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Lamiamoto Serrotta
Scratch Cans Inc.
0
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Posted - 2017.01.26 16:51:14 -
[1] - Quote
It would be a nice feature if we could rename ammo.
It can get pretty chaotic when switching ammo especially when flying a missile boat. I mean you can do that it with drones we should get a similar feature for ammo too. |
Lugh Crow-Slave
3583
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Posted - 2017.01.26 16:58:48 -
[2] - Quote
... how does it get confusing and why would you use missiles as an example (easily the easiest to make seance of)
you just have a combination of
damage type (therm em expl kin)
missile type (lr/application damage)
unlike with drones you can't load a launcher with multiple types this is why you can name drone GROUPS but you never change drone names
overall a lot of dev effort to implement with little reward. I'll assume you are just a new player and just haven't managed to learn names yet
BLOPS Hauler
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Lamiamoto Serrotta
Scratch Cans Inc.
0
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Posted - 2017.01.26 17:11:04 -
[3] - Quote
Lugh Crow-Slave wrote:... how does it get confusing and why would you use missiles as an example (easily the easiest to make seance of)
you just have a combination of
damage type (therm em expl kin)
missile type (lr/application damage)
unlike with drones you can't load a launcher with multiple types this is why you can name drone GROUPS but you never change drone names
overall a lot of dev effort to implement with little reward. I'll assume you are just a new player and just haven't managed to learn names yet
I think it's faster to read LONG RANGE EM - SHORT RANGE THERMAL rather than CALDARI NAVY INFERNO or JAVELIN INFERNO whatever.
Now that you mention it, another thing they could add is a little icon next to the name that shows damage type.
And devs are paid to work, so don't worry, effort is good. |
Omnathious Deninard
Novis Initiis
3556
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Posted - 2017.01.26 17:29:42 -
[4] - Quote
Lamiamoto Serrotta wrote:Lugh Crow-Slave wrote:... how does it get confusing and why would you use missiles as an example (easily the easiest to make seance of)
you just have a combination of
damage type (therm em expl kin)
missile type (lr/application damage)
unlike with drones you can't load a launcher with multiple types this is why you can name drone GROUPS but you never change drone names
overall a lot of dev effort to implement with little reward. I'll assume you are just a new player and just haven't managed to learn names yet I think it's faster to read LONG RANGE EM - SHORT RANGE THERMAL rather than CALDARI NAVY INFERNO or JAVELIN INFERNO whatever. Now that you mention it, another thing they could add is a little icon next to the name that shows damage type. And devs are paid to work, so don't worry, effort is good. Right after that can the names of the ships be removed, they are hard too. I don't want to have to know the name of the shield ship that uses hybrid weapons and has T2 resists. Call it T2 Hybrid Shield Ship The other would be T2 Missile Shield Ship
If you don't follow the rules, neither will I.
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Lamiamoto Serrotta
Scratch Cans Inc.
0
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Posted - 2017.01.26 17:37:13 -
[5] - Quote
Omnathious Deninard wrote:Lamiamoto Serrotta wrote:Lugh Crow-Slave wrote:... how does it get confusing and why would you use missiles as an example (easily the easiest to make seance of)
you just have a combination of
damage type (therm em expl kin)
missile type (lr/application damage)
unlike with drones you can't load a launcher with multiple types this is why you can name drone GROUPS but you never change drone names
overall a lot of dev effort to implement with little reward. I'll assume you are just a new player and just haven't managed to learn names yet I think it's faster to read LONG RANGE EM - SHORT RANGE THERMAL rather than CALDARI NAVY INFERNO or JAVELIN INFERNO whatever. Now that you mention it, another thing they could add is a little icon next to the name that shows damage type. And devs are paid to work, so don't worry, effort is good. Right after that can the names of the ships be removed, they are hard too. I don't want to have to know the name of the shield ship that uses hybrid weapons and has T2 resists. Call it T2 Hybrid Shield Ship The other would be T2 Missile Shield Ship
I don't want them to be removed, just have the choice.. you know it's different, are you stupid or something ? |
Omnathious Deninard
Novis Initiis
3556
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Posted - 2017.01.26 17:43:13 -
[6] - Quote
I'm not the one having issues remembering ammo types.
If you don't follow the rules, neither will I.
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Lamiamoto Serrotta
Scratch Cans Inc.
0
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Posted - 2017.01.26 17:50:44 -
[7] - Quote
Omnathious Deninard wrote:I'm not the one having issues remembering ammo types.
