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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Demolishar
United Aggression Corpse Collectors Group
1232
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Posted - 2017.02.23 23:44:35 -
[61] - Quote
While we're at it, can we somehow change the sensor strength / sig radius of supercaps so that they're not so difficult to scan down compared to normal caps? It doesn't make a lot of sense really the way it is right now. |
Blood Animus
Plundering Penguins Solyaris Chtonium
12
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Posted - 2017.02.23 23:49:46 -
[62] - Quote
Juvir wrote:If you think a group of 20 battleships getting wasted by a single carrier is not supposed to be right, you obviously haven't flown caps since the BoB days. No they shouldn't have impunity, but they should be able to rat. And whoever is getting 100m ticks is exploiting somewhere. Average tick in a carrier is ~50m. Try it sometime before you talk about it?
Pretty sure the top end of a completely faction and DED fit hyperspatial ratting carrier is going to be about 90m at the bleeding edge of efficiency, but it's going to be worth an easy 5-6B and have little in the way of tank and rely mostly on blapping everything as quick as possible. Seems pretty balanced to me as to how valuable it is and how much time you'd need to invest in the skills and micromanaging the fighters. |
Juvir
Omega Nebula BattleWorks Requiem Eternal
7
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Posted - 2017.02.23 23:53:18 -
[63] - Quote
Blood Animus wrote:Juvir wrote:If you think a group of 20 battleships getting wasted by a single carrier is not supposed to be right, you obviously haven't flown caps since the BoB days. No they shouldn't have impunity, but they should be able to rat. And whoever is getting 100m ticks is exploiting somewhere. Average tick in a carrier is ~50m. Try it sometime before you talk about it? Pretty sure the top end of a completely faction and DED fit hyperspatial ratting carrier is going to be about 90m at the bleeding edge of efficiency, but it's going to be worth an easy 5-6B and have little in the way of tank and rely mostly on blapping everything as quick as possible. Seems pretty balanced to me as to how valuable it is and how much time you'd need to invest in the skills and micromanaging the fighters.
And it comes down to risk/vs reward at that point too, which is pretty balanced as it stands right now. Increasing the loss of fighters is going to nullify costs. Those 5-6b fits are using T2 fighters that, when you lose a squadron or two of them a site, adds up in cost quickly. I just don't understand where their data comes from thinking fighters aren't already getting easily killed, or targeted enough by NPCs. |
Sub Starasque
Dreddit Test Alliance Please Ignore
22
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Posted - 2017.02.23 23:58:01 -
[64] - Quote
I'm not a fan of this change to fighters at all. They already get chewed up pretty fast by anything that is supposed to actually harm them, not even mentioning how ecm renders them useless (which can be done by a 2 mil Griffin). It doesn't exactly help that T2 FSUs are actually garbage considering how little of an upgrade they are over T1 *before* stacking penalties.
Also, fighters get wrecked in PvE if any frigates are present, and at the same time they apply quite poorly to the same frigates that are chewing them up. I don't think they necessarily needed any more help dying in anoms and the like.
Notice how all of the people "liking" this change are the TURN LEFT and other assorted picogang whatever dudes. Your kitey gang of 4 dudes was never meant to be able to engage a capital and win. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
437
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Posted - 2017.02.23 23:59:04 -
[65] - Quote
lanyaie wrote:This has been a bad day for all of my ships.. Support Fighters - Signature Radius: 120 (+80) Why did support fighters get such a massive increase? Especially considering there's only 3 of them in a squadron, why weren't they brought in line with regular light fighters but instead heavy fighters? Also, the only useful support fighter is the Siren, why have you not done a balance pass on the other ones? There's absolutely no reason to use the other ones currently as one would rather have the fighter hangar space Agreed seems like a large increase compared to the number of these fighters in a squad.
Sub Starasque wrote: It doesn't exactly help that T2 FSUs are actually garbage considering how little of an upgrade they are over T1 *before* stacking penalties. Very true - the bonus for T2 support over T1 is sub-standard
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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Hairpins Blueprint
The Northerners Northern Coalition.
186
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Posted - 2017.02.24 00:00:10 -
[66] - Quote
- 1. for the fighter changes. Micromicromanagement on carries is not ez, and on supers it's a total nightmare.
Also yes the mission rats agro fighters all the time and if they web them whole squadron is lost and will not make back
Making NPC's have more agro on fighters is just "WeW LaD" way not make it possible for rats to destroy your guns than? idk.
They already haras fighters a lot .... |
Tara Read
Sniggerdly Pandemic Legion
893
|
Posted - 2017.02.24 00:16:53 -
[67] - Quote
progodlegend wrote:ITT:
tears over not being able to carrier rat for 100mil ticks anymore.
tears over not being able to obliterate subcaps with impunity anymore.
Adapt or Die
git gud
learn 2 play
You are just happy less of your dopey members will lose capitals in pve to us. |
Blood Animus
Plundering Penguins Solyaris Chtonium
14
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Posted - 2017.02.24 00:17:21 -
[68] - Quote
Sub Starasque wrote:Notice how all of the people "liking" this change are the TURN LEFT and other assorted picogang whatever dudes. Your kitey gang of 4 dudes was never meant to be able to engage a capital and win. They get upset if people don't feed ships to their kitey gangs and feel obliged to whine when the first thing they catch lights a cyno and they have to beat a hasty retreat from space they don't own. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1814
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Posted - 2017.02.24 01:18:05 -
[69] - Quote
So you've made it so fighters will get instablapped even harder by NPCs when they just decide to sit perfectly still after completing a command... |
Aiwha
Infinite Point Test Alliance Please Ignore
1232
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Posted - 2017.02.24 01:30:56 -
[70] - Quote
Yay! Now the wyvern can actually carry a full set of fighters.
Sanity is fun leaving the body.
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Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
47
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Posted - 2017.02.24 02:00:08 -
[71] - Quote
Your job is not done yet CCP, but that's the right direction ))).
Next step is nerfing the application, you can do it !
Sub Starasque wrote:Notice how all of the people "liking" this change are the TURN LEFT and other assorted picogang whatever dudes. Your kitey gang of 4 dudes was never meant to be able to engage a capital and win.
Implying progodlegend is a member of the famous #Picogang community. |
aussieftw
Marvinovi pratele Circle-Of-Two
8
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Posted - 2017.02.24 02:09:42 -
[72] - Quote
Hairpins Blueprint wrote:- 1. for the fighter changes. Micromicromanagement on carries is not ez, and on supers it's a total nightmare. Also yes the mission rats agro fighters all the time and if they web them whole squadron is lost and will not make back Making NPC's have more agro on fighters is just "WeW LaD" way not make it possible for rats to destroy your guns than? idk. They already haras fighters a lot .... Pretty much this. I dont like these changes for fighters. |
Arthur Aihaken
CODE.d
5747
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Posted - 2017.02.24 02:16:16 -
[73] - Quote
I don't even fly carriers and I can see that most of these changes suck... What does that say?
I am currently away, traveling through time and will be returning last week.
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Doomchinchilla
Collapsed Out Pandemic Legion
173
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Posted - 2017.02.24 02:17:30 -
[74] - Quote
I still don't feel that changes to Shadows are good after testing them some more. Their F3 tooltip also doesn't tell you any information. On top of the fact why would anyone suicide 2.4b worth of fighters each time just to kill something. They either need a better F3... or maybe long range fighters, or something. They're just worthless. |
Archeos
KarmaFleet Goonswarm Federation
14
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Posted - 2017.02.24 02:32:25 -
[75] - Quote
Horrific changes. The fighters are already easy to kill in PVE by frigs and destroyers, and are targetted all the time. Just a moment of distraction and forgetting to give them another command and you loose a fighter. As for PVP they can be ECM'ed , smartbombed and easily killed by any ship that has webs.
If you want to increase their sig radius, you have to increase their EHP as well, or else you will kill carrier use.
As for making them more like drones in sig size and being targeted more in pve, well if you want to make them more like drones than make them behave more like drones -> GIVE THEM AUTO AGGRO on enemies.
Really is there anyone asking for those changes ? Why do you want to fix something that isn't broken. |
Malthuras
The Scope Gallente Federation
29
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Posted - 2017.02.24 02:39:14 -
[76] - Quote
progodlegend wrote:ITT:
tears over not being able to carrier rat for 100mil ticks anymore.
tears over not being able to obliterate subcaps with impunity anymore.
Adapt or Die
git gud
learn 2 play
This is why someone like you shouldn't be in any position whatsoever.
Coming in to brag about how its your idea, probably because others have more supers than you but you can bring bigger subcap numbers.
You're like Grath on crack. |
Jo Kiyoko
Perkone Caldari State
8
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Posted - 2017.02.24 02:58:54 -
[77] - Quote
You're flying a carrier, not only a SP intensive class but requiring a lot of experience, at this level you should be an expert at handling any sort of inconvenience and work around it, yet it looks like most of you need a pacifier in your mouths. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
440
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Posted - 2017.02.24 03:36:04 -
[78] - Quote
Malthuras wrote:progodlegend wrote:ITT:
tears over not being able to carrier rat for 100mil ticks anymore.
tears over not being able to obliterate subcaps with impunity anymore.
Adapt or Die
git gud
learn 2 play This is why someone like you shouldn't be in any position whatsoever. ... It is always bad form for anyone with any level of authority, especially when it was derived from voters, to be condescending to others.
The only way to deal with them is to deprive them of their authority since ignoring them often ensures they gain more authority or otherwise muck up the things you enjoy.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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progodlegend
Dreddit Test Alliance Please Ignore
198
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Posted - 2017.02.24 03:56:05 -
[79] - Quote
Daide Vondrichnov wrote:Your job is not done yet CCP, but that's the right direction ))). Next step is nerfing the application, you can do it ! Sub Starasque wrote:Notice how all of the people "liking" this change are the TURN LEFT and other assorted picogang whatever dudes. Your kitey gang of 4 dudes was never meant to be able to engage a capital and win. Implying progodlegend is a member of the famous #Picogang community.
Gimme that invite bro so we can form voltron |
Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
47
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Posted - 2017.02.24 03:59:16 -
[80] - Quote
progodlegend wrote:Daide Vondrichnov wrote:Your job is not done yet CCP, but that's the right direction ))). Next step is nerfing the application, you can do it ! Sub Starasque wrote:Notice how all of the people "liking" this change are the TURN LEFT and other assorted picogang whatever dudes. Your kitey gang of 4 dudes was never meant to be able to engage a capital and win. Implying progodlegend is a member of the famous #Picogang community. Gimme that invite bro so we can form voltron
Feel free to contact herrbert ))) |
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Sieve Boy
No Vacancies No Vacancies.
5
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Posted - 2017.02.24 04:32:38 -
[81] - Quote
Carriers are already a pathetic joke in wormhole space already, they get used to roll holes and that is it. The sleepers tear the fighters apart just fine and any pvp carrier gets defanged because it's hilariously easy.
Not sure what game you're playing or stats you are watching Larrikan, cause I make fighters in hi sec and they sell pretty quickly, people lose them so much. Except for support fighters. It's sirens or forget it.
Instead of making something already in a bad place worse, how about you address the problem of DSTs full of booster 3200 parked next to cap injector faxes in WH space? Something that requires a stupid number of Bhaalghorns to neut out. |
Captain Longstreet
The Graduates The Initiative.
9
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Posted - 2017.02.24 05:08:14 -
[82] - Quote
When do NPC's not shoot fighters? Making rats shoot them more really wont matter since it's already pretty much %100 of the time. But making the sig bigger? Ratting in a carrier is already really active. Forget to send fighter to orbit the next NPC just before the one you are shooting dies and BLAP just lost a fighter. They are always taking damage. I don't lose one if I'm on the ball but look away for a second at the wrong time and BLAP just lost a fighter. Most nights before I log I like to jump in an archon and run havens for an hour. I generally make about 100mill in that hour since I don't fit for max tic. I'm at my keyboard and playing the game for that hour. If I lose a few fighters a night I might as well just fit up a VNI and go watch a movie for 40 min come back warp to the next one and repeat.
In PVP it's already pretty easy to defang carriers/supers. One griffin can kill a carriers DPS. Webs = dead fighters. Target painter = dead fighters. Space superiority fighters absolutely murder fighters. Fighters are pretty big and the fighter bay really doesn't hold that many making the sig higher is only going to make them die faster. Having to ship in new fighters is a pain. Only way to really do it is a jump freighter. |
Proeliator Bahis
Nameless. Northern Coalition.
4
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Posted - 2017.02.24 05:14:44 -
[83] - Quote
Lets Make Carriers Great Again.
Oh wait... |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1278
|
Posted - 2017.02.24 08:15:58 -
[84] - Quote
still op imo
too much damage application, too fast
and those long range ones you get on supers are just ridiculous |
Lost Perineum
State War Academy Caldari State
0
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Posted - 2017.02.24 09:31:56 -
[85] - Quote
Do you even play your own game?
Fighters eat **** if anything even looks at them. They don't have the hitpoints or tank to support such a buff to signature radius.
Did Larrikin die to a fighter in PVP, so it must be nerfed? This isn't a mere tweak.
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Bud Herojuana
Dromedaworks inc Test Alliance Please Ignore
2
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Posted - 2017.02.24 09:45:14 -
[86] - Quote
Are you guys serious about the fighters or is this an early Aprils fools?
You're saying that rats don't agro fighters? What?! :D
How much more you want to increase the PvP counter play? Single T1 ECM frigate can already counter a carrier.. |
Mr Floydy
Side Kicks The-Culture
341
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Posted - 2017.02.24 09:52:25 -
[87] - Quote
So to try and add some more constructive comments here rather than just comments along the lines of "are you kidding me?!"
What are you aiming to achieve here Larrikin? Do you want fighters to die quicker, or just be easier to apply damage to? Assuming the latter (because the former just seems mental - as you can see from the majority of comments here) can you give the fighters a EHP buff with their additional sig? |
Koenig Yazria
Adversity. Pandemic Legion
35
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Posted - 2017.02.24 10:20:01 -
[88] - Quote
I have rarely seen such unanimity with negative feedback. Kinda should make you think. |
Naye Nathaniel
COBRA INC
13
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Posted - 2017.02.24 10:34:32 -
[89] - Quote
As long as i read the "March" news - i can say; CCP really want to screw many pilots :) But this time they split they screwing hammer to everyone around;
Rorq pilots; HIC; Miners; Now carrier(super carrier) pilots;
Come on! stop making this threads one - two per day, just tell us in a list what u gonna touch so it's gonna be unplayble - so we can decide sooner if we gonna stay and watch how u ruin this game or stay and still having fun around; |
Pesadel0
Zonk Squad Badfellas Inc.
125
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Posted - 2017.02.24 10:58:35 -
[90] - Quote
So basically you nerf the figthers in sig and in agroo but dont give even a bit of HP or something? I mean damm if this release is the Tomb nerf bat it is a really **** one .
P.S: We have been asking and waiting for the shield slaves for how many years now? Please do us a favor and dont post something you cant release. |
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