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Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 11:47:10 -
[1] - Quote
Hi everyone!
So, I have a cheap and (for me) fun to do Security missions: run like a bull towards the enemys and kill them with a shower of missiles.
With level 1 security missions, it was possible.
With level 2, I have doubts. Since the warehouse mission, with lots of destroyers, and Mercy mission, with cruisers, I changed my way to do missions: with light missiles and 40km away from the target.
I wish to return to my original gameplay but I not know how to do it, do you have any ideas?
Thank you in advance.
P.s.: I'm an alpha, I like missiles, but if the "bull" gameplay requires turrets, I can use them. |
Rei Y
Minmatar Citizen 90483936 Corporation
21
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Posted - 2017.01.24 12:22:58 -
[2] - Quote
get rockets! |
Keno Skir
1208
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Posted - 2017.01.24 12:41:53 -
[3] - Quote
"Adrenalinic"... wut?
Anyway, yeah get rockets (close range high damage version of missiles) and tank a bit heavier. Check online for what 2 damage types the mission will do and only resist those types for a much harder tank.
In EvE we call your Bull method "Brawling".
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
Including ISK Bonus & In Game Assistance - Piracy / Wormhole Space / Covops PvP
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Do Little
Virgin Plc Evictus.
755
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Posted - 2017.01.24 12:43:52 -
[4] - Quote
A Caracal with rapid light launchers or heavy assault missiles. A missile guidance computer with precision script if you choose HAMs. AB that you can run for the duration of the mission to speed tank the room.
Rapid lights will literally shred anything in a level 2 mission but they take a LONG time to reload! |
Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 12:55:37 -
[5] - Quote
Keno Skir wrote:"Adrenalinic"... wut?
Anyway, yeah get rockets (close range high damage version of missiles) and tank a bit heavier. Check online for what 2 damage types the mission will do and only resist those types for a much harder tank.
In EvE we call your Bull method "Brawling".
Adrenalinic, I know, it's a bit of weird title, but I have no idea how to write a better one. As for now I have kestrel with 2 rigs (anti-em and anti-thermal), so in this line of view, I should get a overdrived and nanofiber Caracal, with the same rigs and fitted with rockets?
Do Little wrote:A Caracal with rapid light launchers or heavy assault missiles. A missile guidance computer with precision script if you choose HAMs. AB that you can run for the duration of the mission to speed tank the room.
Rapid lights will literally shred anything in a level 2 mission but they take a LONG time to reload!
Yeah the idea of RLML comes to my mind, but the capacity+reload, man, I think is a pain in the ass. As for HAM, I see online that they do little damage against frigates, so I wondered they takes lots of time to destroy a single frigate. But, maybe my idea about HAMs is wrong..... |
Gregorius Goldstein
Ze One Man Show
1804
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Posted - 2017.01.24 13:39:44 -
[6] - Quote
Rapid Lights Caracal or Rocket Corax are both options for more action with missiles in level 2 missions. The Corax is a bit tricky to fly as you have to spiral in, its tank can't eat much level 2 damage..
But the real fun would be a Blaster Moa imho. Good tank and short range gank. |
Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 15:37:40 -
[7] - Quote
Gregorius Goldstein wrote:Rapid Lights Caracal or Rocket Corax are both options for more action with missiles in level 2 missions. The Corax is a bit tricky to fly as you have to spiral in, its tank can't eat much level 2 damage..
But the real fun would be a Blaster Moa imho. Good tank and short range gank.
I tryed to simulate the blaster moa and boy.....90 dps! Wow. Also the rocket corax have the same dps.
