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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Phantom
C C P C C P Alliance
7507
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Posted - 2017.02.13 12:17:46 -
[1] - Quote
We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release.
Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning!
The future of probe and directional scanning UI
CCP Phantom - Senior Community Developer
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March rabbit
Mosquito Squadron The-Culture
2063
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Posted - 2017.02.13 12:18:44 -
[2] - Quote
Quote:Sorry, we could not find the item you were looking for.
The Mittani: "the inappropriate drunked joke"
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Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
171
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Posted - 2017.02.13 12:40:29 -
[3] - Quote
The changes look great. I can't wait to test it on the test server. It definitely looks much better and readable than current (on the new"ish" version).
Thanks for looking at the feedback. |
Gilbaron
Free-Space-Ranger Northern Coalition.
1909
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Posted - 2017.02.13 12:42:22 -
[4] - Quote
looking forward to this. quite a few elements that always annoyed me seem to have been adressed :) |
Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
317
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Posted - 2017.02.13 13:07:37 -
[5] - Quote
This looks more like a polish pass on the current new scanning system than what was assumed by many at the first announcement prior to o7 show.
Looks good, keep up the polish CCP. May our faith be restored.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
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Jagged Palleon
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2017.02.13 13:44:31 -
[6] - Quote
I like the changes.
A lot of the usability problems seem to be adressed (like clicking icons instead of the cube) and I also like the new symbols.
Keep it up! |
Vic Vorlon
Aideron Robotics
69
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Posted - 2017.02.13 13:53:04 -
[7] - Quote
Fantastic work, it really is heartening to see so many of the issues addressed in one hit. I just see one leftover issue that has always bugged me - the ability to center map rotation on a given probe result.
It's currently done by double clicking a probe result, but that should not be the only way. I'd like to see a menu command added to the right-click context menu (currently has the two Ignore Result commands) or, for bonus points, add a "center" button to each line in the list of signatures. That's probably overkill, I'd be happy with the Center command in the right-click popup menu.
Also, I hope CCP have conducted a "lessons learned" session on this. Why did the first attempt at a "new" scanner result in something with so many issues? How can that be avoided next time? |
Silen Talker
Ts Tax Corp
8
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Posted - 2017.02.13 13:54:40 -
[8] - Quote
Great article to read the thought process that's gone into all this. Especially loving the new 'always visible' arrows and removing the forward pointing one - what a great idea that is. Can't wait to use this, thank you.
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Servanda
Liga Freier Terraner Northern Coalition.
25
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Posted - 2017.02.13 13:59:33 -
[9] - Quote
Are you fixing the filter for probe results as well? For example I get results for cruisers and other ships when only frigates are selected in the filter. |
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 14:04:08 -
[10] - Quote
Servanda wrote: Are you fixing the filter for probe results as well? For example I get results for cruisers and other ships when only frigates are selected in the filter.
Hey, could you please elaborate and give a detailed example?
We have taken a pass over the filters, and we may or may not have resolved your issue, but I would need more information to be able to answer.
Quality Assurance Analyst
Team Psycho Sisters
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Seven Aztec
Lazerhawks L A Z E R H A W K S
0
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Posted - 2017.02.13 14:11:03 -
[11] - Quote
Praise Bob |
ISD Max Trix
ISD Community Communications Liaisons
1600
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Posted - 2017.02.13 14:14:27 -
[12] - Quote
From R/eve :
As one of the 10% or so of players who is partially colorblind, using red/green to distinguish anything at all is pretty much impossible. I wish that alternative colors for things like the above (and my personal pet peeve, yellowboxing/redboxing) could be made available for those that need them.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1595
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Posted - 2017.02.13 14:28:42 -
[13] - Quote
Please don't.
When you forced that new d-scan thing upon us, you banned me to a station, never to undock again until a fellow capsuleer found the off button and told me where it is.
I told you 70000 times that this underline thing makes all signatures unreadable because you still don't know which one is supposed to be which.
The current probe window has all the rows marked as green, un-scanned or orange-ish as half-scanned.
Anyone who is not a goon, pest, scared-little-bunny unbrave or any other blobb AFONE-member will turn off the anomalies with one click and start scanning.
Large red bubbles on the solar system map indicate small signatures and small red bubbles indicate the larger signatures.
This is not very complicated.
Large red bubble = harder to probe
Small red bubble = not very interesting or of any value
There is no need for 83783764 new icons that look like super mario gameboy icons if you paid a little attention in pre-school and learned reading letters.
(You are doing it right now)
The very reason to look on the solar system map in full-screen is to turn of the effects that will lower your performance.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Omnathious Deninard
Novis Initiis
3563
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Posted - 2017.02.13 14:47:06 -
[14] - Quote
Any chance on removing the discovery scanner and making players have to work a little again to find signatures?
If you don't follow the rules, neither will I.
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Obil Que
Star Explorers Reckoning Star Alliance
484
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Posted - 2017.02.13 14:48:15 -
[15] - Quote
CCP Phantom wrote:We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release. Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning! The future of probe and directional scanning UI
There's a weird interaction with the probe scanner window and creating bookmarks that I previously opened a bug report about but it was "working as intended"
Right click, create bookmark from a scan result and then leave your cursor over the probe window Start typing in the bookmark box which now has focus and if you try to enter numbers in the bookmark name like "C1", the probe window will change filters based on the number pressed even though the focus is in the text box because of where the mouse pointers is.
I understand wanting to allow the filtering to work but it should go by actual dialog box focus (bookmark box vs. probe window being clicked) rather than where your mouse is hovering...
NItpicky but annoying every time my signature list changes while typing in an unrelated window. |
Owen Levanth
Sagittarius Unlimited Exploration
540
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Posted - 2017.02.13 14:48:47 -
[16] - Quote
Sounds good. Improvements are always nice to have. Especially that new color for d-scan. It may sound ridiculous to you guys, but probes and d-scan having similar sphere-colors always confused me. Most of the time I work around this by minimizing my d-scan sphere to better see my probes.
With both spheres in different colors, this old dumb workaround can finally be put to rest on the garbage dump of history. |
Duo Roman
Warp Nomads
29
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Posted - 2017.02.13 14:49:58 -
[17] - Quote
Would be good if even in the "window mode", the map window is in the background, so we can see what's in the orverview and dscan windows while probing. |
Grarr Dexx
Ministry of War Amarr Empire
455
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Posted - 2017.02.13 14:50:01 -
[18] - Quote
I don't actually play any more but I still follow updates. That said, as an avid prober, all of these changes make sense. I would like to add that I would also really enjoy a visual overlay or representation of the total area I am covering with a directional scan. This could be represented through a small grayscale overlay or a contrasted outline. |
Mr Floydy
Side Kicks The-Culture
334
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Posted - 2017.02.13 15:12:47 -
[19] - Quote
Sounds good on the whole, sad that you are getting rid of clicking on the edge of the probe sphere - I liked that feature... Any chance of making it optional? Definitely glad to see that the probe directions will always take precedence over clicking on sigs - finally! That was by far the worst thing about the new interface. |
Rhyme Bittern
Signal Cartel EvE-Scout Enclave
23
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Posted - 2017.02.13 15:21:50 -
[20] - Quote
Thanks for the changes, they are all very nice.
I have one more request, though. Can you please let the tooltip of the scan result show the result current name instead of its ID?
My screen resolution is not the greatest, and I need to squeeze the scan results window as much as possible. However, this means that the name column becomes mostly hidden and I can see only the first several words in it. I would be like to see the name of the scanned result when I hover the mouse cursor over it instead of its ID - an almost useless piece of information. |
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Tipa Riot
Federal Navy Academy Gallente Federation
3444
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Posted - 2017.02.13 15:27:40 -
[21] - Quote
Sounds promising, and I will need to try this new iteration, but upfront a couple of points
Where is the single click toggle for anomalies?
It's very important that this can be toggled easily and fast. Example, anomalies "on" before jumping into system, quickly dscan for prey, warp, if nothing found, switch "off" to start combat probing, and so forth. Also while roaming I constantly switching this on/off depending on situation.
Is probing fully functional even without the map?
I use to drop, position probes, close the map and combat scan on the fly in certain situations, e.g. warp-in points to special ships in big fights, where everybody is on grid.
Performance! Partly because of the bad performance in combat scan situations, I'm not able to use the new scan window. With lots of sigs (scanning for structures) and other stuff in the scene together with this animated overlapping spheres I get very poor performance (<10 frames sometimes), where the old system runs smoothly
I'm my own NPC alt.
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Timothyr Black
Art Of Explosions Hole Control
0
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Posted - 2017.02.13 15:28:46 -
[22] - Quote
Special request, don't think this is implemented, so hope it will
Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle
now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )
Also camera panning is bugged in orbit camera, when swapping to tactical camera pov it works fine. You select something in space, and your camera will keep swapping back. Example.: https://puu.sh/rLq2O.mp4
Made 2 tickets about it but has not been touched by bugg team. |
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 15:36:11 -
[23] - Quote
Timothyr Black wrote:Special request, don't think this is implemented, so hope it will Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )
Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.
Quality Assurance Analyst
Team Psycho Sisters
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elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1595
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Posted - 2017.02.13 15:43:05 -
[24] - Quote
CCP Claymore wrote:Timothyr Black wrote:Special request, don't think this is implemented, so hope it will Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg ) Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.
So it doesn't center your screen anymore?
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 15:44:32 -
[25] - Quote
elitatwo wrote:CCP Claymore wrote:Timothyr Black wrote:Special request, don't think this is implemented, so hope it will Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg ) Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut. So it doesn't center your screen anymore?
If you click on brackets, or the probe object it centers the camera on that. As said in the blog, clicking anywhere else in the scene will toggle between top and side view.
Quality Assurance Analyst
Team Psycho Sisters
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Nissai Vries
Roving Guns Inc. Mercenary Coalition
2
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Posted - 2017.02.13 15:47:01 -
[26] - Quote
On first look this is amazing. Awesome. So excited. Can't hide it.
We shall see.... but for now a big: YAY!
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Timothyr Black
Art Of Explosions Hole Control
0
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Posted - 2017.02.13 16:00:16 -
[27] - Quote
Also wanted to address Made bugg reports about it but nothing really happens with it Had my corp members try aswel, same result
Camera panning is bugged in orbit camera view, when swapping to tactical camera pov it works fine. You select something in space, looking into that direction (C+press or Shift+C as toggle) and your camera will keep swapping back when you try pan the camera into an other direction (dragging with mouse ). Example.: https://puu.sh/rLq2O.mp4
Would appreciate if its fixed, booked bug report on 17 okt2016, only response to clear cache which didnt fix the issue. |
Sir Constantin
83
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Posted - 2017.02.13 16:07:26 -
[28] - Quote
Isn't possible to keep the option to resize the spheres by dragging or maybe by scrolling when the mouse is over the cube?
I'm lazy and it's annoying to have to move the hand to keyboard and use a shortcut or move the mouse all the way to the probe scanner.
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Duo Roman
Warp Nomads
30
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Posted - 2017.02.13 16:08:59 -
[29] - Quote
Timothyr Black wrote:Also wanted to address Made bugg reports about it but nothing really happens with it Had my corp members try aswel, same result Camera panning is bugged in orbit camera view, when swapping to tactical camera pov it works fine. You select something in space, looking into that direction (C+press or Shift+C as toggle) and your camera will keep swapping back when you try pan the camera into an other direction (dragging with mouse ). camera pans back to what you selected initialy before trying to dragg it into other direction Example.: https://puu.sh/rLq2O.mp4 Would appreciate if its fixed, booked bug report on 17 okt2016, only response to clear cache which didnt fix the issue.
It's not a bug. That happens because you have the "Align with camera" option enabled in the map settings.
EDIT: From the blog: "We noticed with the CSM that when people had the "Align with Camera" option enabled, but then went to do something else and did not realise "Align with Camera" was still enabled it would seem like the camera was broken. We are going to change how this works so when you pan the camera or click on a bracket the "Align with Camera" will be disabled."
So it will be "fixed". |
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CCP Claymore
C C P C C P Alliance
405
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Posted - 2017.02.13 16:12:15 -
[30] - Quote
Amarisen Gream wrote:This looks more like a polish pass on the current new scanning system than what was assumed by many at the first announcement prior to o7 show.
Looks good, keep up the polish CCP. May our faith be restored.
Yep, no MAJOR gameplay changes to scanning, just improving and polishing the UI and UX.
Quality Assurance Analyst
Team Psycho Sisters
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Timothyr Black
Art Of Explosions Hole Control
0
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Posted - 2017.02.13 16:13:51 -
[31] - Quote
Duo Roman wrote: It's not a bug. That happens because you have the "Align with camera" option enabled in the map settings.
EDIT: From the blog: "We noticed with the CSM that when people had the "Align with Camera" option enabled, but then went to do something else and did not realise "Align with Camera" was still enabled it would seem like the camera was broken. We are going to change how this works so when you pan the camera or click on a bracket the "Align with Camera" will be disabled."
So it will be "fixed".
apologies, good to hear it will be fixed, cause in a way you want to keep align with camera enabled if you try to pinpoint 5degree angle inspace then my only request remains, the align with camera hotkey :D again apologies for failing to read |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3146
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Posted - 2017.02.13 16:39:42 -
[32] - Quote
Will the dscan changes include the ability to use the look at/dscan button on anomalies in the probe scanner? |
Clay Indesicus
Tempest Legion
0
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Posted - 2017.02.13 16:57:08 -
[33] - Quote
Wow, lots of changes here and every one is a great improvement. As a wormhole resident, thank you and keep up the great work! |
Hirisho Presolana
The Lone Wolfs
11
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Posted - 2017.02.13 17:54:39 -
[34] - Quote
These all look good imho :) Some good addition might be auto-bookmark for 100%scanned anomaly.. maybe in a new journal tab.. i still remember scsnning a combat site for the first time, docking, undocking with my combat ship only to find out i had to scan it back again because i did not bookmark the result :D (yes , me=noob, but i guess everyone was noob once)..
Another good thing, to speed up the proces could be a sort of snapping of the probe's gitzmo after a certain percentage is reached.. Like, if it be ome orange you can snap the prob formatio center to the orange bracket.. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20504
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Posted - 2017.02.13 18:45:26 -
[35] - Quote
I like it, Looks great. Combat probing should be quicker now. I particularly like the double click camera orientation trick, that's a good one and something I'll be using extensively.
Can't wait for the inevitable horde of wailing-and-gnashing-of-teeth threads when this goes live though, Get yer .gif's ready lads this will be a doosy
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Mama Baer
The Tiny Co.
2
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Posted - 2017.02.13 19:12:48 -
[36] - Quote
This is great. Now please fix the crashes and Aura amd the character sheet and I am happy. |
Guma Kumamato
KANARCI
0
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Posted - 2017.02.13 19:38:04 -
[37] - Quote
Hi, could you, please, add a special filter for bookmarked signatures in current system - based on start of string maybe : ) It would by great QoL feature, even if "hacked"-in this way.
Love all other improvements btw, Guma |
witchking42
UNFRL Fleet Operations
214
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Posted - 2017.02.13 20:43:44 -
[38] - Quote
Awesome changes - sending virtual pizza's to all devs involved |
Skremar Ogan
Bros Before Holes
1
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Posted - 2017.02.13 20:50:08 -
[39] - Quote
10% of men are red/green partial or full colourblind.
So the colour scheme, it's, well, not ideal for a significant portion of the player base.
The red/orange/yellow/green scheme now looks brown, light browny yellow, yellow, and yellowy brown to 10% of the dudes out there trying to scan.
Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. I can't tell you how many friendlies in MW I've killed before they implemented some love for 1/10th of the player base.
I use the old scanning system simply because the contrast and colour scheme is better for me, but why not just make it so we can pick a better colour scheme.
https://en.wikipedia.org/wiki/Color_blindness
I have notified my corp mates that they will have to handle my scanning duties going forth. Hopefully they will troll me here. |
Mara Rinn
Cosmic Goo Convertor
6087
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Posted - 2017.02.13 21:00:32 -
[40] - Quote
I'm wondering why it's considered necessary to rotate the cube+arrows at all.
Just fix it's rotation so it's always going to move the scanning probes in the plane of the viewport. It doesn't make sense to try moving things in 3D when you have no 3D perspective. When we get VR interfaces to EVE, we'll have the appropriate means to move things in 3D without visual crutches such as cube-cursors.
Day 0 Advice for New Players
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Circumstantial Evidence
375
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Posted - 2017.02.13 21:23:50 -
[41] - Quote
Skremar Ogan wrote:Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. CCP, in addition to alternate color schemes, consider combining solid color bands with cross-hatch patterns specific to each color, to help identify them.
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Leila Crendraven
JP Heavy Industries
0
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Posted - 2017.02.13 22:01:51 -
[42] - Quote
I do like the new system, even the beta one currently live. I also like your proposed changes. However I still use and will cling to the old UI because I am red/green color blind and for the live of me cannot see anything at all in the new UI. It's just not usable for me, and not as in it is uncomfortable or not pretty or whatever. It's just impossible. I can barely make out the site markers (the "dots", I can see the big spheres) against the black background and as soon as I move my probes above them their just gone, so I constantly have to move the probes away, remember where the site was and then scan. It's not pleasent. Using the old UI is a whole lot better for me, albeit not what I would call "barrier free". So please please pretty please include some option to change the color scheme, like white or even yellowish probes against bright blue site markers or something. Please? |
Klara Zufall
Stryker Industries
0
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Posted - 2017.02.13 22:28:14 -
[43] - Quote
Yes, i know you guys are always trying to make things easier for newbros and polish stuff to look more fancy BUT why to change things that work perfectly well? You know that Eve is that cool just because it isnt so WOWish. I am happy with the old scanning window and i realy dread the day, "when we are happy with the new implementation". May it take a very long time, sorry CCP
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Adeline Lachance
University of Caille Gallente Federation
19
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Posted - 2017.02.14 01:18:23 -
[44] - Quote
One thing I've noticed with the current D-Scan system is that, when sorting by distance, objects that are too far away to be rendered with a numerical value (i.e. the '-' character) are listed first in ascending order. For example,
NameTypeDistance Ship1Purifier- Ship2Purifier- Ship3Purifier- Ship4Catalyst1900m Ship5Catalyst3000m Ship6Catalyst3500m Ship7Thrasher20km Ship8Tornado40km
I fairly regularly see the '-' ships scrolling of the screen. I can sort in descending order to see this.
NameTypeDistance Ship8Tornado40km Ship7Thrasher20km Ship6Catalyst3500m Ship5Catalyst3000m Ship4Catalyst1900m Ship3Purifier- Ship2Purifier- Ship1Purifier-
Very occasionally I see the closest ships scrolling off the screen. What I would ideally like to see is this.
NameTypeDistance Ship4Catalyst1900m Ship5Catalyst3000m Ship6Catalyst3500m Ship7Thrasher20km Ship8Tornado40km Ship1Purifier- Ship2Purifier- Ship3Purifier-
I'm aware that the Overview can help here but wish for a pure ascending order in D-Scan. It's entirely possible I'm unaware of something in the current system that will allow me to accomplish this. |
Luc Chastot
701
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Posted - 2017.02.14 01:22:25 -
[45] - Quote
What I would love as an explorar is if everything was condensed into the main window, with the UI visual information going from grid to system map to galaxy map just by zooming out and viceversa, with some kind of alarm or notification when there are *significant changes on the grid and a button to automatically return to grid view.
*An amount of players/rats equal or above your fleet size. If you are alone, then that would be one or more entity. This includes warp ins and uncloaks. Also, it should have the option to condition the alarm to standings/threat level.
Make it idiot-proof and someone will make a better idiot.
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Penance Toralen
Compass Fox
30
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Posted - 2017.02.14 01:35:53 -
[46] - Quote
Been trying to make a personal filter that only shows Ore Anoms - but it never seems to work for me.
I am assuming that I select which I want to see. But nothing shows when I deactivate all of the standard filters and toggle my personal saved. |
DeMichael Crimson
Republic University Minmatar Republic
58479
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Posted - 2017.02.14 01:53:33 -
[47] - Quote
Guess I'll throw my 2 ISK worth of opinion into the pot as well.
As a long time explorer I gotta say I liked the original Apocrypha change in scanning. There were a few good upgrades done to it afterwards but for the most part it was great, simple and easy to use.
Then you guys at CCP started doing this polish crap where all you're actually doing is just constantly adding more eye-candy to an already graphics heavy UI.
I tried the newish scanning system and instead of making scanning easier, all the extra graphics and tooltips just added more confusion so I kept using the original 'old' scanning system. Now you're doing the same thing again, adding more graphics to an already top heavy UI system. Granted it all looks great but in reality all I see is a couple of improvements that should have been done a long time ago.
The 'double click' option to transition between top view and side view is great. Also the 'arrow' viewing and access being removed when looking straight at the probe is helpful.
I'm not sure about the color change to the scanning result being really necessary, I always looked at the numerical signal scan result to know when I was at 100% warp in ability.
Don't know why you guys are obsessed with making all sorts of Icons. In my opinion it just adds more clutter to an already graphics heavy UI.
Obviously you guys are already set to implement these changes so old players like me will just have to adapt and change.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Draco Argen
Caldari Provisions Caldari State
0
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Posted - 2017.02.14 02:11:20 -
[48] - Quote
Really pleased to see some love for scanning. Spend lot of time exploring.
All of the feature tweaks and fixes are much more intuative and pleasantly surprised me to be buffing and improving without ripping up the carpet.
However one thing I've not mention and ccplease consider.
We are living in bio clones in amazing spaceships, why can our hyper stupid clever ship computer not remember a scan result we get to 100% when we leave system or dock up. I'm ok with the "bookmark or loose out" mentality in general but If I'm scooting through systems and scanning when I double back and go through a system I've scanned I cant see if the signatures are new or one I've already scanned.
I used to bookmark but it became unmanageable and required a lot of wasteful bookmarks (Bad for your DB too!) And even then It immediately obvious which result I've BMed unless I name it after the sig name.
As a game mechanic I see no harm in remembering any results I get to 100%. If I dont get it that far, fine forget about it. Remembering to the greatest scan precision might be nice, but not a game change if you can't.
I can understand adding this level of persistence might be a technical hurdle. But I'd hope that remembering signatures that naturally expire would only leave a fistful of sigs needing to be stored and a relatively easy expiry method when the sig dies. WAY better than me forgetting to delete 1001 BMs and clogging up your DB lol Even if its the last 10 signs I've successfully scanned that is sooo useful ! First in last out and I'm a happy bunny.
The only other solution I have is keeping a notepad by my kb to note the sig names Ive scanned and thats a ball ache.
(Though Im a big fan of pen and paper support for games like this, this is no fun)
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Donna Hale
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.02.14 03:41:50 -
[49] - Quote
Suggestion:
When double-clicking like this http://content.eveonline.com/www/newssystem/media/71875/1/NewScanning7.gif make swap direction dependent on where the double click happened relative to the cube.
If I double click above the cube, the view will swap between top and front. If I double click to the left of the cube, the view will swap between front and left. And so on.
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Miss Ryu
Pator Tech School Minmatar Republic
0
|
Posted - 2017.02.14 06:59:18 -
[50] - Quote
I really like the polish changes to probe scanning including picking up the cube in preference to anything (including the one damn probe that seems to always just happen to be there), removing the facing arrow so the cube doesn't end up half way across the system, and dimming of the blinding colours as well as making it easier to change the probe size when the signature isn't moving. |
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Aaril
Hard Knocks Inc. Hard Knocks Citizens
45
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Posted - 2017.02.14 07:14:38 -
[51] - Quote
Could a shortcut be added for the show scan cone? I am glad this is moving, but a keybind would be nice as well.
Also...PLEASE consider developing the ability for scans to be stored (possibly since each signature has a unique ID, have a database append the players who have scanned it [I know a big difficulty has to come with the level scanned...but a simplification could be only remember if a signature is scanned to 100%...or have a level associated with each 25% so the signature type can at least be seen when not scanned to 100%]). |
Grookshank
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
128
|
Posted - 2017.02.14 07:30:34 -
[52] - Quote
Very nice. An option to reset the probes to the sun would be really nice. So you don't need to move them x times if they are on the border of a big system or misdragged up/down very far. |
Lianara Dayton
Society for Peace and Unity
51
|
Posted - 2017.02.14 07:40:13 -
[53] - Quote
The most important QoL feature is sadly missing from the dev blog:
Make ignored scan results be saved so they are not lost when you change sessions. Instead they could be deleted after 2-3 days or something like that.
It's a huge PITA during exploration - you enter a system, probe down the results, 99% are **** that you add to ignore, you leave system to continue your search. After 4-5h you pass back through the same systems as before but your hyper-advanced starship computer, designed in the year 22000 isn't capable of remembering which of those 4 scan results you previously ignored. I mean.. ugh!
Please fix this issue CCP (or better yet: play your own game and you would have noticed this and many other problems about 2 hours after the first internal alpha testing of the new probing interface instead of after 2-3 years).
Lianara Dayton, Society for Peace and Unity
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Shadowlance
Shadow Wings.
0
|
Posted - 2017.02.14 08:18:34 -
[54] - Quote
o/ How about adding "use overwiev preset" checkbox into new D-scan window like it is in the old-one now?
This is the only reason that keeps me from using new D-scan. Because selecting overview preset from a drop-down menu takes too long in pvp situations when you just need to check if there's some object that isn't shown on currend D-Scan profile as quick as possible. |
Shadoron Criste
The Comet Society The Comet Alliance
12
|
Posted - 2017.02.14 08:49:36 -
[55] - Quote
Could we please get the sorting option *scan group* back on the new probe scanner window? Not just sorting by *group*, but by *scan group*. It allows someone to keep all the signatures at the top of the window, and all the anomalies below them. As you scan a signature, if you sort by scan group, they stay in place at the top of the window. If you don't, they drop down into the list of the anomalies, and are a pain in the butt to find again. It's especially hard to identify between two of the same signatures once they move after being scanned. Sorting by scan group fixes this. |
erg cz
Broz With Froz Dot Dot Dot
547
|
Posted - 2017.02.14 08:53:04 -
[56] - Quote
I have lost already few sets of factional probes, when I was reloading the probe scanner and docking into citadel in the same time. Lost probes are not in fitted scanner nor in cargohold after that. It ok if I have accesss to market, but it can be crucial in WH, for example.
I hope your update will fix that. No point to have all those UI twicks if you can not have probes at all.
Absolutely free trial extension. Just click the link and get extra 250 000 SP for free!
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CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 10:19:17 -
[57] - Quote
Rowells wrote:Will the dscan changes include the ability to use the look at/dscan button on anomalies in the probe scanner?
I need to speak to CCP Optimal about this one, at the moment it works when clicking brackets in the Solar System view, but not the Probe Scanner window.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 10:20:54 -
[58] - Quote
Hirisho Presolana wrote:These all look good imho :) Some good addition might be auto-bookmark for 100%scanned anomaly.. maybe in a new journal tab.. i still remember scsnning a combat site for the first time, docking, undocking with my combat ship only to find out i had to scan it back again because i did not bookmark the result :D (yes , me=noob, but i guess everyone was noob once)..
Another good thing, to speed up the proces could be a sort of snapping of the probe's gitzmo after a certain percentage is reached.. Like, if it be ome orange you can snap the prob formatio center to the orange bracket..
This is a super interesting point about the bookmarking, I am not sure we will do anything at this point in time, but I can raise it with the team.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 10:22:54 -
[59] - Quote
witchking42 wrote:Awesome changes - sending virtual pizza's to all devs involved
nom nom nom - Virtual pizza is the second best pizza!
Quality Assurance Analyst
Team Psycho Sisters
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
160
|
Posted - 2017.02.14 10:33:40 -
[60] - Quote
The proposed changes are good but there's still just 1 thing that annoys me about the new system over the old one. And that is the tiny green line on the results that is barely visible. Visually the results like in this image: http://content.eveonline.com/www/newssystem/media/64721/1/scanner.png Are what made me avoid the new system at all costs just because the old visuals were much much better. |
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Hirisho Presolana
The Lone Wolfs
12
|
Posted - 2017.02.14 11:45:50 -
[61] - Quote
CCP Claymore wrote:Hirisho Presolana wrote:These all look good imho :) Some good addition might be auto-bookmark for 100%scanned anomaly.. maybe in a new journal tab.. i still remember scsnning a combat site for the first time, docking, undocking with my combat ship only to find out i had to scan it back again because i did not bookmark the result :D (yes , me=noob, but i guess everyone was noob once)..
Another good thing, to speed up the proces could be a sort of snapping of the probe's gitzmo after a certain percentage is reached.. Like, if it be ome orange you can snap the prob formatio center to the orange bracket.. This is a super interesting point about the bookmarking, I am not sure we will do anything at this point in time, but I can raise it with the team. Wow, i like you consider this thing interesting :) |
Causarius Meretrix
Mass HaVoK KAOS Unlimited
0
|
Posted - 2017.02.14 13:29:04 -
[62] - Quote
Omnathious Deninard wrote:Any chance on removing the discovery scanner and making players have to work a little again to find signatures?
I second this!
Although scanning will take a lot longer, and systems with no sigs will be frustrating; I liked the old way, where you actually had to probe different parts of the system to find out if there even were any sigs there. I actually don't remember if the anoms were visible or not, but I know for certain the sigs were harder to obtain when you had no idea if there even were any.
Many things get easier in a way that they are "dumbed down" to a level that is comparable to a FB 'whatever'-crush game with tooltips telling you what to do. There is nothing wrong with a bit of a challange and having to actually put some effort into it.
There may have beet many discussions about this when the mini games were introduced (was it at the same time the discovery scanner was introduced?) as a way to keep a balance between how hard it is to find the site and the difficulty leven to actually obtain stuff from the sig in the end. In the end the players are the ones who loose the experience.
Also; fixing looks to make the game more appealing to a wider audience (who cares more for the looks than the actual gameplay) might not always be a good thing ;-) |
Erika Mizune
The Soul Society Army of New Eden
2407
|
Posted - 2017.02.14 13:33:33 -
[63] - Quote
I like the new designs, but I have to say, one of the things that always annoys me about updates to the UI like this is that there is never color options for colorblind players. This is super frustrating. Perhaps some control over the sphere colors would be a nice step?
Erika Mizune for CSM - Industry & Accessibility Candiate
DJ Yumene of Eve Radio | Blog | Sounds of New Eden | Eve Radio | BPO Quest | Erika 4 CSM
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GENT
Naliao Inc. Test Alliance Please Ignore
36
|
Posted - 2017.02.14 14:41:10 -
[64] - Quote
CCP Phantom wrote:We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release. Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning! The future of probe and directional scanning UI
Current proposed changes seem nice, but there are a few things that I would like to see improved for directional/probe scanning.
1) First and foremost of these is remembering 100% scanned sites! I have to use out of game tools to remember sites that I have scanned down to 100% already. Why is that?
2) I would also like to see the ability to use the mouse look to directional scan towards 100% scanned anomalies from the probe scanner window.
3) It is very irritating when scanning and a new site pops up, it zeros out any progress made on signatures bellow 100%.
4) Could we please, please, have a center probes on sun button? When jumping from a big system to small system it becomes very annoying to have to find them and drag them from way out in the middle of nowhere. (or is there a functionality existing for this I'm not aware of?)
Obligatory mention of "set this skin to default" toggle.
Watch my stream on twitch for small gang PVP and Exploration content in 0.0
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Aves Asio
46
|
Posted - 2017.02.14 14:41:54 -
[65] - Quote
You are adding some cool features but unfortunately they are being added on to an inferior platform.
Your new map is still bad. |
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CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 14:58:42 -
[66] - Quote
GENT wrote:CCP Phantom wrote:We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release. Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning! The future of probe and directional scanning UI Current proposed changes seem nice, but there are a few things that I would like to see improved for directional/probe scanning. 1) First and foremost of these is remembering 100% scanned sites! I have to use out of game tools to remember sites that I have scanned down to 100% already. Why is that? 2) I would also like to see the ability to use the mouse look to directional scan towards 100% scanned anomalies from the probe scanner window. 3) It is very irritating when scanning and a new site pops up, it zeros out any progress made on signatures bellow 100%. 4) Could we please, please, have a center probes on sun button? When jumping from a big system to small system it becomes very annoying to have to find them and drag them from way out in the middle of nowhere. (or is there a functionality existing for this I'm not aware of?) Obligatory mention of "set this skin to default" toggle.
1) This is a bigger question for Game Design, but I will raise it with them
2) This has been worked on and improved during the time the devblog was being written so was left out of the blog. Have a look on Singularity, hopefully next week it will be there, and see what you think.
3) This is a defect and should be resolved when the update is released to TQ
4) Currently in the system we have they are always launching at the sun, so the launching issue should be gone, and we have tweaked the manipulation box so hopefully losing them will not be so easy.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 15:00:00 -
[67] - Quote
Aves Asio wrote:You are adding some cool features but unfortunately they are being added on to an inferior platform.
Your new map is still bad.
Just so we are clear, the map is not getting changes.
The Solar System map is getting changes.
Quality Assurance Analyst
Team Psycho Sisters
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Drabbin Mishi
Excognative Ignorance Short Bus Syndicate
24
|
Posted - 2017.02.14 15:13:30 -
[68] - Quote
CCP Claymore wrote:
4) Currently in the system we have they are always launching at the sun, so the launching issue should be gone, and we have tweaked the manipulation box so hopefully losing them will not be so easy.
I hope that that is only for the FIRST launch in any given system. So that if my probes expire in space, or I recall them and then relaunch, or briefly dock and undock, I won't lose the positioning that my probes had before they left space, when I relaunch them?
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Circumstantial Evidence
376
|
Posted - 2017.02.14 15:23:33 -
[69] - Quote
Could we get a new sound effect for scanning-in-progress, for our "space sonar"? Former audio developer CCP WhiteNoiseTrash expressed disappointment that a "stock" sound from a commonly used effects library was chosen. |
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CCP Claymore
C C P C C P Alliance
409
|
Posted - 2017.02.14 16:10:48 -
[70] - Quote
Circumstantial Evidence wrote:
Obligatory, EVE has sound?
Sounds are being worked on at the moment.
Quality Assurance Analyst
Team Psycho Sisters
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Ocean Ormand
Bagel and Lox
54
|
Posted - 2017.02.14 19:53:34 -
[71] - Quote
First off - will these changes require us to use the new map? Will the old scanning system and map still be available? I'm not going to get into how terrible the new map is since that has been done to death, but as long as the new map is not mandated then I'm fairly meh to the scanning changes.
Second - scanning is already ridiculously easy. Once upon a time scanning used to be a profession and a skilled scanner was a welcome addition to any fleet. Now scanning is so easy that any tom, **** and harry can do it. In fact, scanning is so easy that many are able to multitask scanning along with the running of their fleets to the point where sniper fleets were rendered questionable as a doctrine. That being the case - changes that render scanning even easier then it already is are ultimately counter productive. |
Jeremiah Saken
The Fall of Leviathan
646
|
Posted - 2017.02.14 20:46:33 -
[72] - Quote
CCP Claymore wrote:GENT wrote: 1) First and foremost of these is remembering 100% scanned sites! I have to use out of game tools to remember sites that I have scanned down to 100% already. Why is that?
1) This is a bigger question for Game Design, but I will raise it with them This should be prio with new UI change, why CSM didn't ask about it? We are asking for this years now.
If you want to add icon for specific sites would it be better to remove site type column from scanner window, we will have information doubled.
Any chance to remove sites names from scanner window? We would have some "discovery" taste at least when warping on site grid. Just "relics" and "datas" for non sleepers/covert sites.
Quote:As an attempt to improve usability, weGÇÖve introduced the concept of scanning difficulty. This should hopefully help new players understand why they simply cannot pin down a very difficult site, as well as creating a nice reveal moment that can also help with deciding if itGÇÖs worth proceeding with the scan or not as difficulty roughly correlates with the value and risk of the site. Why you making scanning easier and easier. Alphas can scan Superior Sleeper Sites - should they be?. Now you even show me before scan what result I may expect? It's opposing to explore, it's calculation. Make things harder not easier. Easy things geti bored quickly.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Lil' Brudder Too
Pistols for Pandas
233
|
Posted - 2017.02.15 03:02:20 -
[73] - Quote
Dev Blog wrote: In short, the old system is going to be removed when we are happy with the new implementation, but we are committed to this being as soon as possible.
For the initial release we will keep the GÇ£oldGÇ¥ system in place and replace the current system with a GÇ£brand newGÇ¥ system thatGÇÖs the default for all new players.
You mean like the new inventory window was so awful and CCP promised to 'iterated' on it until it was just as good as the old one....released a couple token patches...then left it alone after everyone simply got tired of complaining...
Sounds like a good business plan.
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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Lil' Brudder Too
Pistols for Pandas
233
|
Posted - 2017.02.15 03:06:43 -
[74] - Quote
CCP Claymore wrote:Aves Asio wrote:You are adding some cool features but unfortunately they are being added on to an inferior platform.
Your new map is still bad. Just so we are clear, the map is not getting changes. The Solar System map is getting changes. Well, the new map is what needs changes....just so we are clear...#oldmapbestmap
New Icon SiSi feedback thread that got wholly ignored!
An example of that a good ship icon set looks like.
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Aves Asio
46
|
Posted - 2017.02.15 11:24:32 -
[75] - Quote
CCP Claymore wrote:Aves Asio wrote:You are adding some cool features but unfortunately they are being added on to an inferior platform.
Your new map is still bad. Just so we are clear, the map is not getting changes. The Solar System map is getting changes.
The solar system map that is getting the changes is a part of the new map. In the end you will replace both old maps with the new and inferior solar system and universe maps - THIS IS AN ISSUE
You are trading features, on one side we are loosing a functional universe map and on the other side we are getting a slightly better solar system map. |
DrysonBennington
Eagle's Talon's
309
|
Posted - 2017.02.15 16:03:16 -
[76] - Quote
Signature Pinpointing or Holding
I think that scanning for wormholes should come as part of the scanner of the ship. The Wormhole Scanner would be a Role Bonus to the ship where for each level of the ship trained to the scan would increase or hold the wormhole signature in place by 10%. The Tech II variant of the ship would have an additional 5% Signature Holding bonus for wormholes for a total of a 70% Signature Holding bonus.
How the Signature Holding would function is that the ship would constantly produce a signal that when a wormhole signature is located would lock the signature down from moving around while the probing process was taking place. The drawback is that the cruiser sized ship would have nearly double the signature radius as battleship.
The Signature Holding could be turned on or off from the HUD by clicking a small button.
Integrated resource scanning built into a ship would also create a new type of ship where the built in scanner would scan a group of asteroids and return a simplified result of the composition of the scanned asteroids or ice chunks compared to a more detailed result of using an on-board scanner. |
Amarak Valerii
3
|
Posted - 2017.02.15 17:40:28 -
[77] - Quote
First off.. great job! I appreciate most of the features here! I have a question though: Will the dscan/probescan window automatically dock/undock from the solar system window when i close it?
As much as I wish that, someday, the grid, the solar system window and the map would be morphed into one. Gradually zooming out from one into another.. giving a Sins of a Solar Empire feel.I know that day won;t come soon, thus I;m asking for something more realistic: Can the currently selected item from the overview (enemy ship) have it's signature highlighted in the probe scanner? (after I've scanned it 100% ofc)
This can make my life way easier when scrolling through literally thousands of ships on grid in order to warp to my intended target.
Think for yourself. Don't be sheep!
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Morikvendi
AS Mining Group Solyaris Chtonium
5
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Posted - 2017.02.15 18:33:28 -
[78] - Quote
Rhyme Bittern wrote:Thanks for the changes, they are all very nice.
I have one more request, though. Can you please let the tooltip of each scan result show the result current name instead of its ID?
My screen resolution is not the greatest, and I need to squeeze the scan results window as much as possible. However, this means that the name column becomes mostly hidden and I can only see the first few words in it and cannot identify it. I would be like to see the name of the scanned result (or whatever information I currently have about it - "Cosmic Signature" -> "Relic Site" -> "Ruined Sansha Crystal Quarry", etc.) when I hover the mouse cursor over it, instead of the result's ID - an almost useless piece of information.
Agreed. +1
Boldly go where no man has gone before...
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Morikvendi
AS Mining Group Solyaris Chtonium
5
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Posted - 2017.02.15 18:41:02 -
[79] - Quote
Adeline Lachance wrote:One thing I've noticed with the current D-Scan system is that, when sorting by distance, objects that are too far away to be rendered with a numerical value (i.e. the '-' character) are listed first in ascending order. For example,
NameTypeDistance Ship1Purifier- Ship2Purifier- Ship3Purifier- Ship4Catalyst1900m Ship5Catalyst3000m Ship6Catalyst3500m Ship7Thrasher20km Ship8Tornado40km
I fairly regularly see the '-' ships scrolling of the screen. I can sort in descending order to see this.
NameTypeDistance Ship8Tornado40km Ship7Thrasher20km Ship6Catalyst3500m Ship5Catalyst3000m Ship4Catalyst1900m Ship3Purifier- Ship2Purifier- Ship1Purifier-
Very occasionally I see the closest ships scrolling off the screen. What I would ideally like to see is this.
NameTypeDistance Ship4Catalyst1900m Ship5Catalyst3000m Ship6Catalyst3500m Ship7Thrasher20km Ship8Tornado40km Ship1Purifier- Ship2Purifier- Ship3Purifier-
I'm aware that the Overview can help here but wish for a pure ascending order in D-Scan. It's entirely possible I'm unaware of something in the current system that will allow me to accomplish this.
Agreed. +1
Boldly go where no man has gone before...
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Morikvendi
AS Mining Group Solyaris Chtonium
5
|
Posted - 2017.02.15 18:44:26 -
[80] - Quote
Draco Argen wrote:Really pleased to see some love for scanning. Spend lot of time exploring.
All of the feature tweaks and fixes are much more intuative and pleasantly surprised me to be buffing and improving without ripping up the carpet.
However one thing I've not mention and ccplease consider.
We are living in bio clones in amazing spaceships, why can our hyper stupid clever ship computer not remember a scan result we get to 100% when we leave system or dock up. I'm ok with the "bookmark or loose out" mentality in general but If I'm scooting through systems and scanning when I double back and go through a system I've scanned I cant see if the signatures are new or one I've already scanned.
I used to bookmark but it became unmanageable and required a lot of wasteful bookmarks (Bad for your DB too!) And even then It immediately obvious which result I've BMed unless I name it after the sig name.
As a game mechanic I see no harm in remembering any results I get to 100%. If I dont get it that far, fine forget about it. Remembering to the greatest scan precision might be nice, but not a game change if you can't.
I can understand adding this level of persistence might be a technical hurdle. But I'd hope that remembering signatures that naturally expire would only leave a fistful of sigs needing to be stored and a relatively easy expiry method when the sig dies. WAY better than me forgetting to delete 1001 BMs and clogging up your DB lol Even if its the last 10 signs I've successfully scanned that is sooo useful ! First in last out and I'm a happy bunny.
The only other solution I have is keeping a notepad by my kb to note the sig names Ive scanned and thats a ball ache.
(Though Im a big fan of pen and paper support for games like this, this is no fun)
Agreed. +1
Boldly go where no man has gone before...
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Morikvendi
AS Mining Group Solyaris Chtonium
5
|
Posted - 2017.02.15 19:35:14 -
[81] - Quote
CCP Phantom wrote:We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release. Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning! The future of probe and directional scanning UI
After reading all of the comments before writing mine to make sure nobody mentioned it, here it goes.
Let me start by saying that (as not being a color blind person), I love most of the changes done. I won't go into details like do we need "super mario icons" for signatures, but there is a point I have to make about the new Probe and Scanning window LAYOUT as a developer and a person who knows a bit about UI and UX.
This is the picture I am talking about:
http://content.eveonline.com/www/newssystem/media/71875/1/NewScanning8.png
1. When designing something that is not just looked at, but also used, usable items (buttons) should go to the top. Example: Browsers, Word processors. The reason for this is because in most cultures we read from top to bottom, from left to right. That is how our brains are wired as a consequence.
2. Following that, all the main content / information is then contained in the central part of the window. All good there.
3. Then, all the secondary information goes at the bottom.
How many of us ever launch more or less than 8 probes? How many of us actively check every single time we scan what is our strength, deviation, and duration of the scan? This information is not something that changes every time we open scanner, it is something we should know but don't have to look at every single time. All that information is important but secondary and should be at the bottom of the Scan window to be checked when needed - not at the top where most important elements should be - Actions / Buttons.
What I propose is this:
http://i.imgur.com/qyHKDtY.png
"Analyze" button can be either kept where it is now in the current system (first on the left) or moved to the far right as in the screenshot, like Main action button. As you can see from the screenshot above, this layout even leaves you with enough room at the top to add any more future features/actions.
In any case, I am looking forward to the rest improvements you are going to make and try don't ignore the color blind people, even though I am not one of them.
p.s. I apologize for the long post, but there was no way to make this shorter yet understandable.
Boldly go where no man has gone before...
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TEMPO Secheh
Royal Amarr Institute Amarr Empire
6
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Posted - 2017.02.15 20:06:33 -
[82] - Quote
Amarisen Gream wrote:This looks more like a polish pass on the current new scanning system than what was assumed by many at the first announcement prior to o7 show.
Exactly my thoughs.
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Arrek Lemmont
EVE University Ivy League
9
|
Posted - 2017.02.16 04:57:24 -
[83] - Quote
Hi CCP, these refinements to the probe scanning interface will be great. Especially liking the double click.
While you're looking at this code, would you possibly refresh the Distance column in the probe scanner window more frequently? Presently, I need to hit F10 F10 to get it to refresh.
Also, I dislike the unconfigurable keyboard shortcuts on the probe scanner window. Keys 1 through 5 are used for just too many other things, and I don't want scan results to appear and disappear when I use them. |
Elwha Lynx
Planetary Colony Construction FUBAR.
39
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Posted - 2017.02.16 06:51:13 -
[84] - Quote
Arrek Lemmont wrote:While you're looking at this code, would you possibly refresh the Distance column in the probe scanner window more frequently? Presently, I need to hit F10 F10 to get it to refresh.. Agreed been a peeve of mine for some time and sometimes really confuses knowing what site you're in or close to.
Really nice work on everything else--with better visibility and easier grabbing it's going to make scanning, in general, a lot more pleasurable.
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Gurgeeh Daynar
Relentless Destruction Immediate Destruction
0
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Posted - 2017.02.17 21:49:05 -
[85] - Quote
A "snap-on" button for the probes to centre on a partially scanned signature could negate a lot of frustration for people in trying to centre probes on things.
Some may argue this is where speed and skill play a part and this is true but as a worm-holer it'd make sig scanning way faster, less onerous and free up more time for content as well as making combat scanning faster.
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Jinn Serine
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.02.18 22:33:31 -
[86] - Quote
Gurgeeh Daynar wrote:A "snap-on" button for the probes to centre on a partially scanned signature could negate a lot of frustration for people in trying to centre probes on things.
Some may argue this is where speed and skill play a part and this is true but as a worm-holer it'd make sig scanning way faster, less onerous and free up more time for content as well as making combat scanning faster.
This is exactly why I read the comments and was the point I wanted to make. I assume they won't do this otherwise the stated changes would only be useful for a split signal or when there might be an advantage to making an educated guess - I sometimes scan the intersection of many signals as a first step. I think any time when you have to make battling with the controls part of the game it is because you are worried about lack of other game play. BTW I don't battle the controls as I've learnt to deal with them. It would also require no thought or real skill to copy a body of text but having copy and paste makes life simpler which is what a computer UI should do.
Extra game play could be that scannables are more likely to be somewhere relative to other system elements. More likely to be in the system plane or close to a moon, for instance. Then a knowledgeable scanner might center the scan away from the current signal mathematical best guess and gain an advantage. But if the best guess is simply mathematical (and where the marker is) then you might as well snap to it.
TLDR - 'snap to' but increase the gameplay so that snapping to is less optimal than using knowledge and centering according to that knowledge |
Ix Method
Tribal Liberation Force Minmatar Republic
515
|
Posted - 2017.02.22 12:33:32 -
[87] - Quote
While you're messing about with this stuff shoving the estimated value somewhere in the cargo scan window would just be GÖÑGÖÑGÖÑ
Travelling at the speed of love.
|
Arts Dealer Rotsuda
Perkone Caldari State
5
|
Posted - 2017.02.25 04:40:39 -
[88] - Quote
Just tried the new D-Scan, and it seems fine, apart from one glaring issue.
On the NEW scanner when you put the range slider to minimum, the range is set to 0. There seems to be literally no purpose to scanning at 0km.
On the OLD scanner, when you set the slider to minimum, the range was set to 1 million km. This was very useful. It allowed you to very quickly snap to a scan range that would detect things at the same celestial as you or on the other side of an acceleration gate.
If the new scanner could be fixed so that setting the slider to minimum retained a few hundred thousand km, it would be very helpful. You could still set the range to zero using the arrows or by typing if necessary. |
Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
4
|
Posted - 2017.02.25 11:09:36 -
[89] - Quote
Evescout did an extensive runthrough on the changes and all I can say, I am not impressed with the current state.. there is so much so bad about this, it's not even funny.. I'd strongly suggest CCP devs have a good look at his stream and make changes before going live..
|
Nana Skalski
Taisaanat Kotei
28247
|
Posted - 2017.02.25 18:36:07 -
[90] - Quote
I have two things that I would like to see now, with these changes being in place
1. Place the galaxy map inside this round "Scanners" menu, at the top 2. allow the system map to be minimized, there is no way it can be minimized now, there is no option anywhere, there is only F9 key and X to close it, and of couse selecting it from the scanners menu closes it too.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|
|
clone phenotye female
Republic Military School Minmatar Republic
0
|
Posted - 2017.02.26 01:08:38 -
[91] - Quote
how about something simple like
right click sig > center probes |
Leila Crendraven
JP Heavy Industries
3
|
Posted - 2017.02.28 19:48:02 -
[92] - Quote
I have just seen the current state of the new UI on youtube and I came to 2 conclusions: - I like the feel of the new UI. In my opinion it looks very clean (except maybe for the anon / sig list window, but OK) and it seems moving probes around might get a lot more stress-free - but since I am red/green colorblind the now even dimmer red colors break scanning and thus exploring and many other activities for me. Not as in: it gets a little more fiddly but as in: I am physically unable to use it. If I squint my eyes really hard right in front of the screen it might work, but that's nothing to do with anything I call fun. This change just removes an entire branch of the game for me and, I suppose, a rather large portion of the colorblind population.
You can change the colorscheme of the entire UI. I like this. It's easy and pretty. I chose a grey / blue option because that is easy for me. Please please please introduce an option that basically replaces everything that is red in the new scanner UI with blue / yellow / orange / whatever. World of Tanks for example does a pretty good job doing exactly this, and they also replace what was originally blue with yellow, iirc. Battlefield 3 did a good job, Battlefield 4 even has 3 distinct colorblind correction options. I am sure there are more games doing this. And you don't need to implement options for every kind of anopia. I am not even asking for having what would suit me personally best. But if there are options, everyone may chose what works even a little better for them. I am sure even quite some non-colorblind people would chose the option because they may find it easier, better fitting their general UI scheme or flat-out prettier. I know quite a lot of non-impaired World of Tanks players do chose the option, so this might not only appeal to a small fraction of the player base, but potentially lots more. Pleease? |
Alicia Dnari
Dnari Mining and Manufacturing
14
|
Posted - 2017.03.04 17:31:45 -
[93] - Quote
A question: on the example probe scanner windows in the blog, unknown sigs (they're all at 0%) have one of two red icons: a filled in circle, or an X. What's the difference? |
Ikserak tai
Ghengis Tia Corp
0
|
Posted - 2017.03.06 16:53:25 -
[94] - Quote
All my characters explore, the sense of discovery exceeds the knowledge that more Isk can be gained doing other things.
How alphas can get into scan sites a few days after entering the game is baffling to me.
The only upside in the current system is that scanning requires a lot of focus and patience, traits on the wane nowadays, thus a negative incentive to persons requiring immediate gratification.
Only time will tell if the new system introduces a whole slew of new explorers going after a finite amount of sites. So, you grizzled, sore-eyed current scan types, let us ramp up our scanning efforts to discourage this inevitable influx of site junkies.
|
Ecrir Twy'Lar
Federation Navy 3rd Fleet Wrong Hole.
26
|
Posted - 2017.03.12 20:21:39 -
[95] - Quote
CCP Claymore wrote:Timothyr Black wrote:Special request, don't think this is implemented, so hope it will Doublepress on the map, making you align in that direction? A shortcut on keyboard available for letting map "align with camera" direction toggle now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg ) Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.
Along these lines... The last time you made changes to the scan ui I brought up something that I thought would be a great change. I was told that it was a "known issue" and was going to be changed here:
https://forums.eveonline.com/default.aspx?g=posts&m=6434869#post6434869
Each day I scan down all the signatures in my wh system. Later, if I see anyone on dscan in my system I don't have to put probes out in order to find them at any of my signature sites. However, I do need to figure out which site they are at. If I am looking out in space I can click on stations, celestials and bookmarks to have my camera snap to (Auto tracking shift-c) and dscan those locations. However, when I am looking at the map, the camera will snap to everything except my bookmarks. I don't know why this is. You gave use this nice new cone visual to use on the map, but then limit the use of it.
It does seem like the "align with camera" option works a little better with the new interface. However, I find that much more clunky to use than the camera "auto tracking" feature that works with everything else. |
Tonto Auri
Vhero' Multipurpose Corp
267
|
Posted - 2017.03.13 17:31:49 -
[96] - Quote
Hours before release, probes UI still unusable. http://project.rootdir.org/gallery/web/?view=2017.03.13.17.17.30.jpg
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|
Jeremiah Saken
The Fall of Leviathan
690
|
Posted - 2017.03.14 13:15:00 -
[97] - Quote
We need bigger "recover active probes" button. Probes formation buttons, scan range and "scan" button moved to the top where all other buttons are. Solar system map button back.
Icons are good. Circle scan progress on signature is good. Double click option to change perspective need a explorers annual award. Whoever thought about this has my eternal gratitude.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
|
Shadowlance
Shadow Wings.
2
|
Posted - 2017.03.14 14:22:14 -
[98] - Quote
Arts Dealer Rotsuda wrote:Just tried the new D-Scan, and it seems fine, apart from one glaring issue.
On the NEW scanner when you put the range slider to minimum, the range is set to 0. There seems to be literally no purpose to scanning at 0km.
On the OLD scanner, when you set the slider to minimum, the range was set to 1 million km. This was very useful. It allowed you to very quickly snap to a scan range that would detect things at the same celestial as you or on the other side of an acceleration gate.
If the new scanner could be fixed so that setting the slider to minimum retained a few hundred thousand km, it would be very helpful. You could still set the range to zero using the arrows or by typing if necessary. This ^^
Also about D-Scan, as i've told here before - add "use overwiev profile" CHECKBOX near the scan button as it was before! That is simply equivalent to "show all" when unchecked, and return back to my scan profile when it's checked.
Now It takes unacceptable long time to scroll all the overview presets to find one u need. And is located on the opposal side of the scan button = totally bad design.
P.S. Yes i've found 1-9 shortcuts to choose scan profile from overview tabs and it's good. BUT i don't use any of my tabs for direct scannig - so it's useless for me, i still forced to scroll my 20+ presets(and many people have much more) every time i need to check something not shown on current D-Scan profile |
Daniel Alpena
Intaki Liberation Front Intaki Prosperity Initiative
1
|
Posted - 2017.03.14 15:22:16 -
[99] - Quote
Jeremiah Saken wrote:We need bigger "recover active probes" button. Probes formation buttons, scan range and "scan" button moved to the top where all other buttons are. Solar system map button back.
All of this. Please. Especially allow us to put the control sliders/buttons back at the top.
The ability to adjust scanner sound effect volume would be nice, too.
|
Noxisia Arkana
Deadspace Knights
510
|
Posted - 2017.03.14 15:30:38 -
[100] - Quote
Yo Homeslice, we need a way to turn off the d-scan sound effect. I hit dscan like 20 times a minute in wormhole space - I'm about to ******* lose my mind on this.
Also, moving the d-scan angle/range to the bottom of the window was not a good idea... it makes it slightly more annoying to hunt targets using d-scan. Can we get the beta map button added back to the probe launcher? |
|
CowRocket Void
Angelus.Mortis Fidelas Constans
32
|
Posted - 2017.03.14 16:29:36 -
[101] - Quote
Noxisia Arkana wrote:Yo Homeslice, we need a way to turn off the d-scan sound effect. I hit dscan like 20 times a minute in wormhole space - I'm about to ******* lose my mind on this.
Also, moving the d-scan angle/range to the bottom of the window was not a good idea... it makes it slightly more annoying to hunt targets using d-scan.
This, please this.
bleeding shadow darkness > did i just saw a red procurer? :P
|
Metal Saleswoman
The Mechanix
3
|
Posted - 2017.03.14 23:31:00 -
[102] - Quote
Bad windows desing. Annoying sounds. Mouse scroll reversed. Nice options like highlight selected signatures removed...
Rollback this patch CCP |
QueenEmeraldas
Sickology
0
|
Posted - 2017.03.15 02:26:44 -
[103] - Quote
As someone who pvps often i find these directional scanner changes to be completely unusable for combat purposes.
Anyone who doesn't use the directional scanner to pinpoint combat targets as the scout for their fleet within seconds of entering a system rather than minutes does not have meaningful input on the directional scanner's use or changes. Anyone who thinks the map part looks "really cool" hasn't tried using it to find a moving human target in space that is trying to not be found.
This is like when you guys redid the map and it looked so good, so great, so interactive and high graphics. But it still had to function as a map and it didn't.
This is the same problem It's a basic tool for piloting your ship. It doesn't have to be pretty, it has to work right and fit on your HUD.
The map doesn't need to be there at all and must be removed for it to be usable. at least make it so it can be like compressed more or something. you can separate the map from the dscanner and move the map so its like hanging off the bottom of your screen and you only have this weird bar at the bottom saying the system name, but that's like really weird man, you have to see why there has to be an option to close the map without closing the dscanner. That's a hard issue, if you guys don't at least make that map thing minimizable then there's no saving this.
First hard issue is having the map window up even with the smallest version map takes up the majority of your screen.
Second hard issue is this sound it makes.
If you are dscanning all over the place its just like holy cow would you knock it off i get that i'm doing a scan or whatever but it doesn't need to be like so often. Maybe if it made that ping like every 30th scan, or it pinged under conditions the player could set like, make that crazy sound if a black op is on scan or something like that. That could be cool even. But, the way its set up it just gets on your nerves way faster than you'd think. Its cool for like 10 minutes of scanning or like maybe half an hour, but if you're out in space for hours, like say half of a day, (cause we're all no life(ing) it duh) scanning all over everywhere then it really weighs on you fast, to the point where you're like omg scanner i'm going to unsub over this horrible sound man i'm gunna just smash my face into my keyboard until it biomasses me.
The good news is, those are the only two hard issues. I'm guessing these two things are like "lose a bunch of players" type issues.
now on to things that i hate but dont think are critical.
The green like sonar haze that washes over the dscanner field is really annoying to me, i cant tell if i'm associating it with the sound its making and that makes me hate it more or not. But the green is so green and obstructing of whats written there, i have to scan again in like 1/3 of a second or however soon this thing allows me to scan again. i cant deal with all this green sonar effect happening. Again its a tool i dont need it to look cool as it displays results i just want the results plz thanks.
Also you didn't need to move the button that says "SCAN" and the angle/distance controls to the opposite side of the scanner haha, that's so annoying if you ever just click the scan button or adjust the range/angle. Now i have to have to have to hot key the scan button and find a way to deal with the angle/range. With it at the bottom it's difficult to change angle quickly from 15 degree to 5 degree, which is important for maintaining speedy scanning and then being able to differentiate things with the 5 if they're clustered. I used to have it below my overview along the right side of my screen. Now that puts the scan button in the very bottom corner underneath that weird like notification button thing thats always parroting you back the things you know you did haha. So i guess i'll never click the scan button ever again on the dscanner as a workaround to that... That's cool i guess. it'll be faster if i learn to use the hot key in the long run i guess. But i mean why have a button at that point. Its not a hard issue but its really just like whatever man i guess I'll deal with that. I've been playing with having it above my screen in the top left over the top of the piloting nav thing where it displays what system you're in and your desto and trying to use it from up there which is really awkward but i guess its ok. Sucks for no reason though. The frustration here is really just why, why did it move. I can deal with it but why. Why i ask you.
The last frustration is you guys really need to fix the delay in the stupid scanner scan button instead of making it look cool or whatever. I remember a day when you could click that scan button and it would update your scanner as fast as you could click it. Like boom thats whats on scan at the planet 4 cluster, then you could whip your camera super fast and point at something else and scan. Now you have to scan... wait for the results to display... now wait for the button to be clickable again..... ok now you can scan the next thing. You've nerfed that like 4 times and made it worse each time. ITS SO SLOW TO SCAN NOW SO SLOW SO SLOW AHHHHHHHHHHHH. Nah but seriously i could see how people could be pinging so often that it would bog things down. But really guys...
spend your time making it not make things bog down so our tool will be high speed again and not sluggish to respond.
Again tool is a tool. Work on its function as that tool.
I don't know how but once upon a time it updated fast and it was so cool. I could scan so fast. You have no idea how bad you guys have made this directional scanner over the last decade.
#fullcharactersreamainingrant |
Noxisia Arkana
Deadspace Knights
511
|
Posted - 2017.03.15 12:31:15 -
[104] - Quote
Tip - if you turn UI Interaction off in advanced audio it disables the submarine ping (along with all other click/button effects).
Also, seems like the solar system map is bugged? The map button on the probe launcher on one account and not on the other. Relogging seems to help.
But still, please change the dscan to be at the top. The bottom buttons get pushed under other windows. |
Sevander Seven
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.03.16 03:49:27 -
[105] - Quote
CCP Devs,
As a relatively new player who has had a difficult enough time learning the old scanner system, I find the new one completely unusable.
Is there any way for players to configure the scanner window elements to be in the old locations? The new one is awkward and not the least bit intuitive.
With the new changes, I have not been able to scan down a single site, no matter what it might be. I can never seem to get above 4%.. Ugh! I think changing how scanning works AND the interface at the same time was short-sighted and a rather poor decision.
To be honest, it seems like there was a fix applied to something that frankly, was not broken.
In light of this, I have to give up exploration as it relies too heavily on having a usable scanner system.
Whew! Thanks for letting me vent my frustration.
|
Mr Rive
Sniggerdly Pandemic Legion
140
|
Posted - 2017.03.17 00:06:34 -
[106] - Quote
I have been dscanning since around 2005. With the same UI. Most, if not all of that time, has been spent rapidly dscanning targets to either kill with a small gang, or locate hostile fleets for large gangs. I have always been a scout. Above anyone else, the dscanner is a tool that is meant for me.
Currently, at least with the old dscanner as it stands, i can scan a target down to 5 degrees within a matter of seconds. 10 seconds is too slow. Sometimes you only have 3 before your target warps out of an anom or a belt or whatever.
That gives me a very intimate knowledge of it that many people don't have. People like me love the old dscanner, I'm certainly not the only one who can rapidly aquire targets like that, but unfortunately we are a very small and most likely silent minority in a majority of people who have never used the dscanner to its full potential.
With that perspective in mind, the dscanner, whatever it might end up being, needs to be fast, able to aquire targets quickly, 'rugged' in a sense that it doesnt decide to refresh at exactly the wrong moment, or aquire a strange bug which causes a couple of seconds latency. It needs to be simple, something that you don't have to press 5-6 buttons to use properly, so the less inputs the better.
Being user friendly is great, BUT NOT when it is at the expense of reducing the skill needed to use it fast and at it's full potential. The old one was exactly this. It oozed simplicity, yet there was huge nuance in the ways you could use it depending on how you chose to.
When I first tried the new dscanner, when it was first introduced on tq, i was absolutely terrified you were going to make it like that permanently. Why? Because it was slow, it refreshed every time you moved your camera (PLEASE DONT DO THIS), it was more complex, it had silly graphical interfaces which inevitably slowed it down slightly. It was basically everything you DONT need in a combat dscanner.
Let me put it this way. People who are trying to hide have every advantage imagineable when it comes to avoiding getting tackled. It is literally impossible to tackle someone who is active, at their screen, and knows what they're doing when they're ratting in an anom. the ONLY advantage scouts like me had was our speed with the dscan tool, nobody expects someone to be that fast.
If you remove the simplicity and utility and ruggedness of the old dscanner, you are basically going to make roaming FAR less appealing, because anything that isnt on a gate can simply get away.
An alternative would be to have a stripped down dscanner, very similar to the old one, if not the same, which you could have as an OPTION if people wanted to use it instead of the fancy graphical dscanner. Like we currently have.
If you're going to make a new dscanner, and remove the old one, PLEASE make it fit for purpose, if you want to change it fine, but don't change the core mechanics behind it. ESPECIALLY things like refreshing the scanner every time you move your camera. |
Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
11
|
Posted - 2017.03.17 08:23:59 -
[107] - Quote
This needs to be rolled back and fixed asap |
Irusan Ramza
Lack Of Faith
5
|
Posted - 2017.03.19 00:44:11 -
[108] - Quote
Hey, CCP Phantom and CCP Claymore, can we get any confirmation that you're acknowledging those of us who have color vision issues?
In this thread you've replied to people who "want space sonar sounds" because "it'd be cool", but not once replied to someone saying "This Breaks Scanning For Me, your system is unusable." I don't mean "I don't like it, it's unusable." What I mean is that we can't tell where red stops and green starts. We can't find the tiny red dot(s) in all the green noise. We can't use the system because it's designed in such a way that we are physically incapable of seeing.
BTW, This Breaks Scanning For Me. Please at least acknowledge. Please. There are dozens of us. |
rubyDemonic
Wormbro The Society For Unethical Treatment Of Sleepers
0
|
Posted - 2017.03.19 13:38:33 -
[109] - Quote
Before the change you could easily focus on a particular signature for scanning because you would click on it in the probe scanner window (highlighting it) and then in the solar system map only that signature would show up. This allowed me to become very quick and efficient with scanning.
Now I'm finding it very difficult to focus on a particular signature because there is all this visual "noise" of the other signatures close by. This makes my scanning much less efficient and really hurts the gameplay enjoyment, because from my perspective the more wormhole chains I can scan, the more potential to generate content.
This is from the perspective of a player living in wormholes with a lot of scanning experience with perfect skills and a virtue pod.
I'm adapting to the new UI and trying to get as quick with scanning as I was in the past, however the clutter in the solar system window is unacceptable when I'm trying to focus on a single signature.
I feel its the same for new players, sure if you are in a system with only a few signatures, this really won't be much of an issue. Now lets say that new player finds a connection to a shattered wormhole with 30 signatures, there is so much clutter it makes it a waste of time to scan that system down.
TLDR: I need to be able to focus down a particular signature for quick scanning, it was easily done in the old UI, please bring that part back. |
Min Mar
Republic University Minmatar Republic
16
|
Posted - 2017.03.20 04:05:52 -
[110] - Quote
I too am trying to master the new system and so far it's working OK.
Can I ask for a setting however on the color of the sigs? I am color impaired and it seems difficult to me to see some of the red spheres in the black background. I have to click on a sig to get the extra circle to be able to identify it correctly. Maybe If i could pick a yellow color for the sigs or if they did not fade as much, that would be great.
