Black Salt wrote:Firstly, I'd like to address your comments regarding "We have done lots of tests", I find this somewhat hard to believe unless you're using a PC which is directly interfaced into your test servers and isn't having to use any kind of internet.
Anyone with even a slightly slow connection will have latency issues when inputting commands for fighters making it near impossible to keep fighters moving 100% of the time, so I'd questions the validity of your testing methodology, however, I couldn't find any information on how you perform your test, so I can only assume this is an oversight or a deliberate lie, not a very good way to treat customers and is covered under the Consumer Protection Act within the UK if the latter is found to be true.
Moving away from this material, I would like to address the changes to fighters in general.
Fighters take an insurmountable amount of damage when volleyed by the PVE content in anomalies, a single volley from a carrier rat spawn, for example, is able to kill 3 fighters in a squadron, assuming it takes them a couple of seconds to get there, that is potentially 6 fighters lost. This reduces the DPS on a Carrier to the point of not being able to kill the Carrier Rat and makes the reward less than the losses you've just sustained, whilst annoying is not the end of the world.
What I feel is absolutely unacceptable is the loss of fighters against a battleship, frigate and cruiser "rats" while a Heavy Drone has far more hit points, far more regen, and actual resist to types of damage making heavy drones more effective in tanking than fighters are.
The only way I can see this being balanced is if you make the production of fighters instead of making a single fighter, make a full squadron worth per cycle, while perhaps doubling the required materials for the industry aspect of a single fighter for the entire squad.
This, in turn, alleviates build queues for players who spend 90% of their time making fighters, encourages them to buy the minerals needed which pushes up the mineral prices.
This, however, does not fix the issues with PVP but that's a different issue and I would leave that to someone with more experience in the field than myself to discuss/express.
Before I unsub and leave the game, I'm waiting to see if you rectify or readdress the balancing issues in some way however if this isn't rectified, I will not be renewing my sub for the game and will actively dissuade friends from playing the game if asked.
I'm sure you can appreciate the fiscal effect such actions can have against your company and your brand as CCP, aka "The Pirates of the Gaming Industry here to take your money, move goalposts and make changes based solely on greed without realising their players are not morons".