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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Marcus Tedric
Zebra Corp Goonswarm Federation
93
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Posted - 2017.03.17 12:40:34 -
[451] - Quote
Waited until today....
8 Sanctums/Havens run - no changes to Carrier fit - switched to T1 fighters both to save on losses and have them weaker...
But none lost - and only had to recall a Squadron 3 times in total.
Other than that - it was, specifically carrier ratting that needed the nerf - I can't think of any other change they might have done that could target just that - especially when it targets multi-boxing specifically (for you have to pay more attention).
And CCP have also addressed many issues brought up by sub-cap pilots vs carriers in the same way.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Dictateur Imperator
Ab origine fidelis Get Off My Lawn
39
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Posted - 2017.03.17 17:54:10 -
[452] - Quote
Cade Windstalker wrote:[quote=Dictateur Imperator]Not for nerfing, but to change accebility you can. You need to have a great apm ... when you have signe to the game need only medium. If you can"t use you're 2 hand to play with keyboard for any reason : It's a consumer act violation in a lot of country.
Um... this is flatly false, even I know enough law to know that.
If you're disabled you have no reasonable expectation to be able to play a game at the same level as someone with two functioning hands and the same goes for any other disability. If we were to follow your issue here to its logical conclusion then FPS games would also need to accommodate one-handed players, blind players, and all sorts of other things that it's simply ridiculous to expect them to accommodate without dumbing down the game to the point of removing all challenge from it.
I'm all for more discussion on these changes, preferably with examples, but this line of argument is just ridiculous.[/quote
If you sell a blind people comptaible game and change after ... you are against consumer act. Here it's same in fact. You muste never you're accessibility. And if you want you must paid the price .
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Rando Mname
Carpatian-RO Fidelas Constans
6
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Posted - 2017.03.17 18:16:38 -
[453] - Quote
ahmm. Tired of losing a fighter at every each last spawn in heaven, no matter what I do, mwd on, mwd off. If you're unlucky and get the big spawn, the cruisers destroy a fighter. Not nice. Fed up with this. -1 Eve player. P.S. at this hour there's just 30k+ players online. Compare it to the figures of last week's Friday night count. It may go down even more. Not cool. Very not cool. |
Pisyha
Random inactiva corporation
9
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Posted - 2017.03.17 19:02:40 -
[454] - Quote
Rando Mname wrote:ahmm. Tired of losing a fighter at every each last spawn in heaven, no matter what I do
Have you tried holding down W and clicking on something near the next spawn, such as a gate, wreck, asteroid. It commands your fighters to orbit whatever you click on without locking it. Thus they have transversal up before they get aggro.
afaik with the tactical overlay turned on the navigation hotkeys Q W and E apply to fighters rather than your hull. |
Rando Mname
Carpatian-RO Fidelas Constans
6
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Posted - 2017.03.17 19:15:12 -
[455] - Quote
`yeap. it's just that once the fighters destroy a target they just stop. they don't auto orbit like drones. that's bad. if they would always auto orbit then maybe that would change things a little bit. |
xOmGx
Order of Order SOLAR FLEET
12
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Posted - 2017.03.17 19:48:45 -
[456] - Quote
Martin Vanzyl wrote:Somebody mentioned the latest economic report as a reason for the carrier fighter nerf, and I rarely pay attention to those economic reports, but my interest was peaked. Two clicks later and I'm staring at the Isk Sink and Faucet's graph and WTF?! https://cdn1.eveonline.com/community/MER/Feb_2017/9aaa_top.sinks.faucets.over.time.pngSomething, starting in mid April 2016 has caused Bounty Payouts to absolutely shoot into the stratosphere! https://updates.eveonline.com/date/2016-04-27/ The Citadel/Caps expansion. Between then and now Bounty Payout has gone from a level of 1Tril Isk to peaking in Mid February 2017 at 2.2 TRILLION ISK, whilst the Sinks barely changed at all. Its NOT a good idea to just INJECT that amount of money into your economy to that extent that quickly. That leads to currency devaluation and money oversupply. Google a bit to see why that's BAD. CCP can see what ship/activity is earning these the most, I assume. So if this is what they have to do to keep EVE's economy afloat... and by extension, the game going, which puts food on their tables, keeps the lights on, by all means.
LeL
There is no one major sink - destroyed Citadels / burned fuel / destroyed ships
ONE single Keepstar take out 300B out of the game
Look at killboard prior patch - every day ratting Super was killed, now calculate how many hours you need to spend to replace that loss
Calculate how many hours you need to replace carrier loss
And now CCP take from us ability to generate ISK that help us to replace our combat losses = less pvp = less fun = new MMO
oh CCP New Render Su.CK give us an option so we can choose |
Darkligh 81
Black Sea Technologies Rate My Ticks
0
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Posted - 2017.03.17 20:06:59 -
[457] - Quote
Hi All
Telling your fighters to orbit does work. I have tested this in anoms today (Exactly the same as always ran them) I have run Havens others were loosing fighters in.
Tell the fighters to orbit your next target just before your fighters cycle the killing blow. When a new group spawns immediatley tell them to orbit your first target (or a target, doesn't matter) then lock the targets while they are on their way to the new spawn.
Don't wait for them to kill the target then tell them to orbit, or lock a target and then orbit, by then it's too late. Orbit first.
If you still struggle throw in a Capital drone durability rig or 2 for a bit of extra hp (also helps in case of a DC) Yes you warp slower than if you were running a max tick fit but you don't loose fighters.
I play with a very bad connection (1000ms-2000ms latency on a good day, lot's of dc's) and if I can keep my fighters alive you should be able to as well.
Hope that helps. |
Dictateur Imperator
Ab origine fidelis Get Off My Lawn
39
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Posted - 2017.03.17 20:39:36 -
[458] - Quote
Darkligh 81 wrote:Hi All
Telling your fighters to orbit does work. Exactly the same as I always ran them, I have run Havens/Sanctums today others were loosing fighters in.
Tell the fighters to orbit your next target just before your fighters cycle the killing blow. When a new group spawns immediatley tell them to orbit your first target (or a target, doesn't matter) then lock the targets while they are on their way to the new spawn.
Don't wait for them to kill the target then tell them to orbit, or lock a target and then orbit, by then it's too late. Orbit first.
If you still struggle throw in a Capital drone durability rig or 2 for a bit of extra hp (also helps in case of a DC) Yes you warp slower then if you were running a max tick fit but you don't loose fighters.
I play with a very bad connection ( around 1000ms-2000ms latency) and if I can keep my fighters alive you should be able to as well.
Hope that helps.
Same latency they have alpha my fighter (and i have drone durability rigs + thanatos perfect).
And when you play only with mouse: they kill fighter to.
CCP must correct beug before patch something. |
Limur Deninard
D-Don Elemental Tide
1
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Posted - 2017.03.18 11:33:36 -
[459] - Quote
First fight carriers vs Cruisers after nerfed carriers. Carriers looks powerful carriers now. |
MegaLuter
Horizon Eventus SOLAR FLEET
32
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Posted - 2017.03.18 12:36:37 -
[460] - Quote
My fighter its dead. NYX. Th CCP you best.... fuk eve dev |
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Dragon Tatooo
Sebiestor Tribe Minmatar Republic
2
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Posted - 2017.03.18 14:31:34 -
[461] - Quote
-Ü-Ç-¦-¦-+-+-¦-é -¦-+-+-¦-¦-+ -ü-é-Ç-¦-¦-¦-é-î |
Limur Deninard
D-Don Elemental Tide
1
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Posted - 2017.03.18 14:33:37 -
[462] - Quote
Dragon Tatooo wrote:-Ü-Ç-¦-¦-+-+-¦-é -¦-+-+-¦-¦-+ -ü-é-Ç-¦-¦-¦-é-î -Æ -+-¦-Ç-¦-â-Ä -+-ç-¦-Ç-¦-¦-î PvP -+ -¦-+-+-î-ê-+-¦ -¦-+-+ -+-+-ü-é-Ç-¦-¦-¦-+-+, -¦ -+-¦ -¦-Ç-¦-¦-ï.
In the first suffer PvP large fights than PvE pilots. |
Dragon Tatooo
Sebiestor Tribe Minmatar Republic
2
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Posted - 2017.03.18 21:27:50 -
[463] - Quote
Limur Deninard wrote:Dragon Tatooo wrote:-Ü-Ç-¦-¦-+-+-¦-é -¦-+-+-¦-¦-+ -ü-é-Ç-¦-¦-¦-é-î -Æ -+-¦-Ç-¦-â-Ä -+-ç-¦-Ç-¦-¦-î -+-+-ü-é-Ç-¦-¦-¦-+-+ -+-¦-ü-+-+-ü-+-¦-+-ï-¦ -¦-¦-¦-+-é-+-Ç-+-¦-¦-é-î-ü-Å -+ -¦-¦-+-¦-Ä-ë-+-¦ -+-+-¦-é-î -+-¦-¦-¦-é-+-â-Ä -¦-+-+-+-¦-â "win", -¦ -+-¦ -¦-Ç-¦-¦-ï. In the first suffer PvP large fights than PvE pilots. -ü-+-¦-¦-¦-¦ -+-+-+-Ç-¦-¦-+-+ |
Albert Madullier
Vanishing Point. The Initiative.
62
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Posted - 2017.03.19 09:13:29 -
[464] - Quote
Limur Deninard wrote:First fight carriers vs Cruisers after nerfed carriers. Carriers looks powerful carriers now.
more of a case that t3c's are op as **** for a cruiser hull |
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1654
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Posted - 2017.03.19 15:18:13 -
[465] - Quote
xOmGx wrote:[....There is no one major sink - destroyed Citadels / burned fuel / destroyed ships
ONE single Keepstar take out 300B out of the game...
Not an isk sink. Paying a NPC station to repair your damaged ship is an isk sink. A better LP store is an isk sink. Broker fees are a sink.
Ships, modules, citadels only sink minerals and salvage, not isk.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Cade Windstalker
1129
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Posted - 2017.03.19 17:15:09 -
[466] - Quote
Albert Madullier wrote:Limur Deninard wrote:First fight carriers vs Cruisers after nerfed carriers. Carriers looks powerful carriers now. that's more of a case that t3c's are op as **** for a cruiser hull
Both sides had plenty of T3s, from the look of things what decided that fight was the roughly 3:1 Logi advantage NC. had on top of having more T3s and generally better ships on average.
You know that thing people keep asking for where a smaller force beats a bigger one due to better strategy and ships? That's pretty much what seems to have happened there. The Carriers being there or not did not and should not have swung that fight on its own given the rest of the ships on each side. |
Yakos Otak
School of Applied Knowledge Caldari State
0
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Posted - 2017.03.19 17:39:56 -
[467] - Quote
Now regarding the fighters.
Dear CCP. If I wanted to play starcraft with 500 apm or whatever starcraft player's apm is, I'd go and play starcraft.
Please make it less of a clickfest. Ideally carrier pve should be as much afk as possible, which in turn create more pvp opportunities and we all be much happier.
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Cade Windstalker
1130
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Posted - 2017.03.19 19:20:47 -
[468] - Quote
Yakos Otak wrote:Now regarding the fighters.
Dear CCP. If I wanted to play starcraft with 500 apm or whatever starcraft player's apm is, I'd go and play starcraft.
Please make it less of a clickfest. Ideally carrier pve should be as much afk as possible, which in turn create more pvp opportunities and we all be much happier.
I just really have to disagree with this.
Running a Carrier is not "a 500 APM clickfest" and it should not be "as AFK as possible". If you want to make money semi-AFK only clicking once ever 5 minutes then may I recommend an Ishtar, or better yet a market alt? |
ISD Decoy
ISD Community Communications Liaisons
1740
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Posted - 2017.03.19 19:46:12 -
[469] - Quote
Quote:29. Please use the correct language when posting on the forums.
The default language for posting on the EVE Online forums is English. Please use English when posting as a courtesy to other forum users, unless the forum channel is specifically created for discussion in another language as part of our localized language specific sub-forums. I have removed a post and one quoting it.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Yakos Otak
School of Applied Knowledge Caldari State
0
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Posted - 2017.03.19 21:09:27 -
[470] - Quote
Cade Windstalker wrote: may I recommend an Ishtar, or better yet a market alt?
You Sir may recommend whatever you want. I am in turn feel that I may and can give my feedback to CCP on things I find important.
However. That's a good point on making alts. So here's another pros to making carriers afk again - as we know ratting in droneboats and rorq\hulk mining can scale pretty well with multiple characters. That is not the thing with carriers and supers. They don't scale at all. Making them afk or semi-afk can potentially result in people getting multiple carrier chars and thus paying more subs. Now we're talking about more subs and easy-to-catch afk ratters in expensive ships! DOUBLE WIN am I right?
Current clickfest on the other hand, and I now speaking for myself as a regular Joe in carrier, will result in me abandoning nullsec ratting which will in turn result in less pvp opportunities and eventually less subs because living in highsec is boring as hell (but at least not as annoying as clicking fighters every 5 seconds). |
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Cade Windstalker
1130
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Posted - 2017.03.20 02:44:57 -
[471] - Quote
Yakos Otak wrote:Cade Windstalker wrote: may I recommend an Ishtar, or better yet a market alt?