Also, I know CCP WNT works hard to make this a positive experience, but the new sound effect are, pardon the pun, just trash. I don't need them and I don't see why i have to disable all other map sounds to get rid of them. Just take them out of the game altogether, they don't add any value.
Cheers,
MM |
|
Klara Zufall
Stryker Industries Stryker Group
1
|
Posted - 2017.04.05 09:16:38 -
[111] - Quote
Klara Zufall wrote:Yes, i know you guys are always trying to make things easier for newbros and polish stuff to look more fancy BUT why to change things that work perfectly well? You know that Eve is that cool just because it isnt so WOWish. I am happy with the old scanning window and i realy dread the day, "when we are happy with the new implementation". May it take a very long time, sorry CCP
Ok, time for an apology. I finaly have switched to the new scanning window (not because of the shiny colors and not because of the flurry sounds) but simply because the key bindings are great (well you could have done with the old map). And that 90-degrees-doubly-click is simply ingenious! Took me some time to adapt, but now its ok (talking about 300-500 sigs a week)
CCPls: Get rid of that dscan sounds *doooom* (with dscan in WHs a matter *doooom* of every 10-seconds, it is so *dooooom*) |
Jessika Lee
Perkone Caldari State
26
|
Posted - 2017.04.08 22:19:32 -
[112] - Quote
How about change color for anomalies on probe scanner window? Let's say cyan or something like it. When you have a pack of anomalies and several fully scanned combat signatures it becomes hard a bit to separate them without disabling something in filter preset.
We have no need to scan anomalies anymore so it's no need to bind color to "green" like for a 100% scanned signatures because we not scan it at all |
Suli Aman
Deep Core Mining Inc. Caldari State
0
|
Posted - 2017.04.27 18:52:27 -
[113] - Quote
This is literally the dumbest thing CCP has done to the game, the scanner worked just fine without you moron's ******* it up.
Why not fix the broken **** rather than breaking the working stuff.
I hate you ******* all |
ISD Max Trix
isd community communications liaisons
1764
|
Posted - 2017.04.28 12:15:00 -
[114] - Quote
Removed a rant.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Aldrat Sales
Stryker Industries
0
|
Posted - 2017.05.02 07:50:07 -
[115] - Quote
My largest issue with the new changes are how to combat dscan a ship down to 5 degrees quickly.
This is a common issue I have with changes that CCP make, the time it takes to unlearn and relearn and the utter frustration it brings me. Change is necessary and moves the game forward but please please please follow the golden rules of introducing changes.
"Key Idea! As both designers of products and also users of products, be aware of how you use learned behaviors and be careful how you introduce new behaviors. When interface enhancements are made, users should only have to learn a few new behaviors or techniques. They should not be forced to unlearn behaviors they have been using for years. Unlearning trained behavior is much more difficult than learning new behavior."
This is quoted from http://theomandel.com/wp-content/uploads/2012/07/Mandel-GoldenRules.pdf
Please stop making me unlearn things !!!!! If you wanted to make scanning better reduce the time it takes to scan its a horrible time sink. A few seconds reduction wouldn't hurt the balance to much (or would more ships get killed). You could keep combat scanners at the same time.
|
March rabbit
Mosquito squadron The-Culture
2153
|
Posted - 2017.05.02 14:14:26 -
[116] - Quote
Aldrat Sales wrote:If you wanted to make scanning better reduce the time it takes to scan its a horrible time sink. A few seconds reduction wouldn't hurt the balance to much (or would more ships get killed). You could keep combat scanners at the same time.
They did it once (made it faster and easier). Result? Data sites a re dead, mission runners left low sec, etc....
The Mittani: "the inappropriate drunked joke"
|
Nerdy DG
Dreddit Test Alliance Please Ignore
0
|
Posted - 2017.05.09 13:35:32 -
[117] - Quote
So with old scanner window removed i really hoped CCP would listen to at least some suggestions. Apparently not. Settings are not detachable from the top of the map. Still same transparent/translucent ma. Still the same stacking of locations.
Well RIP (fast and efficient) scanning |
erittainvarma
Fistful of Finns WE FORM V0LTA
40
|
Posted - 2017.05.09 13:47:49 -
[118] - Quote
I can't really get around the idiocy of action buttons at the bottom of directional scanner.
Unsubscribed. |
Duo Roman
Warp Nomads
37
|
Posted - 2017.05.09 14:29:55 -
[119] - Quote
I like the new directional scanner and the buttons on the bottom of the window. Since I place the window at the top of the screen the final button position is mid-screen, very convenient. |
Tonto Auri
Vhero' Multipurpose Corp
297
|
Posted - 2017.05.09 14:38:14 -
[120] - Quote
Yes, very convenient in obscuring half the screen. I can't find the incentive to login anymore, scanning was the last activity I enjoyed in EVE.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Kikkihiiri
Omni Galactic Central Omni Galactic Group
0
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Posted - 2017.05.09 15:34:10 -
[121] - Quote
new scanner is just **** , return old one , causes issues for older gpu's .(atleast for 250 gts) , overrall clunky feeling, |
Compayn
Doom Generation Best Intentions.
4
|
Posted - 2017.05.09 16:47:07 -
[122] - Quote
Currently with the new system if you use a hotkey to resize your probes while in the process of dragging them to a new location with your mouse it will return the probes to their starting location and then immediately snap them back to where your cursor is. It's pretty disorienting and doesn't make it obvious that you can move+resize probes at the same time which imo is one of the biggest advantages of the new system. To clarify: This is some kind of display issue, it still works fine and is just really weird to have your probe formation jumping all over the screen all the time. |
Jeremiah Saken
The Fall of Leviathan
792
|
Posted - 2017.05.09 17:23:06 -
[123] - Quote
Duo Roman wrote: I like the new directional scanner and the buttons on the bottom of the window. Since I place the window at the top of the screen the final button position is mid-screen, very convenient.
Since I place the window at the bottom of the screen final button positions are very inconveniet...CCP have no idea how to make usable UI. Just because someone at CCP think it is a good idea to switch probing button possition I'll have to rearrange my whole UI. Something that suppose to help me playing is actually forcing me off from the game. CCP don't understand that UI is crucial thing in EvE. Ghost may show us his x-rays all the time, but nothing will replace user friendly UI.
There was a tons of feedback how to change proposed new feature. I'm aware that devs don't play the game (most of them) so maybe start to listen what players is saying about created features and take it under consideration? Not all things are muscle memory.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
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Shadowlance
Shadow Wings.
6
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Posted - 2017.05.09 18:28:08 -
[124] - Quote
So no suggestions were implemented, i'm dissapointed. Instead of small, quick and useful d-scan we're forced to use thisGǪ
New UI isn't that bad. Actually i liked: 1. Quick access to the system map, integration and interaction with it. 2. Scan cone. 3. Shortcuts for overview tab presets (it'll be great if i could set shortcuts for my presets myself, no matter are they in overview tabs or not) 4. And especially: shortcut to align scan cone to selected object.
What is downgraded in comparsion with old UI (and it was written several times here before): 1. Removed "use overview preset" checkbox, which was 100% useful for quick target locate. It was already suggested to return that checkbox or make a shortcut for "show all" when scan button is pressed (like you did with align scan cone), without resetting current scan profile. 2. Useful UI elements are located on the opposal sides of d-scan window = move them in one place! (preferably to window header) 3. Remove/change that annoying scan sound or add some checkbox to switch it off. 4. Far left position for the scan range slider of 0 au is completely useless = make it at least 0.5 au
Only if at least 1-3 of above paragraphs would be fixed, i'll agree that new d-scan ui is actually better than old one. Currently it's worse! . |
Devian Chase
Side Kicks The-Culture
9
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Posted - 2017.05.09 20:04:21 -
[125] - Quote
A other angry post ! This new new dscan and probe scan is utter **** ^^ the old one is just better in every way .. so thats a half year of wasted programing |
Vic Jefferson
Brand Newbros Test Alliance Please Ignore
1245
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Posted - 2017.05.09 20:13:26 -
[126] - Quote
Devian Chase wrote:A other angry post ! This new new dscan and probe scan is utter **** ^^ the old one is just better in every way .. so thats a half year of wasted programing
This. Please enable an option for 'Legacy' dscan window.
I realize that the underlying code for it may be either depreciated or missing from the current build; that's fine, make a gui that looks like the old one on top of having the new trendy one, there was NOTHING wrong with the old one whatsoever, and dscan literally defines 90% of game play.
I can't even undock and get the information I need to play the game anymore. Everything is just this visual insanity.
Please program for the Players!
Vote Vic Jefferson for CSM X.....XI.....XII?
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Davina Sienar
The Misinterpretation of Silence
117
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Posted - 2017.05.09 20:29:10 -
[127] - Quote
but why change a running system that was usefull working and had clear optics... to see whats in space like old Dscan
now it must be shiney blinky xxxtarded
just a change because it can be changed and we can make more blinky blah
so just another feature down the drain just stop scanning and stuff... getting closer every patch to quit and let the new kiddy generation smartphone/ touchscreen/ console gamers play the **** for free
bah |
Fearman
Jovian Disease Foundation
0
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Posted - 2017.05.09 23:24:31 -
[128] - Quote
I have a question about other signatures still showing up even tho i click on a specific signature i am currently trying to scan.
included is an image to show my concern. http://imgur.com/a/U8IBu
Is it possible to get rid of the other signatures from showing up visually when i click on a specific signature i am working on.
Also it would be great if i can drag my probes bigger smaller with my mouse as well as hotkeys.
Thank you. |
Mikkhi Kisht
Vanity Thy Name Is
19
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Posted - 2017.05.10 00:45:53 -
[129] - Quote
Skremar Ogan wrote:10% of men are red/green partial or full colourblind. So the colour scheme, it's, well, not ideal for a significant portion of the player base. The red/orange/yellow/green scheme now looks brown, light browny yellow, yellow, and yellowy brown to 10% of the dudes out there trying to scan. Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. I can't tell you how many friendlies in MW I've killed before they implemented some love for 1/10th of the player base. I use the old scanning system simply because the contrast and colour scheme is better for me, but why not just make it so we can pick a better colour scheme. https://en.wikipedia.org/wiki/Color_blindness I have notified my corp mates that they will have to handle my scanning duties going forth. Hopefully they will troll me here.
I have a different color + vision issue with the new scanning setup. CCP has managed to pick out recently (and dishearteningly reliably) shades of green and red that my eyes give a nasty 'bleed over' effect to. It's blurry bleedy smeared unrecognizable mess on some of the color choices. CCPlease, color customization for scanning (DScan & Anomaly hunting) would be awesome. |
Skyleth Bergen
Lazerhawks L A Z E R H A W K S
19
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Posted - 2017.05.10 01:10:08 -
[130] - Quote
New Scan System
I appreciate that it took a lot of effort to produce the new system, but for many it's just not as user friendly. Maybe my brain / eyes are getting too old. I just can't tell what the hell is going on and find the new system unpleasant as a user experience. I suspect that although some people prefer it, I'm not alone in this. There's an overload of information to the point of redundancy with the new icons for all the things. After the previous major patch, I spent an evening just trying to work with the new system because I knew the old one would eventually be removed. Unfortunately, I did have to switch back to the old just for utility. Hopefully, you are able to fix some of the issues. Between this, the increased cpu with multiple clients, and the dingus sounds everywhere, I might have to consider putting Eve away until I have more time or you have more time to troubleshoot. |
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Barry Foldar
Brave Newbies Inc. Brave Collective
1
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Posted - 2017.05.10 01:12:57 -
[131] - Quote
Probing in a system where I have lots of bookmarks is really awkward as they overlap the results: https://imgur.com/a/TsI7R I have to disable them to scan anywhere I visit frequently. Is this intended?
The background is tied to the ui colour scheme, and much brighter than the old one, even on "Dark Matter". At the moment Angel Cartel and Blood Raider colour scheme users will struggle with red on red, especially if they have impaired colour vision. Please could the background brightness be reduced a bit to increase contrast, and the shade changed to a more neutral grey? |
Aldrat Sales
Stryker Industries
0
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Posted - 2017.05.10 03:43:33 -
[132] - Quote
March rabbit wrote:Aldrat Sales wrote:If you wanted to make scanning better reduce the time it takes to scan its a horrible time sink. A few seconds reduction wouldn't hurt the balance to much (or would more ships get killed). You could keep combat scanners at the same time.
They did it once (made it faster and easier). Result? Data sites a re dead, mission runners left low sec, etc....
Did they leave low sec directly because scanning got quickly or they could make more isk somewhere else? |
SpaceSaft
Mortis Angelus Fidelas Constans
177
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Posted - 2017.05.10 20:53:33 -
[133] - Quote
Reasons the new scan UI is bad, imo:
Fullscreen is not proper fullscreen.
There is no button to quickly toggle the solar system map.
The solar system map doesn't dock with any other window
The sigs are so faint you can barely position your probes over them.
The resizing is too far away from your probes.
The resizing button/slider is too small.
There are no hotkeys for resizing.
There is no easy way to go between probe size stages, you can only go to the next level.
Brackets/text still take priority over your scan cube.
The soloar sytem map eats 20(!) FPS.
Changes to position/orientation/scaling aren't instant, they have this inertia with them. That makes it feel even slower.
Oh and I think it looks bad. But that's a personal opinion. |
Duo Roman
Warp Nomads
40
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Posted - 2017.05.11 00:25:56 -
[134] - Quote
SpaceSaft wrote:There is no button to quickly toggle the solar system map.
Try F9
SpaceSaft wrote:There are no hotkeys for resizing.
There are no PRE-DEFINED hotkey for resizing, but there can be. You have to assign them. |
Aldrat Sales
Stryker Industries
1
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Posted - 2017.05.11 01:03:25 -
[135] - Quote
Please some one tell me how combat scanning a ship down is done please.
My issues with it:
Floating window sits on top of everything and on a smaller monitor (laptop) its really painful to see overview and directional scanner. I can make the cone move by left clicking in space and dragging the screen but this is very clumsy and inaccurate when trying to get down to 5-15 degrees.
Alternative is moving the solar system around so as to be in the cone is also quiet difficult.
Do it in the new scanner window you spend some time trying to find where you are because the you are here only shows up when you hover the mouse over you.
Any wormhole you had previously jumped would show as unstable wormhole making quick scans to wormholes possible.
The F10 map is nerf'd as you don't get anoms or sigs on there anymore, thus you can't combat dscan down using this map.
If someone has cracked these issues or is able to provide clear instructs or a good video this would be appreciated.
p.s. its also two clicks to show anoms. A dscan is performed automatically when a session change occurs (jump a gate/wormhole etc) further dumbing down |
John Lawyer Jr
Silicon Dreams Smile 'n' Wave
13
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Posted - 2017.05.14 20:36:16 -
[136] - Quote
Used an old d-scan until latest patch - forced to use new one.
Goods: 1) Big knob for scan 2) Shortcut 'V' for scan
Bads: 1) Default sound volume for scan SFX is too loud - i figured which slider regulate it and decreased it to '1' (one) unit - seems ok now.. but come on! what if I need other SFX louder?.
2) Right left position of 'distance' is 0km (zero)! Shame that some devs does not play EVE. But its ok - you have your playerbase which can give actual and adequate feedback - use it! It's free! I cannot image situation when you need zero km on your d-scan. It should be referred to value that means something. Think about math 'constants' like grid size, operational distance of acceleration gates (novice, small, medium plex in FW). Previous minimum distance was just fine - change it back, or make it editable like 'orbit' or 'keep at range' menus.
3) Checkbox 'active overview preset' removed. I'll clarify. When I am landing on acc gate of FW plex I check for player's ships using d-scan. If I see one - i am switching to 'show all' mode and check if drones are in space (if yes - enemy propably will fight - very important tactical informatoin). Also, it is often needed to scan place for wrecks (if any) - and this info is often neded ASAP! Now, with current d-scan, this is a nightmare - I have to switch filters in drop-down menu which costs me SECONDS! not just one click on a checkbox. Not efficient and not user-friendly solution :(
4) Icon of scanning degree removed. It was sitting here and didn't touch anyone! Why you killed it? I used peripherial sight to quickly check if I am scanning 360 and no one is coming. Now I have to focus my sight at numerical value to get same ammount of info. So, why to spend more? Why to focus more? I suggest to return graphical representation of that parameter back.
5) In probe scanner 'green lines' (like combat sites or anomalies) became .. actual lines (underscores). Let's abstract: you know that feeling when reading a book and looking into pictures one over another you are desperately trying to figure out to which picture the description between them is reffering to? So, this is the case. Underscore must die - its bad for eyes, it annoys, it requires more focus to retrieve needful info. Again, previous 'green background' selection was sight-friendly, eve-calming solution; bring it back please.
6) A minor one - it was bad in previous representation and still bad now, but can be improved = 'refresh probe scan data' button needed. It can be refreshed now by clicking twice on headers - but they are tiny; not really comfortable.
Hope my feedback will help. o7 |
Shaana Mistique
Native Freshfood Minmatar Republic
17
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Posted - 2017.05.16 20:11:36 -
[137] - Quote
Button layout used to be way better.. this is so awfull to use ...................................................................... Scanning and dscan.. stop forcing new bling bling **** thats not better in any way |
Aldrat Sales
Stryker Industries
1
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Posted - 2017.05.19 00:47:20 -
[138] - Quote
Please let us have our old scanner back. It worked.
The red colouring of sigs isn't bright enough. Why can't we have the scan strength as a solid highlighting colour of the sig as before not a thin under line? What was the point of that change? You made the visuals harder.
Please fix the issue with selecting your probes and moving them and the radial menu appears. If you have time remove radial menus only 1% of pilots use these.
The old system if you forgot to bookmark your exit you could quickly scan it because it would show unstable wormhole. The other useful thing it was actually easy to find where your ship was. Not now its another symbol to learn.
Please CCP Help restore the scanner. |
Lisa Sophie d'Elancourt
Empusa.
26
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Posted - 2017.05.19 18:36:39 -
[139] - Quote
I know some CCP people put a lot of effort in new scanner. I really appreciate this, but the truth is new scanner is an incredible crap. Unfriendly, annoying, full of defects (they have been named many times in this thread). Bring old scanner back and let us use it again. |
Irusan Ramza
Lack Of Faith
6
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Posted - 2017.05.20 18:24:42 -
[140] - Quote
Irusan Ramza wrote:Hey, CCP Phantom and CCP Claymore, can we get any confirmation that you're acknowledging those of us who have color vision issues?
In this thread you've replied to people who "want space sonar sounds" because "it'd be cool", but not once replied to someone saying "This Breaks Scanning For Me, your system is unusable." I don't mean "I don't like it, it's unusable." What I mean is that we can't tell where red stops and green starts. We can't find the tiny red dot(s) in all the green noise. We can't use the system because it's designed in such a way that we are physically incapable of seeing.
BTW, This Breaks Scanning For Me. Please at least acknowledge. Please. There are dozens of us.
http://evenews24.com/2017/05/18/dev-blog-color-blindness-support-is-coming-to-eve-online/
Thank you. |
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BESTER bm
Omni Galactic Central Omni Galactic Group
6
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Posted - 2017.05.22 12:32:53 -
[141] - Quote
Irusan Ramza wrote:Irusan Ramza wrote:Hey, CCP Phantom and CCP Claymore, can we get any confirmation that you're acknowledging those of us who have color vision issues?
In this thread you've replied to people who "want space sonar sounds" because "it'd be cool", but not once replied to someone saying "This Breaks Scanning For Me, your system is unusable." I don't mean "I don't like it, it's unusable." What I mean is that we can't tell where red stops and green starts. .....
BTW, This Breaks Scanning For Me. Please at least acknowledge. Please. There are dozens of us. http://evenews24.com/2017/05/18/dev-blog-color-blindness-support-is-coming-to-eve-online/ Thank you.
These changes do not apply to the new scanning changes.. different team and god forbid one team would actually work with another to push changes that are actually good for a lot of players across the board.
CCP currently is an incoherent mess with what seems like a total breakdown of inter-company communication.
And about the scanning changes.. It's obvious CCP don't care and certainly clear that CCP devs mostly work at/for what they believe to be of use from their own perspective and not consider general and established UI and UX best practice. What's even worse is that these flaws have been pointed out several times and at length with exact examples and definition but _none_ of this was obviously even taken in to consideration. The team doing these changes is probably already working on wrecking the next game component.. |
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CCP Claymore
C C P C C P Alliance
432
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Posted - 2017.05.29 10:01:22 -
[142] - Quote
Mikkhi Kisht wrote:Skremar Ogan wrote:10% of men are red/green partial or full colourblind. So the colour scheme, it's, well, not ideal for a significant portion of the player base. The red/orange/yellow/green scheme now looks brown, light browny yellow, yellow, and yellowy brown to 10% of the dudes out there trying to scan. Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. I can't tell you how many friendlies in MW I've killed before they implemented some love for 1/10th of the player base. I use the old scanning system simply because the contrast and colour scheme is better for me, but why not just make it so we can pick a better colour scheme. https://en.wikipedia.org/wiki/Color_blindness I have notified my corp mates that they will have to handle my scanning duties going forth. Hopefully they will troll me here. I have a different color + vision issue with the new scanning setup. CCP has managed to pick out recently (and dishearteningly reliably) shades of green and red that my eyes give a nasty 'bleed over' effect to. It's blurry bleedy smeared unrecognizable mess on some of the color choices. CCPlease, color customization for scanning (DScan & Anomaly hunting) would be awesome.
This is something we are investigating with the color blind mode, however it is not technically possible at the moment with how we use that scene. Hopefully this is something we can resolve.
Quality Assurance Analyst
Team Psycho Sisters
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Tonto Auri
Vhero' Multipurpose Corp
299
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Posted - 2017.06.01 20:24:30 -
[143] - Quote
CCP Claymore wrote: no MAJOR gameplay changes to scanning Unusable scanning UI is not a major change, sure.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Blazemonger
Omni Galactic Central Omni Galactic Group
3
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Posted - 2017.06.04 10:00:46 -
[144] - Quote
Commenting on these changes is pointless. CCP does not care, the devlopers have moved on to new things and they have are leaving this broken and unintuitive design and implementation as is as CCP is not interested in anything but push the ganking and group PVP action in the game.
With several new 'features' now we have seen CCP pretend to care, pretend to ask feedback but then just release what they have with no consideration for any of it no matter how detailed and clear to anyone with half a brain or eye for UI/UX design has..
CCP is all about raking in the cash and solo activities like expoloration do not provide that, in fact it is one of the prime methods of generating enough income in game to not have to spend any real world money.
It's going to be some interesting conversations at CCP Vegas although CCP wil probably plan accordingly and try to avoid any such confrontation. |
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