Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2527
|
Posted - 2017.02.23 15:55:02 -
[91] - Quote
Arthur Aihaken wrote:Is ganking good for EVE? Probably not? It would be interesting to see the criminal safety removed from high-sec and CONCORD permanently moved to low-sec. This could be offset with an overhaul to wardec mechanics, NPC corporations and the bounty system. You could also make active missions warpable beacons to encourage more player interaction. It would be more interesting for gankers to be removed to WoW. They would need to adjust to the increased risk but most would probably make it if they avoid premades.
This could be offset by fining any gankers that stay the costs of the ship they destroy and removing them permanently to null so they can experience real pvp with risk
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Black Pedro
Yammerschooner
3154
|
Posted - 2017.02.23 16:12:54 -
[92] - Quote
Arthur Aihaken wrote:Is ganking good for EVE? Probably not? It would be interesting to see the criminal safety removed from high-sec and CONCORD permanently moved to low-sec. This could be offset with an overhaul to wardec mechanics, NPC corporations and the bounty system. You could also make active missions warpable beacons to encourage more player interaction. Suicide ganking could go away completely, but CCP would, of course, replace it with some other system to lose your stuff non-consensually to the other players and keep you from being 100% safe, as that core idea of the game. Say they chose everyone was always perma-warred with at least one other group - no more hiding in NPC corps. Nothing would change; you would have the exact same people coming here, whining that they were exploded against their will by some "griefer" despite the fact that interfering with other players, often in ways that cause them grief but empower yourself, is the point of the game.
Suicide ganking as a mechanic is somewhat draconian and does not do much to allow ongoing player interactions, but works perfectly fine at what it is suppose to do. It provides a deterrence against wholesale random violence in highsec, yet leaves open the possibility of a player shooting someone if the motivation is strong enough.
The reality is there is no version of Eve where highsec = happy safe carebear land where CCP would allow players to be perfectly safe and able to interact with the greater universe in any meaningful way. You can rejigger the mechanics all you want, but for them to be compatible with the core design of the game, players are always going to be able to interact with players without their explicit consent. And players are always going to get butthurt about that. Most, realize that is part of playing a competitive PvP game - you win some and you lose some - and they get over it and get back to the business of jockeying for resources and power in our shared universe. A few, like the OP, have no business playing such a game and instead come to the forums to beg CCP to change the game so they can't lose. Those ones, the true carebears, shouldn't be playing Eve in the first place, and are making their life miserable by doing so.
So is suicide ganking bad for the game? Well yes in the sense that only a minority of gamers are looking for a nowhere-is-safe, competitive sandbox experience. However, there is no mechanic you can replace it with that would make players like the OP happy and yet maintain the single-universe PvP arena design of the game which has attracted and kept so many passionate players. So, while I would love for CCP to spend the effort to completely design CrimeWatch and come up with a better system to allow criminals, victims, and vigilantes to interact in highsec, such a better system still won't make the OP and his cohort happy. They will be here the next day whining that the "bad people" still were able to out-play them and inflict losses on them and thus some numbers associated with their character in a London database went down instead of up like they like. The literally cannot be happy in a game like Eve where loss, and loss to another player, is an intended possibility.
You'd think this would all be clear by now, so long after CCP designed and implemented their conception of how New Eden is suppose to work and you'd think people would get tired of plaintively whining for CCP to throw all this out and change the game to what they personally want. But they don't, so we get to have to have this thread month after month, year after year, probably until the day the server gets shut off.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Hazel TuckerTS
University of Caille Gallente Federation
121
|
Posted - 2017.02.23 16:37:54 -
[93] - Quote
Dont mind gankers.
Do mind jagoof's that think they own the world. Charge you to mine then gank you anyway. For them i have a nice...well, lets just say they would know what its like to be a girl
code can lick my kevin schwantz at high noon in jita.
code ALWAYS LOSES. Dead, gone and soon to be forgotten.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15224
|
Posted - 2017.02.23 16:52:42 -
[94] - Quote
Arthur Aihaken wrote:Is ganking good for EVE? Probably not?
What are you basing this opinion on? CCP has specifically contradicted this idea in the past.
I think Ganking is very good for the game, and these anti-ganker types prove it.
First, it creates danger. Danger (whether peopel want to admit it or not) is why we are playing a video game about space, even though they pretend that what they really want is Comfort. Thing is, if people hated 'ganking', why do they keep playing here instead of the many MMOs that restrict that kind of behavior (even space theme'd games like Star Trek Online and now, Elite:Dangerous with it's private community mode)?
Secondly, it helps EVE by giving certain types people something to hate. That's where these anti ganker folks come in, without ganking , would they just go on their merry way? Nope, they'd find something else to hate, because they need something to hate, it's part of their personalities.
Danger and something to hate, those are things that bind people to EVE Online, it's why these people don't go play other games as much as they play EVE despite the fact that all they do is complain about EVE and about how horrible 'griefers' are.
It's why I don't hate gankers even though when in high sec I take many precautions against the practice. I don't just need something to hate to feel like I'm alive, I'm happy killing NPCs (which i do hate, down with Sansha and his BS).
Also, TBH I appreciate the fact that gankers exist because in addition to riling up the kind of whiney, entitled, cluless players that I personally have no love for, they also enrage the holier than thou ,crusading, "will someone please think of the children" spaceship SJWs that I honestly cannot stand (I don't need to hate them to enjoy the game...but I'll admit, it's a nice bonus). So right their, gankers are improving my EVE experience |
Arthur Aihaken
CODE.d
5739
|
Posted - 2017.02.23 16:55:34 -
[95] - Quote
At some point we need to have a serious discussion about the use of "there", "they're" and "their"...
I am currently away, traveling through time and will be returning last week.
|
Soel Reit
Dambusters 617 Sq
385
|
Posted - 2017.02.23 16:57:59 -
[96] - Quote
Arthur Aihaken wrote:At some point we need to have a serious discussion about the use of "there", "they're" and "their"...
englando for the win pls |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15224
|
Posted - 2017.02.23 16:59:00 -
[97] - Quote
Arthur Aihaken wrote:At some point we need to have a serious discussion about the use of "there", "they're" and "their"...
Sure we can, right after we have one about how supposedly grown people can by petty like that.
|
Lulu Lunette
Savage Moon Society
1265
|
Posted - 2017.02.23 17:00:38 -
[98] - Quote
Just another one of these tired old threads. Usually skim the OP then read till I see the first Eve cliche reply and hit the back button.
@lunettelulu7
|
Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2585
|
Posted - 2017.02.23 17:13:31 -
[99] - Quote
What a fine thread to find to start my day. Eve does continue to deliver.
So lets talk some economy basics. Eve is after all spreadsheets in space. Stuff can't really sell (for long) at less than it costs to make. So there is a floor for anything. Also stuff usually sells based on its utility and its appeal.
So the the new shiny at the moment usually won't stay the new shiny forever. You get into the new shiny early you run the risk of the utility eventually driving the value over the "cool" of the new. Also remember Eve is a chance to keep experiencing virtual Mandela effect because CCP does change the basic fabric of the universe on a regular basis. So call it balancing. Others call it screwing things up. Half full? Half empty? You decide!
So in Eve to be happy you maybe shouldn't mix your chocolate with your peanut butter. If you are buying to keep or grow value don't buy something that folks will explode if given the chance and then put it somewhere that someone can explode it. If you are buying something to explode stuff buy it based on how well it explodes stuff. Then go explode stuff with it and you will find the inner joy that is Eve! If you are buying stuff to be seen and thought of as cool then expect to keep spending those isks because cool is fleeting,
Finally best ever Eve advice, don't take it personally when someone seems to do better in combat, markets, industry or some other of the many things a space person can spend their time on in this 'verse'. There will always be someone that is just a little more. That is where the challenge lies. |
Jonah Gravenstein
Machiavellian Space Bastards
27747
|
Posted - 2017.02.23 18:01:10 -
[100] - Quote
Dammit Issler.
It's not often I agree with you, but that's a damn good post.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
|
|
Falafel Express
Republic Military School Minmatar Republic
4
|
Posted - 2017.02.23 18:01:21 -
[101] - Quote
Is there an active detection for angry posts on the forum that alters your portrait?
Either that or OP hit the point at character creation.
http://media.galaxant.com/000/286/506/600x315-1439496482.jpg |
baltec1
Bat Country Pandemic Legion
18669
|
Posted - 2017.02.23 18:26:26 -
[102] - Quote
lilol' me wrote: oh true story i saw yesterday literally 50 large t1 and t2 bubbles on a gate both sidea to stop people hassling carebears.. crazy eh.. cant do that in highsec
Don't have to, highsec has concord, faction police and station/gate guns. |
lilol' me
Retribution Holdings Corp Retribution.
69
|
Posted - 2017.02.23 19:02:32 -
[103] - Quote
baltec1 wrote:lilol' me wrote: oh true story i saw yesterday literally 50 large t1 and t2 bubbles on a gate both sidea to stop people hassling carebears.. crazy eh.. cant do that in highsec
Don't have to, highsec has concord, faction police and station/gate guns.
concord does and stops nothing thats why we have rampant suicide ganking lowsec gates guns can be easily tanked infact warp off come back and they forget you even did anything. gatea guns dont do much in a belt or anom in low aec either.
come on mate get with it...
i mean lets talk about PL and carebearing shall we. you think its OK for PL to earn billions in PASSIVE income for owning tons of moons or even renting systems for doing ABSOLUTELY NOTHING? I mean seriously yiu complain about highsec dudes earning a few million isk!! |
Jonah Gravenstein
Machiavellian Space Bastards
27748
|
Posted - 2017.02.23 19:13:34 -
[104] - Quote
lilol' me wrote:concord does and stops nothing thats why we have rampant suicide ganking Concord are punitive, they're not there to stop anything, they're there to punish people for breaking the one single rule that they enforce: "Thou shalt not use an offensive module on another capsuleer".
They are there to deter, not prevent, and they do it well, as evidenced by the fact suicide gankers are a fraction of a percent of all hisec residents.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
|
baltec1
Bat Country Pandemic Legion
18669
|
Posted - 2017.02.23 19:15:30 -
[105] - Quote
lilol' me wrote:
concord does and stops nothing thats why we have rampant suicide ganking
What rampant suicide ganking?
lilol' me wrote: lowsec gates guns can be easily tanked infact warp off come back and they forget you even did anything. gatea guns dont do much in a belt or anom in low aec either.
We are talking about highsec not lowsec, those belts will have faction police and concord arrive.
come on mate get with it...
lilol' me wrote: i mean lets talk about PL and carebearing shall we. you think its OK for PL to earn billions in PASSIVE income for owning tons of moons or even renting systems for doing ABSOLUTELY NOTHING? I mean seriously yiu complain about highsec dudes earning a few million isk!!
Come and attack those assets then. |
Cade Windstalker
876
|
Posted - 2017.02.23 19:24:17 -
[106] - Quote
lilol' me wrote:concord does and stops nothing thats why we have rampant suicide ganking lowsec gates guns can be easily tanked infact warp off come back and they forget you even did anything. gatea guns dont do much in a belt or anom in low aec either.
come on mate get with it...
i mean lets talk about PL and carebearing shall we. you think its OK for PL to earn billions in PASSIVE income for owning tons of moons or even renting systems for doing ABSOLUTELY NOTHING? I mean seriously yiu complain about highsec dudes earning a few million isk!!
Couple things here:
- Suicide ganking is hardly 'rampant' because it's actually a pretty expensive pastime if you're not selected with your targets. If you're not profitable to gank you're fairly safe, and if you take a ton of people to kill and those people aren't around you're also fairly safe. The vast majority of people who die to suicide ganks either have no tank or were auto-piloting. Often both.
- Gate guns can be tanked but it's not exactly easy. Gate Guns deal about 200DPS per gun, which means in a .4 system you have to be able to tank 1600 DPS plus whatever your enemy puts on you. This is why the vast majority of pirates don't take actual fights on gates or stations, because if they're the ones who went Flashy it's basically like having to fight a Vindicator plus whatever your enemy brought in terms of DPS. It gets easier in lower sec status, but at minimum you're still dealing with a 400 DPS handicap if you engage on a gate or station.
- Anyone claiming that anyone else is making absurd ISK for doing "nothing" in this game is almost certainly just flatly ignorant. There's a huge amount of organization and logistics that goes into taking space, holding it, and getting the products out of it and to a market where they can be sold. That's without even getting into what it takes to actually keep a large group of players working together, entertained and logging in, and working towards a common goal. It only seems easy because the successful groups making it look easy, the non-successful groups explode pretty spectacularly sooner or later. Look up Atlas Alliance for a great example of an organizational failscade.
