Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lois Coleman
Auxilium Special Ops
1
|
Posted - 2017.01.29 14:22:17 -
[1] - Quote
Hi,
I'm currently running level 3 security missions with the Prophecy below. I want to sit back, passive tank, loot and salvage. The way I do this: 1 - Warp in 2 - Drop mobile depot 3 - Get aggro 4 - Send drones 5 - Salvage 6 - Fill cargo hold and exit
The problem is that I need to fly out for repairs 1 or 2 times. When my armor is at 25% my capacitor is also around 25%. It lasts 2 minurtes. What's the best way to improve my ship, without spending 10's of millions ISK? Also, I don't want to use nanite or cap boosters. Is that even possible?
- Medium 'Accommodation' Vestment Reconstructer I - Prototype Energized Kinetic Membrane I - Prototype Energized Thermal Membrane I - AE-K Compact Drone Damage Amplifier - Prototype Energized Adaptive Nano Membrane I - 1600mm Rolled Tungsten Compact Plates - Damage Control II
- 50MN Cold-Gas Enduring Microwarpdrive - Medium Compact Pb-Acid Cap Battery - Drone Navigation Computer I - Large F-S9 Regolith Compact Shield Extender
- Prototype Cloaking Device I - 250mm Prototype Gauss Gun - Salvager I - Salvager I - Drone Link Augmentor I
- Medium Drone Durability Enhancer I - Medium Auxiliary Nano Pump I - Medium Processor Overclocking Unit I
- Hobgoblin I x10 - Hammerhead I x5
- Guardian Iron Charge M x150
|
Lois Coleman
Auxilium Special Ops
1
|
Posted - 2017.01.29 16:33:26 -
[2] - Quote
PS - I can-¦t remenmber why I put the -¦Prototype Cloaking Device I-¦ on there - I have poor gunnery skills
|
ShahFluffers
Ice Fire Warriors Escalating Entropy
11457
|
Posted - 2017.01.29 16:38:55 -
[3] - Quote
Okay... a few things right away...
Shield OR Armor tank. Not both.
The reason for this is that it is better to focus your ship's limited resources on a specific tank and make it as strong as possible rather than split your ship's resources and have multiple mediocre tanks.
The same can be said with regards to Active (see: "actively repairing") and Buffer tanks (see: increase HP values as much as possible).
The hard and fast rule is that you should choose between beefing up your HP values (which helps against massive amounts of damage in a short period of them... such as in PvP) and increasing the speed and power of your active tank (which helps you last long periods against sustained damage... such as in PvE).
With the Prophecy... you want to armor tank it. Why?
- It has more low-power slots than medium-power slots - it has more native armor HP than shield HP - the ship itself has a bonus for increased damage resistance in armor (hint: read the ship traits in the info box).
That cloaking device... unless you doing things in Low or Null security space, there is no need for that module (as you are relatively safe in High security space). In fact, that cloaking device will hurt your ship by reducing your ship's targeting speed (even when inactive).
The rest of your high-power slots are not terribly bad... especially since you mentioned that you wish to salvage while you kill things. However, I should note that with Salvaging Drones and a Mobile Tractor Unit, salvaging goes by pretty quickly. (hint: when all the hostiles in an area have been eliminated, unlock any targets and deploy your Salvage drones... then tell the drones to "Salvage"... the drones will proceed to automatically salvage any and all white colored wrecks in the area without further input)
Now... here is an arguably better fit: (note: for simplicity's sake, I will be using all Tech 2 modules. Please feel free to downgrade them as necessary if you cannot fit them)
[Prophecy, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Medium Armor Repairer II Armor Thermal Hardener II Armor Kinetic Hardener II Reactive Armor Hardener Damage Control II
Medium Capacitor Booster II, Cap Booster 400 50MN Microwarpdrive II Medium Micro Jump Drive Omnidirectional Tracking Link II
Light Missile Launcher II, Inferno Light Missile Light Missile Launcher II, Inferno Light Missile Light Missile Launcher II, Inferno Light Missile Light Missile Launcher II, Inferno Light Missile Salvager II
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Hobgoblin II x5 Hammerhead II x5 Valkyrie II x5 Curator II x3 Salvage Drone I x5
Cap Booster 400 x16 Mobile Tractor Unit x1
Please note how I have removed all shield modules and replaced the rigs. The rigs are there to increase the speed (Nano Acclerator) and repair amount (Auxiliary Nano Pump) of your single armor repairer... making it MUCH more efficient.
I have also removed the armor plate. Not only does it slow you down, but it contributes nothing towards your ability to repair your armor. This opens up a low-power slot that I have used to increase drone damage.
The rest of your armor tank looks fine... but please note that it does have it's limits. It can only repair so much damage in so much time... so use other methods to mitigate damage and help your tank out a bit. Examples: - Range control: Stay as far out as possible and avoid getting caught in NPC swarms. - Keeping up speed: If you are moving, you are harder to hit. This reduces incoming damage. - Kill the high-dps NPCs first: Self explanatory.
