Re TZeer, so you are BEs forum warrior =] anyways, ive got nothing against cloaks and not being able to find any1 cloaked. what I would be looking for is a solution to another problem. as it stands now, i can cloak in any system in my covops, go safely afk and come back 10 hours later. theres nothing that keeps me at keyboard. and imho, penalties for using cloaks should be much higher. not for having them fitted, but for having them active. cap usage, even bigger speed reduction... maybe immobilising ships at all.
just my 2 whines ;P
It`s a prereq for joining BE :P
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 05:28:00 -
[114]
Stupid *censored*
|
ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.20 05:39:00 -
[115]
Edited by: ghosttr on 20/04/2007 05:38:59
Originally by: TZeer
Originally by: ghosttr
Originally by: TZeer Edited by: TZeer on 20/04/2007 03:46:55 Scan, get a position 70km away or more with a low-accuracy probe, slowboat toward the last known location before he cloaked. Wait for him to decloak, uncloak, mwd towards him and scramble while waiting for cavalry.
U can even bring in an arazu, and the bs need more then 10 secto get up to warp speed.
I highly doubt any long range probe would get me that close, a 20 au would get you within a few au. A 10 au probe would get withing a few thousnd km of the cloaker, then it would take the 5 au probe to find you at 70. And with chance based, that would take at least 20 minutes., enough for any non-afk player to pick up the probes on directional scan minutes before they are in any danger. And even if we do get to within 70 you could be in any possible direction from me.
I dont think that would be overpowered against t1 cloak.
Then you have ****ty skills.
You wish, i only need frig 5 for covops myself.
Ive got astrometrics and signal acquisition to 5 and the support skills to 4, so my skills are not bad by any standard. And that was a 'how it should be' for finding a claoked ship, on a regular uncloaked ship if your 100ua away it takes me about 3-5 minutes to find you, depending on ship size, and luck.
Also, for the record this is not directly aimed at BE, it is aimed at cloaking in general, everything needs a counter and its gone long enough with out one, when cloaks were released we were told that there would be a counter, but one was never introduced.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.20 05:46:00 -
[116]
There is a thingy in the database that releases some kinda pulse that decloaks everything within x km, that would be cool. But im against the scanning thingy.
|
Lea Re
CAPITAL TRUST FREGE Alliance
|
Posted - 2007.04.20 05:51:00 -
[117]
/signed scanning - no pulse - yes (with a slighlty bigger range than smartbomb ;] )
another thing, about probing times... in large systems it indeed takes a while, but in systems smaller than 40au it doesnt take long at all, especially if you use your directional scan well. |
Jenina Hawke
Minmatar Core Domination Big Bang Quantum
|
Posted - 2007.04.20 05:58:00 -
[118]
Originally by: Erikel
Errr, don't you think they could add a visible timer, even a vocal warning or some sort of sound effect. Before calling things dumb or lame etc, maybe you should think about it a bit more.
Unlikely. Think about the missing "You have aggro, do you want to log off" warning.
;-) Jen
|
Blue Pixie
|
Posted - 2007.04.20 06:01:00 -
[119]
So basically, you want CCP to penalize those you suspect of metagaming (afk cloaking), while rewarding you for metagaming you shamelessly admit to (using local chat as a detection mechanic)?
Why not just demand the removal of cloaking altogether? Given the currently imposed penalties (inability to target, use modules, in most cases warp or even move efficiently, etc.), just exactly what purpose do you think cloaking should serve in this game?
Seriously, I'd like to know... why should we even have cloaking in EVE?
|
Jenina Hawke
Minmatar Core Domination Big Bang Quantum
|
Posted - 2007.04.20 06:02:00 -
[120]
Originally by: ghosttr
I highly doubt any long range probe would get me that close, a 20 au would get you within a few au. A 10 au probe would get withing a few thousnd km of the cloaker, then it would take the 5 au probe to find you at 70. And with chance based, that would take at least 20 minutes., enough for any non-afk player to pick up the probes on directional scan minutes before they are in any danger. And even if we do get to within 70 you could be in any possible direction from me.
I dont think that would be overpowered against t1 cloak.
A good prober can find an uncloaked ship in much less time than that. I remember Flumz of x13 saying about 30-60 seconds when the new probes came out and I bet he knows what he is talking about, as he was delighted as a child, probing missionrunners until that got nerfed.
;-) Jen
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |