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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Phantom
C C P C C P Alliance
7507
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Posted - 2017.02.13 12:17:46 -
[1] - Quote
We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release.
Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning!
The future of probe and directional scanning UI
CCP Phantom - Senior Community Developer
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 14:04:08 -
[2] - Quote
Servanda wrote: Are you fixing the filter for probe results as well? For example I get results for cruisers and other ships when only frigates are selected in the filter.
Hey, could you please elaborate and give a detailed example?
We have taken a pass over the filters, and we may or may not have resolved your issue, but I would need more information to be able to answer.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 15:36:11 -
[3] - Quote
Timothyr Black wrote:Special request, don't think this is implemented, so hope it will Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )
Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 15:44:32 -
[4] - Quote
elitatwo wrote:CCP Claymore wrote:Timothyr Black wrote:Special request, don't think this is implemented, so hope it will Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg ) Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut. So it doesn't center your screen anymore?
If you click on brackets, or the probe object it centers the camera on that. As said in the blog, clicking anywhere else in the scene will toggle between top and side view.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 16:12:15 -
[5] - Quote
Amarisen Gream wrote:This looks more like a polish pass on the current new scanning system than what was assumed by many at the first announcement prior to o7 show.
Looks good, keep up the polish CCP. May our faith be restored.
Yep, no MAJOR gameplay changes to scanning, just improving and polishing the UI and UX.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
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Posted - 2017.02.14 10:19:17 -
[6] - Quote
Rowells wrote:Will the dscan changes include the ability to use the look at/dscan button on anomalies in the probe scanner?
I need to speak to CCP Optimal about this one, at the moment it works when clicking brackets in the Solar System view, but not the Probe Scanner window.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
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Posted - 2017.02.14 10:20:54 -
[7] - Quote
Hirisho Presolana wrote:These all look good imho :) Some good addition might be auto-bookmark for 100%scanned anomaly.. maybe in a new journal tab.. i still remember scsnning a combat site for the first time, docking, undocking with my combat ship only to find out i had to scan it back again because i did not bookmark the result :D (yes , me=noob, but i guess everyone was noob once)..
Another good thing, to speed up the proces could be a sort of snapping of the probe's gitzmo after a certain percentage is reached.. Like, if it be ome orange you can snap the prob formatio center to the orange bracket..
This is a super interesting point about the bookmarking, I am not sure we will do anything at this point in time, but I can raise it with the team.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
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Posted - 2017.02.14 10:22:54 -
[8] - Quote
witchking42 wrote:Awesome changes - sending virtual pizza's to all devs involved
nom nom nom - Virtual pizza is the second best pizza!
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
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Posted - 2017.02.14 14:58:42 -
[9] - Quote
GENT wrote:CCP Phantom wrote:We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release. Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning! The future of probe and directional scanning UI Current proposed changes seem nice, but there are a few things that I would like to see improved for directional/probe scanning. 1) First and foremost of these is remembering 100% scanned sites! I have to use out of game tools to remember sites that I have scanned down to 100% already. Why is that? 2) I would also like to see the ability to use the mouse look to directional scan towards 100% scanned anomalies from the probe scanner window. 3) It is very irritating when scanning and a new site pops up, it zeros out any progress made on signatures bellow 100%. 4) Could we please, please, have a center probes on sun button? When jumping from a big system to small system it becomes very annoying to have to find them and drag them from way out in the middle of nowhere. (or is there a functionality existing for this I'm not aware of?) Obligatory mention of "set this skin to default" toggle.
1) This is a bigger question for Game Design, but I will raise it with them
2) This has been worked on and improved during the time the devblog was being written so was left out of the blog. Have a look on Singularity, hopefully next week it will be there, and see what you think.
3) This is a defect and should be resolved when the update is released to TQ
4) Currently in the system we have they are always launching at the sun, so the launching issue should be gone, and we have tweaked the manipulation box so hopefully losing them will not be so easy.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
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Posted - 2017.02.14 15:00:00 -
[10] - Quote
Aves Asio wrote:You are adding some cool features but unfortunately they are being added on to an inferior platform.
Your new map is still bad.
Just so we are clear, the map is not getting changes.
The Solar System map is getting changes.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
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Posted - 2017.02.14 16:10:48 -
[11] - Quote
Circumstantial Evidence wrote:
Obligatory, EVE has sound?
Sounds are being worked on at the moment.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
432
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Posted - 2017.05.29 10:01:22 -
[12] - Quote
Mikkhi Kisht wrote:Skremar Ogan wrote:10% of men are red/green partial or full colourblind. So the colour scheme, it's, well, not ideal for a significant portion of the player base. The red/orange/yellow/green scheme now looks brown, light browny yellow, yellow, and yellowy brown to 10% of the dudes out there trying to scan. Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. I can't tell you how many friendlies in MW I've killed before they implemented some love for 1/10th of the player base. I use the old scanning system simply because the contrast and colour scheme is better for me, but why not just make it so we can pick a better colour scheme. https://en.wikipedia.org/wiki/Color_blindness I have notified my corp mates that they will have to handle my scanning duties going forth. Hopefully they will troll me here. I have a different color + vision issue with the new scanning setup. CCP has managed to pick out recently (and dishearteningly reliably) shades of green and red that my eyes give a nasty 'bleed over' effect to. It's blurry bleedy smeared unrecognizable mess on some of the color choices. CCPlease, color customization for scanning (DScan & Anomaly hunting) would be awesome.
This is something we are investigating with the color blind mode, however it is not technically possible at the moment with how we use that scene. Hopefully this is something we can resolve.
Quality Assurance Analyst
Team Psycho Sisters
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