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Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.25 17:29:44 -
[31] - Quote
Gregorius Goldstein wrote:A somewhat cheap fit with Alpha skills is not that easy to pull of but this works for my caldari alpha clone:
[Corax, Rocketstar] Ballistic Control System II Ballistic Control System II
1MN Monopropellant Enduring Afterburner Missile Guidance Computer I Missile Range Script (Or a target painter, web, shield hardener, personaly I prefer more range on rockets) Limited Adaptive Invulnerability Field I Medium F-S9 Regolith Compact Shield Extender
OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher OE-5200 Rocket Launcher
[Empty Rig slot] Small Processor Overclocking Unit I Small Ancillary Current Router I
Scourge Rocket x301 Missile Range Script
100 DPS, 540 m/s 6500 ehp, 10 hp/s recharge, 8300 m flight range, cap stable
During brawling I just destory 5-6 ships and then warp the ass off before they tear me apart.
Fortunally I completed my mission, but my corax it was well cooked.
I know, I need to learn, but I think is not possible that a brawling corax means to risk the death by doing partially a mission.....
Meanwhile, I upgrade my skill to more capacitor, on my simulation I'm out with brawl Caracal by -2,4% |
Gregorius Goldstein
Ze One Man Show
1806
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Posted - 2017.01.25 17:58:21 -
[32] - Quote
My Caldari Alpha is a few month old and may have more skillpoints, but you can use the empty rig slots to fill the gap.
If you look what ships trigger the next wave of rats you should not face more than 5-6 rats at the same time. The Corax are hard to tank and some damage has to be avoided by piloting. Those missiles/rockets don't have to track, use them at high angular velocity.
When you want to brawl you would look for ships with bonuses to tank and short range weapons, but you are a bit limited as an alpha. Level 2 missions can get tricky in any destroyer at low skills, but are quite easy in any cruiser. Try Blaster Moas ones your skills are a bit higher, those are far better at brawling. |
Xeno Uta
State War Academy Caldari State
0
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Posted - 2017.01.25 18:05:43 -
[33] - Quote
Gregorius Goldstein wrote:My Caldari Alpha is a few month old and may have more skillpoints, but you can use the empty rig slots to fill the gap. You could tank some more by fitting an active armor tank (shield booster) but only for a few minutes. And you can swap the modul for damage application (painter/web/computer) for rat specific hardener or an second shield extender.
If you look what ships trigger the next wave of rats you should not face more than 5-6 rats at the same time. The Corax are hard to tank and some damage has to be avoided by piloting. Those missiles/rockets don't have to track, use them at high angular velocity.
When you want to brawl you would look for ships with bonuses to tank and short range weapons, but you are a bit limited as an alpha. Level 2 missions can get tricky in any destroyer at low skills, but are quite easy in any cruiser. Try Blaster Moas ones your skills are a bit higher, those are far better at brawling.
Thank you gregorius for the suggestions and the fittings.
Also thanks everyone for the help and suggestions too! |
Gregorius Goldstein
Ze One Man Show
1811
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Posted - 2017.01.25 18:15:31 -
[34] - Quote
Have fun and fly save. |
Takh Meir'noen
24th Imperial Recon
6
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Posted - 2017.01.25 19:29:00 -
[35] - Quote
Gregorius Goldstein wrote:This fit is cap stable with the medium shield bosster running? Nice.
Yes, cap stable--though this is with Max Alpha Caldari skills. I don't know how much of them you could drop and still be cap stable.
Despite all that though, I wouldn't run a brawling Caracal for L2s. I'd run heavy missiles and use a missile guidance computer or target painter and nail everything from the cheap seats. But I run all my mission boats that way. I was just throwing together a cap stable active tank Caracal for laughs. |
Major Trant
Mass Collapse It Must Be Jelly Cause Jam Don't Shake
1579
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Posted - 2017.01.26 14:41:35 -
[36] - Quote
Xeno Uta wrote:Gregorius Goldstein wrote:Rapid Lights Caracal or Rocket Corax are both options for more action with missiles in level 2 missions. The Corax is a bit tricky to fly as you have to spiral in, its tank can't eat much level 2 damage..
But the real fun would be a Blaster Moa imho. Good tank and short range gank. I tryed to simulate the blaster moa and boy.....90 dps! Wow. Also the rocket corax have the same dps. I made two simulations, in case I get tired of rocket corax: [Corax, *Rocket Corax] Type-D Restrained Nanofiber Structure Mark I Compact Reactor Control Unit
Medium F-S9 Regolith Compact Shield Extender Small Azeotropic Restrained Shield Extender Small Azeotropic Restrained Shield Extender 1MN Y-S8 Compact Afterburner
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Auxiliary Thrusters II Small Anti-EM Screen Reinforcer II Small Anti-Thermal Screen Reinforcer I
Inferno Rocket x315 [Moa, *Blaster Moa] Mark I Compact Capacitor Flux Coil Mark I Compact Reactor Control Unit Mark I Compact Reactor Control Unit Mark I Compact Reactor Control Unit
100MN Y-S8 Compact Afterburner Large F-S9 Regolith Compact Shield Extender Medium Compact Pb-Acid Cap Battery Medium Compact Pb-Acid Cap Battery Large Azeotropic Restrained Shield Extender
Limited Light Neutron Blaster I Limited Light Neutron Blaster I Limited Light Neutron Blaster I Limited Light Neutron Blaster I Limited Light Neutron Blaster I
Medium Polycarbon Engine Housing I Medium Anti-EM Screen Reinforcer II Medium Semiconductor Memory Cell I
Antimatter Charge S Those simulations are right for brawling level 2 missions or I missed something? How come nobody has picked up the fact that he has a 100MN AB fitted to the Moa?
That is why you are having to waste all lows on Reactor Control Units. Fit a 10MN AB or even a 50MN MWD and use the lows for damage mods.
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Gregorius Goldstein
Ze One Man Show
1814
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Posted - 2017.01.26 16:01:03 -
[37] - Quote
Guess because at first glance you just see all the cap modules and skip further reading? You don't want to see my newbie fits, didn't even have all slots filled. Now any hints for the fits posted later? I am sure improvements are possible.
Major Trant wrote: How come nobody has picked up the fact that he has a 100MN AB fitted to the Moa?
That is why you are having to waste all lows on Reactor Control Units. Fit a 10MN AB or even a 50MN MWD and use the lows for damage mods.
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Deacon Abox
Justified Chaos Spaceship Bebop
544
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Posted - 2017.01.28 17:50:19 -
[38] - Quote
For the kind of brawling you seem to want to do in missions, use a cruiser with a web. Then also know when not to click orbit, or at least not a tight orbit with your prop mod still on. You will hit things fine then, with either guns or missiles.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Redus Taw
Mercenary Coalition Training Academy Mercenary Academy
3
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Posted - 2017.01.28 18:31:37 -
[39] - Quote
For the Moa fit get modal neutron blasters (mediums). For your low's go with magnetic field stabilizers and maybe a damage control 2 if you're worried about your tank, if not, get another mag stab. For mids go with an afterburner, 2 medium shield extenders, and 2 adaptive invulnerability fields (these are active modules so make sure you turn them on). For rigs I'd probably get two t1 shield extenders (this isn't the name, but its the rig under shields and has extender in the name) and 1 t1 rig for em resistance. I apologize for not having the exact name, but I think you'll be able to find those rigs with little trouble. Personally I think having cap and shield charges is a waste of money. If you're getting low on shields just go dock real fast and that will put your shield back to 100% and go back out and complete the mission. |
DeMichael Crimson
Republic University Minmatar Republic
58372
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Posted - 2017.02.01 07:17:31 -
[40] - Quote
Redus Taw wrote:For the Moa fit get modal neutron blasters (mediums). For your low's go with magnetic field stabilizers and maybe a damage control 2 if you're worried about your tank, if not, get another mag stab. For mids go with an afterburner, 2 medium shield extenders, and 2 adaptive invulnerability fields (these are active modules so make sure you turn them on). For rigs I'd probably get two t1 shield extenders (this isn't the name, but its the rig under shields and has extender in the name) and 1 t1 rig for em resistance. I apologize for not having the exact name, but I think you'll be able to find those rigs with little trouble. Personally I think having cap and shield charges is a waste of money. If you're getting low on shields just go dock real fast and that will put your shield back to 100% and go back out and complete the mission. After reading this thread, I'd say this is pretty close to what I would have wrote.
A buffer shield fit (Extender) with active shield resists (Invul Field), Afterburner, Power Diagnostic System, Damage Control and 1x Anti EM Screen Reinforcer rig to plug the EM hole in the shield.
I've found it's much easier for new players to do this type of fit since they're still training up skills and learning the game. The thing to remember is always go with the next size of Extender available. In other words, use a Medium Extender on Frigate/Destroyer, a Large Extender on Cruiser/Battlecruiser, etc. That gives them some buffer to work with.
They will be able to stay engaged longer and with the right piloting tactics, should be able to complete the missions before needing to warp out for repairs. Course this is mainly good for Level 1 and Level 2 missions, higher level missions require more specialized fit up's which they should already know how to do by then.
Anyway, in my opinion that's pretty much the basic defensive tank for new players when first starting out.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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