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Amanda Creire-Geng
University of Caille Gallente Federation
110
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Posted - 2017.01.20 08:50:23 -
[1] - Quote
It's not like the module will do anything until activated anyway, so why does this restriction exist?
It's especially annoying when jumping through to a gatecamp: You land on one, want to prepare to either burn out of the bubble or back to the gate, but you can't tell your MWD to overheat next time it activates until you've decloaked?! Given how slowly the EVE server ticks, that extra time you spend toggling overheat is time you're giving your opposition to lock and web you, to the point that you're probably better off hitting the MWD as soon as you uncloak and disregard overheat.
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Tuttomenui II
Aliastra Gallente Federation
443
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Posted - 2017.01.20 10:30:58 -
[2] - Quote
Better question would be, Why can't we activate cloaks while cloaked by gates . |
Salvos Rhoska
1970
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Posted - 2017.01.20 11:28:33 -
[3] - Quote
Cos you have the advantage of a cloak.
Uncloaked players can activate overheating. Cloaked players, cannot. Cos they are cloaked.
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Sequester Risalo
Semiki Minerals and Missiles Company Ltd.
271
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Posted - 2017.01.20 12:21:23 -
[4] - Quote
The heat by the modules would increase the ships electromagnetic emissions thus rendering the cloaking device less effective. To prevent this the engineers have disabled heating while cloaked. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20275
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Posted - 2017.01.20 12:34:17 -
[5] - Quote
Tuttomenui II wrote:Better question would be, Why can't we activate cloaks while cloaked by gates . Because margin for error is a good thing. It creates a skill gap.
Murderers of Negotiable Motivations
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Amanda Creire-Geng
University of Caille Gallente Federation
110
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Posted - 2017.01.20 12:44:10 -
[6] - Quote
Sequester Risalo wrote:The heat by the modules would increase the ships electromagnetic emissions thus rendering the cloaking device less effective. To prevent this the engineers have disabled heating while cloaked.
...but it doesn't generate any heat at all until the module is actually activated, that's how it works in-game. Toggling overheat on is just a standing order, that merely tells the module to exceed safe operating temperatures next time it's activated. |
Demolishar
United Aggression Corpse Collectors Group
1213
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Posted - 2017.01.20 13:55:46 -
[7] - Quote
Go away roleplayers.
This is an excellent idea for a quality of life change. |
Klepto Giggio
Warriors Of Hades
0
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Posted - 2017.01.20 14:16:07 -
[8] - Quote
Overheat...THEN cloak |
Khan Wrenth
Ore Oppression Prevention and Salvation
746
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Posted - 2017.01.20 15:47:39 -
[9] - Quote
Klepto Giggio wrote:Overheat...THEN cloak No, no, no. See, you have to reverse the polarity! That'll fix the problem!
Let's discuss overhauling the way we get intel in EvE.
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Amanda Creire-Geng
University of Caille Gallente Federation
111
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Posted - 2017.01.20 15:54:25 -
[10] - Quote
Klepto Giggio wrote:Overheat...THEN cloak
I get the impression you only read the thread title. The example I provided is with the jump cloak after using a stargate, and since switching systems resets your modules' overheat toggle back to off, you can't prepare it in advance like you can with an actual cloak module. |
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Aiwha
Infinite Point Test Alliance Please Ignore
1208
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Posted - 2017.01.20 16:34:51 -
[11] - Quote
Because long ago, CCP made a game and didn't bother to document any of their code. This has resulted in what we call "spaghetti code online" and means that there are fucktons of silly restrictions and mechanics that need to be carefully isolated lest they accidentally delete every character with an R in their name.
Sanity is fun leaving the body.
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Frostys Virpio
Yet another corpdot.
3053
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Posted - 2017.01.20 17:28:51 -
[12] - Quote
Aiwha wrote:Because long ago, CCP made a game and didn't bother to document any of their code. This has resulted in what we call "spaghetti code online" and means that there are fucktons of silly restrictions and mechanics that need to be carefully isolated lest they accidentally delete every character with an R in their name.
