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Robert Sawyer
Deep Core Mining Inc. Caldari State
116
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Posted - 2017.02.08 11:50:28 -
[1] - Quote
I'd spare the details but then my post would be severely malnourished and require immediate medical attention. JK.
So a few months back when the news dropped about EVE becoming F2P, there was quite a bunch of controversy and discussion about how if the game doesn't go on that path then it will remain enclosed and die off in a few years. Well, has there been any actual consequence since? From what I can gather, player counts are more or less the same, and looks like our beloved EVE is still a pretty niche product. So, could anybody please elaborate on this?
"And when, at last, the moment is yours, that agony will become your greatest triumph."
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Jaxon Grylls
Institute of Archaeology
177
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Posted - 2017.02.08 12:02:45 -
[2] - Quote
I have noticed that Local is more crowded than before and that there seems to be a lot more players hitting the Anoms than previously.
I don't see any real increase in mining though. I guess that Alphas have given it a go and been turned off by the tedium.
So, yes. A lot more players about but from what I can see not a lot of PvP and a LOT of PvE |
Neuntausend
GoonWaffe Goonswarm Federation
1443
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Posted - 2017.02.08 12:09:33 -
[3] - Quote
Yes, there are more players active overall. Other than that, alphas do all sorts of things and pop up here and there, but they could as well just be new-ish players so, not much of a difference.
When it comes to mining - they are limited to the Venture, really, so they are probably better off salvaging or exploring, financially. Heck, they even run incursions. |
Wolfgang Jannesen
The Evesploratory Society
21
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Posted - 2017.02.08 13:26:33 -
[4] - Quote
There's definitely more people playin but I wouldn't say it's made a noticeable impact other than people complaining about alpha status on the forums. |
Arthur Aihaken
CODE.d
5381
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Posted - 2017.02.08 14:51:40 -
[5] - Quote
I haven't noticed much of a change in-game, to be honest - seems to be about the same number of players in any given system. Asteroid belts actually seem less populated, which is strange as I thought they'd be busier.
I am currently away, traveling through time and will be returning last week.
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Lulu Lunette
Savage Moon Society
1216
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Posted - 2017.02.08 15:08:28 -
[6] - Quote
My observation is the same as Jaxon's, there's a lot more players doing highsec anomalies. I thought I'd see more explorers but maybe the scanning learning cliff keeps them out.
@lunettelulu7
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mkint
1444
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Posted - 2017.02.08 15:13:22 -
[7] - Quote
eve-offline.net
Numbers and trends are pretty obvious there. That's just TCU though, it says nothing about actual active pilots or paid subs. Even at its most popular, the alpha program didn't get enough people logged in to match the numbers from even 3 years ago. And the rate of decline since hasn't really stopped. Part of trend analysis is being able to filter out signal from noise. I think the signal here is pretty clear: that the problems with EVE aren't going to be fixed by introducing some new structures, balancing, or even f2p.
My own analysis and predictions: CCP should have fixed the user experience with EVE first before launching Alphas. If those alphas that didn't stick around would have gotten a taste of what actually matters in EVE right away, those numbers would have gone up as word spread. Instead, there's now a good chance that all those potential players are lost to the game forever. Hopefully CCP have something else up their sleeve, something bigger than the Alpha thing, to get people to give the game a shot AFTER they revamp the UX. Assuming they get the UX right (it needs to be paradigm shifting, they should have it be opt in and only consider it 'ready' when it reaches a near universal adoption rate) they'll need a surge in numbers to build some upward momentum, and it will need to be in terms people can relate to. I'd guess odds of pulling off that turnaround are pretty low. I don't think they are even working in a direction that will save EVE, as far as I can tell, the direction they are working in is a slow retirement of the game.
So... meaningful? On its own, the numbers say not really. In the context of what comes later? We have no way of knowing if there will even be a later.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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P3ps1 Max
Hedion University Amarr Empire
44
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Posted - 2017.02.08 15:42:26 -
[8] - Quote
Arthur Aihaken wrote:I haven't noticed much of a change in-game, to be honest - seems to be about the same number of players in any given system. Asteroid belts actually seem less populated, which is strange as I thought they'd be busier.
I doubt the first thing a new player wants to do is mine.
The new player experience is pretty darn good and I wish I had it when I first started. TBH I'm not sure what kept me coming back when I first started (besides the fact I like space games). Maybe I felt like I was missing something other players had discovered... I mean why else would a couple thousand login to play this game? But I did finally find my niche Within wormholes and have enjoyed it ever since (enjoy pve group content).
New players shouldn't be directed toward mission running or mining --
IMO - the best areas to retain new customers is either null sec corps that are new player friendly like Brave or Horde - to wormhole living. With the advent of citadels in holes, making a home with a corp becomes much easier =ƒæì=ƒÄë=ƒæì=ƒÄë
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Arthur Aihaken
CODE.d
5382
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Posted - 2017.02.08 15:43:57 -
[9] - Quote
I actually think F2P has failed. Between Alphas and skill injectors there's really no reason to maintain multiple accounts now other than skill point farms, aside from a few limited types of activities outside of high-sec. There's a reason some F2P models work, and I don't think EVE offers enough for the casual player to upgrade to Omega.
If EVE offered something like high-sec arenas where individual players or teams could enter and battle it out, I think you'd see a lot of players gravitate to an activity where they could more readily find opponents andstuff to shoot.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5382
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Posted - 2017.02.08 15:50:20 -
[10] - Quote
P3ps1 Max wrote:IMO - the best areas to retain new customers is either null sec corps that are new player friendly like Brave or Horde - to wormhole living. With the advent of citadels in holes, making a home with a corp becomes much easier. No, these are the worst areas to retain new customers. 75% of the EVE population is in high-sec and everyone wants to keep devoting resources to 'converting' them. When is it going to dawn on people that low-sec, null-sec and wormhole space just don't offer enough for the casual gamer?
I am currently away, traveling through time and will be returning last week.
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mkint
1444
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Posted - 2017.02.08 16:05:24 -
[11] - Quote
Arthur Aihaken wrote:P3ps1 Max wrote:IMO - the best areas to retain new customers is either null sec corps that are new player friendly like Brave or Horde - to wormhole living. With the advent of citadels in holes, making a home with a corp becomes much easier. No, these are the worst areas to retain new customers. 75% of the EVE population is in high-sec and everyone wants to keep devoting resources to 'converting' them. When is it going to dawn on people that low-sec, null-sec and wormhole space just don't offer enough for the casual gamer? I've been making noise about the draw of EVE being the experience, or making your own stories. I think you're on to something, or at least something worth investigating. You'd think where the population density is highest, there would be more opportunities for interesting things to happen. But is it realistically playing out that way? Or do the majority of people living in highsec do their best to avoid interesting stories? The intel/dock routine in nullsec suggests they also avoid interesting stories. Is that how most nullbears play? And what is CCP doing to increase or decrease the number of interesting stories for the rank and file (as opposed to the nullbear pseudo nobility)?
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Arthur Aihaken
CODE.d
5382
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Posted - 2017.02.08 16:15:23 -
[12] - Quote
mkint wrote:[quote=Arthur Aihaken]I've been making noise about the draw of EVE being the experience, or making your own stories. I think you're on to something, or at least something worth investigating. You'd think where the population density is highest, there would be more opportunities for interesting things to happen. But is it realistically playing out that way? Or do the majority of people living in highsec do their best to avoid interesting stories? The intel/dock routine in nullsec suggests they also avoid interesting stories. Is that how most nullbears play? And what is CCP doing to increase or decrease the number of interesting stories for the rank and file (as opposed to the nullbear pseudo nobility)? No, it's not. And do you know why? Null-sec and low-sec alliances. Who controls the vast majority of customs offices in high-sec? Who is responsible for the vast majority of ganking in high-sec? Burn Jita/Amarr? Controlling and destroying the new Citadel markets? Influencing and manipulating market and mineral prices?
Maybe the simple truth is that the vast majority of EVE players just aren't interested in the bullsh*t outside of high-sec.
I am currently away, traveling through time and will be returning last week.
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