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Wolfgang Jannesen
The Evesploratory Society
26
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Posted - 2017.02.10 13:16:34 -
[31] - Quote
Dr'Laaq wrote:Wolfgang Jannesen wrote:Surviving a suicide gank is the best way to combat them, if it isn't profitable it isn't worth doing. I was in a Charon, shitload of HP's but vs 60 a 70 Catalysts and 3 bcs? The ship will go down.
A suicide gank like that is already site a huge loss of isk that it's tough to feel bad about, that's a lot of effort to not just set up in lowsec with that many pilots. Are you sure you're not exaggerating by a lot? |
Daichi Yamato
Xero Security and Technologies
3750
|
Posted - 2017.02.10 13:29:48 -
[32] - Quote
Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now
Yes it does carry costs. That you're saying it doesn't shows how full of **** you are. And its already been nerfed to the point that almost no one does it anymore.
Not only the cost of the ship but the cost of sec status and kill rights. A ganking character can do little else than fly around in small ships and do more ganking. If they did try anything else: (mining, mission running or flying an orca in one case), they would be hunted by players and npc's endlessly. And as pointed out in this very thread, every time they gank they are rolling the dice as to whether they even get paid or not.
Read my previous post. High sec is NOT safe nor should it be. HTFU or GTFO.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Frostys Virpio
KarmaFleet Goonswarm Federation
3089
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Posted - 2017.02.10 14:12:14 -
[33] - Quote
Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now
There is no need for that. If you want to engage gankers, you already can and killing their ships increase the cost of ganks since they have to account for lost DPS if you manage to burn one or more of them. They can adapt by adding more man power to their gank fleet but so can you in your anti gank fleet. The "problem" is always the same, too few people are actually willing to do the "hard" work of trying something. Catalyst aren't exactly tanky so burning them down is not super hard.
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Lugh Crow-Slave
3761
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Posted - 2017.02.10 14:38:47 -
[34] - Quote
Frostys Virpio wrote:Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now There is no need for that. If you want to engage gankers, you already can and killing their ships increase the cost of ganks since they have to account for lost DPS if you manage to burn one or more of them. They can adapt by adding more man power to their gank fleet but so can you in your anti gank fleet. The "problem" is always the same, too few people are actually willing to do the "hard" work of trying something. Catalyst aren't exactly tanky so burning them down is not super hard.
Some how ppl think it's unbalanced of they lose 30+ to one
BLOPS Hauler
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Siginek
BAND of MAGNUS CeskoSlovenska Aliance
23
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Posted - 2017.02.10 14:44:25 -
[35] - Quote
Lugh Crow-Slave wrote:Frostys Virpio wrote:Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now There is no need for that. If you want to engage gankers, you already can and killing their ships increase the cost of ganks since they have to account for lost DPS if you manage to burn one or more of them. They can adapt by adding more man power to their gank fleet but so can you in your anti gank fleet. The "problem" is always the same, too few people are actually willing to do the "hard" work of trying something. Catalyst aren't exactly tanky so burning them down is not super hard. Some how ppl think it's unbalanced of they lose 30+ to one
no, soem ppl think its unbalanced when ganker can kill 50+ with ship that costs oen and you just cant effectively punish him for that even if you had all time for that ... because one gank can feed ganker with another 20+ ships ... and if he sees you want to kill him he can just dock and you cant do anything about it ... gl trying to kill one ganker 50 times to make it worth not to mention how many of them is there |
Danika Princip
GoonWaffe Goonswarm Federation
5259
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Posted - 2017.02.10 15:31:35 -
[36] - Quote
Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now
My sec status is -8.4 or something. Please explain why it should be much, much harder for me to accomplish anything at all in game than for my alt with +.02
Now, please explain why a player who takes zero precautions and doesn't bother flying sensibly should be immune to twenty prepared players flying ships well suited to what they're trying to do. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
11532
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Posted - 2017.02.10 16:28:44 -
[37] - Quote
Quote:no, soem ppl think its unbalanced when ganker can kill 50+ with ship that costs oen and you just cant effectively punish him for that even if you had all time for that ... because one gank can feed ganker with another 20+ ships ... and if he sees you want to kill him he can just dock and you cant do anything about it ... gl trying to kill one ganker 50 times to make it worth not to mention how many of them is there Yeaaaaaaah.... about that....