Well you would survive such error at least. |
Amanda Creire-Geng
University of Caille Gallente Federation
111
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Posted - 2017.01.20 17:41:28 -
[13] - Quote
Frostys Virpio wrote:Aiwha wrote:Because long ago, CCP made a game and didn't bother to document any of their code. This has resulted in what we call "spaghetti code online" and means that there are fucktons of silly restrictions and mechanics that need to be carefully isolated lest they accidentally delete every character with an R in their name. Well you would survive such error at least.
R.I.P. both of us, though. |
Wanda Fayne
463
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Posted - 2017.01.20 19:24:23 -
[14] - Quote
"Preheating" a module is not just a standing order, it is a process. I surmise that processes like that are not allowed while cloaked. You can't eject anything from your cargobay, or launch drones either (neither of which require a module activation). You can't reload or change ammo either.
Now grouping/arranging your modules IS a standing order, and quite allowed. Or setting your safety to red
Sounds like it works as intended.
your comments just confirms this whole idea is totally pathetic
-Lan Wang-
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Locator Agents cease to function on Offline Players:
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Amanda Creire-Geng
University of Caille Gallente Federation
111
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Posted - 2017.01.20 19:47:00 -
[15] - Quote
Oh great, the roleplay brigade again.
Let's recap the answers given to the title question so far:
- Because cloaks. Grrr cloaks. **** you and your cloaks. ...oh, you mean jump cloak? **** those too. - Because I'm gonna try to explain this away with roleplaying without having a clue about game mechanics. - Because CCP coders are their own worst enemy. - Because obviously, telling a module to overheat on its next cycle is TOTALLY comparable to opening the ejection port and throwing random cargo, drones, and kitchen sinks at unsuspecting passerbys.
Does anyone have an actual gameplay reason that justifies this restriction existing? |
Memphis Baas
2851
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Posted - 2017.01.20 19:59:14 -
[16] - Quote
Add "because I don't agree with this change" to your list, there are quite a few players that will pick this as the reason to argue with you. |
Amanda Creire-Geng
University of Caille Gallente Federation
111
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Posted - 2017.01.20 20:07:34 -
[17] - Quote
Memphis Baas wrote:Add "because I don't agree with this change" to your list, there are quite a few players that will pick this as the reason to argue with you.
If you don't agree that's fine! But I'd like to see a reason, if it's not terribly inconvenient. |
Wanda Fayne
463
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Posted - 2017.01.20 23:03:20 -
[18] - Quote
Amanda Creire-Geng wrote:Memphis Baas wrote:Add "because I don't agree with this change" to your list, there are quite a few players that will pick this as the reason to argue with you. If you don't agree that's fine! But I'd like to see a reason, if it's not terribly inconvenient.
So you would not have any issues with people 'preheating' their guns, sebos, scrams or webs while cloaked either?
I could live with that.
your comments just confirms this whole idea is totally pathetic
-Lan Wang-
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Locator Agents cease to function on Offline Players:
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Tuttomenui II
Aliastra Gallente Federation
443
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Posted - 2017.01.20 23:33:06 -
[19] - Quote
Ralph King-Griffin wrote:Tuttomenui II wrote:Better question would be, Why can't we activate cloaks while cloaked by gates . Because margin for error is a good thing. It creates a skill gap.
Yeah I know, it was rhetorical. hence the .
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Neuntausend
Rens Nursing Home
1355
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Posted - 2017.01.21 13:18:17 -
[20] - Quote
Isn't the whole idea of a gate camp that you are at a disadvantage if you jump into it? So you may loose a second toggling overheat first, or run your prop without heat for a cycle. Good, let's keep it that way. |
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Reinhardt Kreiss
TetraVaal Tactical Group
127
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Posted - 2017.01.21 13:37:03 -
[21] - Quote
Neuntausend wrote:Isn't the whole idea of a gate camp that you are at a disadvantage if you jump into it? So you may loose a second toggling overheat first, or run your prop without heat for a cycle. Good, let's keep it that way.
No it's not, that's just the logic of people who gate camp.
