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CynoNet Two
GoonWaffe Goonswarm Federation
407
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Posted - 2011.12.27 02:22:00 -
[1] - Quote
Removing local chat and (AFK) cloaking - Two subjects that have been done to death. Let's waste some time discussing a combined solution that CCP will never implement!
a) Enforce constellational chat as local is now. All players online in a constellation show inside this channel, but there is no indication of which system they are in. Players also show in Local as they do now, with one exception...
b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal.
c) Introduce at least one method for identifying or forcibly decloaking any cloaked ships. I'm keeping this intentionally vague as it will be a key balance issue, but possible methods include:
- Re-purpose Supercarrier ECM burst into anti-cloak pulse.
- Add a similar module for other ships - such as the Rorqual - to encourage it to be on-grid during mining ops.
- Starbase modules that can be manually controlled to emit an anti-cloak pulse within a given range (could require sov upgrade to use).
- New scan probes that will confirm the existence of a cloaked ship within a relatively small area, without giving away the exact location.
The idea behind all this is that it's still entirely possible to rack up the sneaky kills with clever use of your cloaking device, but a savvy player will still have various options to use before making themself vulnerable. Some of the suggestions at the end are deliberately intended to play on the risk/reward aspect of EVE - such as putting out capital ships to reduce the risk to smaller ones, while still facing risk themselves.
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Andski
GoonWaffe Goonswarm Federation
1381
|
Posted - 2011.12.27 02:35:00 -
[2] - Quote
CynoNet Two wrote: Re-purpose Supercarrier ECM burst into anti-cloak pulse. Better yet, require a script to be loaded. Remote ECM bursts are hilarious. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
811
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Posted - 2011.12.29 05:38:00 -
[3] - Quote
CynoNet Two wrote:c) Introduce at least one method for identifying or forcibly decloaking any cloaked ships. I'm keeping this intentionally vague as it will be a key balance issue, but possible methods include:
- Re-purpose Supercarrier ECM burst into anti-cloak pulse.
- Add a similar module for other ships - such as the Rorqual - to encourage it to be on-grid during mining ops.
- Starbase modules that can be manually controlled to emit an anti-cloak pulse within a given range (could require sov upgrade to use).
- New scan probes that will confirm the existence of a cloaked ship within a relatively small area, without giving away the exact location.
The idea behind all this is that it's still entirely possible to rack up the sneaky kills with clever use of your cloaking device, but a savvy player will still have various options to use before making themself vulnerable. Some of the suggestions at the end are deliberately intended to play on the risk/reward aspect of EVE - such as putting out capital ships to reduce the risk to smaller ones, while still facing risk themselves.
This part is bad. What you're doing is nerfing the **** out of wormholes (for those things that could be used in wormholes) or setting a precedent for the nerfing the **** out of wormholes by breaking cloaks and the ability to remain in a system unknown and unseen gathering vital intel. The probes... horrible idea for that very reason. The other three... any sort of cloak-breaker introduced sets the precedent for adding or expanding in the future, which could spill over where it's not needed.
Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. Six months in the hole... it changes a man. |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
14
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Posted - 2011.12.29 19:45:00 -
[4] - Quote
No. Don't nerf W-space into the ground. |
Lord Zim
Bat Country Goonswarm Federation
373
|
Posted - 2011.12.30 01:35:00 -
[5] - Quote
CynoNet Two wrote:b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal. This part is also bad. We don't need to make cloaked ships overpowered, and thus depopulate nullsec further than it already has. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
181
|
Posted - 2011.12.30 01:47:00 -
[6] - Quote
Lord Zim wrote:CynoNet Two wrote:b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal. This part is also bad. We don't need to make cloaked ships overpowered, and thus depopulate nullsec further than it already has.
A goon vs goon argument?
Oh and "This" and more. |
MYSTERY ALT
State War Academy Caldari State
3
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Posted - 2011.12.30 08:18:00 -
[7] - Quote
Ok, make cloaking remove you from local, so that if you jump into a system, occupants get a brief flash of you in local, then everyone sits around in the intel channel wondering "are they still here?" after you cloak and are invisible to them on grid, warping around and exploring the system with impunity.
Or make local constellation wide, then when someone gets ganked out of nowhere, everyone sits around in the intel channel wondering "are they still here, can we form a gang to kill/bait them, wait, are they still here for us to even do that?" (don't rat when a red is in the constellation could be an answer to this).
Or remove local altogether so no-one knows what the hell is going on, anywhere, outside of someone elses misfortune reported in the intel chan for others to read about.
Part of me sort of wants this so i could play with it, but it would turn eve into a game of marco polo. |
Xorv
Questionable Acquisitions
30
|
Posted - 2011.12.30 11:19:00 -
[8] - Quote
Three Step plan
1) Remove Local Chat Intel
2) Improve DScan
3) Add Risk or lose the ISK from High Sec. |
Lord Zim
Bat Country Goonswarm Federation
376
|
Posted - 2011.12.30 11:26:00 -
[9] - Quote
Xorv wrote:Three Step plan 1) Stop posting. 2) Stop posting. 3) Stop posting. |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
52
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Posted - 2011.12.30 12:18:00 -
[10] - Quote
CynoNet Two wrote:....
b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal.
if anything i want this implemented mainly for active cov ops cloak only, i mean its not very cov ops if everyone knows your in the area and somewhat defeats the point of being in a stealth orientated ship right since everyone just docks up or leaves system the second people are seen entering system.
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Lord Zim
Bat Country Goonswarm Federation
376
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Posted - 2011.12.30 12:44:00 -
[11] - Quote
Yes, please make covops overpowered. |
Cearain
Imperial Outlaws
139
|
Posted - 2011.12.30 14:32:00 -
[12] - Quote
Local is fine. Nerfing local will cause major problems.
Very few want no local like they have in wormholes. But if you do, you have that choice to live there. why screw everyone elses game up?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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CynoNet Two
GoonWaffe Goonswarm Federation
411
|
Posted - 2011.12.30 14:45:00 -
[13] - Quote
Tarunik Raqalth'Qui wrote:No. Don't nerf W-space into the ground.
Ingvar Angst wrote:This part is bad. What you're doing is nerfing the **** out of wormholes (for those things that could be used in wormholes) or setting a precedent for the nerfing the **** out of wormholes by breaking cloaks and the ability to remain in a system unknown and unseen gathering vital intel. The probes... horrible idea for that very reason. The other three... any sort of cloak-breaker introduced sets the precedent for adding or expanding in the future, which could spill over where it's not needed.
This is exactly why I posted the thread for discussion - to get another view and get people to raise issues with the ideas suggested. I honestly hadn't considered the implications for wormholes. Of course there's no reason for that to be an issue. Local in wormholes would stay as it is now, this change should only affect regular space. Cloak-breaker or cloak-finders could also be very easily restricted too. The Supercarrier and sov-based POS mod ideas are obviously impossible to use in wormholes. Mods or special scan probes can be made unusable in the same way as cyno gens.
Ingvar Angst wrote:Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. I disagree. The main effect should be 'always scared', as you never know if a system you jump into already has a cloaker. I think this will lead to alot more conflict in EVE in general, as people who don't take care when moving around will quickly be caught out.
Another facet of the change is that it rebalances the concept that cloaked people can have an effect on a system simply by being present in it. This is especially evident in the case of stealth bombers camping jumpbridges, who can choose to when to engage, do so already aligned out, and are very hard to trap unless they make a mistake. By removing these bombers from local and stopping them from seeing whats coming, it adds more opportunities for them to be surprised.
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Lord Zim
Bat Country Goonswarm Federation
387
|
Posted - 2011.12.30 15:34:00 -
[14] - Quote
CynoNet Two wrote:Ingvar Angst wrote:Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. I disagree. The main effect should be 'always scared', as you never know if a system you jump into already has a cloaker. I think this will lead to alot more conflict in EVE in general, as people who don't take care when moving around will quickly be caught out. Another facet of the change is that it rebalances the concept that cloaked people can have an effect on a system simply by being present in it. This is especially evident in the case of stealth bombers camping jumpbridges, who can choose to when to engage, do so already aligned out, and are very hard to trap unless they make a mistake. By removing these bombers from local and stopping them from seeing whats coming, it adds more opportunities for them to be surprised. If you'd read that thread, particularly the latter part, you'd have seen more objections against removing cloaked ships from local. Yes, removing local from them stops them from seeing what's coming, but that's easily circumvented by having a blue alt in system. What's worse is, however, that these cloaked gangs imply that those who actually inhabit a system has to watch all gates and all wormholes and keep an active anti-incursion gang going 23.5/7. We have a place for that, it's called wormholes.
And given all the extra work they'll have to do just to keep a system semi-safe, added with the lack of income and ecitement for those on guard duty, and I'd expect it'd take just a few weeks before nullsec's carebear population drains into hisec to make ISK there instead. I don't want nullsec to become even less populous than it already is, we've already seen the effects of the anom nerf on the population, do we really have to see the effect an increase in risk would have?
Unless, of course, nullsec is increased "somewhat" in profitability to make the extra work worth it. And even then I'm pretty sure we'll see a fair bit of carebears migrate back to hisec. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 15:48:00 -
[15] - Quote
Lord Zim wrote:CynoNet Two wrote:Ingvar Angst wrote:Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. I disagree. The main effect should be 'always scared', as you never know if a system you jump into already has a cloaker. I think this will lead to alot more conflict in EVE in general, as people who don't take care when moving around will quickly be caught out. Another facet of the change is that it rebalances the concept that cloaked people can have an effect on a system simply by being present in it. This is especially evident in the case of stealth bombers camping jumpbridges, who can choose to when to engage, do so already aligned out, and are very hard to trap unless they make a mistake. By removing these bombers from local and stopping them from seeing whats coming, it adds more opportunities for them to be surprised. If you'd read that thread, particularly the latter part, you'd have seen more objections against removing cloaked ships from local. Yes, removing local from them stops them from seeing what's coming, but that's easily circumvented by having a blue alt in system. What's worse is, however, that these cloaked gangs imply that those who actually inhabit a system has to watch all gates and all wormholes and keep an active anti-incursion gang going 23.5/7. We have a place for that, it's called wormholes. And given all the extra work they'll have to do just to keep a system semi-safe, added with the lack of income and ecitement for those on guard duty, and I'd expect it'd take just a few weeks before nullsec's carebear population drains into hisec to make ISK there instead. I don't want nullsec to become even less populous than it already is, we've already seen the effects of the anom nerf on the population, do we really have to see the effect an increase in risk would have? Unless, of course, nullsec is increased "somewhat" in profitability to make the extra work worth it. And even then I'm pretty sure we'll see a fair bit of carebears migrate back to hisec.
This for the most part.
The solution is just change local to WHS style...done.
No ones going to give a crap about the status of a cloaked ship because you won't even see the damn thing in local.
This bull#### business of removing cloaked ships from local and them not seeing local is utter tripe...whomever came up with it originally needs to be drawn...quartered..tarred..feathered...and shot.... and not necessarily in that order. (And for the record...the OP isn't the first one who brought it up...this is the 10th time I've seen this crap)
TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT
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Lord Zim
Bat Country Goonswarm Federation
388
|
Posted - 2011.12.30 15:58:00 -
[16] - Quote
Drake Draconis wrote:TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT And this improves on the suggestion of removing cloaked ships from local ... how? |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
841
|
Posted - 2011.12.30 17:48:00 -
[17] - Quote
Drake Draconis wrote: This for the most part.
The solution is just change local to WHS style...done.
No ones going to give a crap about the status of a cloaked ship because you won't even see the damn thing in local.
This bull#### business of removing cloaked ships from local and them not seeing local is utter tripe...whomever came up with it originally needs to be drawn...quartered..tarred..feathered...and shot.... and not necessarily in that order. (And for the record...the OP isn't the first one who brought it up...this is the 10th time I've seen this crap)
TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT
That would be me. Please be gentle on the quartering.
The idea was to find a middle ground regarding removing local and breaking cloaks which wouldn't affect wormholes (where there's already no issues). The idea of cloaked vessels truly disappearing would also end the "afk cloak" threads.
I'd prefer things be left alone and people grow some balls and stop whining because they're afraid of the person that's not at his computer, but in lieu of some of the horrible "break cloak" ideas that people were spewing out there (which would break wormholes by making them safer than high sec) I suggested that. Six months in the hole... it changes a man. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 17:57:00 -
[18] - Quote
Ingvar Angst wrote:Drake Draconis wrote: This for the most part.
The solution is just change local to WHS style...done.
No ones going to give a crap about the status of a cloaked ship because you won't even see the damn thing in local.
This bull#### business of removing cloaked ships from local and them not seeing local is utter tripe...whomever came up with it originally needs to be drawn...quartered..tarred..feathered...and shot.... and not necessarily in that order. (And for the record...the OP isn't the first one who brought it up...this is the 10th time I've seen this crap)
TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT
That would be me. Please be gentle on the quartering. The idea was to find a middle ground regarding removing local and breaking cloaks which wouldn't affect wormholes (where there's already no issues). The idea of cloaked vessels truly disappearing would also end the "afk cloak" threads. I'd prefer things be left alone and people grow some balls and stop whining because they're afraid of the person that's not at his computer, but in lieu of some of the horrible "break cloak" ideas that people were spewing out there (which would break wormholes by making them safer than high sec) I suggested that.
No im pretty sure it wasn't origionally stated by you.....this debates been around a long time.
Point is...if local becomes delayed...no ones going to know whose doing what anymore...and anything over that is just that...overkill.
Its a waste of time to discuss beyond that point....you wont see them...they wont see you unless either speaks up.
Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners.
But then he cant see whose around without making visual contact either or DS.
You can't get much more simpliler than that...its a switch to be thrown..no programming needed. |
Cearain
Imperial Outlaws
140
|
Posted - 2011.12.30 18:02:00 -
[19] - Quote
Drake Draconis wrote:The solution is just change local to WHS style...done.
Yes *force* the 93% of eve subscribers to play in a way that only 7% actually chose to play. That will be great for subscription numbers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
841
|
Posted - 2011.12.30 18:08:00 -
[20] - Quote
Drake Draconis wrote:
No im pretty sure it wasn't origionally stated by you.....this debates been around a long time.
Point is...if local becomes delayed...no ones going to know whose doing what anymore...and anything over that is just that...overkill.
Its a waste of time to discuss beyond that point....you wont see them...they wont see you unless either speaks up.
Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners.
But then he cant see whose around without making visual contact either or DS.
You can't get much more simpliler than that...its a switch to be thrown..no programming needed.
Are you talking about the idea in here? https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread Six months in the hole... it changes a man. |
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Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:17:00 -
[21] - Quote
Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand
It's just a pity you're not thinking of the long-term effects this will have. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:18:00 -
[22] - Quote
Ingvar Angst wrote:Drake Draconis wrote:
No im pretty sure it wasn't origionally stated by you.....this debates been around a long time.
Point is...if local becomes delayed...no ones going to know whose doing what anymore...and anything over that is just that...overkill.
Its a waste of time to discuss beyond that point....you wont see them...they wont see you unless either speaks up.
Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners.
But then he cant see whose around without making visual contact either or DS.
You can't get much more simpliler than that...its a switch to be thrown..no programming needed.
Are you talking about the idea in here? https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread
Thats just one of them thats more eloquently written.
Im talking pre-spacebook-days. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:18:00 -
[23] - Quote
Lord Zim wrote:Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand It's just a pity you're not thinking of the long-term effects this will have.
You've not spent much time in WHS have you? |
Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:21:00 -
[24] - Quote
Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:29:00 -
[25] - Quote
Lord Zim wrote:Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec.
That is a mass contradiction of terms.
Carebears wouldn't survive in such an environment in the first place.
This isn't carebears online...this is EVE Online...an envionment that requires you to defend yourself and be alert/ever viligent.
0.0 is the true wild west....making it a bit more of a challenge to defend and not predictable would be a good thing would it not? |
Cearain
Imperial Outlaws
144
|
Posted - 2011.12.30 18:29:00 -
[26] - Quote
Drake Draconis wrote:Lord Zim wrote:Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand It's just a pity you're not thinking of the long-term effects this will have. You've not spent much time in WHS have you?
Very few people do. And a big reason is there is no local there.
That means you have to fit a scanner to find any wts - which not only gimps your ship but is more of a hassle than anything fun. You can't quickly tell if there is even anyone there let alone anyone to fight. You can't tell if there is a blob there cloaked and ready to gank you. You can't pve there without hitting the dscan like some sort of OCD imbecile.