That isn't just a High-sec thing... that is a gamewide thing.
If 50 frigates descend on a solo capital ship, then the captial ship is going to die.
If 50 battleships attack a solo Titan, the Titan is going to die.
Bigger or more expensive, it doesn't matter. If you are outnumbered and do not have a plan, you WILL die regardless of whatever ship you are in.
And if you think that, "I can punish people for attacking me outside of high-sec, so that sort of thing is okay" then you need to go out and live outside of high-sec.
More often than not, you need to track down the people who attacked you, find out where they live, what they do, how they do it, if they have any assets, and if you have a reasonable chance of even being able to anything at all.
Your success in getting revenge is not guaranteed. Avoiding danger is not gauranteed.
Likewise, success for the ganker is not gauranteed. Being able to get the loot is not gauranteed. Selling the loot at a reasonable price is not guaranteed.
But the gankers know and understand the mechanics. And they team up with each other to stack the odds in their favor.
Why should any one person be given immunity from dozens of people who know more, plan more, and operate together?
And no... high-sec is NOT MEANT TO BE SAFE. At all.
Even the DEVs have said this.
How did you Veterans start?
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baltec1
Bat Country Pandemic Legion
18579
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Posted - 2017.02.10 17:11:08 -
[38] - Quote
Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ...
They are fairly easy to catch if you try. Gank talos costs 85-90 mil a go. Bomber costs 40-45 mil. Not small sums of money when you need a fleet of them. Most gankers are attacked by gate guns, station guns and faction NPC navies. Ganking is by far the most punished activity in EVE Gankers lose their ship every time no matter if they kill the target or not.
Siginek wrote: gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now
And here is the demand to kill ganking. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3089
|
Posted - 2017.02.10 20:12:28 -
[39] - Quote
Siginek wrote:Lugh Crow-Slave wrote:Frostys Virpio wrote:Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now There is no need for that. If you want to engage gankers, you already can and killing their ships increase the cost of ganks since they have to account for lost DPS if you manage to burn one or more of them. They can adapt by adding more man power to their gank fleet but so can you in your anti gank fleet. The "problem" is always the same, too few people are actually willing to do the "hard" work of trying something. Catalyst aren't exactly tanky so burning them down is not super hard. Some how ppl think it's unbalanced of they lose 30+ to one no, soem ppl think its unbalanced when ganker can kill 50+ with ship that costs oen and you just cant effectively punish him for that even if you had all time for that ... because one gank can feed ganker with another 20+ ships ... and if he sees you want to kill him he can just dock and you cant do anything about it ... gl trying to kill one ganker 50 times to make it worth not to mention how many of them is there
Each gank in high sec cost at least one ship and often more. You can also prevent gank in many way that have been, in most case, repeated a few hundred time on these very boards. The "problem" come from the people getting ganked who seem to absolutely refuse to even try defending himself in way of similar effort as the gankers go through.
Gankers assemble fleets to do their job while also organizing a "network" of alt to scan ship for potential lucrative marks and bumpers. This, in the grand scheme of things, if replicated by the target, would represent a few logi around you and scouts to spot the bumpers in advance. For every time someone said logi didn't work in gank, there has been 0 person to ever effectively try to equate the manpower/cost of the gank fleet in rep fleet. Nobody ever tried how effective 5 Osprey + 5 Augoror perform against 15 catalyst.
If you don't want to go the rep way, you have the gun way. Instead of fitting 10 logi cruisers to follow your freighter around, go with 5 Oracles and lock any ganker coming. If they are already flashy red from low sec status, shhot away. If they are not, wait for the first shot and then shoot away. At this point look at how many extra Catalyst they need since you surely will burn some down before the freighter die or CONCORD arrive on site and finish the job for you.
If this is all too much effort because you feel you should not need a fleet to counter another fleet (WTF???!?!?!?!), then go the 1 alt options. A single webber will render your freighter extremely hard to catch of you web it into warp.
If this is also too hard, then there is the final way. The money way. This one is often overlooked but I don't really know why. Seem to be an attachment many players have to being proud of doing things themselves. Well, if you allow yourself to walk a bit over your ego, you can pay someone to move your stuff for you. It even come with arrangement to insure your stuff while it is not in your hands in case of theft or piracy preventing it from reaching it's destination. Some people have gotten really good at moving stuff so hiring them for it is an available solution. |
Teckos Pech
The Executives Executive Outcomes
5908
|
Posted - 2017.02.10 20:25:20 -
[40] - Quote
Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now
Here is a hint: don't be an imprudent idiot and you'll pretty much never get ganked.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5909
|
Posted - 2017.02.10 20:28:35 -
[41] - Quote
Siginek wrote:Lugh Crow-Slave wrote:Frostys Virpio wrote:Siginek wrote:suicide ganking isnt problem ... problem is that suicide gankers are untouchable ... their ships cost is close to none and they are ignored by most npc so they can freely roam trough space ... i dont mind suicide gankers but i think their actiosn shouldnt be free as they are now ... ATM you can **** off many players and it costs you nothing now adn nothing to future becasue you have nothign to lose ... this should change ... gankers shouldnt be allowed into npc stations and their ships should be much more expensive (maybe few sec invulnerability after you get attacked by ganker so he has to build ship that can survive long enough so you get out of your invul timer) ... basically - if you wanna pirate in zone that should be safe for everyone, you should pay for it big price and not be untouchable as it is now There is no need for that. If you want to engage gankers, you already can and killing their ships increase the cost of ganks since they have to account for lost DPS if you manage to burn one or more of them. They can adapt by adding more man power to their gank fleet but so can you in your anti gank fleet. The "problem" is always the same, too few people are actually willing to do the "hard" work of trying something. Catalyst aren't exactly tanky so burning them down is not super hard. Some how ppl think it's unbalanced of they lose 30+ to one no, soem ppl think its unbalanced when ganker can kill 50+ with ship that costs oen and you just cant effectively punish him for that even if you had all time for that ... because one gank can feed ganker with another 20+ ships ... and if he sees you want to kill him he can just dock and you cant do anything about it ... gl trying to kill one ganker 50 times to make it worth not to mention how many of them is there
Then don't be a dumbass.
No really, stop being an idiot and you'll be fine.
Would you take all your money and wealth, all of it as in taking out a line of credit on things like any equity in your house, selling your car, emptying any retirement account, etc. and go to Vegas, walk up to one of the Roullete tables and the Belagio and put it all on the number 5? No?!?!?!?
Well don't do the equivalent with your ****ing freighter.
Do you need any other life lessons?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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WARBOIS
The Scope Gallente Federation
0
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Posted - 2017.02.11 08:16:30 -
[42] - Quote
ShahFluffers wrote:Dude... EVE is a dystopia.
As in... everything is "dysfunctional" on some level.
And the DEVs made it that way.
That is what makes the game interesting! WITNESSED |
Tisiphone Dira
New Order Logistics CODE.
1047
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Posted - 2017.02.12 05:35:37 -
[43] - Quote
So, what's a flycatcher bpo go for anyway?
There once was a ganker named tisi
A stunningly beautiful missy
To gank a gross miner
There is nothing finer, cept when they get all pissy
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Teckos Pech
The Executives Executive Outcomes
5911
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Posted - 2017.02.12 05:40:00 -
[44] - Quote
Tisiphone Dira wrote:So, what's a flycatcher bpo go for anyway?
40-75 billion ISK....
https://forums.eveonline.com/default.aspx?g=posts&t=468852
This suggests more than 40 billion,
https://forums.eveonline.com/default.aspx?g=posts&t=463043&p=2
And this suggests 60 billion...
https://forums.eveonline.com/default.aspx?g=posts&m=6382091
Needless to say, the guy moving a flycatcher BPO in an anti-tanked freighter was an unbelievably imprudent player. He deserved what he got. And ironically, it did not not drop...-1 t2 BPO in game.
Well done all around.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Lugh Crow-Slave
3771
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Posted - 2017.02.12 11:02:21 -
[45] - Quote
lol wait... this was about a t2 bpo drop
oh this is gold!
BLOPS Hauler
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Liafcipe9000
ShekelSquad Interhole Revenue Service
37084
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Posted - 2017.02.12 12:18:27 -
[46] - Quote
and here we have the average bad idea thread. note that the OP has no idea what he is talking about. |
IvanPetrovich Ivanov
Miners commune Red Dawn
6
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Posted - 2017.02.12 14:25:49 -
[47] - Quote
Developers do nothing to make gankers's life more difficult.
Of course it looks stupid, when same character kills again and again, and noone does anything. NPC customs, station owners, all just sit and watch how "criminals" fly there. And I like humanism of Concord, that never kills pods of gankers.
So, ganking is allowed by devs as entertaiment for players that are not smart enough for industry, trading, mining e.t.c. but can not afford real PvP. So they play simplified version of PvP and think that they are tough guys. |
Corraidhin Farsaidh
Singularity Expedition Services Singularity Syndicate
2116
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Posted - 2017.02.12 14:37:16 -
[48] - Quote
Wait, you have to be smart to do industry, trading and (I can feel the credibilty being sucked from my typing...) mining?
None of the above is rocket science. Not even the indy stuff that literally requires you to train Rocket Science.
I don't much like gankers but it is still PvP no matter wether you view it as unskilled etc. Rather than moan here about a valid allowed element oc the game it would be better to educate other players in game. Don't fly what you can't afford to lose, that's ship *or* cargo. If transporting something valuable weigh the risks and bring friends if required. Scout the route. Use a travelceptor for small high value things like (just as an example) tech 2 BPO's (which I sincerely hope got destroyed and not dropped).
If you don't want to be ganked take the appropriate precautions. |
IvanPetrovich Ivanov
Miners commune Red Dawn
6
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Posted - 2017.02.12 14:57:38 -
[49] - Quote
Corraidhin Farsaidh wrote: I don't much like gankers but it is still PvP no matter wether you view it as unskilled etc. Rather than moan here about a valid allowed element oc the game it would be better to educate other players in game. Don't fly what you can't afford to lose, that's ship *or* cargo. If transporting something valuable weigh the risks and bring friends if required. Scout the route. Use a travelceptor for small high value things like (just as an example) tech 2 BPO's (which I sincerely hope got destroyed and not dropped).
If you don't want to be ganked take the appropriate precautions.
Now ganking is just a sort of trolling. Blowing freighter to steal 100 miillion cargo - it is ok, it has a sense. To make ambush and to steal valuable BPOs blowing a shuttle near an invention lab - okey. But 90% of ganking is stupid blowing up of barges and ventures, when ganker looses more than a "victim". Just to copypaste poor trolling in the chat and to score a kill. Is legalised trolling good for the game? I don't think so. |
Lugh Crow-Slave
3774
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Posted - 2017.02.12 15:02:57 -
[50] - Quote
IvanPetrovich Ivanov wrote:Corraidhin Farsaidh wrote: I don't much like gankers but it is still PvP no matter wether you view it as unskilled etc. Rather than moan here about a valid allowed element oc the game it would be better to educate other players in game. Don't fly what you can't afford to lose, that's ship *or* cargo. If transporting something valuable weigh the risks and bring friends if required. Scout the route. Use a travelceptor for small high value things like (just as an example) tech 2 BPO's (which I sincerely hope got destroyed and not dropped).
If you don't want to be ganked take the appropriate precautions.
Now ganking is just a sort of trolling. Blowing freighter to steal 100 miillion cargo - it is ok, it has a sense. To make ambush and to steal valuable BPOs blowing a shuttle near an invention lab - okey. But 90% of ganking is stupid blowing up of barges and ventures, when ganker looses more than a "victim". Just to copypaste poor trolling in the chat and to score a kill. Is legalised trolling good for the game? I don't think so.
Not true at all particularly in hs a green kill board can be the difference between a 4b contract and no contact. Though I can't expect some one who only has the intelligence to mine industry or trade to understand this higher level stuff
BLOPS Hauler
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Van Doe
20
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Posted - 2017.02.12 15:12:06 -
[51] - Quote
IvanPetrovich Ivanov wrote:Corraidhin Farsaidh wrote: I don't much like gankers but it is still PvP no matter wether you view it as unskilled etc. Rather than moan here about a valid allowed element oc the game it would be better to educate other players in game. Don't fly what you can't afford to lose, that's ship *or* cargo. If transporting something valuable weigh the risks and bring friends if required. Scout the route. Use a travelceptor for small high value things like (just as an example) tech 2 BPO's (which I sincerely hope got destroyed and not dropped).
If you don't want to be ganked take the appropriate precautions.
Now ganking is just a sort of trolling. Blowing freighter to steal 100 miillion cargo - it is ok, it has a sense. To make ambush and to steal valuable BPOs blowing a shuttle near an invention lab - okey. But 90% of ganking is stupid blowing up of barges and ventures, when ganker looses more than a "victim". Just to copypaste poor trolling in the chat and to score a kill. Is legalised trolling good for the game? I don't think so. There used to be a old saying back in the days where we used to ride dinosaurs. Don't feed the troll.
There is trolling in every major game title. C&C, bf, Cs, Minecraft, what ever you can imagine. Troll get feed by your lack of awareness. Especially threads like this make them slurp up your tears.
I'm not trolling, I create content for everyone to enjoy.
afk cloaky in a system near you while posting in this forum.
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IvanPetrovich Ivanov
Miners commune Red Dawn
6
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Posted - 2017.02.12 16:30:40 -
[52] - Quote
Lugh Crow-Slave wrote:IvanPetrovich Ivanov wrote:Corraidhin Farsaidh wrote: I don't much like gankers but it is still PvP no matter wether you view it as unskilled etc. Rather than moan here about a valid allowed element oc the game it would be better to educate other players in game. Don't fly what you can't afford to lose, that's ship *or* cargo. If transporting something valuable weigh the risks and bring friends if required. Scout the route. Use a travelceptor for small high value things like (just as an example) tech 2 BPO's (which I sincerely hope got destroyed and not dropped).
If you don't want to be ganked take the appropriate precautions.
Now ganking is just a sort of trolling. Blowing freighter to steal 100 miillion cargo - it is ok, it has a sense. To make ambush and to steal valuable BPOs blowing a shuttle near an invention lab - okey. But 90% of ganking is stupid blowing up of barges and ventures, when ganker looses more than a "victim". Just to copypaste poor trolling in the chat and to score a kill. Is legalised trolling good for the game? I don't think so. Not true at all particularly in hs a green kill board can be the difference between a 4b contract and no contact. Though I can't expect some one who only has the intelligence to mine industry or trade to understand this higher level stuff
Than it's a gamedesign drawback, if kill board can be made green by suicide. It is exchange 1:1, it shouln't change kill ratio. |
Hiasa Kite
Brutor Tribe Minmatar Republic
461
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Posted - 2017.02.12 18:09:58 -
[53] - Quote
IvanPetrovich Ivanov wrote:Developers do nothing to make gankers's life more difficult. Buffs to CONCORD, reduction to response times and removal of insurance payouts prove you wrong.
Quote:Of course it looks stupid, when same character kills again and again, and noone does anything. You're as much to blame as anyone else. This is a player-driven game. If you don't like what's going on, be the change you want to see. If you at least understand the paradigm in play, you'll appreciate where the problem with suicide ganking really lies.
Quote:So, ganking is allowed by devs as entertaiment for players that are not smart enough for industry, trading, mining e.t.c. but can not afford real PvP. So they play simplified version of PvP and think that they are tough guys. That's a pretty poor way to describe people getting blown up by gankers. They made mistakes, but it's a little mean to belittle them, don't you think?
<^.^> I'm a cat lol
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Hiasa Kite
Brutor Tribe Minmatar Republic
461
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Posted - 2017.02.12 18:15:27 -
[54] - Quote
IvanPetrovich Ivanov wrote:Now ganking is just a sort of trolling. Blowing freighter to steal 100 miillion cargo - it is ok, it has a sense. To make ambush and to steal valuable BPOs blowing a shuttle near an invention lab - okey. But 90% of ganking is stupid blowing up of barges and ventures, when ganker looses more than a "victim". Why must the only motive for space violence be money? Why can't it be political, strategic or ideological? We, as players, are free to exert our will in any way we choose, as long as it remains in the sandbox.
Quote:Is [ganking] good for the game? I don't think so. It's much, much better than the alternative. As long as there's no such thing as safety in space, EVE will survive. Once exceptions start popping up, the death of EVE will soon follow.
<^.^> I'm a cat lol
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11544
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Posted - 2017.02.12 21:05:05 -
[55] - Quote
IvanPetrovich Ivanov wrote:Than it's a gamedesign drawback, if kill board can be made green by suicide. It is exchange 1:1, it shouln't change kill ratio. Killboards exist outside of EVE and the DEVs control.
How people want to format their kill-death ratio is up to them.
Not that it matters much though. At the end of the day, people are looking more at how much damage (ISK-wise) you inflicted.
How did you Veterans start?
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Teckos Pech
The Executives Executive Outcomes
5920
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Posted - 2017.02.12 21:30:43 -
[56] - Quote
Just going to leave this here.
The Mutuality of Freighter Ganking
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Lugh Crow-Slave
3777
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Posted - 2017.02.13 01:44:09 -
[57] - Quote
IvanPetrovich Ivanov wrote:Lugh Crow-Slave wrote:IvanPetrovich Ivanov wrote:Corraidhin Farsaidh wrote: I don't much like gankers but it is still PvP no matter wether you view it as unskilled etc. Rather than moan here about a valid allowed element oc the game it would be better to educate other players in game. Don't fly what you can't afford to lose, that's ship *or* cargo. If transporting something valuable weigh the risks and bring friends if required. Scout the route. Use a travelceptor for small high value things like (just as an example) tech 2 BPO's (which I sincerely hope got destroyed and not dropped).
If you don't want to be ganked take the appropriate precautions.
Now ganking is just a sort of trolling. Blowing freighter to steal 100 miillion cargo - it is ok, it has a sense. To make ambush and to steal valuable BPOs blowing a shuttle near an invention lab - okey. But 90% of ganking is stupid blowing up of barges and ventures, when ganker looses more than a "victim". Just to copypaste poor trolling in the chat and to score a kill. Is legalised trolling good for the game? I don't think so. Not true at all particularly in hs a green kill board can be the difference between a 4b contract and no contact. Though I can't expect some one who only has the intelligence to mine industry or trade to understand this higher level stuff Than it's a gamedesign drawback, if kill board can be made green by suicide. It is exchange 1:1, it shouln't change kill ratio.
lol you really don't understand much about eve do you?
no one gives a damn about your K/D just your isk K/L and to some extent points
BLOPS Hauler
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IvanPetrovich Ivanov
Miners commune Red Dawn
6
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Posted - 2017.02.13 08:27:05 -
[58] - Quote
Isk K/L of a typical ganker is poor. I don't tell about large gangs who attack freighters. but a typical ganker (newbie that losses PvP but wants to kill anyone and look cool) looses 10 millions to get 1-2 strip miners or mining upgrade. If he is luck, he gains 3-5 millions. Equal to miner's income for 1 full ore bay. No rational reasons. (and no political or ideological))
And some stupid gankers waste up to 4 catalysts for one t1 barge. Than they write something offensive in the chat, make screenshots and share them with their mates to show how good they trolled a victim. No gameplay reasons, just trolling of other players. And that Code "roleplayers"? Their chat spammers? Just trolling. They admit that they ask for 10 millions just because developers asked them to make some gameplay reasons for ganking, and they don't really need such small amount of isks. I can make a screenshot where code troll admits that. |
Daichi Yamato
Xero Security and Technologies
3755
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Posted - 2017.02.13 13:49:37 -
[59] - Quote
IvanPetrovich Ivanov wrote:Isk K/L of a typical ganker is poor. I don't tell about large gangs who attack freighters. but a typical ganker (newbie that losses PvP but wants to kill anyone and look cool) looses 10 millions to get 1-2 strip miners or mining upgrade. If he is luck, he gains 3-5 millions. Equal to miner's income for 1 full ore bay. No rational reasons. (and no political or ideological))
And some stupid gankers waste up to 4 catalysts for one t1 barge. Than they write something offensive in the chat, make screenshots and share them with their mates to show how good they trolled a victim. No gameplay reasons, just trolling of other players. And that Code "roleplayers"? Their chat spammers? Just trolling. They admit that they ask for 10 millions just because developers asked them to make some gameplay reasons for ganking, and they don't really need such small amount of isks. I can make a screenshot where code troll admits that.
If you think there's something wrong with that, you're not playing the right game.
Eve gives players the freedom so they can shoot you for whatever reason they want. They can wardec you for whatever reason they like. Steal if they want. Scam if they want. Waste as many catalysts on you as they want.
Players come to eve because there is no where else you can get this freedom.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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baltec1
Bat Country Pandemic Legion
18584
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Posted - 2017.02.13 17:39:12 -
[60] - Quote
Lugh Crow-Slave wrote:
lol you really don't understand much about eve do you?
no one gives a damn about your K/D just your isk K/L and to some extent points
And then you have people like me, KB are entirely useless to judge my brand of crazy. |
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