There is no lore based logic for either case, allowing it or not is entirely arbitrary. Personally i don't mind either way but I don't see why it shouldn't be allowed, it's not an activation of a module it's just preparation. |
Neuntausend
Rens Nursing Home
1355
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Posted - 2017.01.21 13:41:29 -
[22] - Quote
Amanda asked for a gameplay reason. I think that's a gameplay reason. Lore can frankly kiss my ass, pardon my french. I'm not reading a book here, but playing a game. |
Amanda Creire-Geng
University of Caille Gallente Federation
111
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Posted - 2017.01.21 15:00:40 -
[23] - Quote
Neuntausend wrote:Isn't the whole idea of a gate camp that you are at a disadvantage if you jump into it? So you may loose a second toggling overheat first, or run your prop without heat for a cycle. Good, let's keep it that way. I mean, sure, but you'll already be at a disadvantage regardless, with fast-locking ceptors, bubbles, etc. If you're saying that EVE is the kind of game where high APM matters and you gotta be really quick with the module toggles, then the server should run at the bare minimum industry standard of 30 ticks per second, no? Or, if it's the kind of game that rewards smart thinking, planning, and tactical sense, then preheating makes sense, at least to me. Or, at the very least, modules should remember their overheat state when jumping across systems, so a player can make tactical decisions in advance instead of having to bash keys in rapid succession. |
Neuntausend
Rens Nursing Home
1356
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Posted - 2017.01.21 16:21:12 -
[24] - Quote
I'm neither saying that Eve is a High APM game, but especially with the low tickrate, quick reactions can make the difference, because if you click just a fraction of a second too late, it means loosing a second. Nor am I saying that planning is not important. I also think that those are not mutually exclusive, both fast reactions and proper planning can go hand in hand.
Ralph said earlier that "margin for error is a good thing" and I agree. If you rely on having overheat from the first cycle, then you can plan ahead and not take the gate, or you can risk it and try to get heat and the module online on the first tick.
In the end, it really doesn't matter all that much whether or not you will have heat on your mods on the first cycle after jumping a gate, but at least in my book it's enough to outweigh the argument of convenience. |
March rabbit
Mosquito squadron The-Culture
2031
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Posted - 2017.01.21 20:33:51 -
[25] - Quote
Aiwha wrote:Because long ago, CCP made a game and didn't bother to document any of their code. This has resulted in what we call "spaghetti code online" and means that there are fucktons of silly restrictions and mechanics that need to be carefully isolated lest they accidentally delete every character with an R in their name. I believe the reason is simplier.
Cases like warp and docking/undocking animation, or overview icon redesign (i mean UI scaling fail) or 'you need to be in range' or 'gong' or many other similar things point to one possibility: those who make decisions about developing (yea, let's take the blame out of developers, hehe) do not play the game, do not spend time in Eve client and even rarely watch other people doing it.
This theory needs one more thing to work tho: there is no bothways connection between developers and design creators in CCP.
But anyway it looks more fitting to all the story of game developing that famous 'spaghetti code' or other reasons (ask yourself: why many of such things get fixed after some time ).
The Mittani: "the inappropriate drunked joke"
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Alhira Katserna
Teutonum Confederation Evictus.
2406
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Posted - 2017.01.22 11:56:33 -
[26] - Quote
Salvos Rhoska wrote:Cos you have the advantage of a cloak.
Quote LMAO EndQuote Quote from every T3D in New Eden. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1447
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Posted - 2017.01.22 13:38:12 -
[27] - Quote
Alhira Katserna wrote:Salvos Rhoska wrote:Cos you have the advantage of a cloak.
Quote LMAO EndQuoteQuote from every T3D in New Eden. Yah. He's no too bright.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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March rabbit
Mosquito Squadron The-Culture
2032
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Posted - 2017.01.22 14:29:39 -
[28] - Quote
Neuntausend wrote:Isn't the whole idea of a gate camp that you are at a disadvantage if you jump into it? So you may loose a second toggling overheat first, or run your prop without heat for a cycle. Good, let's keep it that way. Well... If this would be official reason then i would agree with it. Sounds pretty reasonable and in line with the whole ideology of the game.
The Mittani: "the inappropriate drunked joke"
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Princess Adhara
University of Caille Gallente Federation
109
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Posted - 2017.01.22 15:23:20 -
[29] - Quote
Gatecampers need all the help they can get. Otherwise, they wouldn't be gatecamping. |
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