On the medium power slots: I prefer the capacitor booster as it forces you to learn how to micromanage your capacitor power, tank, and optimize target selection (which helps immensely if or when you get into PvP).
You will have to carry extra charges around with you (limiting your cargo space a bit)... but this is a small price to pay for having capacitor power literally on demand and effectively being energy neutralizer-proof (see: Blood Raider NPCs).
The Microwarpdrive is self explanatory. The Micro Jump Drive is something special. It will literally "teleport" you 100km in the direction you are flying in... allowing you to make a quick escape from the NPCs if something goes horribly, horribly wrong. It takes 10 seconds to spool up and is not affected by (most) NPC warp disruption.
The Omnidirectional Tracking link is there because, when in doubt about Drone enhancements, choose damage application over speed. You can add a "script" to the modules that boosts Drone optimal range at the cost of tracking or vice versa.
The high-power slots... well... I like doing extra damage whenever possible. It helps against the really strong NPCs and kills hordes of NPCs faster. I can salvage and pick through the remains at my leisure.
How did you Veterans start?
|
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1584
|
Posted - 2017.01.29 16:46:29 -
[4] - Quote
Good point, Shah!
So I not going to say battery, carry on.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|
Lois Coleman
Auxilium Special Ops
1
|
Posted - 2017.01.29 21:20:38 -
[5] - Quote
ShahFluffers, thank you for your help. It's helpful. |
Andrew Indy
Jedran Space Services
202
|
Posted - 2017.01.30 07:50:32 -
[6] - Quote
This would be my personal take on ShahFluffers fit.
Large cap battery gives you a lot of cap (less learning though) and its a lot friendlier on your cargo. AB V MWD really comes down to whether you want tank/cap v raw speed Lvl3s dont have scrams so a MJD for safety is not really important (should be able to align faster than the MJD spools) Drone Nav is good for faster sign times RLM for more DPS.
I'm sure either fit would work well, just a personal preference.
[Prophecy, New Setup 1]
Drone Damage Amplifier II Drone Damage Amplifier II Medium Armor Repairer II Energized Adaptive Nano Membrane II Damage Control II Armor EM Hardener II Armor Thermal Hardener II
Large Cap Battery II 10MN Afterburner II Drone Navigation Computer II Omnidirectional Tracking Link II
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Salvager II
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I |
Lois Coleman
Auxilium Special Ops
2
|
Posted - 2017.01.30 18:35:47 -
[7] - Quote
Thanks to you as well, Andrew Indy.
With the help of both your information I changed my fitting to the one below. It works better. With a little more training (and maybe a tech II module here and there) I bet it will work great for me. - Removing the cloak was indeed a big improvement for targeting. - I needed the tank to be a little more passive than suggested. Otherwise I'd need cap boosters and indeed, they take a lot of valuable cargo space. - The missiles do very little damage and I want more range, so I'll train the skills and switch to heavy missiles. The missiles are only to assist the drones when they're chewing on bigger.
Medium 'Accommodation' Vestment Reconstructer I Prototype Armor Thermal Hardener I Prototype Armor Kinetic Hardener I Prototype Energized Adaptive Nano Membrane I Damage Control II AE-K Compact Drone Damage Amplifier AE-K Compact Drone Damage Amplifier
50MN Cold-Gas Enduring Microwarpdrive Eutectic Compact Cap Recharger Large Compact Pb-Acid Cap Battery Drone Navigation Computer I
Light Missile Launcher I Light Missile Launcher I Salvager I Salvager I Drone Link Augmentor I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Hammerhead I x5 Hobgoblin I x10 Inferno Light Missile |
Andrew Indy
Jedran Space Services
203
|
Posted - 2017.01.31 05:08:06 -
[8] - Quote
Lois Coleman wrote: - The missiles do very little damage and I want more range, so I'll train the skills and switch to heavy missiles. The missiles are only to assist the drones when they're chewing on bigger.
Just a quick FYI on Heavy Missiles, they have better range but Rapid Lights do a bit more DPS over all (including reloads) due to poor application of HM.
Personally I would go with Rapid light for killing frigs and let your drones handle the bigger NPCs. (Less flying around for then since frigs die very fast)
|
Kitty Bear
Harbingers of Chaos Inc Triumvirate.
1587
|
Posted - 2017.01.31 11:53:10 -
[9] - Quote
Medium Armor Repairer II Armor Thermal Hardener II Armor Thermal Hardener II Armor EM Hardener II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Omnidirectional Tracking Link II, Tracking Speed Script Omnidirectional Tracking Link II, Tracking Speed Script Large Cap Battery II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Salvager II
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator II Medium Auxiliary Nano Pump I
No DCU, as imo it's a pvp module In pve you should not be planning to need %resistance on structure the 3rd DDA gives more dps to the drones whilst the scripted mid slots enable them to apply that dps
RLML's to deal with frigates & supplement damage on larger ships cap life is up to around 8 minutes, which should be sufficient for most things
I prefer a 2+1 hardener layout for tanking http://eve-survival.org/wikka.php?wakka=HomePage has the info you need on missions |
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1587
|
Posted - 2017.01.31 12:44:32 -
[10] - Quote
Kitty Bear wrote:...made this shorter... RLML's to deal with frigates & supplement damage on larger ships cap life is up to around 8 minutes, which should be sufficient for most things I prefer a 2+1 hardener layout for tanking http://eve-survival.org/wikka.php?wakka=HomePage has the info you need on missions
And when you do some heavens and sanctums, let the class know how well your light missiles are doing while they reload or something for an hour.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|
|
Skelee VI
Wraithguard. The Wraithguard.
62
|
Posted - 2017.01.31 14:48:37 -
[11] - Quote
Get rid of cloak, costs you locking time. Train some skills and start putting t2 stuff on it. train your armor skills up first |
Kitty Bear
Harbingers of Chaos Inc Triumvirate.
1588
|
Posted - 2017.01.31 15:24:16 -
[12] - Quote
elitatwo wrote:
And when you do some heavens and sanctums, let the class know how well your light missiles are doing while they reload or something for an hour.
Your reading comprehension - FAILED.
Op specifically said
LEVEL 3 MISSIONS
for which they are fine.
Sure if you're in a Pulsar, or a C4 in general then hml's are a better option over rapids
But in level 3 missions
- there are almost no battleships - there are lots of frigates
which makes rapid lights the better choice. |
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1587
|
Posted - 2017.02.01 11:26:56 -
[13] - Quote
Then explain to the class why they have to be rapid jeebus launchers?
You could also use light launchers, doing the same thing while your drones are on "autopilot". Or rocket launchers since all those frigates will be orbiting you at 5-8km.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|
ColdCutz
Frigonometry
137
|
Posted - 2017.02.01 14:29:34 -
[14] - Quote
Lois Coleman wrote:Thanks to you as well, Andrew Indy. With the help of both your information I changed my fitting to the one below. It works better. With a little more training (and maybe a tech II module here and there) I bet it will work great for me. - Removing the cloak was indeed a big improvement for targeting. - I needed the tank to be a little more passive than suggested. Otherwise I'd need cap boosters and indeed, they take a lot of valuable cargo space. - The missiles do very little damage and I want more range, so I'll train the skills and switch to heavy missiles. The missiles are only to assist the drones when they're chewing on bigger. Medium 'Accommodation' Vestment Reconstructer I Prototype Armor Thermal Hardener I Prototype Armor Kinetic Hardener I Prototype Energized Adaptive Nano Membrane I Damage Control II AE-K Compact Drone Damage Amplifier AE-K Compact Drone Damage Amplifier 50MN Cold-Gas Enduring Microwarpdrive Eutectic Compact Cap Recharger Large Compact Pb-Acid Cap Battery Drone Navigation Computer I Light Missile Launcher I Light Missile Launcher I Salvager I Salvager I Drone Link Augmentor I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Hammerhead I x5 Hobgoblin I x10 Inferno Light Missile - Swap the Prototype Energized Adaptive Nano Membrane out with a 'Refuge' or Tech II Adaptive Nano Plating; it gives a hair more resistance and uses no CPU. - You should also have plenty of space to fit two of those large batteries instead of the cap recharger. - Swap the Cold-Gas microwarp out with a Quad-LiF to help your cap even more, since the Quad-LiF has a lower penalty to the cap amount and you're not going to be running it constantly. - Use Kinetic damage against Serpentis and Guristas since they're both weakest against that type. That means Caldari drones and Scourge missiles.
[Prophecy, Level 3 Newbro] Medium 'Accommodation' Vestment Reconstructer I Prototype Armor Thermal Hardener I Prototype Armor Kinetic Hardener I 'Refuge' Adaptive Nano Plating I Damage Control II AE-K Compact Drone Damage Amplifier AE-K Compact Drone Damage Amplifier
50MN Quad LiF Restrained Microwarpdrive Large Compact Pb-Acid Cap Battery Large Compact Pb-Acid Cap Battery Drone Navigation Computer I
TE-2100 Ample Light Missile Launcher, Scourge Light Missile TE-2100 Ample Light Missile Launcher, Scourge Light Missile Salvager I Salvager I Drone Link Augmentor I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Vespa I x5 Hornet I x10 Scourge Light Missile x1000 |
Kitty Bear
Harbingers of Chaos Inc Triumvirate.
1588
|
Posted - 2017.02.02 15:30:04 -
[15] - Quote
elitatwo wrote:Then explain to the class why they have to be rapid jeebus launchers?
You could also use light launchers, doing the same thing while your drones are on "autopilot". Or rocket launchers since all those frigates will be orbiting you at 5-8km.
Sorry
But I couldn't find a picture for you to colour in that explained it. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |