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Fifty Three
Corleone Industries
4
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Posted - 2017.02.12 03:01:18 -
[1] - Quote
Questions having to do with Citadels:
1. Where do you purchase the Original Blueprints for a Keepstar? I see the others available but no Keepstar.
2. How much for an Original Blueprint for a Keepstar?
3. How much for a Keepstar?
4. Where do you purchase a Keepstar? Anyone makes them?
5. Can the Smaller Engineering Complexes make Titans?
6. Can You build Capital ships in Fortizar and the smallest Citadel?
7. What are the best weapons and Systems otherwise to install on a citadel?
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Scipio Artelius
Savage Moon Society
46856
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Posted - 2017.02.12 03:33:07 -
[2] - Quote
1. Where do you purchase the Original Blueprints for a Keepstar? I see the others available but no Keepstar.
Intaki Bank and Impetus Development have them. There may be others. ( https://puu.sh/tZcli/eb701d8ff9.png )
2. How much for an Original Blueprint for a Keepstar?
700 Billion ISK ( https://puu.sh/tZcnZ/74e0850cc9.png )
3. How much for a Keepstar?
Estimate anywhere from 100 - 300 Billion.
4. Where do you purchase a Keepstar? Anyone makes them?
There are none for sale on the market for sale currently. Only buy orders.
5. Can the Smaller Engineering Complexes make Titans?
No
6. Can You build Capital ships in Fortizar and the smallest Citadel?
Not in mediums, no. Capitals in Large, but not Super Capitals.*
This answer
7. What are the best weapons and Systems otherwise to install on a citadel?
Depends on the size and location. |
Fifty Three
Corleone Industries
4
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Posted - 2017.02.12 04:41:07 -
[3] - Quote
Thanks. I appreciate the response. You are really helpful around here Scipio Artelius .
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Guillard Chastot
Canned Unicorn Meat
4
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Posted - 2017.02.12 06:34:21 -
[4] - Quote
Different but related question, what is the initial investment to set up a raitaru in hisec, and what can be expected for monthly upkeep for reprocessing, docking, fitting, and even market?
I do have a location in mind, but it would be a bit before I could delve into it.
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Scipio Artelius
Savage Moon Society
46860
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Posted - 2017.02.12 06:46:14 -
[5] - Quote
Guillard Chastot wrote:Different but related question, what is the initial investment to set up a raitaru in hisec, and what can be expected for monthly upkeep for reprocessing, docking, fitting, and even market?
I do have a location in mind, but it would be a bit before I could delve into it.
Raitaru's are not that expensive for the structure:
https://eve-central.com/home/quicklook.html?typeid=35825
However, fittings and rig cost is dependent on what T1 or T2 rigs you want and the modules. That is by far the most expensive part.
If you look at highsec losses for Raitaru's, fitted they are running in the 2.2 - 4 Billion ISK mark:
https://zkillboard.com/ship/35825/losses/highsec/
Fully setup, I would expect 4-5 Billion and fuel is going to depend on what you have running and whether you have the modules on 24/7 or only as needed. |
Zhilia Mann
Tide Way Out Productions
2925
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Posted - 2017.02.12 06:54:52 -
[6] - Quote
Guillard Chastot wrote:Different but related question, what is the initial investment to set up a raitaru in hisec, and what can be expected for monthly upkeep for reprocessing, docking, fitting, and even market?
I do have a location in mind, but it would be a bit before I could delve into it.
Can't put a market on a Raitaru. You'd need an Azbel for that.
Initial cost is 620mil, give or take, for a bare Raitaru plus about 180mil for each of three service modules if you want to copy, invent, and produce. ME/TE is included with copy. If you additionally want to reprocess you'll need at least two Raitarus or a Raitaru and an Astrahus. Other modules are comparatively cheap (10-60mil each).
Docking and fitting is included.
The real cost is in rigs. T1 rigs are going to run you ~500mil a piece. T2 rigs are over a billion each (plan about 1.3bil). They're also highly limited in scope, so plan accordingly.
Ongoing cost for a Raitaru depends on services running, but a typical copy/invent/produce setup would run you 27 blocks/hour so roughly 13mil/day or 400mil/month. |
Arthur Aihaken
CODE.d
5462
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Posted - 2017.02.12 06:59:01 -
[7] - Quote
It's been a while since I've operated a POS, but aren't the fuel operating costs for Citadels and Engineering Complexes substantially higher? You'd have to perform a lot of manufacturing to recoup 400m worth of operating costs each month.
I am currently away, traveling through time and will be returning last week.
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Do Little
Virgin Plc Evictus.
785
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Posted - 2017.02.12 09:38:01 -
[8] - Quote
A small POS is substantially less expensive than a Raitaru, consumes less fuel and offers better bonuses unless the Raitaru is rigged for the activity. Much better investment if you want to own your infrastructure.
POS is "end of life" and will be removed from the game. I'm not expecting that to happen anytime soon but it wouldn't surprise me if CCP starts to nerf the bonuses to make ECs more competitive.
That said, there are public ECs with low tax where you can rent an office at low or no cost. the hull bonus for a Raitaru is 1%ME and 15%TE - not as good as a POS but you have no capital investment and no operating costs. Some larger organizations are building chains of structures you can use with a reasonable expectation that the owner will fuel it and not lock you out. One example I'm aware of: https://citadels.eve-mogul.com/
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Mara Pahrdi
The Order of Anoyia
1475
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Posted - 2017.02.12 14:34:50 -
[9] - Quote
Scipio Artelius wrote:Fully setup, I would expect 4-5 Billion and fuel is going to depend on what you have running and whether you have the modules on 24/7 or only as needed. Onlining costs are prohibitive for small operations. You either keep it online or stay away from it and use someones services.
Remove standings and insurance.
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Ptraci
3 R Corporation The Irukandji.
1973
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Posted - 2017.02.12 16:27:49 -
[10] - Quote
Do Little wrote:A small POS is substantially less expensive than a Raitaru, consumes less fuel and offers better bonuses
A small POS is ridiculously easy to kill because if you are going to do ANYTHING with it, you won't be able to put many defenses on it. |
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Dracones
Tarsis Inc
68
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Posted - 2017.02.12 17:49:55 -
[11] - Quote
Ptraci wrote: A small POS is ridiculously easy to kill because if you are going to do ANYTHING with it, you won't be able to put many defenses on it.
Only really an issue in wormhole space. In high sec you get 24 hours notice on war decs so you can just pull it down. Low/null pirate corps all have capitals they'll use on whatever you put up. But in low class wormholes, yeah, smalls are pretty easy to blap.
Honestly for high sec a POS is better than a personal EC for most people's uses. It's just that the array inventory management is a real PITA and if you have a public large or rigged EC nearby, it just makes more sense to use that and save on the fuel. |
Owen Levanth
Sagittarius Unlimited Exploration
537
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Posted - 2017.02.12 19:43:39 -
[12] - Quote
Dracones wrote:Ptraci wrote: A small POS is ridiculously easy to kill because if you are going to do ANYTHING with it, you won't be able to put many defenses on it.
Only really an issue in wormhole space. In high sec you get 24 hours notice on war decs so you can just pull it down. Low/null pirate corps all have capitals they'll use on whatever you put up. But in low class wormholes, yeah, smalls are pretty easy to blap. Honestly for high sec a POS is better than a personal EC for most people's uses. It's just that the array inventory management is a real PITA and if you have a public large or rigged EC nearby, it just makes more sense to use that and save on the fuel.
Yeah, until you miss the end date on POS-removal and your entire operation just gets vaporized by CCP one day.
You know there are people out there who will make an angry post about this happening to them the day after that patch hits, regardless of how often and how loud CCP will proclaim the removal date. |
Fifty Three
Fifty Three 53
14
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Posted - 2017.04.22 06:45:20 -
[13] - Quote
New questions for Citadels and Engineering Complexes.
1. Does the Citadels automatically fight back, if they have weapons(+ammunition for those weapons) installed, and the owner is logged off, when it is under attack?
2. Can we repair up our Armour/shields of a Citadel/engineering complex if if one of it gets depleted totally, with Remote repair etc. from our ships? I doubt if you can but, asking to be sure.
3. Are there plans to transform citadels+engineering complexes to have resistance etc. modules like on ships?
4. Furthermore, are there plans to make citadels to be able to be destroyed completely in a vulerable state, than take shield, then armour, then structure over time?
5. Lastly, are there also plans to let shields/hull repair/armour repair happen in real time+ability to add extra repair modules and shield rechargers in the Slots and Rigs on a Citadel/Engineer complex. |
Tipa Riot
Federal Navy Academy Gallente Federation
3616
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Posted - 2017.04.22 07:46:35 -
[14] - Quote
1-3: no
4,5: don't understand
I'm my own NPC alt.
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Fifty Three
Fifty Three 53
15
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Posted - 2017.04.22 10:12:19 -
[15] - Quote
Hi, for 4-5 questions...
I am talking about how it is done currently, over periods of time. Furthermore I see a typing mistake.."Then" was meant to be the word "than" in question 4, so that might have made it difficult to understand. I was saying, asking, if they(the developers), intend to change it to like ships have it now and can be blow up in a single fight, instead of a person waiting days to work on the Armour after shields down, then days to work on the structure of citadels/engineer complexes to blow them up finally.
Question 5 is if question 4 is a "yes", and we can put on extra repair modules etc., in the "regular slots" and/or" Rig slots" to boost repair rate in real time when under attack.
By the way , thanks for the answers to 1-3. |
Tipa Riot
Federal Navy Academy Gallente Federation
3617
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Posted - 2017.04.22 10:57:48 -
[16] - Quote
To kill a citadel in known space you have to take down the shield while it's vulnerable (set by owner), then wait 24h and take down the armor, then 6 days after you can finally destroy the structure. In wormhole space the hull timer is only 24h after armor. The individual bash takes 30min minimum, if your fleet reaches the DPS cap.
I would recommend reading CCPs support articles like https://support.eveonline.com/hc/en-us/articles/208289385-Citadel-Vulnerability-States
I'm my own NPC alt.
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