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Thread Statistics | Show CCP posts - 0 post(s) |
Commander Spurty
1662
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Posted - 2017.02.14 12:24:36 -
[61] - Quote
Clearly they have too many 0s and not enough Xs
There are good ships,
And wood ships,
And ships that sail the sea
But the best ships are Spaceships
Built by CCP
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Eazeldown
UK Trading
0
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Posted - 2017.02.14 12:32:03 -
[62] - Quote
Too many scumbags but that's true for a lot of the internet these days. You only have to go to Jita to verify this. |
Sirrux
322 Industries
0
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Posted - 2017.02.14 12:55:24 -
[63] - Quote
There's no purpose. That's #1 (I get that's mainly the point of Eve)
PvE - All these pirate factions are doing bad stuff, kill them and take their loot.
The problem with this is, there's no real player impact if they don't do it.
PvP - From my expierence, the majority of the time you're in large fleets of 40-100 pilots to kill one poor bastard in the middle of nowhere, or a small gang doing the same thing...well maybe not if you're Chance Ravine. I mean, who gets off on ganging up on a single pilot? How boring.
There needs to be more reason for bigger group engagements, for at the very least, temporary reasons.
NullSec caps etc are all good and well, but if you've got a few sporadic points of some item/event/spawn that occurs on a weekly basis, for an item or reward, that again, is somewhat temporary, then I think a lot more of the corps would be engaging to obtain it.
E.g. A periodic event, perhaps monthly, where by a limited number of xyz corp members are allowed in whatever system is harboring this item/event, and whomever claims it, in some fashion gets the reward that lasts until the next event.
Additionally, the corp who obtained it the previous event is not eligible for it the following period, perhaps even for the remainer of the year (or quarter, or any dsireable timeframe).
Rinse repeat.
The key thing I think for the PVP large scale engagement is;
- Limit the reward to a set maximum value of members - Previous winners cannot win consequitively, including pilots whom have since migrated corp etc. - There are smaller based rewards for lower sizes gangs.
I get that it sounds like PvE, but it really needs to be a timed and staged event, whereby you are basically forcing players to fight to win. Not some boring gang op to kill a couple of lone pilots.
p.s. mining still sucks, again if monetary reward is the easiest reward, it's a boring one.
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Lucas Lucias
Taishi Combine Second-Dawn
5
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Posted - 2017.02.14 13:08:22 -
[64] - Quote
1. The current no consequence pointing known as bumping 2. No AFK flag applied to people who are not at the keyboard 3. People who whined about the EHP of freighter wrecks being too low because AG started shooting them and getting it changed so they did not have to defend against small fast ships because they then found out what it was like chasing or stopping them and then crying nerf when CCP applied the DCU EHP adjustment to freighters to balance off against that wreck EHP buff. - Main point is put the wreck EHP back to what it was. |
hipotecadoydesgraciado
Heresy Incorporated
8
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Posted - 2017.02.14 13:12:45 -
[65] - Quote
Cannot walk in stations... |
Marcus Binchiette
Pyrotech Creations
81
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Posted - 2017.02.14 13:22:29 -
[66] - Quote
1. Multi-boxing.... It's just bad and breaks the game in so many ways. Please, just don't have it. I'm sick and tired of trying to solo against a guy with an army of alts backing him up.
2. The UI... I'd like to see more use of the first person camera. I want to feel like I'm actually flying a spaceship. I want all the vital information to be integrated into the display and have only the bare minimum of windows. I want those windows to dynamically respond to my mouse and display more or less data depending on where my cursor is located. It is really sad to see those stunning visuals being blocked by a clunky UI.
3. Too many menial tasks. A lot of game content, such as mining, and hauling, farming in general is just not very entertaining. It requires a lot of player time to do mundane tasks which are not at all entertaining and require many hours of invested time. I think moon and planetary industry have the right idea when it comes to harvesting operations. But hauling and mining are not at all enjoyable or engaging. |
Perkutor Jakuard
Justified Chaos Spaceship Bebop
2
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Posted - 2017.02.14 13:25:51 -
[67] - Quote
1) Realy weird Behaviours, you got a warp disruptor when you start to warp, and you ships stops ( speed = 0 ). You stop, then add speed and your ships doens't move, it is not pointing where you see. You kill your target while aproaching it and the ship stops instead of continue in that direction. Clicking your ship open the cargo instead of moving in such direction.
3) Loose mails in zkillboard and so one, giving intel of the fits you use. Under your name should only appears detailed your kills not your looses.
4) UI not for combat. Modules that do not get activated when you click on them, ( CCP pls change onmouseRelease by onMouseClick in the cockpit buttons ). Clicking in your ship open the cargo instead of moving in that direction. Changing the target of your weappons take like 2 seconds, and you are never sure it started.
Generally speaking PVP is difficult but such anomalies make it much more difficult, you expend too time checking you UI for strange behaviours than checking your instruments. Ofc in a titan this doens't matter, but on a frigate and 3 seconds lost matters a lot. |
Yebo Lakatosh
Open University of Celestial Hardship Art of War Alliance
56
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Posted - 2017.02.14 13:29:19 -
[68] - Quote
ApexDynamo wrote:1. Free to play worst change ever made Care to elaborate on how it hurts you more than anything they ever changed in the past?
They say Alpha clones are only for trying stuff. I say it's just the Hard Mode.
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Expendable Unit
Science and Trade Institute Caldari State
35
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Posted - 2017.02.14 21:04:16 -
[69] - Quote
2Sonas1Cup wrote:Post 3 things you think are wrong with EVE. What do you think that should or should not be in EVE?
PS: I will not post to avoid first post influence.
1. Too easy these days thus too many simpletons that scare away my solo targets with their idiotic tactics. 2. Citadels. I mean, wtf is this crap? 3. Stupid T3 Dessis that killed AFs, regular Dessis and what not and people that are too dumb to learn to fly anything else but T3 Destroyers.
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Arthur Aihaken
CODE.d
5523
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Posted - 2017.02.14 21:09:18 -
[70] - Quote
Expendable Unit wrote:3. Stupid T3 Dessis that killed AFs, regular Dessis and what not and people that are too dumb to learn to fly anything else but T3 Destroyers. Not another T3 Destroyer hate rant...
I am currently away, traveling through time and will be returning last week.
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Nakovi Kitsune
New Eden People's Front Rapid Unexpected Disassembly Event
35
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Posted - 2017.02.14 21:10:06 -
[71] - Quote
1.) Local pilot list 2.) Moon goo distribution 3.) Blue loot going to NPC buy orders rather than being used for player production (like every other item) |
testsubjiect 12
HotzenPlotzGang Public-Enemy
0
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Posted - 2017.02.15 06:53:18 -
[72] - Quote
that skinny ***** at ccp Citadels Highsec mercs not having a voice |
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