I made two simulations, in case I get tired of rocket corax:
[Corax, *Rocket Corax] Type-D Restrained Nanofiber Structure Mark I Compact Reactor Control Unit
Medium F-S9 Regolith Compact Shield Extender Small Azeotropic Restrained Shield Extender Small Azeotropic Restrained Shield Extender 1MN Y-S8 Compact Afterburner
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Auxiliary Thrusters II Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer I
Inferno Rocket x315
[Moa, *Blaster Moa] Mark I Compact Capacitor Flux Coil Mark I Compact Reactor Control Unit Mark I Compact Reactor Control Unit Mark I Compact Reactor Control Unit
100MN Y-S8 Compact Afterburner Large F-S9 Regolith Compact Shield Extender Medium Compact Pb-Acid Cap Battery Medium Compact Pb-Acid Cap Battery Large Azeotropic Restrained Shield Extender
Limited Light Neutron Blaster I Limited Light Neutron Blaster I Limited Light Neutron Blaster I Limited Light Neutron Blaster I Limited Light Neutron Blaster I
Medium Polycarbon Engine Housing I Medium Anti-EM Screen Reinforcer II Medium Semiconductor Memory Cell I
Antimatter Charge S
Those simulations are right for brawling level 2 missions or I missed something? |
Keno Skir
1208
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Posted - 2017.01.24 15:53:49 -
[8] - Quote
Xeno Uta wrote:tanking destroyer
No such thing
Destroyers (t1 at least) are paper thin in exchange for the extra DPS over a frigate. If you're looking for tank, likely a Cruiser OR some Frigates will have better tanking potential.
Think of Destroyers as slightly slower frigates which have exchanged some tanking options for extra guns.
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
Including ISK Bonus & In Game Assistance - Piracy / Wormhole Space / Covops PvP
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11420
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Posted - 2017.01.24 16:24:50 -
[9] - Quote
Those fits... uhhhhhhhhhhh...
- you do not need that many shield extenders. They only boost your raw shield HP (and maybe your shield recharge rate by few points) and will not help for very long against sustained incoming damage (like you encounter in missions). Trade then in for a shield booster and shield hardeners.
- on principle, I dislike cap batteries as they are a "lazy way" to manage your capacitor power. Trade them in for a cap booster (and cap booster charges) and learn how to conserve power through module micromanagement. This will help you later on when you want to get into other aspects of the game (ex PvP, wormhole diving, really high end PvE).
- If you are having issues with Powergrid, prioritize the training of skills that will give you more of it. The skills Engineering and Advanced Weapon Upgrades will help. What you want to do with those low spots is fit weapon upgrades in them. Ballistic Control Units and Magnetic Field Stabilizers will not only increase weapon damage by 5-10%, they will also increase weapon rate of fire by 5-10%.
This may not seem like much... but it does equate to large damage potential over time.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11420
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Posted - 2017.01.24 16:26:50 -
[10] - Quote
Also... "Light" Blasters are Frigate and Destroyer level weaponry.
You are looking for Medium / Heavy Blasters.
How did you Veterans start?
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Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 17:27:05 -
[11] - Quote
ShahFluffers wrote:Also... "Light" Blasters are Frigate and Destroyer level weaponry.
You are looking for Medium / Heavy Blasters.
I wondering if medium turrets can deal with frigates since there's a lot of them in level 2 missions. |
Mara Pahrdi
The Order of Anoyia
1432
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Posted - 2017.01.24 17:37:13 -
[12] - Quote
ShahFluffers wrote:Also... "Light" Blasters are Frigate and Destroyer level weaponry.
You are looking for Medium / Heavy Blasters. Dessies are the way to go when adrenalinic is the requirement .
Remove standings and insurance.
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11421
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Posted - 2017.01.24 17:49:37 -
[13] - Quote
Xeno Uta wrote:ShahFluffers wrote:Also... "Light" Blasters are Frigate and Destroyer level weaponry.
You are looking for Medium / Heavy Blasters. I wondering if medium turrets can deal with frigates since there's a lot of them in level 2 missions. They can... but you will have to use the smallest "bore" (see: Electron Blasters), manuver in such a way that you are either moving parallel / straight on / straight away for your target, and use a Stasis Webifier (reduces target speed by 50%).
How did you Veterans start?