You Sir may recommend whatever you want. I am in turn feel that I may and can give my feedback to CCP on things I find important. However. That's a good point on making alts. So here's another pros to making carriers afk again - as we know ratting in droneboats and rorq\hulk mining can scale pretty well with multiple characters. That is not the thing with carriers and supers. They don't scale at all. Making them afk or semi-afk can potentially result in people getting multiple carrier chars and thus paying more subs. Now we're talking about more subs and easy-to-catch afk ratters in expensive ships! DOUBLE WIN am I right? Current clickfest on the other hand, and I now speaking for myself as a regular Joe in carrier, will result in me abandoning nullsec ratting which will in turn result in less pvp opportunities and eventually less subs because living in highsec is boring as hell (but at least not as annoying as clicking fighters every 5 seconds).
Multiboxing AFK-tars is only worthwhile if you're doing more with however many accounts, less ~1b per addition account for the cost of PLEX. So for an average player with only one or a few accounts they're better off just running the one Carrier for way larger ticks for whatever limited play time they have than running 3-4 AFK-tars unless they're running them enough every month to get that 1b plus whatever you could get from a Carrier running in that same time.
You're talking potentially maybe more subs at the expense of bad and engaging gameplay that's less satisfying to do. AFKing isn't gameplay, it's the antithesis of it. Plus it's aggravating if someone else is doing just as well or better AFK as you're doing active and at the keyboard, which pushes *everyone* towards AFKing, which believe it or not not a ton of people actually enjoy.
I get that maybe you don't enjoy current Carrier gameplay, but it sounds like the reason you don't enjoy it is because you're expected to be sat there actually doing something, not because it's significantly more micro than any other piece of PvE in the game currently that *isn't* AFK. |
March rabbit
Mosquito Squadron The-Culture
2106
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Posted - 2017.03.20 09:54:59 -
[472] - Quote
Tested this new patch with my supercarrier.
Nothing really changed. And it was expected more or less having 1 Haven being done in 5:30. Most of the time NPC targeted my fighters but it is too fast for them to do any significant damage anyway.
So this change mainly targeted carrier pilots. And i'm still not convinced that they needed it
The Mittani: "the inappropriate drunked joke"
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Kadi Annages
University of Caille Gallente Federation
0
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Posted - 2017.03.20 12:10:17 -
[473] - Quote
So following yesterdays fight in CHAQ-2 I have to say that fighters (specifically heavy fighters) are just too easy to kill now. I think the Light Fighters are probably balanced appropriately, but the heavies should probably be given a bit more HP per fighter or maybe a higher base speed. We were burning through poor TC's Heavy Squadrons before they were even able to get in range to do damage.
So far the /r/eve focus has been on "nerf T3s" bit this seems like more of a red herring, the fact is that while the sig changes were definitely needed for fighters in general, heavy fighters now fall over as a result. |
Cade Windstalker
1131
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Posted - 2017.03.20 14:50:03 -
[474] - Quote
March rabbit wrote:Tested this new patch with my supercarrier. Nothing really changed. And it was expected more or less having 1 Haven being done in 5:30. Most of the time NPC targeted my fighters but it is too fast for them to do any significant damage anyway. So this change mainly targeted carrier pilots. And i'm still not convinced that they needed it
Doesn't seem to have even affected Carriers much beyond multi-box/AFK capability. So far I've seen no change from people ratting Blood Raiders, Sansha, Guristas, Rogue Drones, and Serpentis. Haven't been able to find a video or person who does Angels though and there's been some concern raised over their TPs and Webs. If anyone has a video with the changes I'm curious if the concerns with Angels have been as overblown as those with other factions. |
Trevize Demerzel
89
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Posted - 2017.03.20 15:41:24 -
[475] - Quote
Cade Windstalker wrote:March rabbit wrote:Tested this new patch with my supercarrier. Nothing really changed. And it was expected more or less having 1 Haven being done in 5:30. Most of the time NPC targeted my fighters but it is too fast for them to do any significant damage anyway. So this change mainly targeted carrier pilots. And i'm still not convinced that they needed it Doesn't seem to have even affected Carriers much beyond multi-box/AFK capability. So far I've seen no change from people ratting Blood Raiders, Sansha, Guristas, Rogue Drones, and Serpentis. Haven't been able to find a video or person who does Angels though and there's been some concern raised over their TPs and Webs. If anyone has a video with the changes I'm curious if the concerns with Angels have been as overblown as those with other factions.
Angels are fine. If anything the patch made me more conscience of efficiency and my ticks have gone up.
It only made it a little hairy when swapping heavy fighter types to deal with a dread with both subcaps and a dread trying to alpha your fighters, but I've already adopted to that as well.
I'm finding this is mostly a nerf to PVP and heavy fighters. PVE is very much a keyboard/click fest, been playing a lot with the new fighter assignable hotkeys.
-
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Dictateur Imperator
Ab origine fidelis Get Off My Lawn
40
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Posted - 2017.03.20 17:54:03 -
[476] - Quote
Cade Windstalker wrote:March rabbit wrote:Tested this new patch with my supercarrier. Nothing really changed. And it was expected more or less having 1 Haven being done in 5:30. Most of the time NPC targeted my fighters but it is too fast for them to do any significant damage anyway. So this change mainly targeted carrier pilots. And i'm still not convinced that they needed it Doesn't seem to have even affected Carriers much beyond multi-box/AFK capability. So far I've seen no change from people ratting Blood Raiders, Sansha, Guristas, Rogue Drones, and Serpentis. Haven't been able to find a video or person who does Angels though and there's been some concern raised over their TPs and Webs. If anyone has a video with the changes I'm curious if the concerns with Angels have been as overblown as those with other factions.
I'm mono account, and i can't often use my 2 hand for some IRL problem. I'm affect. And before patch you can't afk carrier so stop think people want AFK. But befor epatch yes you can give order to you're fighter to attack nex target before they die, or you can have 1 000 ms ping without loose 2 fighter.
When we read you we understand : you don't hvae play carrier before update and not after. |
MegaLuter
Horizon Eventus SOLAR FLEET
32
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Posted - 2017.03.21 02:43:43 -
[477] - Quote
Trevize Demerzel wrote:Cade Windstalker wrote:March rabbit wrote:Tested this new patch with my supercarrier. Nothing really changed. And it was expected more or less having 1 Haven being done in 5:30. Most of the time NPC targeted my fighters but it is too fast for them to do any significant damage anyway. So this change mainly targeted carrier pilots. And i'm still not convinced that they needed it Doesn't seem to have even affected Carriers much beyond multi-box/AFK capability. So far I've seen no change from people ratting Blood Raiders, Sansha, Guristas, Rogue Drones, and Serpentis. Haven't been able to find a video or person who does Angels though and there's been some concern raised over their TPs and Webs. If anyone has a video with the changes I'm curious if the concerns with Angels have been as overblown as those with other factions. Angels are fine. If anything the patch made me more conscience of efficiency and my ticks have gone up. It only made it a little hairy when swapping heavy fighter types to deal with a dread with both subcaps and a dread trying to alpha your fighters, but I've already adopted to that as well. I'm finding this is mostly a nerf to PVP and heavy fighters. PVE is very much a keyboard/click fest, been playing a lot with the new fighter assignable hotkeys.
Angels not normal!!! |
Vladebor
The Raza. Red Dream Citizens
0
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Posted - 2017.03.21 11:46:22 -
[478] - Quote
Best solution imo for capital ratting would be to simply add new anomaly type (or tweak sanctums) so they have less small ships and have more capital ships. It does not even need to be worth much more income per tick than havens now - just require less clicking overall because the way it is now is really too much. Many people are playing eve because it does not require so many clicking and running around like other games. Not to mention that would be fun to have more really big ship fights - I came to this game for this. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3242
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Posted - 2017.03.21 14:56:42 -
[479] - Quote
Vladebor wrote:Best solution imo for capital ratting would be to simply add new anomaly type (or tweak sanctums) so they have less small ships and have more capital ships. It does not even need to be worth much more income per tick than havens now - just require less clicking overall because the way it is now is really too much. Many people are playing eve because it does not require so many clicking and running around like other games. Not to mention that would be fun to have more really big ship fights - I came to this game for this.
If it's too much clicking, you can always do something else than carrier/super ratting... |
Dictateur Imperator
Ab origine fidelis Get Off My Lawn
40
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Posted - 2017.03.21 22:11:59 -
[480] - Quote
Frostys Virpio wrote:Vladebor wrote:Best solution imo for capital ratting would be to simply add new anomaly type (or tweak sanctums) so they have less small ships and have more capital ships. It does not even need to be worth much more income per tick than havens now - just require less clicking overall because the way it is now is really too much. Many people are playing eve because it does not require so many clicking and running around like other games. Not to mention that would be fun to have more really big ship fights - I came to this game for this. If it's too much clicking, you can always do something else than carrier/super ratting...
Yes but if we want play game with you must do a lot of apm we don"t play to eve. We we have sign for play we have sign for an other accessibility of game. So if ccp want to change it they can ... they mist paid (and not only give back money of time who yu have on account). |
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