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Aineko Macx
Royal Amarr Institute Amarr Empire
67
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Posted - 2011.12.30 23:01:00 -
[61] - Quote
FloppieTheBanjoClown wrote:Show me a T3 that gets the DPS *and* tank of a battleship. You made me pull some numbers from EFT... Have a look at the cookie cutter 0.0 fleet Tengu: PL Tengu Strictly T2 fitted, it has 125k EHP (eve-kill and EFT dont match), 568dps over the full 117km range (limited by locking range), signature and agility of a cruiser, not to mention very logi-friendly resistances. The only typical fleet BS that has significantly more EHP is the Baddon, all others match it at best. Quite a few get more dps, but at half the range.
Quote:For now. I don't play in the blob v blob world because it's never interested me, but it's been my experience that sooner or later someone decides there was never even a box to think outside of in the first place and arrives at a really surprising solution to a particularly troublesome problem like a Tengu fleet. I'd hate to see creativity lose its place in Eve in favor of instant rebalancing every time one ship type or another rises to dominance. Mostly because being creative is probably what I'm best at. I've seen the emergence of a FOTM fleet and later a counter to it a couple of times now. Some were dealt with by finding the right counter tactic by players (ex: AHACs), others got countered by game changes (ex: the bomber rework killed the snipe BS). I'm not yet seeing the same happen for Tengu fleets although they have been around for over a year now.
Quote:If the problem is an excess of isk, then you should be advocating a reduction in isk generation, or an increase in isk-sinks to pull it back out of the game. If T3s are a problem now only because people can afford them now, then your real issue is with the supply and demand mechanics. Missions and ratting are the biggest ISK fountains in the game, their payouts and the speed at which people complete them have multiplicative properties, so if you give players the tools to run through them faster, they will generate more ISK in a given time frame. In the case of T3s its even a positive feedback loop: More isk means more people getting into T3 which means more isk. That is why you have to balance PvE ships as well.
Quote:I've seen people running missions in Machs and Nightmares with nearly as good efficiency as a Tengu. Shall we nerf them to dial down the isk faucet as well? Every ship you nerf for PVE, you inadvertently nerf for PVP as well. Eve needs more isk sinks and bot countermeasures, not nerfed ships. Nightmares have become a rare sight tbh; as I don't have experience in PvEing in one will take their rarity compared to pimped out Tengus as indication they are not (or less) OP. Not so sure about the Mach...
@Drake: You failed to mention my NPC status in your last post. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
188
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Posted - 2011.12.30 23:02:00 -
[62] - Quote
Aineko Macx wrote:@Drake: You failed to mention my NPC status in your last post.
Learn to read...I was talknig to Floppie....but then again you obviously are so full of yourself you assume everyone answers to you when you speak.
Go back and hide in your little npc world.
Happy Now? |
Andski
GoonWaffe Goonswarm Federation
1451
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Posted - 2011.12.30 23:33:00 -
[63] - Quote
Aineko Macx wrote:- Reduce the bonus to effectiveness of gang links of the Warfare Processor subsystem from 5% to 3%, to bring it in line with fleet command ships. A maxed and mindlinked T3 can give some pretty insane bonuses, more so than field CS, which are supposed to be top dog here.
Show me a reasonable example of a T3 link ship (with three links) displacing its fleet command counterpart. You won't, because T3s are effectively gimped by the fitting requirements of the links and the command processor mods.
Such ships are relegated to the role of AFK fleet boosting from inside POS shields, unlike their fleet command counterparts which are better suited for fleet combat. |
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