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Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 17:58:14 -
[14] - Quote
ShahFluffers wrote:Xeno Uta wrote:ShahFluffers wrote:Also... "Light" Blasters are Frigate and Destroyer level weaponry.
You are looking for Medium / Heavy Blasters. I wondering if medium turrets can deal with frigates since there's a lot of them in level 2 missions. They can... but you will have to use the smallest "bore" (see: Electron Blasters), manuver in such a way that you are either moving parallel / straight on / straight away for your target, and use a Stasis Webifier (reduces target speed by 50%).
Straight on......so if I use as example, a dual 150mm prototype gauss gun, and stick to the target, I should deal some damage to frigates or...? |
Fal Shepard
Vrtra Armamentarium
123
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Posted - 2017.01.24 18:12:30 -
[15] - Quote
A man once said "A pilot who has no fear, is not flying his ship to its maximum." If you want excitement, take risks and don't always go with what had proven to be safe. But if you still want a recommendation, the Republic Fleet Firetail is a minmatar frigate that can speed tank against level 2 and possibly 3 mission levels with 200mm Autocannon II's. Some naysayers may disagree, but don't listen to them. The Firetail is one of the most underrated ships in the game, and a worthy opponent if fitted and flown properly.
From the ashes of our defeat, we will be reborn. With these chains with which we are bound, we will become indivisible. To those who showed us no mercy, we will give no sympathy. For the flames that burn our cities, we will douse in injustice's blood
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11421
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Posted - 2017.01.24 19:10:46 -
[16] - Quote
Quote:Straight on......so if I use as example, a dual 150mm prototype gauss gun, and stick to the target, I should deal some damage to frigates or...? "Straight on" as in "the target is making g a beeline towards you."
In general, your odds of scoring a hit increase if you can align you trajectory so that it is "parallel" with you target. This becomes tricker though at extreme close range as tracking becomes a factor... more so if both you and the target are moving.
Which is why you generally want to engage at the edge of optimal range with turrets (see: the turrets "sweet spot" if you will).
With Dual 150s... those are long range weapons and will have a hard time hitting anything well within optimal range (because long range weapons have TERRIBLE tracking).
How did you Veterans start?
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Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 20:18:17 -
[17] - Quote
I have a little of confusion.
So, what I understand from Shah, with hybrid guns I need to stay, me and the frigate target, still, with addition of optimal range distance between. |
Tau Cabalander
Retirement Retreat Working Stiffs
6638
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Posted - 2017.01.24 20:26:16 -
[18] - Quote
I do level 3 missions in an Assault frigate. Just because it is fun for me.
There is only one level 3 mission I can't do, it has both a energy neutralizer tower and a stasis webifier tower. I can handle numerous towers of one type, but not of both,
For the insane, you can do the level 2 mission "Mission of Mercy" in a destroyer. I recommend insuring your ship.
When you do level 4 missions, you get multiple offers for burner missions (optional), which are quite challenging with each requiring an advanced ship with a specialized fit to complete solo (or easy with buddies). |
Tau Cabalander
Retirement Retreat Working Stiffs
6638
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Posted - 2017.01.24 20:36:37 -
[19] - Quote
Xeno Uta wrote:I have a little of confusion.
So, what I understand from Shah, with hybrid guns I need to stay, me and the frigate target, still, with addition of optimal range distance between. Blasters: in-your-face hybrids. Blaster ships often have a tracking bonus.
Railguns: very long-range hybrids. Rail ships often have an optimal bonus.
Rails are interesting turrets, in that they really suck compared to other long-range turrets at mid-range. However, only missiles are superior to railguns at extreme ranges.
For rails, you want to stay at optimal + 1/2 falloff, and no closer than than optimal + 1/4 falloff. As you get closer to optimal, you may have tracking issues and miss more, or get lower quality hits (like "glancing").
Rails are best for kiting setups, i.e. fit an afterburner (or use a MWD in short bursts) and make your target follow you. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
11421
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Posted - 2017.01.24 20:38:02 -
[20] - Quote
Xeno Uta wrote:I have a little of confusion.
So, what I understand from Shah, with hybrid guns I need to stay, me and the frigate target, still, with addition of optimal range distance between. For optimal onditions, yes.
But since nothing is ever "optimal" just focus on range and trying to align your trajectory to as close as parallel as possible.
How did you Veterans start?
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Alaric Faelen
Sabotage Incorporated Executive Outcomes
436
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Posted - 2017.01.24 21:02:46 -
[21] - Quote
Everything is more fun with friends. If you want to enjoy Eve more, fly with friends- even for PvE.
You open up a whole world of fittings, fleet composition, tactics, communications, and many game mechanics most players don't see until they get into PvP- mostly fleet mechanics like fleet warping, anchoring, target calling, broadcasts.... There is a lot to this game, and you really only scratch the surface flying around trying to do everything yourself. |
Chainsaw Plankton
FaDoyToy
2486
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Posted - 2017.01.24 21:07:14 -
[22] - Quote
Xeno Uta wrote:Yeah the idea of RLML comes to my mind, but the capacity+reload, man, I think is a pain in the ass. As for HAM, I see online that they do little damage against frigates, so I wondered they takes lots of time to destroy a single frigate. But, maybe my idea about HAMs is wrong..... HAMs should be able to deal with the frigs that show up in missions pretty well. The typical low level frig is pretty slow and has low HP, if they are a bother adding a web, painter, or one of the missile application mods/rigs will probably speed up kill time nicely. There is also the skill issue as a few percent here and a few there will add up.
Xeno Uta wrote:ShahFluffers wrote:Also... "Light" Blasters are Frigate and Destroyer level weaponry.
You are looking for Medium / Heavy Blasters. I wondering if medium turrets can deal with frigates since there's a lot of them in level 2 missions. for sure, My preferred level 2 ships are turret ships with long range guns. Once you learn to draw in the npcs you can kill those low HP frigs I mentioned earlier with one or two shots from most turrets.
I think it might make sense to start with a long range moa so you learn some of the basics of what works/doesn't work with turrets and once you feel comfortable with that swap to the short range guns and try brawling.
Also add some magnetic field stabilizers (hybrid turrets) or ballistic control systems (missiles) for a nice damage boost!
@ChainsawPlankto
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Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 21:16:12 -
[23] - Quote
ok, take out the moa then.
What about this corax simulation?
Quote:[Corax, R Corax] Mark I Compact Capacitor Flux Coil Mark I Compact Capacitor Flux Coil
1MN Y-S8 Compact Afterburner Medium Shield Booster II Small Capacitor Booster II Upgraded EM Ward Amplifier I
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Capacitor Control Circuit II Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer I
Inferno Rocket x945 Cap Booster 200 x1
So I use 1 time the afteburner to get closer to the enemies then activate the booster and kill the group of ships.
Can this idea works?
Edit: so HAMs can work with frigates, nice I will try some simulations with corax and signature reductions. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
11421
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Posted - 2017.01.24 21:32:12 -
[24] - Quote
..... halp!
someone help this nubbin make a properly fit destroyer!!
I am at work and limited to my phone!!
Burn that fit!!! aaasrgggg!!!
How did you Veterans start?
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Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.24 21:42:13 -
[25] - Quote
ShahFluffers wrote:..... halp!
someone help this nubbin make a properly fit destroyer!!
I am at work and limited to my phone!!
Burn that fit!!! aaasrgggg!!!
Not for nothing I posted on new citizens. Yep, I'm not an expert of eve online.
This said, calm down, and when you out of work maybe you will had better ideas to help me out. |
Gregorius Goldstein
Ze One Man Show
1806
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Posted - 2017.01.24 21:48:51 -
[26] - Quote
I put together an easy alpha fit: 200 DPS with alpha Skills 24000 HP with alpha skills, 20 HP/s shield regen, I like it to keep going from anom to anom But you can swap one shield extender for a rat specific hardener. 5600m falloff and 1500m optimal with range script loaded. You headbut ships until they explode Asign your drones to fast and small frigattes and carry spare T1 ones in your cargo Enough cap for seven minutes with everything running, cap stable with lead charges or afterburner off 530 m/s is fast enough for me, but you have spare CPU and Powergrid for a 50 nm MWD to close in at 1400 m/s, but you have to learn how to pulse the MWD because it drains the cap to much if you keep it on.
[Moa, Hug Face Moa] Vortex Compact Magnetic Field Stabilizer Vortex Compact Magnetic Field Stabilizer Vortex Compact Magnetic Field Stabilizer Damage Control II
Large Azeotropic Restrained Shield Extender x2 Adaptive Invulnerability Field I 10MN Monopropellant Enduring Afterburner F-12 Enduring Tracking Computer
Heavy Electron Blaster I Heavy Electron Blaster I Heavy Electron Blaster I Heavy Electron Blaster I Heavy Electron Blaster I
Hobgoblin I x3
Antimatter Charge M x1000 Optimal Range Script x1 |
Gregorius Goldstein
Ze One Man Show
1806
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Posted - 2017.01.24 22:14:13 -
[27] - Quote
A somewhat cheap fit with Alpha skills is not that easy to pull of but this works for my caldari alpha clone:
[Corax, Rocketstar] Ballistic Control System II Ballistic Control System II
1MN Monopropellant Enduring Afterburner Missile Guidance Computer I Limited Adaptive Invulnerability Field I Medium F-S9 Regolith Compact Shield Extender
OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher
[Empty Rig slot] Small Processor Overclocking Unit I Small Ancillary Current Router I
Scourge Rocket x301 Missile Range Script
100 DPS, 540 m/s 6500 ehp, 10 hp/s recharge, 8300 m flight range, cap stable |
Gregorius Goldstein
Ze One Man Show
1806
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Posted - 2017.01.24 22:24:34 -
[28] - Quote
Tracking/Guidance computer instead of a taget painter because one will split weapond for Level 2 missions and painter will only work on one target. Same with webs. Passive shield fits because cap booster is hard to pull of with alpha skills. The pasive ragen with extenders is often as good as a small shield bosster with less cap hassle. Sure, anc. shield booster is an option, but hard to justify the costs of cap boosters for level 2 missions. Same with fraction ammo. |
Takh Meir'noen
24th Imperial Recon
5
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Posted - 2017.01.25 04:11:11 -
[29] - Quote
81.5 HP/s omni-tank, 236 DPS @ 21k + 17 DPS (drones), 628 m/s, 32.7% cap stable
[Caracal, Alpha Brawl]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
10MN Monopropellant Enduring Afterburner Medium Shield Booster II Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Medium Cap Battery II
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I
Hobgoblin I x2
The T2 cap rigs are 12M each. If can drop a BCS for a 2nd PDS and use T1 rigs. Damage drops to 210 but it cuts the price of the fit down to 23M from 45M. But |
Gregorius Goldstein
Ze One Man Show
1806
|
Posted - 2017.01.25 07:58:54 -
[30] - Quote
This fit is cap stable with the medium shield bosster running? Nice.
Takh Meir'noen wrote:81.5 HP/s omni-tank, 236 DPS @ 21k + 17 DPS (drones), 628 m/s, 32.7% cap stable
[Caracal, Alpha Brawl]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
10MN Monopropellant Enduring Afterburner Medium Shield Booster II Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Medium Cap Battery II
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile Prototype 'Arbalest' Heavy Assault Missile Launcher I, Scourge Heavy Assault Missile
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I
Hobgoblin I x2
The T2 cap rigs are 12M each. If can drop a BCS for a 2nd PDS and use T1 rigs. Damage drops to 210 but it cuts the price of the fit down to 23M from 45M. But
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