- And lastly I can find zero instances of baltec1 saying anything about high-sec earnings, let alone a complaint in this thread, and I can't recall him saying much if anything about it anywhere else either. He's generally pretty knowledgeable and doesn't shoot his mouth off without something loaded to back it up... like, you know, facts.
baltec1 wrote:Come and take those assets off us then.
This I would pay money to see... |
lilol' me
Retribution Holdings Corp Retribution.
69
|
Posted - 2017.02.23 19:38:45 -
[107] - Quote
baltec1 wrote:lilol' me wrote:
concord does and stops nothing thats why we have rampant suicide ganking
What rampant suicide ganking?lilol' me wrote: lowsec gates guns can be easily tanked infact warp off come back and they forget you even did anything. gatea guns dont do much in a belt or anom in low aec either.
We are talking about highsec not lowsec, those belts will have faction police and concord arrive. Just because concord is punitive doesn't mean they don't force a level of protection on you. 99.99% of people you meet in highsec will not shoot at you. Its the other way around in null. lilol' me wrote: i mean lets talk about PL and carebearing shall we. you think its OK for PL to earn billions in PASSIVE income for owning tons of moons or even renting systems for doing ABSOLUTELY NOTHING? I mean seriously yiu complain about highsec dudes earning a few million isk!!
Come and take those assets off us then.
and thats EXACTLY the problem..
|
Jonah Gravenstein
Machiavellian Space Bastards
27748
|
Posted - 2017.02.23 19:42:35 -
[108] - Quote
lilol' me wrote:baltec1 wrote:lilol' me wrote:
concord does and stops nothing thats why we have rampant suicide ganking
What rampant suicide ganking?lilol' me wrote: lowsec gates guns can be easily tanked infact warp off come back and they forget you even did anything. gatea guns dont do much in a belt or anom in low aec either.
We are talking about highsec not lowsec, those belts will have faction police and concord arrive. Just because concord is punitive doesn't mean they don't force a level of protection on you. 99.99% of people you meet in highsec will not shoot at you. Its the other way around in null. lilol' me wrote: i mean lets talk about PL and carebearing shall we. you think its OK for PL to earn billions in PASSIVE income for owning tons of moons or even renting systems for doing ABSOLUTELY NOTHING? I mean seriously yiu complain about highsec dudes earning a few million isk!!
Come and take those assets off us then. and thats EXACTLY the problem.. What? That you're too lazy to go and take those assets from them?
Quelle surprise.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
|
Tobby Jug
Science and Trade Institute Caldari State
4
|
Posted - 2017.02.23 21:49:34 -
[109] - Quote
I can see the OP's argument about gankers ruining the game for him, what ruins the game for me is spaceships, CCP should remove all spaceships from EVE and that would solve the ganking problem.....and space....remove space too, its killing the game!! |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2528
|
Posted - 2017.02.24 06:22:25 -
[110] - Quote
Jonah Gravenstein wrote:lilol' me wrote:concord does and stops nothing thats why we have rampant suicide ganking Concord are punitive, they're not there to stop anything, they're there to punish people for breaking the one single rule that they enforce: "Thou shalt not use an offensive module on another capsuleer". They are there to deter, not prevent, and they do it well, as evidenced by the fact that suicide gankers represent a fraction of a percent of all hisec residents. Wrong but your a relative newb compared to me
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
|
Keno Skir
1312
|
Posted - 2017.02.24 07:46:38 -
[111] - Quote
Infinity Ziona wrote:Jonah Gravenstein wrote:lilol' me wrote:concord does and stops nothing thats why we have rampant suicide ganking Concord are punitive, they're not there to stop anything, they're there to punish people for breaking the one single rule that they enforce: "Thou shalt not use an offensive module on another capsuleer". They are there to deter, not prevent, and they do it well, as evidenced by the fact that suicide gankers represent a fraction of a percent of all hisec residents. Wrong but your a relative newb compared to me
You're a relative newb. There ya go.