You said I want them to be removed, please find me in this thread the exact sentence which states so.
If you can't find it either you can't read or you're stupid. |
Omnathious Deninard
Novis Initiis
3556
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Posted - 2017.01.26 17:56:06 -
[8] - Quote
Lamiamoto Serrotta wrote:Omnathious Deninard wrote:I'm not the one having issues remembering ammo types. You said I want them to be removed, please find me in this thread the exact sentence which states so. If you can't find it either you can't read or you're stupid. Where did I say that you said that you wanted them removed?
If you don't follow the rules, neither will I.
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Lamiamoto Serrotta
Scratch Cans Inc.
0
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Posted - 2017.01.26 17:58:33 -
[9] - Quote
Omnathious Deninard wrote:Lamiamoto Serrotta wrote:Omnathious Deninard wrote:I'm not the one having issues remembering ammo types. You said I want them to be removed, please find me in this thread the exact sentence which states so. If you can't find it either you can't read or you're stupid. Where did I say that you said that you wanted them removed?
Look I don't give a damn and I wasted enough of my time answering your stupid troll attempts. I just had an idea which could improve the gameplay for people who are not as good as you to remember names and for newbros.
Bye |
Havenard
Pandemic Horde Inc. Pandemic Horde
37
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Posted - 2017.01.26 18:05:52 -
[10] - Quote
Are you new to EVE or have been away for a long time? Because that can be the only explanation.
I'm pretty sure you will get used to associating the names to what they do sooner than you think, it's not that hard really, specially for the missiles that you used as example. There are only 4 basic missile types, it really isn't that hard.
Besides, if we are going to start to customize the names of everything, might aswell be able to rename everything.
What the hell does a Curse do? Let me see the traits... ok I'll rename it to Amarian Vampire.
Next one. Falcon. Oh s... that one will definitively be called Space Cancer. |
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Old Pervert
Perkone Caldari State
29
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Posted - 2017.01.26 19:08:28 -
[11] - Quote
Havenard wrote:And then I wonder what feature you will request next when your FC asks you to primary the Orthrus but all you see on your overview is a CarrierFodder.
Fixed it :)
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Van Doe
0
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Posted - 2017.01.26 19:26:12 -
[12] - Quote
[/quote] Right after that can the names of the ships be removed, they are hard too. I don't want to have to know the name of the shield ship that uses hybrid weapons and has T2 resists. Call it T2 Hybrid Shield Ship The other would be T2 Missile Shield Ship[/quote]
and right at this moment i feelt the pipi runing down my legs
print ("hello world")
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Lugh Crow-Slave
3583
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Posted - 2017.01.26 19:31:31 -
[13] - Quote
only ammo naming issue is javelin CCP in their infinite wisdom made javelin long range for missiles but short range for rails.... and it doesn't help that spike even sounds like it should be short range
BLOPS Hauler
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Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
314
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Posted - 2017.01.26 20:04:47 -
[14] - Quote
No need to be name calling kids. There is no need to rename ammo. Maybe just figure out some sort of icon (yay more icons) that could be stapled to the item in the inventory. Gold boarder = omega II in the bottom left = tech 2 Maybe the primary damage type could be top left and secondary bottom left. I don't know how you could sho range/application.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Frostys Virpio
Yet another corpdot.
3058
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Posted - 2017.01.26 20:07:20 -
[15] - Quote
Lugh Crow-Slave wrote:only ammo naming issue is javelin CCP in their infinite wisdom made javelin long range for missiles but short range for rails.... and it doesn't help that spike even sounds like it should be short range .
Rail T2 ammo name = bad. |
Owen Levanth
Sagittarius Unlimited Exploration
512
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Posted - 2017.01.26 20:57:21 -
[16] - Quote
Havenard wrote:Are you new to EVE or have been away for a long time? Because that can be the only explanation.
I'm pretty sure you will get used to associating the names to what they do sooner than you think, it's not that hard really, specially for the missiles that you used as example. There are only 4 basic missile types, it really isn't that hard.
Besides, if we are going to start to customize the names of ammo, might aswell be able to rename everything.
What the hell does a Curse do? Let me see the traits... ok I'll rename it to Amarian Vampire.
Next one. Falcon. Oh s... that one will definitively be called Space Cancer.
And then I wonder what feature you will request next when your FC asks you to primary the Orthrus but all you see on your overview is a SolopwnMobile.
But you can do that already? You just can't force people to actually put ship names into their overview, so it has no effect except for you personally. I always give my ships stupid names like Light of Reason (that one was for a laser ship). |
Lena Crews
Universal Sanitation Corporation
44
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Posted - 2017.01.26 21:11:41 -
[17] - Quote
While I'm not sure it's needed... I'm not sure why people are coming down so hard on this idea.
Real life military organizations use shapes and colors to code their ammunition instead of reading "High Explosive" or "Flechette" on the shell. At one time practice rounds for projectiles in the US military would be dark blue (non explosive), high explosive were dark green with white markings and incendiary projectiles would be red with black markings.
The point of that is to add something beyond just the text on the shell to let the people using the shells what they were supposed to grab to load into the weapon.
I wouldn't mind the ability to prefix ammo types with a 2-3 letter code to help me switch quicker. It's not the end of the world to not have it... but I can't see why people would oppose it so much. |
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1579
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Posted - 2017.01.26 21:38:54 -
[18] - Quote
What is difficult for you to differentiate between missile damage??
Scourge = kinetic and here's a hint they are GREEN Inferno = thermal and here's another hint they are RED Mjolnir = em damage and they are BLUE Nova = explosive damage like super-nova and is YELLOW
Now let's look on your fitting screen. You have shield, armor and hull resistance. All have some random color on them.
Let's look at them:
EM resistance = BLUE Thermal resistance = RED Kinetic resistance = GREEN Explosive resistance = YELLOW
Can you comprehend where I are going with this now?
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Lamiamoto Serrotta
Scratch Cans Inc.
2
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Posted - 2017.01.27 19:20:26 -
[19] - Quote
Lena Crews wrote: I wouldn't mind the ability to prefix ammo types with a 2-3 letter code to help me switch quicker. It's not the end of the world to not have it... but I can't see why people would oppose it so much.
Because the forums are full of trolls/elite jerks.
I don't get how having more information / more choice is a bad/unnecessary thing.
Thanks for supporting the thread tho, appreciated :)
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Van Doe
1
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Posted - 2017.01.27 19:25:44 -
[20] - Quote
Lugh Crow-Slave wrote:only ammo naming issue is javelin CCP in their infinite wisdom made javelin long range for missiles but short range for rails.... and it doesn't help that spike even sounds like it should be short range That is the only legit point
print ("hello world")
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Lamiamoto Serrotta
Scratch Cans Inc.
2
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Posted - 2017.01.27 19:30:09 -
[21] - Quote
elitatwo wrote:What is difficult for you to differentiate between missile damage??
Scourge = kinetic and here's a hint they are GREEN Inferno = thermal and here's another hint they are RED Mjolnir = em damage and they are BLUE Nova = explosive damage like super-nova and is YELLOW
Now let's look on your fitting screen. You have shield, armor and hull resistance. All have some random color on them.
Let's look at them:
EM resistance = BLUE Thermal resistance = RED Kinetic resistance = GREEN Explosive resistance = YELLOW
Can you comprehend where I are going with this now?
We get it, we all do, but who said anything about the colors?
What I suggested was the ability to rename/make ammo groups to make it FASTER and EASIER to switch while fighting.
We all know the names and what the ammo do, you still need to read the names while you're switching though and it takes a lot of useful time, especially when you carry 5-6 types of ammo.
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Lugh Crow-Slave
3602
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Posted - 2017.01.27 19:31:33 -
[22] - Quote
Lamiamoto Serrotta wrote:elitatwo wrote:What is difficult for you to differentiate between missile damage??
Scourge = kinetic and here's a hint they are GREEN Inferno = thermal and here's another hint they are RED Mjolnir = em damage and they are BLUE Nova = explosive damage like super-nova and is YELLOW
Now let's look on your fitting screen. You have shield, armor and hull resistance. All have some random color on them.
Let's look at them:
EM resistance = BLUE Thermal resistance = RED Kinetic resistance = GREEN Explosive resistance = YELLOW
Can you comprehend where I are going with this now? We get it, we all do, but who said anything about the colors? What I suggested was the ability to rename/make ammo groups to make it FASTER and EASIER to switch while fighting. We all know the names and what the ammo do, you still need to read the names while you're switching though and it takes a lot of useful time, especially when you carry 5-6 types of ammo.
if you know all the ammo types it shouldn't take that long at all to find the one in the list or your cargo(the latter i find to be much faster and more reliable)
BLOPS Hauler
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Van Doe
1
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Posted - 2017.01.27 19:42:04 -
[23] - Quote
Lamiamoto Serrotta wrote:elitatwo wrote:What is difficult for you to differentiate between missile damage??
Scourge = kinetic and here's a hint they are GREEN Inferno = thermal and here's another hint they are RED Mjolnir = em damage and they are BLUE Nova = explosive damage like super-nova and is YELLOW
Now let's look on your fitting screen. You have shield, armor and hull resistance. All have some random color on them.
Let's look at them:
EM resistance = BLUE Thermal resistance = RED Kinetic resistance = GREEN Explosive resistance = YELLOW
Can you comprehend where I are going with this now? We get it, we all do, but who said anything about the colors? What I suggested was the ability to rename/make ammo groups to make it FASTER and EASIER to switch while fighting. We all know the names and what the ammo do, you still need to read the names while you're switching though and it takes a lot of useful time, especially when you carry 5-6 types of ammo. If I get you right. 3les letters will improve your reload speed?
Nit Shure if it works but you could try change interface to Chinese. You pretty much end up with 1-2 symbols for everything thing. You could improve your gaming speed by easy 100%
print ("hello world")
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Professor JinMine
Project Fruit House Solyaris Chtonium
2
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Posted - 2017.01.31 04:53:47 -
[24] - Quote
elitatwo wrote:What is difficult for you to differentiate between missile damage??
Scourge = kinetic and here's a hint they are GREEN Inferno = thermal and here's another hint they are RED Mjolnir = em damage and they are BLUE Nova = explosive damage like super-nova and is YELLOW
Now let's look on your fitting screen. You have shield, armor and hull resistance. All have some random color on them.
Let's look at them:
EM resistance = BLUE Thermal resistance = RED Kinetic resistance = GREEN Explosive resistance = YELLOW
Can you comprehend where I are going with this now?
Incidentally, the colour scheme applies to the ECM modules as well. Blue for jamming Blue (Caldari) ships, Red for Red (Minmatar) ships, etc
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Arthur Aihaken
CODE.d
5244
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Posted - 2017.01.31 05:21:04 -
[25] - Quote
How many ammo types do you need to carry? I find I'm using 2-3 types (max) and they really aren't that hard to find in a list. Once you use them enough you'll become familiar with them off by heart.
I am currently away, traveling through time and will be returning last week.
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Cade Windstalker
726
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Posted - 2017.01.31 14:20:32 -
[26] - Quote
Lamiamoto Serrotta wrote:I think it's faster to read LONG RANGE EM - SHORT RANGE THERMAL rather than CALDARI NAVY INFERNO or JAVELIN INFERNO whatever.
Now that you mention it, another thing they could add is a little icon next to the name that shows damage type.
And devs are paid to work, so don't worry, effort is good.
Two things here. First, as Lugh already pointed out this naming convention already exists, you just seem to be a bit lazy about learning it. Inferno = Thermal, Javelin = Long Range Missile.
Seriously, not hard.
Second, this isn't a case of devs being paid to work, they're going to be working whether they implement this suggestion of yours or not, it's down to what they're working on and where their priorities lie. It's not like if they don't implement this they're going to just sack off for a day and not do anything, if they work on this they're not working on something else, like Citadels, or new ships, or refining old content, or other UI improvements.
Personally I can think of about half a dozen UI changes or updates that I'd rather see than the ability to rename ammo, something that becomes pointless after about your 40th hour of play.
Just off the top of my head:
Corp/Alliance UI improvements More Citadel management tools Another quick update to the targets UI Performance improvements for the market browser Tweaks to the scanning UI LP Store UI improvements
Your suggestion is just "I'm too lazy to learn the ammo for my guns" |
Serendipity Lost
Repo Industries
2462
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Posted - 2017.01.31 16:25:39 -
[27] - Quote
I think the better solution is to just change the whole game over to universal ammo. We all just buy standard 'smart rounds'. Your offensive weapon system would then mold the 'smart rounds' to comply with its needs. The game would be much better if we didn't have to know anything beyond 'I need ammo to shoot things'. Buy a big blob of 'ammo' and the rest just happens.
Once we all get accustomed to 'ammo' we could begin phase 2. Replace all these confusing short and long range weapons with universal weapons. Just buy 'weapon' and equip it to your ship, fill it with 'ammo' and go have fun. No more wasting time with range, speed, optimal, tracking and all that other gibberish some players pretend to understand.
Phase 3 (of course there is, and this is the best one) Replace all those confusing ship types, sizes and what not with 'ship'. Not only will it remove the nuances, strategy and tactics from the game (because really - who has the time or desire to learn the difference between 'orthrus' and 'aeon'), but it will eliminate the need for modules and fitting, because all the ships will be identical.
Phase 4 (still in the beginning stages, but it's being worked on) incorporate 'weapons' (and possibly 'ammo') into the ship. Kind of like how motherboards swallowed up sound cards and made everything better.
Once all these mundane and uninteresting differences are removed from the game it will flourish and probably dominate the online gaming market. Let's get this done! |
Arthur Aihaken
CODE.d
5251
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Posted - 2017.02.01 02:10:37 -
[28] - Quote
No, we don't need to dumb things down to that extent... I think being able to tell a few different types of ammunition apart is a good litmus test on whether or not you should in fact be playing the game...
I am currently away, traveling through time and will be returning last week.
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Glathull
Warlock Assassins
1291
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Posted - 2017.02.01 06:45:32 -
[29] - Quote
Serendipity Lost wrote:I think the better solution is to just change the whole game over to universal ammo. We all just buy standard 'smart rounds'. Your offensive weapon system would then mold the 'smart rounds' to comply with its needs. The game would be much better if we didn't have to know anything beyond 'I need ammo to shoot things'. Buy a big blob of 'ammo' and the rest just happens.
Once we all get accustomed to 'ammo' we could begin phase 2. Replace all these confusing short and long range weapons with universal weapons. Just buy 'weapon' and equip it to your ship, fill it with 'ammo' and go have fun. No more wasting time with range, speed, optimal, tracking and all that other gibberish some players pretend to understand.
Phase 3 (of course there is, and this is the best one) Replace all those confusing ship types, sizes and what not with 'ship'. Not only will it remove the nuances, strategy and tactics from the game (because really - who has the time or desire to learn the difference between 'orthrus' and 'aeon'), but it will eliminate the need for modules and fitting, because all the ships will be identical.
Phase 4 (still in the beginning stages, but it's being worked on) incorporate 'weapons' (and possibly 'ammo') into the ship. Kind of like how motherboards swallowed up sound cards and made everything better.
Once all these mundane and uninteresting differences are removed from the game it will flourish and probably dominate the online gaming market. Let's get this done!
Eventually, we could eliminate playing the game altogether. You just log into the client, select the number of fights you want to get into, and how much ISK you're willing to spend on each ship. The game does the rest and determines the outcome of each fight based on a combination of how much ISK you spent, how many shiptoasts you have on the forums here, and some PRNG sprinkled in for a tiny amount of uncertainty.
Then you just hang out here on the forums all day upping your shiptoasting score and wait for the battle reports to get evemailed to you.
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
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Jonah Gravenstein
Machiavellian Space Bastards
27460
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Posted - 2017.02.01 13:46:19 -
[30] - Quote
Lamiamoto Serrotta wrote:I think it's faster to read LONG RANGE EM - SHORT RANGE THERMAL rather than CALDARI NAVY INFERNO or JAVELIN INFERNO whatever. Compared to the old missile naming scheme, which was much longer, the current scheme is both fairly obvious and simplistic.
MISSILES (as they used to be)
ROCKETS Gremlin - EM Foxfire - Thermal Thorn - Kinetic Phalanx - Explosive
LIGHT MISSILES Sabretooth - EM Flameburst - Thermal Bloodclaw - Kinetic Piranha - Explosive
HEAVY MISSILES Thunderbolt - EM Widowmaker - Thermal Scourge - Kinetic Havoc - Explosive
HEAVY ASSAULT MISSILES Torrent - EM Hellfire - Thermal Terror - Kinetic Fulmination - Explosive
CRUISE MISSILES Paradise - EM Cataclysm - Thermal Wrath - Kinetic Devastator - Explosive
TORPEDOES Mjolnir - EM Inferno - Thermal Juggernaut - Kinetic Bane - Explosive
CITADEL TORPEDOES Thor - EM Purgatory - Thermal Rift - Kinetic Doom - Explosive
Quote:Now that you mention it, another thing they could add is a little icon next to the name that shows damage type. Alternatively you could put in some effort and learn the current scheme which contains only 4 universal base names for all missile classes, and 2 T2 variants per missile class.
Quote:And devs are paid to work, so don't worry, effort is good. They're paid to improve the game, not pander to minutia.
In the beginning there was nothing, which exploded.
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