These are only a few of the reasons 93% of eve subscribers prefer to play eve where there is a local. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:31:00 -
[27] - Quote
Drake Draconis wrote:Lord Zim wrote:Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec. That is a mass contradiction of terms. Carebears wouldn't survive in such an environment in the first place. This isn't carebears online...this is EVE Online...an envionment that requires you to defend yourself and be alert/ever viligent. 0.0 is the true wild west....making it a bit more of a challenge to defend and not predictable would be a good thing would it not? I guess I'll have to do the entire process with you as well.
What, exactly, do you think will be the most likely result of no local, or if certain ships are excluded from local? |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:35:00 -
[28] - Quote
Cearain wrote:Drake Draconis wrote:Lord Zim wrote:Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand It's just a pity you're not thinking of the long-term effects this will have. You've not spent much time in WHS have you? Very few people do. And a big reason is there is no local there. That means you have to fit a scanner to find any wts - which not only gimps your ship but is more of a hassle than anything fun. You can't quickly tell if there is even anyone there let alone anyone to fight. You can't tell if there is a blob there cloaked and ready to gank you. You can't pve there without hitting the dscan button like some sort of OCD imbecile. These are only a few of the reasons 93% of eve subscribers prefer to play eve where there is a local.
I'm sorry....but find this preferable.....I may not like it personally myself...but that is why i still play this game...its a challenge...its unpredictable to a point.
This particular change in local is just that much better.
I lived in WHS for 2 to 3 months straight....and I loved every day of it....local hides all...your treating it as if your the one at risk.
That means you have no business there if your not prepared to take the risks on.
People who can't handle that....shouldn't be playing this game. There are ways to detect if someone is tracking you..scanning you down.
It's not a hassel...I call it survival....get backup...a defense fleet...people to help protect and gaurd..watch.
All to often everyone runs off in a massive fleet train and leave behind their home base wide open to attack.
This is a game breaking reallity to me...but it happens none-the-less.
Forcing you to be everviligent...to work hard for your efforts in game is just as every bit as fun for me...as it is for rewards.
Local is practicually the "I-win" button...so long as you know that person is there...you can deny them the target/satisifaction of getting their objective.
Vice versa...they see you too...and have to make decisions based on what they see.
Take that away....it just suddenly became a crap shoot....hope you dont roll snake eyes. |
Cearain
Imperial Outlaws
144
|
Posted - 2011.12.30 18:45:00 -
[29] - Quote
Drake Draconis wrote:Cearain wrote: Very few people do. And a big reason is there is no local there.
That means you have to fit a scanner to find any wts - which not only gimps your ship but is more of a hassle than anything fun. You can't quickly tell if there is even anyone there let alone anyone to fight. You can't tell if there is a blob there cloaked and ready to gank you. You can't pve there without hitting the dscan button like some sort of OCD imbecile.
These are only a few of the reasons 93% of eve subscribers prefer to play eve where there is a local.
I lived in WHS for 2 to 3 months straight....and I loved every day of it....local hides all...your treating it as if your the one at risk. That means you have no business there if your not prepared to take the risks on..People who can't handle that....shouldn't be playing this game.
Ok I guess if ccp decides that 93% of their playerbase has no business playing this game, then they will make all of eve no local like wormholes.
Drake Draconis wrote: It's not a hassel...I call it survival....get backup...a defense fleet...people to help protect and gaurd..watch.
Yay even more reason to blob up in eve! Great solution to every problem.
Seriously if you like no local in wormholes, play there. You can make more isk than pretty much anywhere else in the game. Just don't assume everyone wants to do that. If we did, all of eve would be in there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Drake Draconis
Nexus Advanced Technologies Fidelas Constans
186
|
Posted - 2011.12.30 19:28:00 -
[30] - Quote
What is this 93% figure you keep mentioning? Where is this? What proof do you have?
Do the bulk of people play in high sec?
Yes...but high sec is not the subject of issue here...its 0.0
You need to check your facts and read before you respond in the future.
Carebears who dont like this stuff will live in high sec...not elsewhere.
For them to believe they can "carebear" without fear or reprisals in 0.0/WHS are seriuosly delusional indeed. |
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