Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|
CCP Lebowski
C C P C C P Alliance
845
|
Posted - 2017.02.23 17:24:40 -
[1] - Quote
Greetings intrepid testers!
Team Five 0 have some lovely things for you for the upcoming release (Currently scheduled for March). We'd highly appreciate it if anyone interested in the changes please go try them out on our test server Singularity, let us know what you think and submit bug reports for any problems that occur. LetGÇÖs get into it.
Structures
- Repair is now available as a standard NPC service in all Upwell structures. This service is provided free of charge to anyone who has access to the Structure. Enjoy!
- Undocking from a Upwell Structure with a session change timer will now queue and then action the undock once the timer has expired (As it currently works in a station).
Drones
- Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).
- We've made some changes to assignable shortcuts for drone actions:
- Added a Launch Drones shortcut: By default this will act like right clicking on GÇ£Drones in BayGÇ¥ and selecting Launch Drones, but you can now also select a favorite drone group to be the default target for this shortcut. - Expanded the GÇ£Engage DronesGÇ¥ shortcut to also give the GÇ£Mine RepeatedlyGÇ¥ command to any mining drones.
Fighters
- Show info windows for fighter squadrons now correctly display their skill and module adjusted values.
- Fighter tooltips have been drastically expanded with many additional pieces of useful information.
- The fitting window now estimates the best potential DPS from loaded fighter squadrons. (The dps tooltip breaks down the damage coming from different abilities).
- Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
- Added assignable shortcuts for various fighter actions (These are unassigned by default but can be set up in the Esc menu):
-Launch all Fighters -Open Fighter Bay -Select All Fighters -Deselect All Fighters -Launch All Fighters -Recall All Fighters -Launch Selected Fighters -Recall Selected Fighters -Toggle Selection of Tube 1-5 -Toggle Selection of Ship
ThatGÇÖs all for now! We have various bug fixes that will be included in the patch notes when they are published and we'll add to the above list if anything else makes it into the release from us.
Thanks and as always happy testing!
CCP Lebowski
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
|
CCP Lebowski
C C P C C P Alliance
845
|
Posted - 2017.02.23 17:25:43 -
[2] - Quote
Reserved for FAQ
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Michael Oskold
BURN EDEN Northern Coalition.
27
|
Posted - 2017.02.23 17:34:15 -
[3] - Quote
looks gucci,
godbless |
Saeka Tyr
Sanctuary of Shadows Triumvirate.
45
|
Posted - 2017.02.23 17:35:27 -
[4] - Quote
fantastic |
lanyaie
Nocturnal Romance The Initiative.
1163
|
Posted - 2017.02.23 17:35:30 -
[5] - Quote
Quote:Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).
Does this affect grand theft excavator?
Spaceprincess
|
Coelomate Tian
KarmaFleet Goonswarm Federation
15
|
Posted - 2017.02.23 17:36:07 -
[6] - Quote
Amazing quality of life changes - thank you! |
|
CCP Lebowski
C C P C C P Alliance
846
|
Posted - 2017.02.23 17:38:16 -
[7] - Quote
lanyaie wrote:Quote:Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship). Does this affect grand theft excavator? I believe it will yeah, you're gonna have to increase your booshes I'm afraid!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Jay Amazingness
GoonWaffe Goonswarm Federation
56
|
Posted - 2017.02.23 17:39:11 -
[8] - Quote
CCP Lebowski wrote: - Expanded the GÇ£Engage DronesGÇ¥ shortcut to also give the GÇ£Mine RepeatedlyGÇ¥ command to any mining drones.
Thank you so much, press F to pay respect to Gneiss rocks.
CEO of serious space alliance I too am gay, a member of the Memeperium
|
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
172
|
Posted - 2017.02.23 17:41:12 -
[9] - Quote
CCP Lebowski wrote:
Drones
Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship). We've made some changes to assignable shortcuts for drone actions: - Added a Launch Drones shortcut: By default this will act like right clicking on GÇ£Drones in BayGÇ¥ and selecting Launch Drones, but you can now also select a favorite drone group to be the default target for this shortcut.
CCP Lebowski
Fantastic changes:
Two questions for someone who won't be able to go test this for a day or two because of work.
- 500KM range increase - Am I correct in assuming this also affects the reconnect to lost drones?
- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships?
What I mean by that last question was: I am in a tristen with favorite group of warriors. I switch to a myrm and set my favorite group to hammerheads. When I get back in the same tristen (it did not die) will the favorite group still be the warriors from before or will it error because no hammerheads?
Yes I am aware this could (possibly) be avoided by having a group called "favorite" but cannot recall if this will play nicely with different drone types. |
Claevyan
The Suicide Express Rejection Of Sovereignty
8
|
Posted - 2017.02.23 17:48:02 -
[10] - Quote
Looks good! Especially like being able to click the repair button now. Hopefully my damaged drones will now be repaired in J-Space without having to fiddle with the tethering repair mechanics. :P
CSM 12: No Sov. No Agenda. No Promises.
|
|
Mr Floydy
Side Kicks The-Culture
339
|
Posted - 2017.02.23 17:55:27 -
[11] - Quote
Claevyan wrote:Looks good! Especially like being able to click the repair button now. Hopefully my damaged drones will now be repaired in J-Space without having to fiddle with the tethering repair mechanics. :P Hell yeah, I've been getting so fed up with the drone repair mechanic on Citadel tethers barely working and not updating the UI ever. Will be nice to be able to just dock and fix stuff! |
|
CCP Lebowski
C C P C C P Alliance
850
|
Posted - 2017.02.23 17:56:31 -
[12] - Quote
Scotsman Howard wrote:- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships? It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve.
Mr Floydy wrote:Hell yeah, I've been getting so fed up with the drone repair mechanic on Citadel tethers barely working and not updating the UI ever. Will be nice to be able to just dock and fix stuff! The fix for this UI problem is also scheduled for this release
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Kopaka Newton
Sanctuary of Shadows Triumvirate.
19
|
Posted - 2017.02.23 17:58:09 -
[13] - Quote
Oh yes! All these changes are great! Love the fighter hotkeys. |
Prometheus Hinken
Tr0pa de elite. Northern Coalition.
21
|
Posted - 2017.02.23 17:58:25 -
[14] - Quote
Excellent quality of life changes! |
Mr Floydy
Side Kicks The-Culture
339
|
Posted - 2017.02.23 17:59:00 -
[15] - Quote
CCP Lebowski wrote:Mr Floydy wrote:Hell yeah, I've been getting so fed up with the drone repair mechanic on Citadel tethers barely working and not updating the UI ever. Will be nice to be able to just dock and fix stuff! The fix for this UI problem is also scheduled for this release Wooo! Nice one :D |
Ted McManfist
GoonWaffe Goonswarm Federation
132
|
Posted - 2017.02.23 17:59:58 -
[16] - Quote
Thanks for this |
TigerXtrm
KarmaFleet Goonswarm Federation
1880
|
Posted - 2017.02.23 18:16:04 -
[17] - Quote
Quote:- Expanded the GÇ£Engage DronesGÇ¥ shortcut to also give the GÇ£Mine RepeatedlyGÇ¥ command to any mining drones.
As much as I love this change, why did this take almost 3 months to implement? We've been telling you this needed to be added before the Rorqual changes even went live.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Meltur
Snuff Box Snuffed Out
9
|
Posted - 2017.02.23 18:20:54 -
[18] - Quote
Nice changes ! Can we pls get auto cycle for fighter salvos ? |
Shalmon Aliatus
Bluestar Enterprises The Craftsmen
44
|
Posted - 2017.02.23 18:21:27 -
[19] - Quote
CCP Lebowski wrote:Greetings intrepid testers!
Added assignable shortcuts for various fighter actions (These are unassigned by default but can be set up in the Esc menu): -Launch all Fighters <-- Is this different from -Open Fighter Bay -Select All Fighters -Deselect All Fighters -Launch All Fighters <-- this and when yes, how ? -Recall All Fighters -Launch Selected Fighters -Recall Selected Fighters -Toggle Selection of Tube 1-5 -Toggle Selection of Ship [/list]
|
Cade Windstalker
875
|
Posted - 2017.02.23 18:30:59 -
[20] - Quote
CCP Lebowski wrote:Scotsman Howard wrote:- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships? It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve.
Going to throw one in the "please make this per-ship" column for feedback. I personally group my drones by type rather than having a group labeled "Drones I mostly used" or something like that, so having a 'favorite group' won't help me a ton when I swap between ships and I'll likely forget to change it. |
|
jack1974
Habitual Euthanasia Pandemic Legion
179
|
Posted - 2017.02.23 18:33:12 -
[21] - Quote
Will docking in an upwell structure also replenish your capacitor like stations? |
Mai Khumm
172.0.0.1
865
|
Posted - 2017.02.23 18:39:23 -
[22] - Quote
Quote: Repair is now available as a standard NPC service in all Upwell structures. This service is provided free of charge to anyone who has access to the Structure.
We should be able to charge for this service like NPC stations. But have it as a flat ISK amount, just like offices!
-edit-
Along with the ability to turn the service on/off... |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3151
|
Posted - 2017.02.23 18:44:44 -
[23] - Quote
Offering second born child futures to whoever made he repair thing work. |
Luc Chastot
701
|
Posted - 2017.02.23 18:47:15 -
[24] - Quote
Any chance of the drone UI getting a redesign? Anything that makes it less cumbersome to use would be great. Also, I know this is a small thing, but could we at least have orbiting drones to face their target? They all have fixed weapons pointing forward, so seeing them shoot to the side breaks muh immersion.
Make it idiot-proof and someone will make a better idiot.
|
Graf-Zero
Grey Toxic Sword Kids With Guns Alliance
0
|
Posted - 2017.02.23 19:21:05 -
[25] - Quote
is there any chance to add shortcuts for Fighters Abilitis ?
f.e.
pulse cannon from Fighers Squad 1 - F1 pulse cannon from Fighers Squad 2 - F1 pulse cannon from Fighers Squad 3 - F2
microwarp from fighers Squad 1 - f3 microwarp from fighers Squad 2 - f3 microwarp from fighers Squad 3 - f3
heavy rocket salvo from fighers Squad 1 - f5 heavy rocket salvo from fighers Squad 1 - f6 heavy rocket salvo from fighers Squad 1 - f7
?? |
Kagi Anzomi
CK-0FF Spaceship Samurai
3
|
Posted - 2017.02.23 19:27:19 -
[26] - Quote
CCP Lebowski wrote:Scotsman Howard wrote:- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships? It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve. +1 in favor of it being based on ship type, or even individual ship ID. If I fly a Gila my normal drones will be different than if I fly a Rattlesnake, which will be different than an Ishtar or Stratios, etc. I group drones by the type, i.e. a Warriors group for Warrior IIs, a Geckos group for Geckos, or a Mixed group for a Nightmare's set of a Gecko, a medium, and 3 lights. Even for ships that can use the same types of drones I often have different primary sets based on the hull, for example I might put both heavies and sentries in a Dominix or Rattlesnake, but I'd use the sentries more often in the Dominix and the heavies more often in the Rattlesnake due to the hull bonuses and uses. |
L0SER18q
My Little Pony Industries Inc. Out of Sight.
20
|
Posted - 2017.02.23 19:35:10 -
[27] - Quote
CCP Lebowski wrote: Drones
Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship). And steal drones from Rorquals now almost impossible. Nice move CCPL. |
SeVenNight Deng
Tai-Chi Northern Coalition.
30
|
Posted - 2017.02.23 19:45:15 -
[28] - Quote
When can I self destruct my clone in citadel? |
Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
730
|
Posted - 2017.02.23 19:45:25 -
[29] - Quote
Great changes. Looking forward to easier Stratios piloting. THANK YOU!
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|
Elena Thiesant
The Scope Gallente Federation
1776
|
Posted - 2017.02.23 20:36:51 -
[30] - Quote
CCP Lebowski wrote: We're open to adjusting this though to be per ship type based on the feedback we recieve.
Per ship-type, please? The preferred drones flying a Domi are not the same as the preferred drones flying a Gila, are not the same as the preferred drones flying a Procurer.
Thanks |
|
unidenify
Plundering Penguins Solyaris Chtonium
189
|
Posted - 2017.02.23 20:48:26 -
[31] - Quote
mmm, finally hotkey for figher management!
my wrist will thanks you |
Bienator II
madmen of the skies
3604
|
Posted - 2017.02.23 21:09:20 -
[32] - Quote
could you speed up the repair of drones under tether a little bit? since it sometimes takes longer to repair your hobgoblins than your ship.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Schmell
Russian Thunder Squad Project.Mayhem.
50
|
Posted - 2017.02.23 21:14:35 -
[33] - Quote
CCP Lebowski wrote:Greetings intrepid testers!
Undocking from a Upwell Structure with a session change timer will now queue and then action the undock once the timer has expired (As it currently works in a station).
Nice.
Will you alse add missing session timer indicators for some actions?
Now in most cases does not show after clone jump and is never being shown for ship activation after clone jump.
Do you know of the issue or should i send a bug report just in case? |
Clara Enaka
Fusion Enterprises Ltd Badfellas Inc.
0
|
Posted - 2017.02.23 22:02:56 -
[34] - Quote
lanyaie wrote:Quote:Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship). Does this affect grand theft excavator? And if it does, can it not be introduced k thx
I agree, can we not introduce a super useful and important feature that benefits a lot of people, to allow an exploit for breaking drone control to the advantage of a couple people?
/s |
Dominous Nolen
Powder and Ball Alchemist Industries
251
|
Posted - 2017.02.23 22:12:16 -
[35] - Quote
Glad to hear some of these changes coming in. So.. Drone UI getting updated to show repair status while tethered? :D
Does the session change timer need to so long though? It;s great the undock will queue if its still active.
Can you seperate the dock/undock animation from the rest of the dynamic camera feature for a future release? Please?
Also.. Because I have to... Please consider returning the custom tracking camera position.
@dominousnolen
|
Warrking
Fly Sideways Ember Sands
6
|
Posted - 2017.02.23 23:04:59 -
[36] - Quote
....but...but...my grand theft excavator |
Side1Bu2Rnz9
Trojan Legion Goonswarm Federation
22
|
Posted - 2017.02.23 23:08:48 -
[37] - Quote
I love this change, but is there a reason this is posted in the "Test Server Feedback" thread instead of the "Upcoming Feature and Change Feedback Center" forum? |
Dreadh35
Naliao Inc. Test Alliance Please Ignore
0
|
Posted - 2017.02.23 23:22:44 -
[38] - Quote
Some nice QOL changes.
Also: any plans on adding an option to reconnect to fighters like for drones?
|
Hairpins Blueprint
The Northerners Northern Coalition.
186
|
Posted - 2017.02.23 23:36:27 -
[39] - Quote
I am not sure, but does this include control groups for fighters?
"" -Toggle Selection of Tube 1-5 ""
It would be super useful to bind fighters groups to a certain key insted of having to click eatch fighter.
Just like in RTS games. Slect fighters you want in same grop bind it like ctrl+ 1 to 0 and you 1 to 0 to swap between the groups. |
Lawke Eislen
Naliao Inc. Test Alliance Please Ignore
6
|
Posted - 2017.02.24 00:04:29 -
[40] - Quote
Is there any chance of getting some kind of graphical indicator of how damaged a particular fighter squadron is.
Right now we just have a white block turn red to indicate that a fighter has taken some damage, sure we can mouseover and see the actual percentage, but that takes time, prevents us from doing other actions while looking and we can only see one squadron at a time.
It would be super awesome to have some kind of visual queue as to just how much **** your fighters are eating so you we can make more accurate decisions on how to deal with certain scenarios.
Maybe have some kind of sliding gradient between yellow (1%) and red (99%) or possibly maybe break it into chunks like 1-25 is yellow, 26-75 is orange, 76-99 is red.
This change seems like you want fighters to be taking more damage and die quicker, giving us some tools to help manage those situations a little better would be pretty dope. |
|
lanyaie
Nocturnal Romance The Initiative.
1182
|
Posted - 2017.02.24 00:42:14 -
[41] - Quote
Clara Enaka wrote:lanyaie wrote:Quote:Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship). Does this affect grand theft excavator? And if it does, can it not be introduced k thx I agree, can we not introduce a super useful and important feature that benefits a lot of people, to allow an exploit for breaking drone control to the advantage of a couple people? /s
Please spend some time looking into what an exploit actually is. Thanks
Spaceprincess
|
Gaara's sniper
MLG1337420BlazeIt360TitanNoScopeCorporationSWAG Goonswarm Federation
39
|
Posted - 2017.02.24 01:14:52 -
[42] - Quote
Nice , can i also get a 'compress ore' assigned to some key , TIA |
6 Vinatieri
Lazerhawks L A Z E R H A W K S
1
|
Posted - 2017.02.24 01:50:00 -
[43] - Quote
Wtb abandon all fighters hotkey
also plz no
http://i.imgur.com/ix8JBsx.png
Great work otherwise
K162
|
Lugh Crow-Slave
3813
|
Posted - 2017.02.24 12:12:57 -
[44] - Quote
... so repair will not be taxable?
now i know they could just undock and tether but i feel this should still be an option for station owners
BLOPS Hauler
|
SnakeTheBest
Brothership Of EVE The Initiative.
1
|
Posted - 2017.02.24 16:05:17 -
[45] - Quote
make the favorite drone things per ship plz !!!
also a reconect to lost figthers button ... |
Altan Mi
Heleneto Mining and Exploration Corp.
0
|
Posted - 2017.02.25 11:44:26 -
[46] - Quote
Huzzah! |
Null Nill
KarmaFleet Goonswarm Federation
0
|
Posted - 2017.02.25 20:30:05 -
[47] - Quote
Lawke Eislen wrote:Is there any chance of getting some kind of graphical indicator of how damaged a particular fighter squadron is.
Right now we just have a white block turn red to indicate that a fighter has taken some damage, sure we can mouseover and see the actual percentage, but that takes time, prevents us from doing other actions while looking and we can only see one squadron at a time.
It would be super awesome to have some kind of visual queue as to just how much **** your fighters are eating so you we can make more accurate decisions on how to deal with certain scenarios.
Maybe have some kind of sliding gradient between yellow (1%) and red (99%) or possibly maybe break it into chunks like 1-25 is yellow, 26-75 is orange, 76-99 is red.
This change seems like you want fighters to be taking more damage and die quicker, giving us some tools to help manage those situations a little better would be pretty dope.
I think its is a good idea, with the tooltip being expanded its now harder to see the fighter damage. |
TheRighteousOne
Imperial Academy Amarr Empire
1
|
Posted - 2017.02.25 20:40:52 -
[48] - Quote
"-Toggle Selection of Tube 1-5"
Like other people have pointed, does this mean there will finally be keyboard shortcuts to select fighter groups ? If not then i'm honestly bamboozled why you're spending time on those other shortcuts first :/
Would be nice to get a response on this :) |
Shalmon Aliatus
Bluestar Enterprises The Craftsmen
44
|
Posted - 2017.02.26 14:54:38 -
[49] - Quote
CCP Lebowski wrote: Added assignable shortcuts for various fighter actions (These are unassigned by default but can be set up in the Esc menu): -Launch all Fighters <--- 1. -Open Fighter Bay -Select All Fighters -Deselect All Fighters -Launch All Fighters <-- 2. -Recall All Fighters -Launch Selected Fighters -Recall Selected Fighters -Toggle Selection of Tube 1-5 -Toggle Selection of Ship
Is the first different from the second one and if yes, how ? |
Jasper Sinclair
Blue Republic RvB - BLUE Republic
44
|
Posted - 2017.02.26 15:02:07 -
[50] - Quote
This may not be worth it from the time-savings or ergonomics point of view, but how about the "launch drones" shortcut then be followed with a number indicating which group you want to launch? E.g., if your shortcut is "Alt-L" then "Alt-L 1" launches the top group on the list. Since drone groups are all ordered alphabetically it shouldn't be too hard for the user to keep the numbers straight when moving between ships.
And how about a shortcut for abandoning drones?
Former Blue CEO, admirer of Caracals (and Tristans)
|
|
Sgt Ocker
What Corp is it
1310
|
Posted - 2017.03.03 12:13:12 -
[51] - Quote
CCP Lebowski wrote:Scotsman Howard wrote:- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships? It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve. Per pilot only works if you only ever fly one ship.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Soldarius
O C C U P Y Test Alliance Please Ignore
1584
|
Posted - 2017.03.03 15:19:43 -
[52] - Quote
I think drone favorites should be per ship. Drone layouts change on every ship. Different drone bay sizes.... etc.
http://youtu.be/YVkUvmDQ3HY
|
Nisse
Boa Innovations Brothers of Tangra
0
|
Posted - 2017.03.04 20:58:15 -
[53] - Quote
+1 as a request for being able to trigger abilities per fighter squadron, this would be a huge improvement.
Ref general drone changes - sentries are still a PITA. The drone control range still seems to dictate what they will engage, instead of control range being from you to the drone, and optimal from the drone to the target. Any plans to adjust the treatment of the two range distances? |
noone kun
zero tax inc n1
2
|
Posted - 2017.03.04 21:46:55 -
[54] - Quote
+1 to that
so, you guys are working on drones, good thing i met you.
few more great ideas:
drones warping with the contriller ship & auto - scoop when docking / jumping gate/brige example, if i cleared down the combat site and warped to another - my drones will warp with me, and they will land with me (not in front of me or after me) like players do during fleetwarp. if i got pointed while aligning for warp - my drones will stay with me. if i got disconnected - they will warp and come back into dronebay if i jump into the gate/brige or dock - drones will return to dronebay (like scan probes are returning to cargo hold)
for drones in grid - adding state like "approaching" - when they are on their way to the target
activating auto-aggro when f pressed fro example, if ship got jammed before i deployed drones - they will do nothing
replacing extra drone bandwith with extra damage/hp bonus (role one like gila has, maybe) example currently vexor can 238dps with 5 t2 hammers or 315dps with 2 ogres 2 hammers 1 hobgoblin 2s but seeing heavy drones with their terrible tracking and speed on a cruiser is kind of strange doubling its damage/hp per skill lvl bonus will pretty much fix this (316 with hammerhead II's ) and its not abour vexor, its about all drone ships with extra bandwith they are loosing lots of drone tracking and speed when they deploy heavy instead of medium drones
adding medium and light sentry drones. few reasons for it: - there are no long range drones for gila/ chameleon and worm/wheeptail - they can't deploy even 1 sentry - this could solve ishtar's problem instead of adding special bonus for sentries - drone frigs dessies and cruisers will get better sentry tracking instead of huge optimal/faloff than can't use anyway. all5 tristan can lock at 50km and shoot at 60km while warden II has 75km optimal range. not to mention than 40m sig frigate deployng 100m sig drone looks kind of weird.
adding all sizes of drones armed with missles reason: - tacticks for using missles is a bit different from the one for turrets: its good when target orbits you (missles will hit faster), and its bad when target is approaching (damage application is worse because target is burning on full speed). if both, ship and its drones, will use same weapon system, they will be much easier to manage. - same ewar could be used to apply damage from ship's primary weapon and his drones
can you pls remove this freeze after drones killed target and before they go for next one? coz if warrior II is orbiting target at 900m/s and then instantly stops - it doesnt look like sci-fi space combat, more like a bug that nobody cares. not to mention that drone will instantly die. aslo imagine drones spreading in different directions from exploding target ^_^ same thing with npc's
adding a "drone support unit" for subcapitals. right now i need to fit 4 officer drone damage amplifiers on all5 dominix to make augmented Ogres deal 1k dps. and still there will be 6 unused turret slots in same time, most of battleships (and some cruisers / bc's) are able to deal 1k dps with t2 fitting so i suggest to add a passive highslot module that adds 10% to drone damage/hp, with no stacking. it should have small, medium and large sizes (for small, med and heavy / sentry drones), it should simply replace 1 turret (or 1 extra drone, deployed from.. that amazing old old carriers.. ) and will have cpu/pg requirements equal to 1 turret. also, if this will happen, ppl will have something to fit in 1-2 empty high slots on turret ships
module(s?) that allows to repair sll of my drones in space, like "drone shield booster".
adding 4 more fighter-based Gecko-style 2.5x damage crazy speed heavy drones, able to be produced by players, like "limited dragonfly"
adding "drone control unit (reborn)" - passive highslot module that adds drone bandwith and dronebay: small(5mbit / 10m3), medium (10mbit / 20m3), large (25mbit / 50m3). using those will allow ships with small drone bandwith to deploy full flight of 5 drones (including fighter-based Gecko-style drones) . and yep, its another option for empty high slot.
adding lowslot module / rig that adds dronebay by the cost of ship's speed. |
noone kun
zero tax inc n1
2
|
Posted - 2017.03.04 23:02:22 -
[55] - Quote
*doublepost |
Amarisen Gream
Divine Demise Sherwood Hisec Industrial Technologies
335
|
Posted - 2017.03.06 03:46:01 -
[56] - Quote
so. trying to play with the new d-scan and probe window.
1) i am a mac user and it seems like none of the hotkeys work. 2) Wheres the filter for d-scan? 3) LOOKINGS LIKE AN AWESOME UPGRADE CCP. I really do like the new cleaner look... not sure if i like the d-scan/probe-scanner docking with the system map right from the start, might need a tool-tip pop up letting people know about undocking/docking it.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
#NPCLivesMatter
#Freetheboobs
|
|
CCP Lebowski
C C P C C P Alliance
892
|
Posted - 2017.03.06 13:30:31 -
[57] - Quote
Thanks for all the responses so far! Just a couple of things I'd like to address at this point.
Drone Favourites We've now changed this to be per ship type, much like the default orbit distance, thanks for all the feedback on this one.
Drone Feature Requests There's seems to be a fair amount of posts regarding drone features big and small. I just want to temper expectations in this respect. CCP Karkur added a few QoL drone improvements in this release, but Five 0 have no plans at this time to do any further drone work. Sorry for any disappointment there.
Amarisen Gream wrote:so. trying to play with the new d-scan and probe window.
1) i am a mac user and it seems like none of the hotkeys work. 2) Wheres the filter for d-scan? 3) LOOKINGS LIKE AN AWESOME UPGRADE CCP. I really do like the new cleaner look... not sure if i like the d-scan/probe-scanner docking with the system map right from the start, might need a tool-tip pop up letting people know about undocking/docking it. You're in the wrong thread my friend, try posting over here.
TheRighteousOne wrote:"-Toggle Selection of Tube 1-5"
Like other people have pointed, does this mean there will finally be keyboard shortcuts to select fighter groups ? If not then i'm honestly bamboozled why you're spending time on those other shortcuts first :/
Would be nice to get a response on this :) Shortcuts for existing functionality are considerably easier to implement than a squadron grouping system and were an element of the original fighters release that we didn't have time to implement then.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Sprucedude
Raised By Wolves Inc Blades of Grass
0
|
Posted - 2017.03.06 19:29:31 -
[58] - Quote
Graf-Zero wrote:is there any chance to add shortcuts for Fighters Abilitis ?
f.e.
pulse cannon from Fighers Squad 1 - F1 pulse cannon from Fighers Squad 2 - F1 pulse cannon from Fighers Squad 3 - F2
microwarp from fighers Squad 1 - f3 microwarp from fighers Squad 2 - f3 microwarp from fighers Squad 3 - f3
heavy rocket salvo from fighers Squad 1 - f5 heavy rocket salvo from fighers Squad 1 - f6 heavy rocket salvo from fighers Squad 1 - f7
??
This! Tried the hotkeys out on sisi and it takes more keystrokes than clicks for them to do the same thing.
Select group 1 Cannon Mwd Deselect group 1 Select group 2 Cannon Mwd Deslect etc.
Can we go with hotkeys for individual fighter squad abilities? |
noone kun
zero tax inc n1
2
|
Posted - 2017.03.06 22:23:16 -
[59] - Quote
CCP Lebowski wrote:Thanks for all the responses so far! Just a couple of things I'd like to address at this point.
Drone Favourites We've now changed this to be per ship type, much like the default orbit distance, thanks for all the feedback on this one.
better do that simply "per ship", coz favorites on dominix and raven will be different. this way favorites will be like fitting or module layout for different ships, made for different purposes (pvp dominix / pve dominix)
|
Jo Kiyoko
Perkone Caldari State
8
|
Posted - 2017.03.08 13:57:16 -
[60] - Quote
Might be unrelated but could address a balance issue regarding multiple gilas assisting a single ship, usually a T3, mount a small weapon on it, and simply fire at something and the drones will go after the target, usually nuking everything they are aimed at effortlessly, it only bothers me that it eliminates the player interaction with the game and leaves all the work to one person, the only order need to follow out there is to assist your drones to your fleet commander and he will do all the work for the rest of a fight. |
|
Sgt Ocker
What Corp is it
1313
|
Posted - 2017.03.08 21:45:45 -
[61] - Quote
Jo Kiyoko wrote:Might be unrelated but could address a balance issue regarding multiple gilas assisting a single ship, usually a T3, mount a small weapon on it, and simply fire at something and the drones will go after the target, usually nuking everything they are aimed at effortlessly, it only bothers me that it eliminates the player interaction with the game and leaves all the work to one person, the only order need to follow out there is to assist your drones to your fleet commander and he will do all the work for the rest of a fight. This issue was addressed some time ago and is now working as intended. In the past you could assign as many drones as you wanted to a single "drone bunny", now it is limited to 50. While Gilas and Rattles are useful for this sort of thing due to the limited number of drones with good bonuses, it isn't something that needs "fixing. There are a few work around's and counters to drone assist, EG; firewalling will see most of the drones die quickly as they are so close together.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
noone kun
Hisp Eto Corporation
2
|
Posted - 2017.03.11 21:30:52 -
[62] - Quote
Jo Kiyoko wrote:Might be unrelated but could address a balance issue regarding multiple gilas assisting a single ship, usually a T3, mount a small weapon on it, and simply fire at something and the drones will go after the target, usually nuking everything they are aimed at effortlessly, it only bothers me that it eliminates the player interaction with the game and leaves all the work to one person, the only order need to follow out there is to assist your drones to your fleet commander and he will do all the work for the rest of a fight. no, no, STOP IT. crying ppl like you ruined old fighter mechanics earlier (bad carebears flying skynetting carriers killed our cool pvp gang, ccp help) if YOU dont like drone assist - just DONT use it. instead, use a turret ship with ungrouped guns, enjoy locking and pressing f1-f8 for every single target.
patch notes wrote: Balancing: Fighters have their signature radius increased.
just look at that. hell no, cruiser-sized drones aren't big enough, make them battleship - sized
|
Donaldo Duck
Nomad Inc. Hansa Teutonica
38
|
Posted - 2017.03.12 10:24:29 -
[63] - Quote
CCP Lebowski wrote:Shortcuts for existing functionality are considerably easier to implement than a squadron grouping system and were an element of the original fighters release that we didn't have time to implement then. Nice, another round of new shortcuts. But a shortcut i waiting for years (of existing functionality) is still not there. Some special cargo bays have no shortcut (fleethangar & ammobay) - the missing (and declared as bug) fighterhangar is now done (11 months late). Remember: the "unified Inventory" is from may 2012 and the change from corp- to fleethangar from dez 2012. Sadly, the last Cargo-UI features also missed these shortcuts. |
Kais N'ktal
Rising Myth The Eclipse.
0
|
Posted - 2017.03.14 12:07:55 -
[64] - Quote
CCP Lebowski wrote:
Fighters
The fitting window now estimates the best potential DPS from loaded fighter squadrons. (The dps tooltip breaks down the [/list]
This is absolutely awesome, though it doesn't work in simulation. Is there a way to get this working or am I missing something to get it to show? |
Traxanas Suruklemes
X-M.MagnetS Wings Wanderers
0
|
Posted - 2017.03.14 20:49:45 -
[65] - Quote
hi. i tried to rat with my carrier and i had several strokes. brilliant changes again. the first time was from sitadel... and i concluded that u must hate ratters allot.
increasing the signature radius of them fighters is not a bad idea for some excitement and some more extra clicks. (not that we weren't fed enough with micromanagement after the citadel release. but hey this is eve after all...)
but i think you came even with them hotkeys that help allot. seriously. took you long time but you did it. they need work though cause the conflicts are getting exiting again to an extent that, i need 3 beers to start ratting. still though gr8 stuff. hotkeys opened a hole new world of exploration. more hotkeys for drones, others for fighters. overlapping 1 hotkey 2 hotkey with the probe scanner filters etc selecting and deselecting. its gr8. gr8 gr8 gr8...
following your resolve pattern, with former problems ill by an extra keyboard and ill have a midi keyboard and an extra piano right next to it. dont warry . im a pianist. I CAN, AND WILL PULL THIS OFF!!! practice beats talent. i have both fyi. and your sound department.... omg im not gonna even start. (warcraft solved the keybinding chaos with a macro option. in wich u can make your life easy. but hey. this is eve. and life is hard)
i think though, you took it to the next level with them fighter damage intakes. they were squishy. what were you thinking??? its not enough that each fighter costs like 11 mil. they are so squishy that if they get targeted which they are allot now, they get to 50% damage before u finish saying supercalifranjalisticexprialidosius. i know its a pain to spell out but still its fast enough. although, i can tune the speed from my part with an other couple of beers. cheers :)
do u even test bra?
and for a t2 fighter with t2 fighter support units thats allot of damage intake for a very short ammount of time. and if i m lazy witch is never, (not that you should care) i will not respond that fast and i lose them drones. its as if you did it on purpose.
and im not happy. (not that you should care again but just saying so you know) team five o made me sad in sitadel for ratting. took the sentrys away. now they come again to give a big slap in the face. why ??? why ??? why ??? you're ccp. stick to the plan. gimme my space to rat lik'a gentleman. with all them neuts hovering arrownd its like you do it on purpose for me not to pay attention to local. or multybox 4 that matter...
if i stop whining and think, i can see that if u increase the toughness of them drones you make them an awesome pvp tool. though i can see your dellema still i think you chouse the low road. if that was the case anyway...
thats why i concluded that you hate ratters.
this is eve afterall.
cheers
although the real delema is if the egg made the chick or vice versa.
forgive my irony. im just fed up. peace out. |
|
|
|
Pages: 1 2 3 :: [one page] |