Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arthur Aihaken
CODE.d
5384
|
Posted - 2017.02.08 17:25:17 -
[31] - Quote
Nat Silverguard wrote:well, you do know that almost all the players have an account or 2 in hisec, right? Or 7, apparently...
I am currently away, traveling through time and will be returning last week.
|
Railyn Quisqueya
Imperial Academy Amarr Empire
63
|
Posted - 2017.02.08 17:30:25 -
[32] - Quote
goudaMob wrote:Please do not expand anymore space. Please do not add more systems. Please cut the amount of systems already in game, by half.
Thank you.
Let's reduce it to say, the size of a barrel. And then let the ships swim in it. And let the OP have a gun.
Yep. That should about do it.
That's all.
Thanks. |
Arthur Aihaken
CODE.d
5384
|
Posted - 2017.02.08 17:36:12 -
[33] - Quote
Railyn Quisqueya wrote:Let's reduce it to say, the size of a barrel. And then let the ships swim in it. And let the OP have a revolver. Yep. That should about do it. I think you mean a shotgun.
I am currently away, traveling through time and will be returning last week.
|
Akaro Tripar
School of Applied Knowledge Caldari State
3
|
Posted - 2017.02.08 19:39:13 -
[34] - Quote
Lan Wang wrote:Wolfgang Jannesen wrote:Lan Wang wrote:Wolfgang Jannesen wrote:DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC Let's make space boring as hell, basically. will someone think of the solo pve players... I'm a fan of lowsec for roams, Providence for ratting, but there's a distinct difference between the two in terms of sovereignty and pilots. Making it all one big highsec bordering on null isn't very exciting lowsec is great, we dont need to change space because some highsec players are to scared to to leave the little bubble they live in
You can turn this around.... we don't need not to change space because of some PVP freaks fearing to loose their preyground.... |
Neuntausend
GoonWaffe Goonswarm Federation
1449
|
Posted - 2017.02.08 19:54:50 -
[35] - Quote
Arthur Aihaken wrote:You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes? While it is probably true that 75% of the players typically sit in highsec, that doesn't mean that all of them share your sentiment. Many nullsec, lowsec and wormhole-dwellers have highsec alts, and even the main characters sometimes travel through or do things in highsec. And even those who live in Highsec fulltime may not actually be "highsec players are to scared to to leave the little bubble they live in", which is what the comment you tacked the 75% on referred to. |
Akane Togenada
Signal Cartel EvE-Scout Enclave
36
|
Posted - 2017.02.08 19:59:14 -
[36] - Quote
Arthur Aihaken wrote:You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?
I've always wondered how those numbers are calculated and especially how a character such as myself is 'labelled'. My 'Home Station' is in High-Sec but I spend 90 % of the 'active' time in Wormholes and/or Null.
My guess is that I would be labelled as a High-Sec player since there's where my home base is and if my guess is true those numbers means absolutely nothing.
|
Arthur Aihaken
CODE.d
5387
|
Posted - 2017.02.08 21:12:04 -
[37] - Quote
Neuntausend wrote:While it is probably true that 75% of the players typically sit in highsec, that doesn't mean that all of them share your sentiment. Many nullsec, lowsec and wormhole-dwellers have highsec alts, and even the main characters sometimes travel through or do things in highsec. And even those who live in Highsec fulltime may not actually be "highsec players are to scared to to leave the little bubble they live in", which is what the comment you tacked the 75% on referred to. Never said they shared my sentiment - merely that there are a whack of players in high-sec. And again, didn't allude to them being too fearful to leave high-sec, either. You can continue to infer what you want, but I was merely referencing some stats provided by CCP (even if they are a bit outdated).
You can continue to debate this all you want, but at the end of the day the vast majority of player characters are in high-sec, a significant portion of trading occurs in high-sec and most of the player activity (including PvE) also almost certainly occurs in high-sec. One could even argue that EVE is a high-sec game and that the rest of the players in low, null and wormhole space are merely tourists...
I am currently away, traveling through time and will be returning last week.
|
Arthur Aihaken
CODE.d
5387
|
Posted - 2017.02.08 21:16:30 -
[38] - Quote
Akane Togenada wrote:I've always wondered how those numbers are calculated and especially how a character such as myself is 'labelled'. My 'Home Station' is in High-Sec but I spend 90 % of the 'active' time in Wormholes and/or Null.
My guess is that I would be labelled as a High-Sec player since there's where my home base is and if my guess is true those numbers means absolutely nothing. You'd have to ask CCP. I find it funny how I can reference actual data from CCP and you guys continue to debate it. I suspect if CCP actually came out and confirmed that the majority of player activity occurs in high-sec you'd still challenge it.
I am currently away, traveling through time and will be returning last week.
|
Neuntausend
GoonWaffe Goonswarm Federation
1451
|
Posted - 2017.02.08 21:22:53 -
[39] - Quote
You said "You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?" in answer to a post stating that said "lowsec is great, we dont need to change space because 'some' highsec players are to scared to to leave the little bubble they live in "
So, you are wrong. Not 'some' players in highsec make 75% of the population, 'all' of them do. And many of them are just there to support and enable their low- and nullsec adventures and would have no reason to play were it not for Low and Null.
If you seriously want to claim that Eve is a Highsec game, you really should start playing the game. Nothing ever happens in Highsec. Highsec is where you go to grind, so you can buy a better ship so you can grind more, rinse, repeat. Or it's the place where you go to grind, so you can build a ship that will then get blown up in nullsec. Or it's the place to go to buy a ship you can blow up in nullsec. Or it's the place you go to blow up people who like to grind all day to build the ships you use to blow them up.
The interesting part, the stuff that makes Eve interesting - the politics, the diplomacy, the wars, the piracy, the drama - that doesn't happen in Highsec. No, people aren't tourists in Low- Nullsec. If anything, they are dayworkers in Highsec. |
Arthur Aihaken
CODE.d
5387
|
Posted - 2017.02.08 21:43:13 -
[40] - Quote
So if a player spends most of his time grinding in high-sec to spend the minority of it playing in null-sec, doesn't that make him a tourist? It certainly makes him a hypocrite. Aren't there enough ways in null-sec to make an income these days? Why do you ever have to leave null-sec...
I am currently away, traveling through time and will be returning last week.
|
|
Neuntausend
GoonWaffe Goonswarm Federation
1452
|
Posted - 2017.02.08 21:58:46 -
[41] - Quote
Arthur Aihaken wrote:So if a player spends most of his time grinding in high-sec to spend the minority of it playing in null-sec, doesn't that make him a tourist? It certainly makes him a hypocrite. Aren't there enough ways in null-sec to make an income these days? Why do you ever have to leave null-sec... Well, I suppose I'm a tourist at home then, because most of my waking hours I spend somewhere else to make money and buy something to eat.
Yes, there are plenty of ways to make big buck in Nullsec and Wormholes. But you know what, people still buy their stuff in Jita, because the highseccers build it there. Some even build their nullsec stuff in Highsec themselves - want to know why? Because it's so ridiculously safe to manufacture there, that taking the risk to build it in nullsec may not be worth it, while the drawbacks are very manageable. Some run Incursions in Highsec, because they like running incursions but don't have one outside of enemy territory in nullsec at the moment. Yes, it pays less, but it's safe. And getting paid badly is better than not getting paid at all. Doesn't mean they aren't playing the game for and because of nullsec.
Just by being in Highsec I do not become a Highsec player, and just because people need to go to Highsec or because some necessities are easier to take care of in Highsec doesn't make it a Highsec game. If anything, it means there is still too much incentive to be in Highsec, even if you don't really want to be there.
PS: and yes, I consider myself a tourist in Lowsec these days. This has not always been the case, though, and I know of quite few groups that like being in Lowsec and play for the content that exists only there. Lowsec only has the problem that many things can't be done there in a reasonable fashion, and they rely even more heavily on highsec than nullsec players. Still doesn't mean they are Highsec players, but it means that they are forced to go to Highsec to take care of business. So ... buff Lowsec, I guess. |
Aaron
Eternal Frontier
441
|
Posted - 2017.02.09 00:37:53 -
[42] - Quote
If CCP does expand the universe this is a good thing because it could attract more players.
I don't hear much about when they expanded wormholes and put a station in there, I cant even remember the name.
Would be cool if they gave us 100 new constellations to explore and inhabit. Perhaps we could have access to a fresh new galaxy were drifters lurk in their billions.The goal could be about obtaining drifter tech and marketing it back here in known space.
The story could be that another major wormhole opens up which is unstable and will only be open for a limited time. an npc corp ventures into uncharted space with a massive convoy, cut a long story short and 1 single pilot from that convoy makes it back to known space in really bad shape suffering from a type of space dementia. He was the only survivor, a data cache was found in his ship containing blueprints on an unknown type of tech and details on how to build a stable jump gate which leads back to the uncharted space........
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|
Arthur Aihaken
CODE.d
5396
|
Posted - 2017.02.09 00:50:24 -
[43] - Quote
They really, really don't need to expand the universe. The one thing I do agree with is that it could actually stand to be reduced in size. There are a few ways to accomplish this, but I'm not sure offhand what would be the easiest.
I am currently away, traveling through time and will be returning last week.
|
DeMichael Crimson
Republic University Minmatar Republic
58405
|
Posted - 2017.02.09 04:03:46 -
[44] - Quote
Aaron wrote:If CCP does expand the universe this is a good thing because it could attract more players.
I don't hear much about when they expanded wormholes and put a station in there, I cant even remember the name.
Would be cool if they gave us 100 new constellations to explore and inhabit. Perhaps we could have access to a fresh new galaxy were drifters lurk in their billions.The goal could be about obtaining drifter tech and marketing it back here in known space.
The story could be that another major wormhole opens up which is unstable and will only be open for a limited time. an npc corp ventures into uncharted space with a massive convoy, cut a long story short and 1 single pilot from that convoy makes it back to known space in really bad shape suffering from a type of space dementia. He was the only survivor, a data cache was found in his ship containing blueprints on an unknown type of tech and details on how to build a stable jump gate which leads back to the uncharted space........
This is actually a good idea, could even tie in with Player Built Jumpgates, possibly opening up Jove Space for exploration and colonization with the Drifters as an opposing force.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Mike Azariah
The Scope Gallente Federation
3684
|
Posted - 2017.02.09 04:25:25 -
[45] - Quote
goudaMob wrote:Please do not expand anymore space. Please do not add more systems. Please cut the amount of systems already in game, by half.
Thank you.
You really didn't give a reason why.
I don't see any point in this request and a remap would raise howls from anyone with assets or sov in areas that were deemed superfluous (wow I never get to use that word).
No, there is no reason to support this and most of the detractors in this thread have pretty well proved it.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
|
DeMichael Crimson
Republic University Minmatar Republic
58405
|
Posted - 2017.02.09 04:48:36 -
[46] - Quote
Lan Wang wrote:Wolfgang Jannesen wrote:Lan Wang wrote:Wolfgang Jannesen wrote:DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC Let's make space boring as hell, basically. will someone think of the solo pve players... I'm a fan of lowsec for roams, Providence for ratting, but there's a distinct difference between the two in terms of sovereignty and pilots. Making it all one big highsec bordering on null isn't very exciting lowsec is great, we dont need to change space because some highsec players are to scared to to leave the little bubble they live in Don't know who you are nor do I care but you're definitely wrong. As an explorer I enter and travel through low and null sec systems all the time. Besides that, high sec is actually more dangerous than low sec anyway. Hell, after you get past the border systems, most low sec systems are empty and void of players.
The point is that CCP created a lot of low sec content that has been barely used over the past 10 years. It's wasted content. CCP has constantly tried to entice players to go into low sec with lot's of carrots and has even tried using the stick a few times to get players there. Nothing works, most players tend to stay in high sec which begs the question why?
There's only one answer that I see which is Concord.
If CCP want's to have players engage in low sec content, they should expand Concord game mechanics to low sec as well. They can continue reducing Concords time response with each lower system security level. As for Capital ships, just have it remain the same, 0.4 and lower sec systems. Same with Level 5 Agents. In fact everything would basically be the same, the only actual change would be Concord enacting revenge for unauthorized attacks.
Concord response time in the lower sec systems would allow gankers more time to attack more targets, players would have to fleet up and tank their ships much more to operate in the lower sec systems in order to last during the response timer. Granted everyone would be more spread out which would make hunting targets an actual task but hey that's a part of war or pirating, depending on your situation.
Anyway, the question of how to get players to engage in low sec content has been constantly asked for years. Everybody keeps ignoring the main reason why most players won't go there. I bet if Concord game mechanics were added to the existing low sec systems, there would be a definite increase of players engaging with and operating in low sec space.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Arthur Aihaken
CODE.d
5404
|
Posted - 2017.02.09 05:14:54 -
[47] - Quote
DMC, I really like your idea. This means neutral players actually have a chance to survive gate-camps until CONCORD arrives, and that everyone taking part gets blown to pieces (logistics, support, etc.) - regardless of the outcome. I'd move to low-sec in a heartbeat. There would be more risk but also more reward.
One question: How would this work with Faction Warfare? Would the sites be immune from CONCORD or would neutral players who engage FW players in these sites be subject to CONCORD?
I am currently away, traveling through time and will be returning last week.
|
Liafcipe9000
ShekelSquad Interhole Revenue Service
36954
|
Posted - 2017.02.09 05:43:10 -
[48] - Quote
oh boy, I can't wait to see all the civilized and intelligent discussions on the forums now. I have been away from eve for two years, so if eve changed since then, the community must have also changed.
*looks at this thread*
wait nevermind I take it back. |
Arthur Aihaken
CODE.d
5405
|
Posted - 2017.02.09 05:53:28 -
[49] - Quote
Liafcipe9000 wrote:oh boy, I can't wait to see all the civilized and intelligent discussions on the forums now. I have been away from eve for two years, so if eve changed since then, the community must have also changed.
*looks at this thread*
wait nevermind I take it back. Well, no one's rage quit yet...
I am currently away, traveling through time and will be returning last week.
|
DeMichael Crimson
Republic University Minmatar Republic
58407
|
Posted - 2017.02.09 06:00:22 -
[50] - Quote
Arthur Aihaken wrote:DMC, I really like your idea. This means neutral players actually have a chance to survive gate-camps until CONCORD arrives, and that everyone taking part gets blown to pieces (logistics, support, etc.) - regardless of the outcome. I'd move to low-sec in a heartbeat. There would be more risk but also more reward.
One question: How would this work with Faction Warfare? Would the sites be immune from CONCORD or would neutral players who engage FW players in these sites be subject to CONCORD? Factional Warfare systems are sanctioned conflict areas and as such would be immune from Concords jurisdiction. Just like Factional Warfare members, Neutral players who enter there would do so at their own risk, even if they engage or are attacked by others in those systems.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
|
Arthur Aihaken
CODE.d
5406
|
Posted - 2017.02.09 06:03:29 -
[51] - Quote
DeMichael Crimson wrote:Factional Warfare systems are sanctioned conflict areas and as such would be immune from Concords jurisdiction. Just like Factional Warfare members, Neutral players who enter there would do so at their own risk, even if they engage or are attacked by others in those systems.
DMC So win-win for everyone. Cool.
I am currently away, traveling through time and will be returning last week.
|
Lianara Dayton
Society for Peace and Unity
50
|
Posted - 2017.02.09 08:26:38 -
[52] - Quote
Personally I'd find it cool if the transition between 0.0, lowsec and highsec were more fluid. Perhaps this could be achieved by adding more utility and weapon turrets to the various gates. For example: remove one of the two gate guns in 0,1 systems, leave 0,2 systems unchanged, add a further gate gun in 0,3, add a further gate gun and an ECM battery in 0,4, remove concord response in 0,5 systems but add a large number of extra gate guns, ECM turrets and perhaps even drone batteries to the gates in those systems.
Sure, some systems would need to have their security status adjusted but it would make more sense to me that way. I mean, why would concord be able to respond with an overwhelming force that can literally obliterate any target within seconds in a 0,5 system but just 1 jump away in a 0,4 they're not even capable of providing any form of effective gate guns? Seems a bit strange to me.
On the other hand, I think this should be a very low-priority feature since the world of EVE and the security rating of systems is actually fine the way it is. This kind of thing would more be "nice to have" and hardly very important.
Lianara Dayton, Society for Peace and Unity
|
Lan Wang
Knights of the Posing Meat Snuffed Out
3907
|
Posted - 2017.02.09 09:36:15 -
[53] - Quote
Akaro Tripar wrote:You can turn this around.... we don't need not to change space because of some PVP freaks fearing to loose their preyground....
so because you are too scared to leave highsec you feel that other space should be changed to suit you? feeling entitled much?
Alliance Logo Design Service
--
Domination Nephilim - Angel Cartel
|
Liafcipe9000
ShekelSquad Interhole Revenue Service
36997
|
Posted - 2017.02.09 14:36:22 -
[54] - Quote
as for DMC's idea - concord should have very little presence if that would even be seriously considered by CCP. not to mention the response time should be very long, if in .5 it's around 30 sec IIRC then .4 should have it at 90 seconds, and cloaking be possible after 75 seconds.
but then again, anything that is not hisec is labeled as "lawless" space. meaning no police. so if you want to have police forces in lowsec, it has to be a faction police as concord are way too OP. you might as well turn all lowsec into hisec. |
Salvos Rhoska
2077
|
Posted - 2017.02.09 14:45:47 -
[55] - Quote
I would like to see the potential increased for LS to intercept and destroy material transitioning between HS and NS.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
goudaMob
Victory or Whatever
14
|
Posted - 2017.02.09 20:58:53 -
[56] - Quote
Arthur Aihaken wrote:They really, really don't need to expand the universe. The one thing I do agree with is that it could actually stand to be reduced in size. There are a few ways to accomplish this, but I'm not sure offhand what would be the easiest.
An agreement with the OP. |
Aaron
Eternal Frontier
442
|
Posted - 2017.02.09 21:35:45 -
[57] - Quote
I like the ideas in this thread.
DMC you are correct CCP and even myself have done lots to get more people dwelling in npc 0.0. I agree with the lower concord response times to 0.1 systems.
With 0.0 I have always felt it was up to the players to form their own Concord and assist a limited amount of people and police NPC 0.0 areas. A blue community that can thrive in npc 0.0 will draw lots of attention which means more pvp opportunities. I've now accepted that most people want a magic unicorn to appear and open a wormhole that leads directly to the jita undock.
I find the threads where people complain about lack of content extremely silly. I've come to the conclusion that lots of pilots don't understand we are in a mini universe where we can have a part in creating content of our very own.
Maybe we need more NPC 0.0 type systems where blue parties will have to build partnerships in order to do mega combat sites. if the sites are rewarding then im sure people will jump at the chance to have a look.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|
The Bigpuns
Touring New Eden
248
|
Posted - 2017.02.09 21:46:22 -
[58] - Quote
I think the population figures are based either on playtime spent in a security system (hi, low or null), or number of jumps into a security system, or something of that ilk. And yes, I believe it consistently shows that hisec accounts for a significantly larger amount of player activity than low and null combined. But by my advanced mathematical braining, I worked out that 90% of hisec activity is actually Jita scammers.
Maybe if the spaceships weren't so beautiful, people wouldn't get so attached to their imaginary property, thus would be less averse to losing them, thus would be more likely to venture out of hisec. (For obvious reasons, Minmatar ships are not included for the purpose of that last sentence). |
Aaron
Eternal Frontier
442
|
Posted - 2017.02.09 21:59:42 -
[59] - Quote
DeMichael Crimson wrote:Aaron wrote:If CCP does expand the universe this is a good thing because it could attract more players.
I don't hear much about when they expanded wormholes and put a station in there, I cant even remember the name.
Would be cool if they gave us 100 new constellations to explore and inhabit. Perhaps we could have access to a fresh new galaxy were drifters lurk in their billions.The goal could be about obtaining drifter tech and marketing it back here in known space.
The story could be that another major wormhole opens up which is unstable and will only be open for a limited time. an npc corp ventures into uncharted space with a massive convoy, cut a long story short and 1 single pilot from that convoy makes it back to known space in really bad shape suffering from a type of space dementia. He was the only survivor, a data cache was found in his ship containing blueprints on an unknown type of tech and details on how to build a stable jump gate which leads back to the uncharted space........
This is actually a good idea, could even tie in with Player Built Jumpgates, possibly opening up Jove Space for exploration and colonization with the Drifters as an opposing force. DMC
Yeah, I think the drifters were a great storyline that CCP should look into urgently, I liked the mysterious nature and their power, even veteran pilots must learn new skills in order to fight them.
Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie
|
Lan Wang
Knights of the Posing Meat Snuffed Out
3909
|
Posted - 2017.02.10 09:00:19 -
[60] - Quote
Arthur Aihaken wrote:Akane Togenada wrote:I've always wondered how those numbers are calculated and especially how a character such as myself is 'labelled'. My 'Home Station' is in High-Sec but I spend 90 % of the 'active' time in Wormholes and/or Null.
My guess is that I would be labelled as a High-Sec player since there's where my home base is and if my guess is true those numbers means absolutely nothing. You'd have to ask CCP. I find it funny how I can reference actual data from CCP and you guys continue to debate it. I suspect if CCP actually came out and confirmed that the majority of player activity occurs in high-sec you'd still challenge it.
then if you are referencing ccp, what was it again that ccp said about new players being killed and more likely to stay in the game? i forget
Alliance Logo Design Service
--
Domination Nephilim - Angel Cartel
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |