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Thread Statistics | Show CCP posts - 2 post(s) |
Orca Platypus
Pator Tech School Minmatar Republic
136
|
Posted - 2017.03.14 20:59:39 -
[391] - Quote
Seems like average IQ of the whole forum can be improved if you would just shut the **** up with the nonsense video of how someone finally managed to not lose any fighters in a haven by imitating pulloff with orbit rock command, sheer luck, and ruined ISK/hour due to fighters being at 4 times faloff distance at the moment something is targeted.
All this in ezmode goonspace on NPC faction with no missiles, barely any webs, no target painters, no ecm, no tracking disruptors, and no OP tracking battlecruiers. |
Nisse
Boa Innovations Brothers of Tangra
0
|
Posted - 2017.03.14 21:48:06 -
[392] - Quote
Hopefully this will come across as measured feedback, I realise there's a fair bit of emotion in this thread!
I'm flying a Nidhoggur, T1 Templars, running Drone Hordes in a -1.0 system.
Pre-patch, if I didn't keep the fighters busy fighting, I would lose some, as they would sit there and take fire. I'm fine with that, it avoids AFK playstyles.
Post-patch, having run 4 hordes, I lose a fighter every single horde, even if I watch them like a hawk to move them between groups.
I therefore come to one of three conclusions:
1) Carrier ratting was viewed as too profitable, so the attrition of fighters is meant to lower that. I don't believe this is the case.
2) The aim is to change the meta to require Drone Durability rigs on carriers (I've not yet refitted the ship but may well try this). For most people this will result in a reduction in agility of carriers as most PvE setups run Low Friction Nozzles and Hyperspatials.
3) This is unintended behaviour brought about by the combination of a sig radius increase and AI aggression increase happening at the same time.
I believe (3) is reality in this situation, and if that's the case, I would suggest that fighter hitpoints need increasing. This would: - Keep them at risk of having greater applied damage from NPC's, presumably the aim of increasing their sig radius - Allow them to survive the additional sig and aggression related damage as per pre-patch - Whilst ensuring that AFK playstyles are discouraged through fighters having more, but not an abundance of, hitpoints
Hope that all makes sense :). |
Marcus Tedric
Zebra Corp Goonswarm Federation
93
|
Posted - 2017.03.14 22:07:26 -
[393] - Quote
Nisse wrote:...............Hope that all makes sense :).
Perfectly.
The only thing you got wrong was your conclusion.
'1' is the absolutely correct answer - the last Economic Report showed the evidence.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
|
Gadzooki
Imperial Academy Amarr Empire
6
|
Posted - 2017.03.14 22:16:38 -
[394] - Quote
I hate to agree with a goon but here we are (grrr). This patch has nothing to do with 'balance', its meant to marginalize carrier ratting in an attempt to capitalize on more R/L currency in the form of subscriptions.
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Primary This Rifter
Ministry of War Amarr Empire
1227
|
Posted - 2017.03.14 22:36:06 -
[395] - Quote
Frostys Virpio wrote:Primary This Rifter wrote:CCP: "We want your feedback on this." Literally everyone: "This sucks. Don't do it." CCP: "How bout I do anyway."
Nice to see this pattern hasn't changed in my extended absence. What if the feedback people are giving is just confirming the result is what they actually intended with the change? Like if the change was targeted at making carrier ratter rethink what they do in game and making fighter easier to kill. Would they actually be listening to feedback and not have to change anything in their proposal? I'm pretty sure they never ask for feedback in the form of we want/don't want this. It's more "CCP X will happen if you do Y" and right now, it seems X is what is intended. No. |
AmarrianJustice
Shadow State Goonswarm Federation
0
|
Posted - 2017.03.14 22:37:35 -
[396] - Quote
Moving us ever closer to pay for play only by souring the game gradually until it's completely unpalatable. I don't know why any of you are surprised by these changes. CCP is in it for the money. If any of you think they want only for your enjoyment of the game then you're naive. |
Dictateur Imperator
Ab origine fidelis Get Off My Lawn
39
|
Posted - 2017.03.14 22:48:07 -
[397] - Quote
Orca Platypus wrote:Seems like average IQ of the whole forum can be improved if you would just shut the **** up with the nonsense video of how someone finally managed to not lose any fighters in a haven by imitating pulloff with orbit rock command, sheer luck, and ruined ISK/hour due to fighters being at 4 times faloff distance at the moment something is targeted. All this in ezmode goonspace on NPC faction with no missiles, barely any webs, no target painters, no ecm, no tracking disruptors, and no OP tracking battlecruiers.
You need to make a lot of micro management, problematic is : how make people with bad connexion or who can"t for some reason use keyboard and mouse in same time ? They can't farm. without heavy loss. |
Xantia Naari
BRO GAMING Corporation FREE GATES COALITION
8
|
Posted - 2017.03.14 23:06:25 -
[398] - Quote
Frostys Virpio wrote:Xantia Naari wrote:For the majority among those who PLEX their account, the only thing less likely to happen, when the carpet is removed under their feet, than quitting eve, is subscribing. So according to you, the majority will turn to other income sources or continue carrier ratting since there is only 1 option less likely than quitting so all others must be more likely.
That is exactly what I'm saying. I think incursions will have an increase for example
There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.
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Orca Platypus
Pator Tech School Minmatar Republic
140
|
Posted - 2017.03.15 01:10:39 -
[399] - Quote
Xantia Naari wrote:That is exactly what I'm saying. I think incursions will have an increase for example No. Too dangerous.
What I'm going to do until my subscription ticks out is to just run ISKtar on all alts using EULA gray area stream analysis software (since bubbles got removed from the game except the only CCP approved way of using them by sitting on them like mother hen for the entire 2 days of their lifetime, who needs a life anyway) on one of them to minimize intel damage, and a remote desktop area on my smartphone with drone recall and safeup commands tuned into one tap using accessibility feature.
Oh boy CCP, totally exciting gameplay. I will print more ISK than one carrier ever could anyway, and be safer at the same time. I didn't want to do it, cuz accessibility features and stream analysis are both grey area and could lead to pissing you off, but IF YOU DON'T CARE, THEN I DON'T CARE EITHER. |
ISD Chanisa Nemes
ISD Community Communications Liaisons
96
|
Posted - 2017.03.15 04:47:15 -
[400] - Quote
Deleted some off-topic posts
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
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Zenra Va'Kur
The Final Resistance ChaosTheory.
1
|
Posted - 2017.03.15 08:32:05 -
[401] - Quote
AmarrianJustice wrote:Moving us ever closer to pay for play only by souring the game gradually until it's completely unpalatable. I don't know why any of you are surprised by these changes. CCP is in it for the money. If any of you think they want only for your enjoyment of the game then you're naive.
The reason changes like this irk players like myself so much is mainly due to the fact this game takes a large amount of time and investment, both mentally and financially. Lots of players pay for multiple subscriptions, or have spent on many occasions money on things like plex. I'd be willing to wager lots of people have put more money into this game then any other game they've played. I know I've put over $1000 dollars into this game in less then 2 years. That's more money then I've spent on all of the MMO's I've played in my lifetime combined. With a financial investment like that, to see a company flat out ignore player feedback when they ask for it and implement a change that is so clearly meant to do nothing but lesson the use of the ship, to induce more plex or subscription sales feels like a massive slap in the face.
The biggest issue with this change and the carrier changes in general are the amount of hotkeys I have to press and how often. I don't know who over at the company thought having me hold my arm over a keyboard and press a key every 2 to 3 seconds for an hour or 2 was a good idea needs to look at a medical book on the cause and issue revolving carpal tunnel syndrome. I'm more inclined to multi box ishtars or VNi's considering, it's now less risky in game, and doesn't actively force me into play styles that are a detriment to my long term health.
The fact I'm even considering multi-boxing instead of using the carrier to rat in, a ship I literally a month ago trained into shows just how bad they've screwed the carriers up. They've turned the ship into a giant hauler for anyone who doesn't want to tap their keyboard every 3 seconds for hours on end. |
Alexey Rumyancev
Facehoof Out of Sight.
4
|
Posted - 2017.03.15 08:50:04 -
[402] - Quote
Jeesh, thanks devs gotta go sell muh carrier and all |
Limur Deninard
D-Don Elemental Tide
1
|
Posted - 2017.03.15 09:53:56 -
[403] - Quote
I've stopped playing on my carrier pilot after lose Templar T2 from squad per one shot by 6 batteleships while fighters were tackled on Haven. T2 fighter price around 13 mil, Haven drops around 30 mil. No more matter to ratting with carrier and also no reason to get PvP because even T2 fighters don't have enough resits and DPS to save them in fight. |
clipper shore
Deep Core Mining Inc. Caldari State
15
|
Posted - 2017.03.15 13:31:27 -
[404] - Quote
so ccp here's the result of your changes
log into coms since the changes coms empty
before changes 10-15 people in coms
thanks ccp for killing the game |
It Maybeatrap
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.03.15 14:44:42 -
[405] - Quote
Hi, just chiming in that I dislike the new fighter changes.
From a super perspective - having to babysit fighters is annoying. Flying a 30bil ship just so I can spend 300% more effort and attention to get the same isk/hour as a few afking VNIs isn't rational.
You *can* avoid losing fighters but why should you? Sell it off, inject a few VNIs and afk rat for a fraction of the effort.
PS I've seen about 10x the amount of supers selling in alliance chat in last 24 hours than I've seen in a couple months, guess it's back to being risk averse drop boat...
From a carrier POV I don't even know why you'd fly one now, rattlesnake will give you roughly same isk/hour for half the effort |
Emma Ai
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.03.15 15:26:33 -
[406] - Quote
I dont understand what CCP wont... carriers wasnt super ship ... Pilot need spend a lot time for studing skills. For what ? Its easer to create 2 pilots with Gila/Ishtar and have same isks with ship 5-10 times chiper and 1-2 month pilot and almost AFK .... Why do i need a carrier now ? A heard about 5 mather for sale last 24h, and a lot carriers..... Do CCP want to teach pilots mining ? |
xOmGx
Order of Order SOLAR FLEET
8
|
Posted - 2017.03.15 16:09:46 -
[407] - Quote
Emma Ai wrote:]Do CCP want to teach pilots mining ? [/b]
No they hate mining as well - they nerfed Rorq badly
They want us to buy PLEX and sell it for isk
I am sure CCP buy PLEXes back for ISK undercover
I wanted to have a Supercarrier for a very very long time... now lol i do now want it anymore
CCP make everything to make people stop learning capitals
If CCP wont fix it i will demand that all capital related skills on one of my alts are converted in to free SP CCP is responsible for for changes that put over a year learning in to the trash and i want compensation |
Anna Aele
Pator Tech School Minmatar Republic
0
|
Posted - 2017.03.15 16:39:54 -
[408] - Quote
I'm a supercap pilot and here's a rundown of this change from a nyx bro point of view(all T2): PVP 1)Fighters were already easy to counter since they are EXTREMELY easily jammable. Theoretically one falcon with 5 profile jammers can 100%+ jam all 5 of your squads. Permanently. One falcon. Seriously? Heavy drones have more sensor points(3x times more even though fighters seem to get buffed by NSA which then gets closer to 2x difference). 2)It's kinda good(ish) to bring fighters' signatures in line with heavy drones. But heavy drones (t2 comparison) have almost 2x base speed even though they have a little less EHP considering resists. Also drones' signature doesn't get rekt by their mwd that much honestly. Let's not even compare them to the gecko. It is nearly as fat as a whole light SQUAD. 2.1)Fighters are kinda stupid and are standing still unless you command them not to. Drones can auto-aggro. 3)You are now bombing your own light fighters for up to 65% of their shield with T2 DDAs. No comments. 4)Now the cost. Did I really just buy a 20bil ship with 10bil fits and ~3bil fighters to not even be able to hit a target if enemy has 1 falcon\1 smart BS\bomber\etc.? Don't think so. Players had the option to permajam fighters already. Why should some plebs be able to nullify&kill a super (while not losing a single ship of their own) without specialised ships anyway? 5)Support fighters except for sirens are unusably awful. Have you actually seen any of them? I didn't. Because they are really really bad. Now you nerf damage ones that were decent. PVE 1)Due to citadel changes now carriers&supers require a decent amount of APM to kill NPCs(well, actually anything, really) efficiently. None of my previous PVE boats required that much APM as a nyx. 2)This gets worse considering the fact that a wave can now legitimately alpha off your light fighter even if it's moving. 2.1)This gets worse considering that you have to lock a structure to keep fighters moving to reduce the chance of them being alphad. 3)Gilas and Ishtars have the option to do anomalies almost completely afk due to auto-aggroing drones and can do that in large amounts (multibox) using assist. Carriers&supers can't. You can't really PVE efficiently and safely in more than one super unless you're a masochist\genius\starcraft pro. 4)Why should people get punished for purchasing an EXPENSIVE ship that requires decent APM and skill investment to get decent ticks? Gila&Ishtar&VNI are dirt cheap and can actually do anomalies afk as mentioned above and even if you lose one - in ~5 afk hours you earn enough money for another. Does that work for a super? No. TLDR: nerf is bad&unjustified. I can't see a legitimate logic reason for this change seriously except for CCP wants more account subs. Well, you just lost a few. I unsubbed. Eve is a game where you should overcome difficulties to become successful but not they ones that developers put in your way without any logical reason. Losing the ability to ride my super efficiently considering how much work&time I've put in it isn't legit anymore. PS but hey at least while I have my subs still up I am able to use projectors more effectively. YAY! |
Limur Deninard
D-Don Elemental Tide
1
|
Posted - 2017.03.15 16:58:11 -
[409] - Quote
You true, carriers like Dominx but with large shield at the moment. Buy the VNI or Rattlesnake and forget about carriers.
Anna Aele wrote:I'm a supercap pilot and here's a rundown of this change from a nyx bro point of view(all T2): PVP 1)Fighters were already easy to counter since they are EXTREMELY easily jammable. Theoretically one falcon with 5 profile jammers can 100%+ jam all 5 of your squads. Permanently. One falcon. Seriously? Heavy drones have more sensor points(3x times more even though fighters seem to get buffed by NSA which then gets closer to 2x difference). 2)It's kinda good(ish) to bring fighters' signatures in line with heavy drones. But heavy drones (t2 comparison) have almost 2x base speed even though they have a little less EHP considering resists. Also drones' signature doesn't get rekt by their mwd that much honestly. Let's not even compare them to the gecko. It is nearly as fat as a whole light SQUAD. 2.1)Fighters are kinda stupid and are standing still unless you command them not to. Drones can auto-aggro. 3)You are now bombing your own light fighters for up to 65% of their shield with T2 DDAs. No comments. 4)Now the cost. Did I really just buy a 20bil ship with 10bil fits and ~3bil fighters to not even be able to hit a target if enemy has 1 falcon\1 smart BS\bomber\etc.? Don't think so. Players had the option to permajam fighters already. Why should some plebs be able to nullify&kill a super (while not losing a single ship of their own) without specialised ships anyway? 5)Support fighters except for sirens are unusably awful. Have you actually seen any of them? I didn't. Because they are really really bad. Now you nerf damage ones that were decent. PVE 1)Due to citadel changes now carriers&supers require a decent amount of APM to kill NPCs(well, actually anything, really) efficiently. None of my previous PVE boats required that much APM as a nyx. 2)This gets worse considering the fact that a wave can now legitimately alpha off your light fighter even if it's moving. 2.1)This gets worse considering that you have to lock a structure to keep fighters moving to reduce the chance of them being alphad. 3)Gilas and Ishtars have the option to do anomalies almost completely afk due to auto-aggroing drones and can do that in large amounts (multibox) using assist. Carriers&supers can't. You can't really PVE efficiently and safely in more than one super unless you're a masochist\genius\starcraft pro. 4)Why should people get punished for purchasing an EXPENSIVE ship that requires decent APM and skill investment to get decent ticks? Gila&Ishtar&VNI are dirt cheap and can actually do anomalies afk as mentioned above and even if you lose one - in ~5 afk hours you earn enough money for another. Does that work for a super? No. TLDR: nerf is bad&unjustified. I can't see a legitimate logic reason for this change seriously except for CCP wants more account subs. Well, you just lost a few. I unsubbed. Eve is a game where you should overcome difficulties to become successful but not they ones that developers put in your way without any logical reason. Losing the ability to ride my super efficiently considering how much work&time I've put in it isn't legit anymore. PS but hey at least while I have my subs still up I am able to use projectors more effectively. YAY!
|
clipper shore
Deep Core Mining Inc. Caldari State
15
|
Posted - 2017.03.15 17:48:31 -
[410] - Quote
look guys from looking at whats happening in null sec at the moment where huge numbers are not even logging into the game i would say at the next investors meeting fozzie and larkin will have alot of explaing to do why huge numbers of players have stopped playing the game
me for 1 hhas been carrier ratting for years with the carrier changes it ment i could only use 1 to rat at a time big drop in my income
now i may loose money ratting in my carrier because of these changes sorry ccp but if you want to kill null sec you have done it
never heard so much rage about this patch i think there will be a long term efect to the player base the eve will never recover from |
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clipper shore
Deep Core Mining Inc. Caldari State
15
|
Posted - 2017.03.15 17:55:30 -
[411] - Quote
the rage is because people spent real money in the game to train char's and now ccp make changes that makes that money spent pointless
ccp have efectivly stolen from those players and at the moment in my country there is a case to be had to sue ccp which is being investaged at the moment
|
Billy Antollarenti
Ascendance Goonswarm Federation
0
|
Posted - 2017.03.15 17:55:43 -
[412] - Quote
First time in 4 years playing that I'm actually angry at CCP.
The impact on carrier ratting was obvious, predictable and predicted but all these predictions have been ignored by CCP. Nerf it if you must, but not by screwing over fighters.
I just ran 3 havens, lost 5 fighters, and I never take my eyes of the screen, never allow fighters to sit still. I lost 2 on the way TO the site, before they fired a shot. This means a trip in a DST to the market hub to buy more, which effectively halves my ratting income today.
Think I'll try an alpha clone for a bit |
Trevize Demerzel
89
|
Posted - 2017.03.15 18:01:43 -
[413] - Quote
It's even more "fun" when a Dread spawns. Can loose an entire wing before recalling. Killing a dread means loosing a bunch of fighters. I haven't yet seen a single good drop from a dread.. And I've killed lots of dreads... lots... With this big hit to risk vs reward could we at least put some decent loot on dreads?
-
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xOmGx
Order of Order SOLAR FLEET
9
|
Posted - 2017.03.15 18:10:56 -
[414] - Quote
Trevize Demerzel wrote:It's even more "fun" when a Dread spawns. Can loose an entire wing before recalling. Killing a dread means loosing a bunch of fighters. I haven't yet seen a single good drop from a dread.. And I've killed lots of dreads... lots... With this big hit to risk vs reward could we at least put some decent loot on dreads?
never seen and or heard about any good drops from dread beside these parts
LOL now Carriers cant kill dreads GZ ccp "good job" |
clipper shore
Deep Core Mining Inc. Caldari State
16
|
Posted - 2017.03.15 19:03:06 -
[415] - Quote
its oficial there are a bunch of idiots working at ccp |
Astro Agnon
Natus Ex Igne Perfect Dark
10
|
Posted - 2017.03.15 19:20:34 -
[416] - Quote
Yesterday, I lost 10 fighters while at a Haven with my Thanny.
I do not fight semi-afk in any fashion. I am always at the controls.
Like others have posted, I lost 3 with seconds, one shot. When they started taking damage I would get them off the field, but when there at 10% damage, and litterly the next second at 90%, that fighter is toast.
I for one, do not mind things becoming balanced, but heck, let's not tip the scales to the other side!!!!!!
I got around 30 million for the site, replacing 10 fighters, 40 mill. Hmm................ |
d3vi0us sander
Over The Wormhole and Far Away Serrice Council.
0
|
Posted - 2017.03.15 19:53:32 -
[417] - Quote
Yup this nerf is just over the roof awful. in forsaken hub lost 3 fighters just in 2 waves. that is ridiculous. i can make more isk in a VNI with way shorter training and way less attention than i do in a carrier that i trained for a while to fly and fit. If this wont get fixed i concider finding new game to play. I havent had my carrier for even few months and boom all that waiting turned waste of time.
Anna Aele wrote:I'm a supercap pilot and here's a rundown of this change from a nyx bro point of view(all T2 all5 stats): PVP 1)Fighters were already easy to counter since they are EXTREMELY easily jammable. Theoretically one falcon with 5 profile jammers can 100%+ jam all 5 of your squads. Permanently. One falcon. Seriously? Heavy drones have more sensor points(3x times more even though fighters seem to get buffed by NSA which then gets closer to 2x difference). 2)It's kinda good(ish) to bring fighters' signatures in line with heavy drones. But heavy drones (t2 comparison) have almost 2x base speed even though they have a little less EHP considering resists. Also drones' signature doesn't get rekt by their mwd that much honestly. Let's not even compare them to the gecko. It is nearly as fat as a whole light SQUAD. 2.1)Fighters are kinda stupid and are standing still unless you command them not to. Drones can auto-aggro. 3)You are now bombing your own light fighters for up to 65% of their shield with T2 DDAs. No comments. 4)Now the cost. Did I really just buy a 20bil ship with 10bil fits and ~3bil fighters to not even be able to hit a target if enemy has 1 falcon\1 smart BS\bomber\etc.? Don't think so. Players had the option to permajam fighters already. Why should some plebs be able to nullify&kill a super (while not losing a single ship of their own) without specialised ships anyway? 5)Support fighters except for sirens are unusably awful. Have you actually seen any of them? I didn't. Because they are really really bad. Now you nerf damage ones that were decent along with already dead content wise support ones. PVE 1)Due to citadel changes now carriers&supers require a decent amount of APM to kill NPCs(well, actually anything, really) efficiently. None of my previous PVE boats required that much APM as a nyx. 2)This gets worse considering the fact that a wave can now legitimately alpha off your light fighter even if it's moving. 2.1)This gets worse considering that you have to lock a structure to keep fighters moving to reduce the chance of them being alphad. 3)Gilas and Ishtars have the option to do anomalies almost completely afk due to auto-aggroing drones and can do that in large amounts (multibox) using assist. Carriers&supers can't. You can't really PVE efficiently and safely in more than one super unless you're a masochist\genius\starcraft pro. 4)Why should people get punished for purchasing an EXPENSIVE ship that requires decent APM and skill investment to get decent ticks? Gila&Ishtar&VNI are dirt cheap and can actually do anomalies afk as mentioned above and even if you lose one - in ~5 afk hours you earn enough money for another. Does that work for a super? No. TLDR: nerf is bad&unjustified. I can't see a legitimate logical reason for this change except for CCP wants more account subs for afk dronboats and subcap accounts in general. Well, you just lost a few. I unsubbed. Eve is a game where you should overcome difficulties to become successful but not the ones that developers put in your way without any logical reason. Losing the ability to ride my super efficiently considering how much work&time I've put in it isn't legit anymore. PS but hey at least while I have my subs still up I am able to use projectors more effectively. YAY!
|
Juvir
Omega Nebula BattleWorks Requiem Eternal
45
|
Posted - 2017.03.15 20:10:48 -
[418] - Quote
xOmGx wrote:Trevize Demerzel wrote:It's even more "fun" when a Dread spawns. Can loose an entire wing before recalling. Killing a dread means loosing a bunch of fighters. I haven't yet seen a single good drop from a dread.. And I've killed lots of dreads... lots... With this big hit to risk vs reward could we at least put some decent loot on dreads? never seen and or heard about any good drops from dread beside these parts LOL now Carriers cant kill dreads GZ ccp "good job"
Only ever gotten one "good" drop off of a dread, and it was a BPC for a faction capital module (think it was a shield extender). Required the parts that drop off of NPC capitals to build it + the T1 variant. Carriers used to be called in to kill these NPC dreads, because with another dread it becomes a standstill. They tank each other and get nowhere. The NPC dreads already 1-2 shot VNIs and Isktars off the field, even if they're still speed/sig tanking.
Now dreads are killing fighters due to the changes? Well, I guess we weren't ever supposed to kill these, eh CCP? Just let them roam from site to site, belt to belt, killing anyone who is in system and in space doing anything meaningful. Because i'm sure not calling in a titan to deal with it, since that's the only option now.
I honestly think unless CCP has plans to change these back, or fix the other bugs with carriers/supers/fighters very soon, they should allow pilots to request skill refunds for their fighter skills. Carrier skill is still useful for FAX piloting, but the fighters are just garbage now. Could use those skills toward something useful, like a venture, since that's what they want us flying now. |
ValhallaCCB
Kenshin. DARKNESS.
0
|
Posted - 2017.03.15 20:44:41 -
[419] - Quote
Seeing as this is the place to leave feedback I will put in my two cents. I have been using carrier ratting as my source of income to allow me to learn and grow as a PvP'er. However, after playing around with this new patch I have lost more fighters than I have for the past few months of ratting. It isn't at a balanced level in my opinion. Loosing a fighter here and there is within the normal range and is part of the ratting process. But going into each site and loosing 5-9 of them because figs, cruisers, and battle cruisers instantly swap then volley them isn't fun. At this point, I don't really see it as being a viable income source for me anymore due to the losses. However, as stated above this is just my experience with the new aggro. Maybe it could be lowered a little or change to make it not so instantaneous or more warning of an aggro swap.
Thanks for the consideration CCP. |
TekMek
Teneo Sententis Silent Infinity
2
|
Posted - 2017.03.15 21:41:53 -
[420] - Quote
Hy CCP :-)
first of all I want to thank you for the wonderful changes to fighter squadrons and the workaround for them.
And for the brilliant idea of giving the roqual a mining flagship role. I hated having it under a pos , but on the other hand I loved it to be of use in eve even while beeing at work.
I have some thoughts about capitals though. I think something in general is just going into a wrong direction. Why are capitals slowly moving to over expensive battleships with paper tank and damage nerfs ?
just consider. a single tengu does 1000 dps a single rattlesnake does 1500 dps
a fully equipped carrier does at maxed out skills around 3000 dps.
and it merely is bit of nothing. What could a carrier really be ? Base for fighters maybe letting him have a jump clone bay for example so that a carrier pilot could pilot a group of 5 to 10 corp mates into a new system just by clone jumping them there and letting them take there ships out of hangar (that would be a role that would fit for pvp)
and Dreadnoughts ? Where are these highly tanked stuff without the ability to stand their man ?
And why these over complicated siege, triage, bastion, industrial core calculations ?? Would it not make much more sense in giving them all a unique cycle time from 2,5 minutes to 0,5 minutes depending on skill level ? Why not thinking about the details and why different fuel for those all or fuel at all ?? could they not work as other modules simple and usable ?
Why must there be 10-15 minutes cycle time on a rorquals industrial core when it does not work in a pos ?? Thats killing that modules use for all could say its like grieving even.
Should there not be a real capital class ? Where a fleet shudders when getting capitals enter a battle instead of seeing them as valuable kill mail food ? Where has been the awe when this big clumpy things enter a battlefield ?
Yes of course. A fleet of 5 capitals could be a deadly threat if the where such nonbalanced as described and Yes of course there could be capital wars burning tons of ISK , of course .
But do we all really want that our tech III cruiser fleets with 1000 dps per tengu rule the places or that the Rattlesnakes are the highest goal for the ambigous ratter ?
Me I must say I hate it. I love the Raven and loved it all the time . but with his 1000 dps I early found out that a 1500 dps rattlesnake is much more effective to a anomaly then any other ship I had flown. But sorry I am getting off topic.
Back to the changes.. Good job with the scanners when offdocking the windows from the map there are only good points left. Looks good , makes scanning more understandable, gives the screen a good look. Nice.
Expanding the keyboard commands to fighters and to mining drones ... Good to give this a thought and very good that you implemented it Whoever remembered about doing this could be a nice thing and ease things a bit yeah ! Great !
Looking at the market, dont forget to get the industrial core alive please. It is unusable at the moment and the cost of burning strontium clathtrate down (which have made a price up from 400 to 9000+ isks should get a thought at too please).
Why not cutting down the cycle time and the use of all these modules to the bastion module ? Would make it much easier to use for all... Triage, Siege, Industrial core , bastion, why not releasing the "must burn something" mode and why not setting them all to a base of 2,5 minutes on skill level 1 and down to 0,5 minutes at skill level 5 ? Remember 30 seconds are still deadly if in a rorqual in an ice belt for example or when a big fleet comes into a system where a fleet of dreadnoughts are fighting some other capital fleets ??
What will happen if you cannot crack a capital with a fleet of smaller ships ?? Easy ... your foe will have to bring capitals to fight capitals. So whats the problem then ?
And what if you need big fleets to get small fleets of capitals down ?? Maybe make a balance in COST... Make a balance in ISK... It must not be perfect though, but a bit of thought about value and worth would be nice.
If you need 5 battleships worth 3 billion to get a carrier or dread thats worth 3 billions down .. that would be a balance.... or 10 cruisers or 90 frigates :-) ... There will be always ways to get a big ship down. Remember its slow and cannot turn around or warp out that fast.
I appreciate your work. These are just thoughts. No matter if someone really hears them and gets them up. I know .. many places where work wants to be done.
friendly greetings and fly smart o7 Tekmek |
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