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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Phantom
C C P C C P Alliance
7511
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Posted - 2017.02.14 09:44:04 -
[1] - Quote
The release 119.2 has been deployed on February 14. To report issues with the expansion on PC, please post in this thread.
With the 119.2 release we see the arrival of the Guardian's Gala, large amounts of bug fixes, game-play related improvements, boosts to client performance and more!
The full details of all changes and improvements are available in the patch notes, for a high level overview head over to EVE Updates.
For general discussion and feedback please use the thread 119.2 - General feedback (PC). For Mac users, there is a thread on the Mac forums 119.2 - General feedback and issues (Mac).
CCP Phantom - Senior Community Developer
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CCP Phantom
C C P C C P Alliance
7511
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Posted - 2017.02.14 10:08:50 -
[2] - Quote
Known issues
* Level of detail error in the ORE Capital Industrial Ship Rorqual texture files. A fix is underway and will be announced when ready for deployment.
CCP Phantom - Senior Community Developer
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Calibre Duo
Science and Trade Institute Caldari State
0
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Posted - 2017.02.14 13:55:01 -
[3] - Quote
You do know that Jita market is ......not quite itself atm.? Could you please send a technician over? Just have him ring the doorbell.... |
Proserpol
Daerie Technologies Get Off My Lawn
10
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Posted - 2017.02.14 14:03:57 -
[4] - Quote
Cannot accept private contract that was made before downtime.
Click "Accept" then "Yes" in confirmation popup and nothing append.
Structure is Citadel - Astrahus. |
Kathern Aurilen
162
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Posted - 2017.02.14 14:30:35 -
[5] - Quote
Salvaging and using the tractor beam the animation doesn't stop when the cycle ends or is stopped Id i still have target locked.
When the targets run out(not unlocked) the animation ends
No cuts, no butts, no coconuts!
Forum alt, unskilled in the ways of pewpew!
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KIller Wabbit
MEME Thoughts
993
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Posted - 2017.02.14 14:33:34 -
[6] - Quote
Huge performance hit in the Facilities tab of industry. Locked up for over a minute when I selected it. This in a system well off the beaten path. |
Sonicfan Freedoms
Mechanicus Munitions Forge
1
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Posted - 2017.02.14 14:39:08 -
[7] - Quote
Guys, I think something is wrong with the industry tab in general. Blueprints are not loading after waiting. EVE LogLite indicates a problem with the industry tab. Do y'all want those logs?
EDIT: Ok, after waiting almost 4 minutes the tab started working. Seems much longer than normal, again I ask, is there something I can do to help (send logs? screenshots?...) |
DGDragon
Cancer Therapy Ginnungagap
3
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Posted - 2017.02.14 14:56:07 -
[8] - Quote
Looks like there's a problem with the industrial job cost calculation. I saw a patch note saying 'No changes to the underlying calculations have been made.', but it's too low. In my opinion, multiplying the system cost index percentage when calculating the job gross cost. So if system cost index is 5%, job gross cost is 0.25% of EIV. So please check again. |
Feu dAstres
Nox Draconum Holding Corp Nox Draconum
106
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Posted - 2017.02.14 15:10:52 -
[9] - Quote
Industry UI does respond after a 4-5 minute wait, if you leave the window open.
Other than the wait, it seems to be working normally. |
Midgo
Interstellar Medium
0
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Posted - 2017.02.14 15:13:13 -
[10] - Quote
I am not certain enough for a proper bug report, but I think I just had an industry job go from 8 hours and should be ready two hours ago, go to 19 hours left. |
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iBaltika
Sequent Industry Out of Sight.
8
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Posted - 2017.02.14 15:17:06 -
[11] - Quote
1 You can lock, rep, shoot targets from inside a POS force field. You can also shield rep. POS itself being inside field. - POS FF Dont unlock all u targets when u move inside. Update - If u warp inside a FF you cant lock, if u aligh out, then back - your target not be reseted.
http://screenshot.ru/2707057e08fc88b80d854d5a62feb7f7.png 2 If you make dock-undock in station your hangar visualisation will be stacked on undock-alert mode |
captendave
The Kingdom of Discord Lan'Tean Empire
0
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Posted - 2017.02.14 15:32:24 -
[12] - Quote
found some gates in the amarr empire that are closed, jumpgate to the madimal system |
Mike Pitner
Chent-Shi Dynamics
0
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Posted - 2017.02.14 15:40:34 -
[13] - Quote
Hi,
Beams of Mining Drones are invisible.
bye |
Rivr Luzade
Kenshin. DARKNESS.
2921
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Posted - 2017.02.14 15:41:01 -
[14] - Quote
The new citadel brackets are more confusing than before. Now, both AStrahus and Fortizar sometimes use the same Fortizar icon, sometimes the small Astrahus for Astrahus and bigger Fortizar for Foritzar icons. Same goes for Raitarus, which sometimes use the small Astrahus icon and other times the bigger Fortizar icon (if they have the blue inaccessible brackets, for instance).
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Lebowski
C C P C C P Alliance
839
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Posted - 2017.02.14 16:53:27 -
[15] - Quote
Rivr Luzade wrote:The new citadel brackets are more confusing than before. Now, both AStrahus and Fortizar sometimes use the same Fortizar icon, sometimes the small Astrahus for Astrahus and bigger Fortizar for Foritzar icons. Same goes for Raitarus, which sometimes use the small Astrahus icon and other times the bigger Fortizar icon (if they have the blue inaccessible brackets, for instance). When not on grid with a structure, it uses the L icon instead of the size appropriate version, this is an outstanding issue and should be resolved in a future release.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Midgo
Interstellar Medium
0
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Posted - 2017.02.14 16:59:12 -
[16] - Quote
Small drones refuse to return to the bay. Most of the times they just orbit, instead. Sometimes one will follow the order, sometimes they completely forget the order and switch to idle again. |
Gilbaron
Free-Space-Ranger Northern Coalition.
1909
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Posted - 2017.02.14 17:09:37 -
[17] - Quote
safety set to green does not stop you from looting the wreck of the final NPC in the event sites if it's yellow
Bug report ID EBR-111630 |
Cloria Majere
Backwater Redux Tactical Narcotics Team
2
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Posted - 2017.02.14 17:41:21 -
[18] - Quote
PI: when addidng structures the icons stay red as if your to close no matter where you move them. you can still place them its just harder to tell if your as close as you want to be. they do show grey until you get to close to another building then turn red and stay that way |
Mike Pitner
0
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Posted - 2017.02.14 17:41:24 -
[19] - Quote
Status of Orca-Hangar-Access ist flippimng periodly, Fleet Access and Corp-Access is been shown different from done settings but seems only a display bug
br Mike
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Cassie Helio
Push Industries Push Interstellar Network
50
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Posted - 2017.02.14 17:55:51 -
[20] - Quote
I've got a new one to add.
Courier contracts that start and end at a citadel can not be accepted. The warnings popup "Do you really want to accept?" yes yes yes and the contract stays outstanding.
Myself and another player both experienced the issue. I am submitting a bug report now. |
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iBaltika
Sequent Industry Out of Sight.
9
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Posted - 2017.02.14 18:25:26 -
[21] - Quote
CCP Lebowski wrote:Rivr Luzade wrote:The new citadel brackets are more confusing than before. Now, both AStrahus and Fortizar sometimes use the same Fortizar icon, sometimes the small Astrahus for Astrahus and bigger Fortizar for Foritzar icons. Same goes for Raitarus, which sometimes use the small Astrahus icon and other times the bigger Fortizar icon (if they have the blue inaccessible brackets, for instance). When not on grid with a structure, it uses the L icon instead of the size appropriate version, this is an outstanding issue and should be resolved in a future release. iBaltika wrote:1 You can lock, rep, shoot targets from inside a POS force field. You can also shield rep. POS itself being inside field. - POS FF Dont unlock all u targets when u move inside. Update - If u warp inside a FF you cant lock, if u aligh out, then back - your target not be reseted. http://screenshot.ru/2707057e08fc88b80d854d5a62feb7f7.png2 If you make dock-undock in station your hangar visualisation will be stacked on undock-alert mode I am unable to reproduce this issue internally, can you confirm this is still occurring now that the db issues have been resolved?
Yes, i confirm on TQ right now. Both of my reports(1 and 2). Warp on POS on 30+ km, lock it, alight it.
http://screenshot.ru/94b7c72d9b94661752bae80d1ca9d7e3.png |
Ophelia Cesaille
Ascendance Goonswarm Federation
0
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Posted - 2017.02.14 18:47:08 -
[22] - Quote
Not seeing a thread for issues on Mac.
The launcher has stopped working properly and the game canGÇÖt be started since this release has been deployed. The launcher doesnGÇÖt load content fully on launch and says there are GÇ£Login problemsGÇ¥ when trying to authenticate.
I have tried restarting, clearing everything, but it doesnGÇÖt work. Here is what it looks like:
1. This is what it looks like on startup
2. This is what I see upon clicking GÇ£EVE Universe ()GÇ¥
3. Upon clicking GÇ£Tranquility,GÇ¥ I see this. None of my accounts seem to be authenticated.
4. Once I enter one of my accounts and password and click Login, a window with all of my authenticated accounts briefly appears and disappears and I get all of these errors. |
Sarah Flynt
Federation Interstellar Resources Silent Infinity
272
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Posted - 2017.02.14 19:00:30 -
[23] - Quote
There is something wrong with invention.
First: upon delivery of jobs that I set up before the patch, the result isn't being displayed: http://i.imgur.com/LrjZnSM.png
Second: the resulting BPC's don't match the expected result (too many runs): Input: Fighter Support Unit I, Parity Decryptor (+3 runs, +1 ME, -2 TE) Expected result: 4 runs, ME 3, TE 2 Real result: 8 runs, ME 3, TE 2: http://i.imgur.com/4Zcdmma.png Invention probabily seems to be correct (68% vs the expected 69,7).
Invention took place at a POS lab if that makes any difference. As there is no decryptor in the game that could yield such a result, it's not possible that it was a mistake on my end.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Magnus Coleus
Republic Military School Minmatar Republic
12
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Posted - 2017.02.14 19:16:58 -
[24] - Quote
Reset Neocom buttons confirmation window still says "it's" (it is) when it should say "its" (belonging to it). Patch notes always say "various grammar and spelling errors fixed", but I've reported this one 5 or 6 times and it's still there. How many years can it take to remove an apostrophe? This isn't a huge gameplay issue, of course, but literally anyone should be able to fix it in less than a minute (it's just a string in a text file), and it has become a bit of a metaphor for inefficient player report handling.
One of the times I reported a spelling error (a different one, "noone" instead of "no one"), I was actually asked to submit a screenshot, when all it would have taken was a text search in the source files (I had already cut & pasted the entire sentence into the report). When even something as simple as a typo is this hard (or, it seems, impossible) to fix, it feels like there isn't much point in wasting our time isolating and reporting anything more complex.
There's also an "it's" instead of "its" in one of the holographic panel videos in stations, but I guess that one is the fault of the (German, IINM) corporation that made it.
It's really not that complicated: http://its-not-its.info/ |
Captain Awkward
Republic University Minmatar Republic
135
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Posted - 2017.02.14 19:41:00 -
[25] - Quote
My industry window is totaly broken. I cant select Source nor Destination Container for materials.
All Jobs that where still running over downtime are stuck in Status "Halted" since the servers came back online.
Im going to write a ticket now.
Edit : Hmpf. Ticket system looks broken right now .... |
Urduri
Chaotic Legion
9
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Posted - 2017.02.14 20:23:30 -
[26] - Quote
Perhaps the bugs that weren't there before the event and ARE now could be fixed please? The graphics for mining lasers do not turn off, nor do tractor beams. Mining and salvage drone audio continues to run, even though they have been recalled and are in the drone bay. One step forward and two steps back.... sigh. : | |
Major Exodus
University of Caille Gallente Federation
0
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Posted - 2017.02.14 21:46:23 -
[27] - Quote
Someone I think has intimated it but when ice mining the ice will disappear correctly when the ice has run out but the blue laser remains on the target even though there's no ice remaining and no ice block there until you aim at another block.
Amusing at first - annoying now :) |
Unseen Spectre
Shadow Eye Ops
46
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Posted - 2017.02.14 22:24:35 -
[28] - Quote
Visuals for salvagers and tractor beams does not disappear immediately after the modules are deactivated. The visuals remains in place for a while after a wreck has been salvaged. |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
51
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Posted - 2017.02.14 22:52:22 -
[29] - Quote
Gilbaron wrote:safety set to green does not stop you from looting the wreck of the final NPC in the event sites if it's yellow
Bug report ID EBR-111630
Do you go suspect when looting them while green safety, or do you avoid getting any flag? |
Presidente Gallente
Dark-Rising Wrecking Machine.
200
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Posted - 2017.02.14 23:22:01 -
[30] - Quote
Ich habe immer noch Probleme mit Nvidia GTX 880M (Alienware 7) unter Win10 (alles immer der aktuellste Stand) und EVE. Speziell wenn ich von einer Zitadelle abdocke, h+ñngt die Grafik immer wieder mal f++r 10+ Sekunden und der Treiber wird neu geladen. Ich hatte das Problem einmal sehr intensiv ++ber 2 Wochen mit dem Support (English) behandelt. Habe dazu eine Menge Informationen geschickt.
Es muss ein Problem zwischen Nvidia Treiber und Shadern sein. Tritt auch an Gates auf. Offensichtlich wenn ich drei Clients laufen habe. Die Karte hat 8GB VRAM.
Ich bin da offensichtlich nicht der einzige. Das muss das Dev Team unbedingt beheben. Igendwann(TM). Danke! |
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