Concord actually work really well as evidenced by the fact violence is possible in hisec without it getting out of hand (that's the point of concord). Ganking is fine, it's not as big a deal as is being made out since the majority of players never really have any issue with it.
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
<Gùï> Contact me regarding my trusted Alliance Creation Service <Gùï>
|
Black Pedro
Yammerschooner
3161
|
Posted - 2017.02.24 07:47:36 -
[112] - Quote
Infinity Ziona wrote:Jonah Gravenstein wrote:lilol' me wrote:concord does and stops nothing thats why we have rampant suicide ganking Concord are punitive, they're not there to stop anything, they're there to punish people for breaking the one single rule that they enforce: "Thou shalt not use an offensive module on another capsuleer". They are there to deter, not prevent, and they do it well, as evidenced by the fact that suicide gankers represent a fraction of a percent of all hisec residents. Wrong but your a relative newb compared to me Which part? That suicide gankers only represent a percent of highsec residents, or that CONCORD is not there to prevent interactions, just punish?
At best, there are only a hundred or two players actively suicide ganking (as estimated from 'Active PvP' window in killboards like this one) compared to the tens of thousands of characters that log in each week to move about highsec. Shooting other people in highsec is definitely a niche activity.
As for CONCORD, Jonah provided the exact same reason CONCORD exists as CCP does in the New Pilot FAQ, the document written by them to teach players how the game is designed and works:
CCP wrote: 5.2 WHO IS CONCORD AND WHAT ROLE DO THEY PERFORM? CONCORD can be considered to be the GÇÿspace policeGÇÖ who patrol the higher security areas of New Eden. They take action against those who attack others without justification and will hunt such miscreants down and destroy them without mercy. However, their role is not to prevent an attack but to punish an aggressor. Should you find yourself under fire from another pilot, CONCORD may not arrive in time to help you, so it will be down to your skill and the strength of your ship to prevail.
I know you have some irrational belief that you understand the game design of Eve better than CCP itself for some reason, but you are just denying reality now. CONCORD clearly is designed to deter violence in highsec by imposing a cost on aggression. If CCP wanted CONCORD to stop violence, or violence not to exist in highsec, there are much simpler game mechanics, like locking safeties to green now that we have them, which would completely prevent highsec violence against other players.
From the beginning the designers of the game intended for there to be no safe spaces, and wanted to enable PvP aggression if those players were willing to suffer the consequences. That is the game they built so long ago, and that is the game we have today. Denying that reality (or reality in general) isn't a very healthy way to go through life and sets you up for unhappiness when your expectations of reality don't match the real thing.
Players who don't want such a game where players can shoot each other everywhere, and violence can find you non-consensually even in the safest space in the game, should just go find a game where those would be considered exploits, not features like in Eve Online. There are plenty of games like that out there.
The 8 Golden Rules of Eve
Why Do They Gank?
|
Salvos Rhoska
2260
|
Posted - 2017.02.24 08:16:53 -
[113] - Quote
Its a continuing mystery to me why suicide ganking is so over-represented in discussion here, considering its tiny rate of occurrence in EVE.
Its also a mystery to me why some people want to turn HS into a WoW-style Goldshire.
I also dont understand people trying to nerf LS gatecamps, when its pretty much the only thing LS has going for it. (LS gets the poopy end of the stick on just about everything anyways)
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Avaelica Kuershin
Paper Cats
319
|
Posted - 2017.02.24 08:30:17 -
[114] - Quote
Salvos Rhoska wrote: Its also a mystery to me why some people want to turn HS into a WoW-style Goldshire.
That is a very disturbing thought.
|
baltec1
Bat Country Pandemic Legion
18675
|
Posted - 2017.02.24 09:01:01 -
[115] - Quote
lilol' me wrote:
and thats EXACTLY the problem..
What is? |
Chopper Rollins
Far Beyond Triggered
1787
|
Posted - 2017.02.24 10:25:19 -
[116] - Quote
"Sov holders get stuff for doing nothing" is almost as dumb as the "minerals i mine are free though" blurt of combustible ignorance i see from time to time. OP has no real point to make and seems to have mistaken his butthert for someone else's character flaws, common enough in any combat environment. The CCP Oveur quote was that piracy is meant to be harder in hisec, not impossible and by no means implied that EvE was designed unable to support such activity. In civilisation, resorting to force and violence is barbarism that proves corrosive to that civilisation. In a realm of spaec-gods unfettered by anything but overwhelming opposition, the appeal to morality is a non-sequitur.
Trust CCP, if wrecking fools hurt the game they'd be right onto it and have been in the past.
Goggles. Making me look good. Making you look good.
|
Jonah Gravenstein
Machiavellian Space Bastards
27760
|
Posted - 2017.02.24 11:56:07 -
[117] - Quote
Infinity Ziona wrote:Jonah Gravenstein wrote:lilol' me wrote:concord does and stops nothing thats why we have rampant suicide ganking Concord are punitive, they're not there to stop anything, they're there to punish people for breaking the one single rule that they enforce: "Thou shalt not use an offensive module on another capsuleer". They are there to deter, not prevent, and they do it well, as evidenced by the fact that suicide gankers represent a fraction of a percent of all hisec residents. Wrong but your a relative newb compared to me Which bit?
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
|
lilol' me
Retribution Holdings Corp Retribution.
71
|
Posted - 2017.02.24 12:23:39 -
[118] - Quote
Black Pedro wrote:Infinity Ziona wrote:Jonah Gravenstein wrote:lilol' me wrote:concord does and stops nothing thats why we have rampant suicide ganking Concord are punitive, they're not there to stop anything, they're there to punish people for breaking the one single rule that they enforce: "Thou shalt not use an offensive module on another capsuleer". They are there to deter, not prevent, and they do it well, as evidenced by the fact that suicide gankers represent a fraction of a percent of all hisec residents. Wrong but your a relative newb compared to me Which part? That suicide gankers only represent a percent of highsec residents, or that CONCORD is not there to prevent interactions, just punish? At best, there are only a hundred or two players actively suicide ganking (as estimated from 'Active PvP' window in killboards like this one) compared to the tens of thousands of characters that log in each week to move about highsec. Shooting other people in highsec is definitely a niche activity. As for CONCORD, Jonah provided the exact same reason CONCORD exists as CCP does in the New Pilot FAQ, the document written by them to teach players how the game is designed and works: CCP wrote: 5.2 WHO IS CONCORD AND WHAT ROLE DO THEY PERFORM? CONCORD can be considered to be the GÇÿspace policeGÇÖ who patrol the higher security areas of New Eden. They take action against those who attack others without justification and will hunt such miscreants down and destroy them without mercy. However, their role is not to prevent an attack but to punish an aggressor. Should you find yourself under fire from another pilot, CONCORD may not arrive in time to help you, so it will be down to your skill and the strength of your ship to prevail.
I know you have some irrational belief that you understand the game design of Eve better than CCP itself for some reason, but you are just denying reality now. CONCORD clearly is designed to deter violence in highsec by imposing a cost on aggression. If CCP wanted CONCORD to stop violence, or violence not to exist in highsec, there are much simpler game mechanics, like locking safeties to green now that we have them, which would completely prevent highsec violence against other players. From the beginning the designers of the game intended for there to be no safe spaces, and wanted to enable PvP aggression if those players were willing to suffer the consequences. That is the game they built so long ago, and that is the game we have today. Denying that reality (or reality in general) isn't a very healthy way to go through life and sets you up for unhappiness when your expectations of reality don't match the real thing. Players who don't want such a game where players can shoot each other everywhere, and violence can find you non-consensually even in the safest space in the game, should just go find a game where those would be considered exploits, not features like in Eve Online. There are plenty of games like that out there.
Why have you just wrote a wall of text of something i didnt even argue about lol... thats funny...
|
lilol' me
Retribution Holdings Corp Retribution.
71
|
Posted - 2017.02.24 12:24:53 -
[119] - Quote
baltec1 wrote:lilol' me wrote:
and thats EXACTLY the problem..
What is?
people not being able to take those assets when you can drop 1000 dreads and supers..... but i guess its OK for you to have passive income but not others...hmmm sounds like hypocricy |
Jonah Gravenstein
Machiavellian Space Bastards
27761
|
Posted - 2017.02.24 13:29:21 -
[120] - Quote
lilol' me wrote:Why have you just wrote a wall of text of something i didnt even argue about lol... thats funny...
He wasn't addressing you, he was addressing the other troll.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |